abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-05-20 09:20 pm
Entry tags:

TEST DRIVE MEME #1

TEST DRIVE MEME
Welcome to the very first test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own here. For general game questions please still use the FAQ.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Success! It's a success!" he exclaims, slamming the book shut and scurrying towards you.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (everyone appears to have arrived within the last few days), or you can wander around and meet the others.

There's also a dining hall stocked with all sorts of fancy food to meet every possible dietary need, and a library filled with epic tales and legends and the history of Thorne. Given that this is the Thorne library, it may be a biased account that makes the Kingdom look a fair bit better than the rest of the world sees them. Last but not least, there's a study hall where a few junior mages (younger and less experienced than the apprentices from earlier) might be willing to teach you some simple elemental magic. Think holding a small flame in the palm of your hand, or blowing a door shut with a gust of wind.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a great threat to the Kingdom (and, by extension, the entire world).

Scenario Two: Imprisoned

The High Mage scowls, grinding his teeth as he slams the book shut. "Another failure!" he barks at the apprentices, "You lot wouldn't know your ass from a hole in the ground, would you?"

All four of them lower their heads, and two of them mumble an apology that Ambrose either doesn't hear or refuses to acknowledge. "Well, don't just stand there," he says, waving a hand in the air, "We've put all this effort into getting this wretched creature, we may as well put it to good use."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate). They're glaring at the High Mage as much as they're glaring at you (when they're sure he isn't looking, anyway). You might catch one of them long enough to ask them why they're so upset with you, but all they'll say is that the High Mage knows something they don't, and he's awfully upset about it.

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. They may answer a few of your questions (with some insults and curses peppered in), but they won't tell you anything important.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and tell you some negative stereotypes they hold about yours.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. However, rumors travel fast and some people believe the honored guests in the castle above are somehow responsible for the lot of the prisoners below. And although you may hope for kindness, there's nothing stopping them from being cruel to you if they wish. The guards will certainly turn a blind eye if one of them wishes to take out their frustrations on you.




Questions


How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

Ambrose will take it especially personally, as this experiment was his idea and too much trouble would risk the summoning spell being scrapped and potentially result in him being demoted. Rest assured it does not take much for him to throw someone back in the well at this point in time.

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

Can my character leave the castle?
For now they will be prevented from leaving the castle, even if they are an honored guest. A bit of a gilded cage, isn't it? They'll also find that any powers they regain cease to work outside of the castle walls (this is also a temporary effect) so flying outside is not an option.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
Yes, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will have a major impact on gameplay throughout the first few months of the game, and potentially a bit beyond that depending on where our players guide the plot. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can a put a character on the TDM if their canon is less than 30 days old?
Yes. For this app round, anything that's at least 30 days old when the game opens on June 12th can be applied from.

Do the apprentice mages have names?
Their names are Jeffrey, Grigory, Noelle, and Jolene.


return to main navigation

sankt: with permission; please do not use (14922083)

[personal profile] sankt 2021-05-25 12:02 am (UTC)(link)
[Were there any obvious thought behind that quip, it wouldn't have landed so well as it did. Or seems to have done. He doesn't smile for it, or anything so friendly—even faked—but there's the sense that he might, and it even lingers through the comment on his personality.

The Magician, or Death. So he already knows them. Cute.]


For what—restraint?
brittlest: (Default)

[personal profile] brittlest 2021-05-25 03:57 am (UTC)(link)
All kinds.

[That too is automatic, snipped back without much consideration for its shape or meaning. It's clear he's waiting for something else. Well? Is he right?]
sankt: (15002390)

[personal profile] sankt 2021-05-25 04:19 am (UTC)(link)
[Silence says, unless this tourist can decipher the look he receives during the following pause—and he has his choice of attributions, as far as looks go it's a versatile one, little movements of the eyes and all—he may never know.]

The skull and scything blades.

[Is what he's wearing on his back.]
brittlest: ([004])

[personal profile] brittlest 2021-05-25 04:35 am (UTC)(link)
Ah.

[For someone who is having a good guess rewarded, he might at least have the good grace to sound a little more satisfied with himself. Instead, the sound is one of those dry, unimpressed and dismissive things. He might have been more specific. One out of twenty-one are fine odds; but one out of twenty-two would have borne a distinct sort of pleasure.]

Then yes. It seems your guard's assessment was likely the correct one. It will help.
sankt: with permission; please do not use (14911249)

[personal profile] sankt 2021-05-25 10:30 pm (UTC)(link)
It always does.

[Ever so casually, with his fingers—index and pointer together, more than habitual—he draws a loop in the air by the bars. Your turn, it says. Give us a twirl.]
brittlest: ([001])

[personal profile] brittlest 2021-05-27 08:24 am (UTC)(link)
[The look he receives in answer is flat, and though Ralston doesn't glance down at the cane his hand does shift at the stick's handle. What does he look like, a dancer?]

I've the same.
sankt: with permission; please do not use (14911256)

[personal profile] sankt 2021-05-31 03:50 am (UTC)(link)
[He could be a tap dancer.

For the shared sign, a delivery fit to suck all the moisture out of this dank place:]


Terrific.

[There is a shift in his attention, though, like light sliding across a turning blade, and no attempt made to hide it. A pause while he considers, a lean and tilt closer to the bars upon deciding. His voice might be a pleasant thing in other circumstances.]

Did they take anything from you?

[One may get the sense that he is probably not interested in hearing about clothes.]
brittlest: ([003])

[personal profile] brittlest 2021-05-31 06:08 am (UTC)(link)
[That flickering thing in the other man's face—he spots it readily enough, because it is obvious and because it is unshielded. The fact that it exists at all is less interesting than its nakedness.

Ralston, fixed there, tips his head.]


I didn't have anything for them to take.

[Is true, and rare for it. They're words he won't repeat later given the opportunity, but here in this place where the air tastes faintly of a darker, grimmer pit, he feels compelled just enough toward honesty and is just enough out of practice that he bends to it.]

Why? What are you missing?

[He can see it, or feel the temperature of standing its shadow—the wide, absent outline of it.]
sankt: with permission; please do not use (14911257)

[personal profile] sankt 2021-06-04 05:38 am (UTC)(link)
[His mouth opens, waits in a ready shape while his face commits subtle betrayals—nostrils, lips, the skin between his eyebrows—and his gaze drops off to find no fixed point. Soft, then, like a pop of breath,]

Everything.

[A voice rasps across his thoughts, scolding: You've had less. He's been closer to death than this, the knock of stone on his skull, the scratch of a noose, the punch and sting of one arrow after another. This is nothing. The self-described mages who put him in here: nothing. Dust. He will outlive them all.

And back he comes, first through the turn of his head toward the bars; his eyes follow.]
brittlest: ([005])

[personal profile] brittlest 2021-06-05 11:37 pm (UTC)(link)
[What he finds waiting for him from the other side of the bars is direct, unblinking study from the man leaning there on the support of the stick. In this closed tight place, his attention has an absorbing effect—a drawing in of all that blank space, and devouring it through examination.

His head is still cocked faintly like that of a listening dog. An ear pricked, the fantasy of corded muscle.]


I doubt that.
sankt: with permission; please do not use (14981101)

[personal profile] sankt 2021-06-18 04:35 am (UTC)(link)
Really. And where is your doubt rooted?

[One after another, his hands each grasp one of the iron bars and twist gently at the greasy, pockmarked patina of age and torch-soot and so many hands before, while his face moves in closer between them, all movements so deliberately measured. Perhaps it's this restraint that draws a brighter line across each of his lower eyelids; the impulse must go somewhere. So it becomes a little water, and a whisper like the drawing of a knife,]

You don't know anything.
brittlest: ([006])

[personal profile] brittlest 2021-06-19 05:54 am (UTC)(link)
[Doubtless, it is the sort of the thing meant to sting. Yet the man on the far side of the bars absorbs if like light shone onto some unreflective surface. There is no flinch, or smugly involuntary smile, or flicker in the point of his attention. Instead, he simply watches: keen eyes taking in pale knuckles and long fingers and the staring expression from inside the cell. It is like filling a cup in the dark; when will the water spill over the edge?]

If they'd taken everything, you would at this moment be stricken in that corner or lying in state on one of those beds. Yet here you are in conversation with a stranger. Clearly you've kept something hidden from them.
sankt: with permission; please do not use (14921202)

[personal profile] sankt 2021-06-19 10:32 pm (UTC)(link)
[After a moment, the yellow-pale stretch across his knuckles fades, the tender small-scale discomfort of that squeeze having done its job to mollify him. There is some truth in what this stranger has said—a man who lives so many lifetimes must keep something for himself, lest he become no one at all—but the presumption of it rasps against his already raw temper.]

Have I.
brittlest: ([001])

[personal profile] brittlest 2021-06-20 12:48 am (UTC)(link)
[And for a moment, something in the expression of the man studying him from beyond the reach of the cell alters. It's as if the specific point of his attention wanders—not away exactly, but beyond or through. If there were a think lurking over the prisoner's shoulder, he might be examining that.

But of course there is nothing (save for the various accoutrement of captivity, other cellmates included), and after a moment he returns to himself.

Ralston looks directly at him.]


Yes, I think so. Should you recall what it is, ask for Ralston. I'm sure I won't be your only visitor. Likely there will be some bleeding heart happy to carry a message.

[With a scrape of the cane's foot, he steps back.]
sankt: with permission; please do not use (14916735)

[personal profile] sankt 2021-06-21 01:08 am (UTC)(link)
[The scowl Ralston receives in return is at least half bemusement—but there is interest, too, prowling behind those black eyes. It's the sort of interest that amounts to what the F is this B even talking about, but he ought to take what he can get in this case.]

Ask for Ralston, [he repeats, with the soft rise and fall of amusement.] Why would I?
brittlest: ([003])

[personal profile] brittlest 2021-06-22 03:27 am (UTC)(link)
Because I know what's happening to you and how to fix it, [is simply put, unaffected by whether or not the man behind the bars of the cell finds him humorous.

Never mind blatantly false offerings like 'Because I rarely offer my friendship and you could certainly use at least one'. That much—what he knows—is the starkest truth. Having been in a deeper, darker place than this one, he knows there is value in the straightforward shape of that.

And then, with a click of the cane on the rough stone slab, Ralston is moving away.]
sankt: with permission; please do not use (14989966)

[personal profile] sankt 2021-06-23 12:42 am (UTC)(link)
[The directness of that statement is a statement of its own: that it is worth considering, if nothing else. He isn't about to hang any hope on a stranger's cryptic assertions, but with the set of the hook begins the slow unspooling of his curiosity.

Should you recall what it is— He's kept nothing hidden. (No one has asked.) What was it Ralston saw? There is nothing there.

Nothing; nichevo.

His eyes narrow to think of it.

Still looking out from the cell, now resting his head against one of his fists, the Darkling watches him go until the iron bars make it impossible to follow.]