abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-05-20 09:20 pm
Entry tags:

TEST DRIVE MEME #1

TEST DRIVE MEME
Welcome to the very first test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own here. For general game questions please still use the FAQ.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Success! It's a success!" he exclaims, slamming the book shut and scurrying towards you.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (everyone appears to have arrived within the last few days), or you can wander around and meet the others.

There's also a dining hall stocked with all sorts of fancy food to meet every possible dietary need, and a library filled with epic tales and legends and the history of Thorne. Given that this is the Thorne library, it may be a biased account that makes the Kingdom look a fair bit better than the rest of the world sees them. Last but not least, there's a study hall where a few junior mages (younger and less experienced than the apprentices from earlier) might be willing to teach you some simple elemental magic. Think holding a small flame in the palm of your hand, or blowing a door shut with a gust of wind.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a great threat to the Kingdom (and, by extension, the entire world).

Scenario Two: Imprisoned

The High Mage scowls, grinding his teeth as he slams the book shut. "Another failure!" he barks at the apprentices, "You lot wouldn't know your ass from a hole in the ground, would you?"

All four of them lower their heads, and two of them mumble an apology that Ambrose either doesn't hear or refuses to acknowledge. "Well, don't just stand there," he says, waving a hand in the air, "We've put all this effort into getting this wretched creature, we may as well put it to good use."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate). They're glaring at the High Mage as much as they're glaring at you (when they're sure he isn't looking, anyway). You might catch one of them long enough to ask them why they're so upset with you, but all they'll say is that the High Mage knows something they don't, and he's awfully upset about it.

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. They may answer a few of your questions (with some insults and curses peppered in), but they won't tell you anything important.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and tell you some negative stereotypes they hold about yours.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. However, rumors travel fast and some people believe the honored guests in the castle above are somehow responsible for the lot of the prisoners below. And although you may hope for kindness, there's nothing stopping them from being cruel to you if they wish. The guards will certainly turn a blind eye if one of them wishes to take out their frustrations on you.




Questions


How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

Ambrose will take it especially personally, as this experiment was his idea and too much trouble would risk the summoning spell being scrapped and potentially result in him being demoted. Rest assured it does not take much for him to throw someone back in the well at this point in time.

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

Can my character leave the castle?
For now they will be prevented from leaving the castle, even if they are an honored guest. A bit of a gilded cage, isn't it? They'll also find that any powers they regain cease to work outside of the castle walls (this is also a temporary effect) so flying outside is not an option.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
Yes, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will have a major impact on gameplay throughout the first few months of the game, and potentially a bit beyond that depending on where our players guide the plot. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can a put a character on the TDM if their canon is less than 30 days old?
Yes. For this app round, anything that's at least 30 days old when the game opens on June 12th can be applied from.

Do the apprentice mages have names?
Their names are Jeffrey, Grigory, Noelle, and Jolene.


return to main navigation

arhivista: (pic#14858153)

► WANDERING SOUL

[personal profile] arhivista 2021-05-23 09:57 pm (UTC)(link)
( she had a book in her hands that she'd taken from the library, wandering the halls for somewhere to read it. she loved the library, would happily read it there but between it getting more crowded and wanting to know more about where they were she'd wanted to find somewhere else to sit.

it's how she ends up in the study hall, curious enough to watch the magic, to see what their methods are like, to see how people are able to use magic when hers is currently blocked. she'd found somewhere to sit, the history book in front of her closed as she watches for a minute, looking up at him as he speaks )


I am. It seems many of us in this castle are.
falcony: (✓ >> 20)

[personal profile] falcony 2021-05-26 12:22 am (UTC)(link)
[ sam notes the book, and part of him wonders if she's another one of the mages in training. another local who will feed him the same information he's already been given. he's really all right without getting another magic lesson.

but when the woman looks up at him, sam becomes pretty sure she's not one of them, and there's a barely noticeable relaxation of his shoulders. ]


You look pretty comfortable for not being from around here. [ but sam smiles all the same, gesturing to a seat across from her or next to her - depending on availability - with the silent ask if he can sit. ]
arhivista: (pic#14858183)

[personal profile] arhivista 2021-05-26 07:32 pm (UTC)(link)
( for as comfortable as zelda's able to project it's a disguise -- she's hiding behind the familiarity of magic, the comfort of a book, hiding the things that she finds uncomfortable. and there's certainly a big one in her mind.

at his gesture she nods, waiting for him to sit before speaking )


This wouldn't be the first time I've travelled to another world. ( or was familiar with portal travel, especially considering how many portals the neitherlands housed ) Though I'm not used to being summoned somewhere.
falcony: (IgohGEo)

[personal profile] falcony 2021-06-04 04:11 pm (UTC)(link)
[ he won't fault her for that. this may be a little further out of his comfort zone than he's used to being, but sam has noticed his own search for crutches. for familiar places, faces, situations.

at her nod, he takes a seat, that relief making itself a little more known as she continues. sam gives her a curious look. ]


So are you just hanging around to hear them out? [ a beat, then sam realizes how that might sound and shifts, elaborating. ] I mean- if you're used to traveling to different worlds. Can't you just...travel back home? Or is something keeping you here?
arhivista: (pic#14858174)

[personal profile] arhivista 2021-06-04 04:43 pm (UTC)(link)
I've only been able to see other worlds through using a portal. We were brought through one to arrive here but getting back there... I imagine the mage that brought us in would likely not be so quick to let us use it.

( which means that they need to find another way. if only there was a traveller handy. though for zelda it was also more complicated -- she was supposed to be in the underworld and somehow here she felt very much alive. how had that happened? there were many answers that she needed to know )

For now I'm listening, find out what I need to.
falcony: (Default)

[personal profile] falcony 2021-06-12 08:33 pm (UTC)(link)
Is the only way back through the portal by the same mage? If you've worked with them before, would you be able to figure it out?

[ he'd just been brought back from being snapped out of existence because tony stark figured out time travel. what is possible and what isn't possible is a lot more gray these days than it was before.

they both needed answers, but maybe for totally different sets of questions. ]


Do you plan on joining the war, then?
arhivista: (pic#14858207)

[personal profile] arhivista 2021-06-12 09:01 pm (UTC)(link)
Oh, not a war.

( she shakes her head with her answer, hands moving with her as she speaks. zelda might have helped save the multiverse a few times recently but she didn't just dive in )

Getting people home. Some might want to stay, to help, but those that don't wish to or don't feel that they can offer something should have a choice. ( wars were dangerous and putting yourself needlessly in danger was foolish ) But you were right. Portals require specific circumstances to be activated. It's possible to learn them and be able to use the portal without that mage.
falcony: (VR9Y2ZJ)

[personal profile] falcony 2021-06-15 06:39 pm (UTC)(link)
[ well that's interesting. sam clocks that little bit of info, wondering how long that might take this woman and what all she might need. ]

We're agreed on that front. If people want to go home, they should be able to. [ the bit about how people should get to choose to go home. shouldn't be kept here against their wills. he thinks about the people down in the dungeon and feels himself shaking his head. ]

And are you planning on learning? To get us all home, I mean. [ he's just making sure. ] You seem like the type who could figure these things out.
arhivista: (pic#14858204)

[personal profile] arhivista 2021-06-15 07:19 pm (UTC)(link)
( zelda nods. and whilst she doesn't know this man, doesn't know any of them here people should at least have options. not everyone felt adjusted to this world )

I am. I've worked with portals before, with magic. ( she's only admitting that because of the fact that this world is so open about magic, about teaching everyone ) Knowing more about this world or how their magic is used here can be a first step.
Edited 2021-06-15 19:20 (UTC)
falcony: (WHyeOaH)

[personal profile] falcony 2021-06-15 10:00 pm (UTC)(link)
[ he smiles at the way she says that, because while he really has no idea who this woman is or what her capabilities are, but he's also pretty aware of his own limited magical understanding. and this woman does not seem to be worried about that.

so he nods, once, like that was all he needed to hear. ]


Well, I will leave all this... [ he looks around the room at the books, at everything she has available to her and how completely overwhelmed it makes him feel. ] To you, then. I don't know if you're going to need anything, but I'm happy to help where I can.
arhivista: (pic#14858183)

[personal profile] arhivista 2021-06-15 10:06 pm (UTC)(link)
There's always something that can be done, even to someone unfamiliar with magic.

( or less familiar. the way her words end leave a very slight question mark at the end, to let him agree or correct her or to fill anything else in. and she frowns slightly, though whilst in her world she's not used to people that weren't magicians knowing of magic she knows of other worlds that are different. like fillory )

There are people here that may know something, even a portal to find. We'd need to know its location to use it.

( gentle nudge if he'd feel more comfortable doing leg work )
falcony: (✓ >> 2)

[personal profile] falcony 2021-06-16 01:12 am (UTC)(link)
[ unfamiliar is closer to the truth than less familiar. sam has seen magic happen and has kept it to the professionals. he's pretty okay with it staying that way, too. ]

Listen- I'm all for finding other ways to help and leaving the magic to the experts. That is not my wheelhouse. [ he shakes his head as if to emphasize just how not his it is. but as she continues, sam looks back over to her, smiling at the suggestion. ]

That I can do. I know we came through that...whatever, to get here in the first place. But do you think there's another?
arhivista: (pic#14858112)

[personal profile] arhivista 2021-06-16 05:07 pm (UTC)(link)
( she nods again )

There are a multitude of worlds that we could have come from. A portal will take someone to one world, a different portal would be required for somewhere else.

( they were used for specific circumstances which included location, it wasn't something you directed but simply used as a gateway )

Though they could also be hidden in plain sight.
falcony: (89U4myV)

[personal profile] falcony 2021-06-17 11:45 pm (UTC)(link)
[ you know, there was a moment there where sam was. almost convinced this was doable. almost felt good that this was not only manageable but honestly, not the hardest thing he's had to do. that is, until she mentions different portals, and he has to pause. ]

Wait. [ he shakes his head. ] So you're saying that for all the different - what, you called them worlds? - that there are that many portals? Are you going to be able to tell which one takes you to which world?
arhivista: (pic#14858144)

[personal profile] arhivista 2021-06-18 06:49 pm (UTC)(link)
( and this was exactly why people didn't know about magic unless they could do magic. at least on earth. some worlds everyone knew and it made it simpler. introducing someone to it...

well, she'd never done that before except for with a young magical girl. to someone that didn't know? zelda hadn't been as delicate as she could have been )


With time. The Neitherlands, where I live, is a nexus, containing portals to worlds across the multiverse. I don't believe that this world is a nexus but somehow it was able to draw people in from different places. We may be lucky and discover that many people are from the same place, even if they didn't know each other. Otherwise we'll have more discovering to do.
falcony: (pic#14810254)

[personal profile] falcony 2021-06-25 11:09 pm (UTC)(link)
[ yeah, sorry zelda. you're going to have to start at ground zero with this one. because sam knows about as much as he has to, having been on the run with wanda for a couple of years there, but any kind of specifics? any kind of details?

magic is done by wizards and they're one of the big three. that's all he's really got.

so as she starts to explain, sam does try. nods along that it makes sense (which he supposes, in a way, it does). he gives her a small laugh as he shakes his head. ]


Honestly, I wouldn't be too mad at that. More people from the same place will at least make some of this transition easier to work with. But if we're being honest - I think we have a lot more discovering to do.

[ he's not trying to give her more work. but he's pretty sure it's going to be more difficult than not. ]

But I don't want to bother you too much. You've got enough on your plate with... [ he motions for whatever book she'd been reading, and moves to stand. ] What did you say your name was?
arhivista: (pic#14858182)

[personal profile] arhivista 2021-06-27 09:05 pm (UTC)(link)
Zelda. And it's no bother.

( if he wanted to leave her still she wouldn't mind, though as a librarian she was used to being disturbed, welcomed it because it meant that people needed something or were curious, things that were always good. information was a treasure )

Though if I can ask-- are you from Earth?

( even if people on other worlds look like children of earth it's still her first assumption. it's where she's originally from )
falcony: (✓ >> 8)

[personal profile] falcony 2021-06-30 11:51 pm (UTC)(link)
Zelda. [ sam nods, immediately content with knowing her. he has a feeling she is going to be an important person to have in his contact list, or whatever those are called in this place.

he moves to get up - if anything, he has a few of his own errands to finish running before things get too settled - but stops at her question. ]


Uh- yeah. Or at least a version of it. Why?
arhivista: (pic#14858200)

[personal profile] arhivista 2021-07-06 08:39 pm (UTC)(link)
Eventually, we'll need to know where everyone is from. And it can help to initially form some similarities.

( commonalities, shared assumptions and knowledge. and finding out who is really from the same world )
falcony: (✓ >> 10)

[personal profile] falcony 2021-07-10 04:07 pm (UTC)(link)
[ she makes a point and sam blinks for a second before nodding, realizing the logic of where she's coming from. ]

Guess it's time to start asking around where everyone is from?
arhivista: (pic#14858175)

[personal profile] arhivista 2021-07-12 08:46 pm (UTC)(link)
Perhaps that's something we could collate?

( she didn't know how many people there were and maybe it would give him something, something to not feel so lost in? she had magic, it was her comfort but it wasn't his. and getting to know people did help )

Between everyone here?
falcony: (ia_200000157)

[personal profile] falcony 2021-07-14 03:34 am (UTC)(link)
Possibly. It's at least something to start asking.

[ she's not wrong. sam feels better knowing there's something to do, something he could do. he nods. ]

I think I could manage that, yeah. Just names and where everyone is from? Easy enough.
arhivista: (pic#14858155)

[personal profile] arhivista 2021-07-17 09:59 pm (UTC)(link)
It'll be interesting to know what we have or who.

( and ya bet she'll check in about it in the future )