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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-05-20 09:20 pm
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TEST DRIVE MEME #1

TEST DRIVE MEME
Welcome to the very first test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own here. For general game questions please still use the FAQ.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Success! It's a success!" he exclaims, slamming the book shut and scurrying towards you.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (everyone appears to have arrived within the last few days), or you can wander around and meet the others.

There's also a dining hall stocked with all sorts of fancy food to meet every possible dietary need, and a library filled with epic tales and legends and the history of Thorne. Given that this is the Thorne library, it may be a biased account that makes the Kingdom look a fair bit better than the rest of the world sees them. Last but not least, there's a study hall where a few junior mages (younger and less experienced than the apprentices from earlier) might be willing to teach you some simple elemental magic. Think holding a small flame in the palm of your hand, or blowing a door shut with a gust of wind.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a great threat to the Kingdom (and, by extension, the entire world).

Scenario Two: Imprisoned

The High Mage scowls, grinding his teeth as he slams the book shut. "Another failure!" he barks at the apprentices, "You lot wouldn't know your ass from a hole in the ground, would you?"

All four of them lower their heads, and two of them mumble an apology that Ambrose either doesn't hear or refuses to acknowledge. "Well, don't just stand there," he says, waving a hand in the air, "We've put all this effort into getting this wretched creature, we may as well put it to good use."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate). They're glaring at the High Mage as much as they're glaring at you (when they're sure he isn't looking, anyway). You might catch one of them long enough to ask them why they're so upset with you, but all they'll say is that the High Mage knows something they don't, and he's awfully upset about it.

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. They may answer a few of your questions (with some insults and curses peppered in), but they won't tell you anything important.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and tell you some negative stereotypes they hold about yours.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. However, rumors travel fast and some people believe the honored guests in the castle above are somehow responsible for the lot of the prisoners below. And although you may hope for kindness, there's nothing stopping them from being cruel to you if they wish. The guards will certainly turn a blind eye if one of them wishes to take out their frustrations on you.




Questions


How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

Ambrose will take it especially personally, as this experiment was his idea and too much trouble would risk the summoning spell being scrapped and potentially result in him being demoted. Rest assured it does not take much for him to throw someone back in the well at this point in time.

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

Can my character leave the castle?
For now they will be prevented from leaving the castle, even if they are an honored guest. A bit of a gilded cage, isn't it? They'll also find that any powers they regain cease to work outside of the castle walls (this is also a temporary effect) so flying outside is not an option.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
Yes, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will have a major impact on gameplay throughout the first few months of the game, and potentially a bit beyond that depending on where our players guide the plot. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can a put a character on the TDM if their canon is less than 30 days old?
Yes. For this app round, anything that's at least 30 days old when the game opens on June 12th can be applied from.

Do the apprentice mages have names?
Their names are Jeffrey, Grigory, Noelle, and Jolene.


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girl_at_the_window: (See what careless love has done)

[personal profile] girl_at_the_window 2021-05-24 01:35 pm (UTC)(link)
At that, Susan at last thinks to look at the symbol on the other woman's clothes. Strength. Huh. Truth be told, she's a little envious.

"I didn't ask," she admits, after a moment, and sighs. "And if they told me aught about it, I didn't much listen. Figured it was some cruel joke, and left it at that."

The Lovers. For a girl whose life has collapsed around love, and around pastiches of it, it didn't seem to her that there was much more to it than mockery. How they knew, or what they knew, of her old life didn't seem to much matter. What mattered was that when she'd looked at the sigul on the back of her roughspun tunic, she'd wanted to cry, and she was pretty sure that was what they'd intended.

"I didn't know they gave 'em 'ee, too."
dreamtofheroics: commission; please do not use (🌹171)

[personal profile] dreamtofheroics 2021-05-25 02:35 am (UTC)(link)
"I don't think it's a joke, I think they're attempting to sort us by certain characteristics." None more flattering than the other, really. But it's a system that requires them to know something about the people they've summoned here - more than any of them know about Thorne. It's a move that tells her they've thought all of this through very carefully.

"For what, I don't know." But she says that with the kind of determination that suggests she plans to figure it out. "I think we need to figure all of this out together."
girl_at_the_window: (A melancholy way)

[personal profile] girl_at_the_window 2021-05-25 07:05 pm (UTC)(link)
"Feels like a joke to me." From what she has heard about what her sigul signifies, Susan isn't at all convinced by the way they've chosen to sort her. Living for others? Following and clinging to people? That ain't her.

(Susan Delgado, as it turns out, has some fairly significant blind spots when it comes to self-reflection.)

She sighs, shaking her head, and lets it go. For now, at least. "Not sure what I can do to help, down here. But I'm as keen to figure it out as anyone."
dreamtofheroics: (🌹194)

[personal profile] dreamtofheroics 2021-05-26 05:45 am (UTC)(link)
"That's a start, isn't it?" Belle can't help but think that the first step in all of this is to find others who are willing to work together. Their circumstances could easily tear them apart if they're not careful, and the way the people down here are considered failures sounds like an attempt to divide them already.

"There are people here from more worlds than I can keep track of. We'll figure this out."
girl_at_the_window: (Perhaps I'll die)

[personal profile] girl_at_the_window 2021-05-26 06:11 pm (UTC)(link)
"How many of us are there?" It's only now occurring to Susan to wonder that. She has something of an idea, if only a rough one, of how many of them are in the cells - hasn't had much to do but to try and gauge it, both from what she can see from her own cell and what she's seen in the exercise yard - but presumably not all the others come down here. And, presumably, she doesn't see all those that do. "Ye've got more rein than I do. How many have you seen? Tens? Dozens? More?"
dreamtofheroics: commission; please do not use (🌹124)

[personal profile] dreamtofheroics 2021-05-27 03:17 am (UTC)(link)
"Dozens so far, all brought in the same way." She hasn't spoken to everyone, but everything she's seen and heard tells her that they use a similar method for everyone who they bring in.

"Some who know each other, but as far as I know, I'm the only person here from my world." A claim she isn't entirely sure of, beyond not being able to recognize anyone else from one of the places she's called home.
girl_at_the_window: (A melancholy way)

[personal profile] girl_at_the_window 2021-05-27 07:27 pm (UTC)(link)
Susan nods slowly, chewing on her lip. "Figures," she decides, at least. "Far as I know, I'm the only one from mine, as well." It's hard to tell, of course, but in the courtyard at least, there's been a notable lack of any accents she recognises. All kinds she doesn't, but none she does.

She's never been one for philosophy, or for talk of other worlds. The Manni-folk speak of them, she knows that. Guess the Manni ain't fools. Still, it's been a lot to get her head around, and still is.

"Was it very different to here? Your world?"
dreamtofheroics: commission; please do not use. (🌹89)

[personal profile] dreamtofheroics 2021-05-30 02:02 am (UTC)(link)
"There are elements of my home world that I've noticed here." She certainly understands the kingdom seeking support, even if she openly disagrees with their methods.

Belle sighs, considering Storybrooke and the community they had there, too.

"But I can understand if this is a lot to adjust to." Beyond being pulled here against their will, imprisoned, and asked to find their place in a new society just happens to be something she's experienced before. She makes a face at her own words, as if even Belle recognizes how peculiar her experiences are.

"I used to wonder when I'd get a chance to have my own adventures. Lately, I've had more than my share." Not that she's complaining, especially not when there are people here who have it worse than she does. "I've seen enough that, if there's anything you need, I'll do my best to help. Even if it's just someone to listen for a while."
girl_at_the_window: (Keep wishing I were somewhere else)

[personal profile] girl_at_the_window 2021-05-30 03:06 am (UTC)(link)
"I've come to think that might just be what happens when you wish for adventures." As a girl, she'd wanted romance and drama and excitement; had dreamed of handsome youths who would sweep her off her feet. And in its way, it had all come, and it had killed her. Adventure, it seems, is like a storm: you have none, or you have more than you care to handle.

At the other woman's offer, Susan smiles, grateful for the thought even if she isn't at all convinced that there's much help to be offered.

"I don't know that I'm one for talking," she admits, after a moment. "And for what it's worth, this world don't seem too different to mine. Or, at least, to what I've heard of parts of mine." It's a long way from the little ranching town she grew up in, sure, but she suspects it wouldn't look too unfamiliar to Roland and his kin. "Besides, I guess I've got the advantage. A cell's a cell, wherever it might be."
dreamtofheroics: commission; please do not use (32 - KxqFxyL)

[personal profile] dreamtofheroics 2021-06-05 06:50 am (UTC)(link)
"You don't belong in a cell." Belle says it softly, because it's a thought she's had to remind herself of over the years. As much as she'd like to believe that Thorne's treatment of many of their guests is some kind of misunderstanding, she can't rely on that on someone else's behalf. The best she can do is try to seek out a solution, and hope that this is only temporary.

"Where are you from? What's your world like?" She asks the second question with the assumption that they're from different places. It's what she's grown used to after talking to the other new arrivals around here.
girl_at_the_window: (pic#14924623)

[personal profile] girl_at_the_window 2021-06-05 11:33 pm (UTC)(link)
"Belong's a tricky kind of thing," Susan remarks, her words light but her tone soft and serious. Belonging is a heavy thought. Where does a dead girl belong? Certainly not back home, where she can't ever belong again, if she ever did. Not in any kind of heaven, either, not after what she did to poor Dave Hollis. Who's to say a cell isn't right?

She sighs, shaking her head, and focuses back on the woman on the other side of the bars. The question gives her pause, and she worries at her lip for a moment, then shrugs.

"I could tell 'ee 'Barony of Mejis', but that wouldn't mean much, huh? Only it's hard to know what else there is to say, I guess." Her nose wrinkles briefly in thought. "It's... I grew up in a small, out of the way kind of place, so I don't know that I could tell 'ee all that much about the whole world past it. Where I'm from, it's simple enough. Ranches and vaqueros and old biddies who care too much about your business. How about you?"
dreamtofheroics: commission; please do not use (🌹11)

[personal profile] dreamtofheroics 2021-06-07 04:13 am (UTC)(link)
"People who care too much about your business exist everywhere," Belle admits, thinking of the gossip and the stares she used to get anytime she was on a date with Rumple back home. She isn't familiar with the Barony of Mejis, but Susan's description tells her a little about the world that the girl is familiar with.

"I was born in one of the kingdoms in a land called the Enchanted Forest. There was magic, like there is here. And then there was a curse, and the world we were sent to was much more modern. Technology had brought about inventions that only magic made possible in the Enchanted Forest." Which still isn't the strangest part.

"The people around me were suddenly known as fairytales to the people in that world. Impossible stories with guaranteed happy endings."
girl_at_the_window: (pic#14924638)

[personal profile] girl_at_the_window 2021-06-07 07:16 pm (UTC)(link)
The Enchanted Forest. It certainly sounds like something from a fairytale, something her da might have told her silly stories about while dandling her on his knee. It sure as hell doesn't sound like a real place, with a name like that.

"We should all be so lucky, to have any happy endings at all." Her lopsided, wry smile makes it clear she's being at least a little tongue-in-cheek. "Summat a little like that happened in my world, they say. Only backward, and a long time ago. There was technology like we couldn't ever dream of, and then things changed, and now all there is is relics. Oilfields that don't pump, broken-down buildings, bits and pieces of a world moved on. And magic, aye. Still magic."

She looks a little distant at that, and not in a good way; her eyes seem to glaze slightly, looking past and through Belle, and she bites her lip. Then, snapping out of it, she clears her throat.

"So, how's it feel, to be a fairy story? I used to wonder, sometimes, when my da told me old tales as a kid."