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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-05-20 09:20 pm
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TEST DRIVE MEME #1

TEST DRIVE MEME
Welcome to the very first test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own here. For general game questions please still use the FAQ.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Success! It's a success!" he exclaims, slamming the book shut and scurrying towards you.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (everyone appears to have arrived within the last few days), or you can wander around and meet the others.

There's also a dining hall stocked with all sorts of fancy food to meet every possible dietary need, and a library filled with epic tales and legends and the history of Thorne. Given that this is the Thorne library, it may be a biased account that makes the Kingdom look a fair bit better than the rest of the world sees them. Last but not least, there's a study hall where a few junior mages (younger and less experienced than the apprentices from earlier) might be willing to teach you some simple elemental magic. Think holding a small flame in the palm of your hand, or blowing a door shut with a gust of wind.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a great threat to the Kingdom (and, by extension, the entire world).

Scenario Two: Imprisoned

The High Mage scowls, grinding his teeth as he slams the book shut. "Another failure!" he barks at the apprentices, "You lot wouldn't know your ass from a hole in the ground, would you?"

All four of them lower their heads, and two of them mumble an apology that Ambrose either doesn't hear or refuses to acknowledge. "Well, don't just stand there," he says, waving a hand in the air, "We've put all this effort into getting this wretched creature, we may as well put it to good use."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate). They're glaring at the High Mage as much as they're glaring at you (when they're sure he isn't looking, anyway). You might catch one of them long enough to ask them why they're so upset with you, but all they'll say is that the High Mage knows something they don't, and he's awfully upset about it.

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. They may answer a few of your questions (with some insults and curses peppered in), but they won't tell you anything important.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and tell you some negative stereotypes they hold about yours.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. However, rumors travel fast and some people believe the honored guests in the castle above are somehow responsible for the lot of the prisoners below. And although you may hope for kindness, there's nothing stopping them from being cruel to you if they wish. The guards will certainly turn a blind eye if one of them wishes to take out their frustrations on you.




Questions


How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

Ambrose will take it especially personally, as this experiment was his idea and too much trouble would risk the summoning spell being scrapped and potentially result in him being demoted. Rest assured it does not take much for him to throw someone back in the well at this point in time.

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

Can my character leave the castle?
For now they will be prevented from leaving the castle, even if they are an honored guest. A bit of a gilded cage, isn't it? They'll also find that any powers they regain cease to work outside of the castle walls (this is also a temporary effect) so flying outside is not an option.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
Yes, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will have a major impact on gameplay throughout the first few months of the game, and potentially a bit beyond that depending on where our players guide the plot. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can a put a character on the TDM if their canon is less than 30 days old?
Yes. For this app round, anything that's at least 30 days old when the game opens on June 12th can be applied from.

Do the apprentice mages have names?
Their names are Jeffrey, Grigory, Noelle, and Jolene.


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cruelyethuman: (I also am vulnerable)

oh how I love your Padme!

[personal profile] cruelyethuman 2021-05-25 06:07 am (UTC)(link)
He listens carefully to her words, the infliction and her reasonable tone of voice. It's calm, measured but not impersonal and never dismissive, and he stops pacing.

"I-" a calculated risk, and he sits down at her invitation, mirroring her on her cot for a second before hunching his shoulders to rest his hands on his knees. The Darkling stares at the floor, seemingly lost in thoughts about the past. With a sigh, he starts, his voice low and dreamy.

"It started with the kidnappings, only-" he gives a humourless laugh, "we didn't know that it was kidnappings at first. A man here, a child there, in the border towns between Ravka and Fjerda. They could have wandered off, could be lost in the woods or frozen on the ice. We looked, of course, but we never... found them."

Centuries ago when the wind had been howling through the straw huts of whatever random village Baghra had hidden them in, when the Drüskelle came, "They didn't even try to invade us. They started by sneaking across the border, taking whoever they could find." Almost always Grisha, which is what stayed the Tsar's hand and made it less of a problem. "When we found what was left of them-"

The pain comes through in his voice, "The pyres were taller than the trees in the neighboring forest. They burned them all alive."

The Darkling blinks, sitting back up to look at her. "When they asked me to pick up arms, I did so to protect those of us who were left."

"Well, my mother might miss me," to end his speech on a lighter note and at this, he smiles a half-smile before staring back out towards the hallway beyond the cell.

"Duty and love. What is your war, miss Padmé?"
nexubait: (119.)

tysm! ;o; i love the dynamic of these two, and your darkling is aces!

[personal profile] nexubait 2021-05-26 02:28 am (UTC)(link)
She is not certain he will pause to join her - they already share such a cramped space as perfect strangers, and to share the meager excuse for a bed will be closer still. A risk, anyone might reasonably think; there is danger in daring so near another person. But he does not strike her as easily discouraged, as a man faint of heart - no, surely he knows she carries nothing with which to harm him, if that had been her intent. What would be the point, down here in the dark?

There's a catch in his voice, a moment where perhaps he wavers, deciding what can be shared. What should be shared, more likely. She holds herself still as he drops to sit beside her, eyes flicking down to his hands as he braces them against his knees. Tension, usually an accidental symptom of honesty. The low tenor of his voice: that is not easily improvised, either. Pain is an easier tell; the spines of it pierce through a man's words, filling the voice with dark blood. The taste of blood is hard to fake, and she can almost taste it as he tells his tale.

When he straightens, her eyes lift again from his fingers to his face, and she spends a moment studying his features, knowing it is entirely possible for a man to be so finely trained in the art of lying that nothing slips, in voice or face. It is too early to make such judgments, but the quiet of her voice is a sympathy that cannot be feigned.

"Cowards are always the most cruel. You will die without that pain ever gentling."

Why lie? When would the death of children, the universe's most innocent, ever be a misery that fades? What is there, then, but vengeance?

He speaks then of his mother, which ripples through her a memory of her own mother, and the pang in her chest matches the pang of her smile. Mothers suffered as poignantly as children.

A glance follows his own eyes out into the dark beyond their cell, and she lets his question rest between them for a long moment before reaching for it. "Duty and love, isn't that the war the gods gave us all? I wanted to be a queen, and then I wanted to be a senator, and then I wanted to be no one." Her own half smile for that, before she goes on as lightly as she can. "I seem to have started at the wrong end, and now I'm not going to make it to being no one. 'Prisoner' doesn't count."
cruelyethuman: (darkness knows you well)

thank you so much! I am loving what we're doing here, too.

[personal profile] cruelyethuman 2021-05-26 01:08 pm (UTC)(link)
"I tried to gentle the pain in other ways," he pauses for just long enough to let her think of ways herself, before continuing while he turns to her on the narrow cot, "I built a place for them, the survivors. And other like them. A place of peace and sanctuary, where they will be safe and cared for. They have food, training and lessons. Freedom."

The Little Palace, carefully bargained for and built next to the Tsar's own residence. The home of the Second Army; the Grisha. His. His pride and one of the testaments to his name, the one most people forgot about as soon as the Unsea flashed across the land, like a devastating thread ripping Ravka in two. A terrible tear in the fabric of reality, and the monsters flooded in to fill the void in the darkness. The heritage of the Black Heretic.

"I don't think the gods gave us anything at all, Padmé. I think everything done to us, and that we do to each other, comes from us alone," his half-smile flows in to a much bright one at her joke, "Have you thought about just being you? Maybe titles shouldn't mean that much, if what you do is enough. And it's not so bad, being a prisoner, is it? We have food, clothes of sorts and I think I saw a bird flying overhead outside this morning."

"The dropping from it landed right on the face of one of the guards."
nexubait: (049.)

[personal profile] nexubait 2021-05-27 03:48 am (UTC)(link)
How was pain gentled? By hiding it, primarily; by denying it, by masking it with a different pain, or by foisting it onto someone else. She searches his face as he presents his assurance, which is certainly more honest than anyone in the world would ever like to confess, but she does not press for clarification on how he finds his peace. Despite the easy charm of his smile and the bladeless tone of his voice, she is certain she does not wish to know.

"Do they call it freedom?" She has witnessed, after all, those mercies: cages built by those with the means to build them, and those they housed, those who had no choice. A gesture of generosity, the commanding mind might think, but for those within, the tales were often less glamorous. Good intentions did not always lead to the kind-hearted outcomes they had envisioned. When he turns to face her, he is close enough that she can skip her gaze over him again, swiftly, without knowing quite what she is looking for. Without being entirely aware of it, she reaches to brush the tips of her fingers over what looks like a stray thread from the destitute pants he has been given, the same as her own. Decades spent relishing the aesthetic of masterfully-tailored clothing has left her with an ingrained attention to these details.

"Yet they put us here, for some reason. They allow us to keep dying and living." The stars, the single omnipotent creator, or the plentiful gods worshipped by some; there must have been some divining force that was responsible for their breathing at all. What they wrecked upon that canvas is their own doing, he is right - if the gods tossed them like seeds across the sky, it was on its own that humanity had harvested cruelty. She does chime a laugh, though, at his lighter suggestion, and at the fable that goes with it. If it's true, she will take it as a sign of promise.

"Titles mean everything, unfortunately. We always wear them, no matter who we are." Son, daughter, brother, mother. Queen, traitor, hero, failure. A playful flick comes to her lips regardless. "You beheld such a divine act, and yet you're skeptical of the gods? I would say such well-placed bird droppings are all we could hope to ask for. We can't be alone."
cruelyethuman: (Oh)

[personal profile] cruelyethuman 2021-05-27 07:09 pm (UTC)(link)
There had always been Grisha in Ravka. In every country around the world, they had been there, alongside their otkazat’syan relatives. They had always been there, to help with the weather, to heal the sick and to keep the homes warm at night. Until someone found a name for them; a legacy, something to pin on them and to make them other.

His own grandfather dappling in the forbidden arts, crafting the Living Amplifies from merzost and spells, and letting them out in to the world, had been enough to seal the fate of any Shadow Summoner. Had been enough to force his mother in to hiding and him with her. Like all Grisha.

"I hope so. The ones who don't like it there, who fail to feel at home..." he trails off again, rubbing a hand over his hair. "They return to their homes. To their families. Or, we help them find work."

The low rise and fall of the timber of his voice cuts out abruptly at her touch, and he blinks. First down at her hand on his leg, and then at her face. The Darkling's mouth opens, and then he snaps it shut with a small frown.

"If that's what you want to believe, but I stopped believing in gods a long, long time ago." Saints were real, they were Grisha and powerful, the alters placed in their names, scattered across the globe. But no gods had ever shown their face. With that said, he looks at her more closely.

The cared-for look of her hair, the way she looked at home, even in rags and in a cell, but she had wanted to be a queen. There are no scars on her arms that he can see, nothing but clear skin on her face. Warm eyes and warm hands. A soft heart, but not naive.

As she laughs, he skims his fingers over the back of her hand. "Ah, you've got me there. How could I have witnessed such a miracle and still renounce the gods of this place. An avian deity."

nexubait: (001.)

[personal profile] nexubait 2021-05-28 05:08 am (UTC)(link)
There again is that deceptive word - help - and the deceptive nature that surrounds it. How to determine when a person needed help, and when they were no longer allowed to make that decision for themselves? When did help become silencing or directing or control? Rarely, it was precisely as simple as it seemed: one man reaching out a hand to draw another up, to no benefit of his own. But those instances were rare indeed, and she once again chooses to leave her more skeptical questions unasked. Why should she be so skeptical, anyway? Hadn't the better part of her life been spent wishing the world was exactly this way - those with the power to build, working to protect those who could not? Simple hope?

She glances down at where her own hand had touched him when his voice lapses, and there is here, too, a hint of what lies beneath. It is a gentle touch, passably thoughtless, and she has found that most are inclined to react either in fear, distrust, or warmth. She can gauge her next step from there, but a part of her is gauging nothing at all, merely indulging in an unexpectedly tame encounter. Prisons breed violence and resentment more often than not, and she is grateful to have found something elsewise.

"If that were true, I'm not so sure you would see the need to help anyone but yourself." What would be the point, if there was nothing more, if there was no flicker of sanctity in living? Why should he care to try and make anyone else's life more worth living? Maybe the gods themselves were not figures he could easily envision - she certainly couldn't - but he must have had some sense of the divine.

Even if it's only in jest, but laughter is more than any prisoner could dare ask for, so he savors these mirthful moments as if they were made of gold, or if they could be hidden away to be feasted upon later. They can't, but they are sweet in the present. She turns her hand over carefully, catching his fingertips against her palm.

"An avian deity. I do hope they're not too flighty. We may be roosting here a while."