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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-05-20 09:20 pm
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TEST DRIVE MEME #1

TEST DRIVE MEME
Welcome to the very first test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own here. For general game questions please still use the FAQ.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Success! It's a success!" he exclaims, slamming the book shut and scurrying towards you.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (everyone appears to have arrived within the last few days), or you can wander around and meet the others.

There's also a dining hall stocked with all sorts of fancy food to meet every possible dietary need, and a library filled with epic tales and legends and the history of Thorne. Given that this is the Thorne library, it may be a biased account that makes the Kingdom look a fair bit better than the rest of the world sees them. Last but not least, there's a study hall where a few junior mages (younger and less experienced than the apprentices from earlier) might be willing to teach you some simple elemental magic. Think holding a small flame in the palm of your hand, or blowing a door shut with a gust of wind.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a great threat to the Kingdom (and, by extension, the entire world).

Scenario Two: Imprisoned

The High Mage scowls, grinding his teeth as he slams the book shut. "Another failure!" he barks at the apprentices, "You lot wouldn't know your ass from a hole in the ground, would you?"

All four of them lower their heads, and two of them mumble an apology that Ambrose either doesn't hear or refuses to acknowledge. "Well, don't just stand there," he says, waving a hand in the air, "We've put all this effort into getting this wretched creature, we may as well put it to good use."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate). They're glaring at the High Mage as much as they're glaring at you (when they're sure he isn't looking, anyway). You might catch one of them long enough to ask them why they're so upset with you, but all they'll say is that the High Mage knows something they don't, and he's awfully upset about it.

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. They may answer a few of your questions (with some insults and curses peppered in), but they won't tell you anything important.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and tell you some negative stereotypes they hold about yours.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. However, rumors travel fast and some people believe the honored guests in the castle above are somehow responsible for the lot of the prisoners below. And although you may hope for kindness, there's nothing stopping them from being cruel to you if they wish. The guards will certainly turn a blind eye if one of them wishes to take out their frustrations on you.




Questions


How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

Ambrose will take it especially personally, as this experiment was his idea and too much trouble would risk the summoning spell being scrapped and potentially result in him being demoted. Rest assured it does not take much for him to throw someone back in the well at this point in time.

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

Can my character leave the castle?
For now they will be prevented from leaving the castle, even if they are an honored guest. A bit of a gilded cage, isn't it? They'll also find that any powers they regain cease to work outside of the castle walls (this is also a temporary effect) so flying outside is not an option.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
Yes, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will have a major impact on gameplay throughout the first few months of the game, and potentially a bit beyond that depending on where our players guide the plot. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can a put a character on the TDM if their canon is less than 30 days old?
Yes. For this app round, anything that's at least 30 days old when the game opens on June 12th can be applied from.

Do the apprentice mages have names?
Their names are Jeffrey, Grigory, Noelle, and Jolene.


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frontlinetitties: please do not take (pic#14912113)

[personal profile] frontlinetitties 2021-05-21 05:14 pm (UTC)(link)
Gideon eyes the other woman with dubious appraisal, mentally kicking herself for not waiting for someone else, someone who looks like they've eaten a hot meal once or twice in their life, to stroll on by. Her spotter of choice is unequivocally unsuited to the task; she has the kind of waifish look about her that leads Gideon to believe a moderate breeze might send her stumbling. She could even give Harrow a run for her money-- but that's a thought she abruptly pulls back from, as though singed. Focus on the present. On the now. She can worry about all that later.

So the other woman leaves a lot to be desired on the muscle front-- so what? No one else is paying attention, and besides...how many times had she fantasised about this exact situation, when she'd had nothing but rheumatic old nuns and their reanimated remains for company? More times than she can count. So she nods, and throws on what she hopes comes across as a teasing grin.

"You'll do," she says, as she sets about adjusting the weights, "Just take an alternating grip on the bar and hold it steady while I get it into a starting position. Then you just kinda...hover. You know, in case I need you. Don't sweat it though, I won't."

The grin again, as she slides into position on the bench, rolling her shoulders against the worn and scuffed leather underneath her. "Ready?"
solmate: (JessieMei04189)

[personal profile] solmate 2021-05-23 07:14 pm (UTC)(link)
You'll do is a nicer assessment than Alina honestly expected when pressed about it. She huffs a short puff of amusement, sporting a wry smile of her own, finding Gideon's grin to be a familiar sort of endearing teasing than anything malicious or mocking. She's reminded of Mal joking at her bad form but still patiently fixing her grip to make sure she doesn't break any fingers in her attempts to connect her fist to someone's jaw.

In a few quick steps, she gets into position, hands gripping the bar tightly. This other woman is certainly confident that she won't actually need her help, and Alina can't say she is excited to test that theory.

"As I'll ever be," Alina does her best to appear reassuring that she will do her best not to let Gideon be crushed underneath the weights. "Alina, by the way, just in case you need to know who's responsible for your demise."
frontlinetitties: please do not take (pic#14912114)

[personal profile] frontlinetitties 2021-05-25 05:23 pm (UTC)(link)
She's surprised - and pleased - when the other woman flashes an answering smile, one entirely without rancour and unsoured by bitterness. Feels a blooming of something warm in her chest that she doesn't quite know what to do with. It's a reminder that this place is somewhere different, somewhere else, somewhere where people can look upon her without flinching, without seeing a paint-faced shadow cultist, some ghoulish Locked Tomb nun. Despite that they're quite literally interred in some shitty dungeon, there's something pleasantly liberating about that.

"Gideon," she says, as she reaches up to grasp the barbell's shaft, head tilted back, eyes on Alina's face, "And like I said, don't sweat it. I could probably do this in my sleep."

And maybe she's showing off, just a touch, but there's an element of truth in there too. Training is almost a reflex now, a habit born from long years of waking up and getting her feet under some piece of furniture, doing sit-ups until she aches right down to the bones of herself. Staving off the isolation and the boredom with fantastical imaginings and the small hot flicker of hope that one day she'd finally fly the coupe and enlist with the Cohort, make it out to the front lines that would facilitate her glory. Fat chance of that now.

"Steady, now," spoken as she lifts the bar from its stand, lets out a low whistle of breath as she takes the weight of it, "aaaand you can let go. But maybe while we're at it you could tell me what you think we're in for."
solmate: (JessieMei02940)

[personal profile] solmate 2021-05-28 12:20 am (UTC)(link)
Leaning over the bar, Gideon might get a peek at Alina's collar. Between her tunic and long hair, it's mostly obscured, but with the right vantage point someone definitely might see the points of a stag's antlers protruding around her neck, the shape of them following down her clavicle, her skin so thin it appears ripped across points where antler has fused to bone.

Alina doesn't realize quite how much she's holding her breath until Gideon gives her the okay to let go. With that quick exhale, you'd think she was the one lifting weights. She shifts back onto her heels, more relaxed now that Gideon's gotten started, though. It looks like an old practiced habit to Alina, so that keeps her confident enough that the other woman really won't need her help.

"Bad luck?" It's halfway to a joke, but Alina honestly can't think of much else. She wasn't a stranger to being hunted, but she thought her captors might have made some reference to her summoning if that was the reason for it. "The last time I was held captive, I had a good idea why but they're not very forthcoming with information here."
frontlinetitties: please do not take (pic#14843289)

[personal profile] frontlinetitties 2021-05-28 10:37 am (UTC)(link)
She does catch a glimpse of it as the other woman leans over her, of something protruding from flesh and bone, that ought not to be there. Her aureate eyes narrow slightly at the sight of it; it's nothing that she can understand, or even name; she's had no occasion to come across anything bearing antlers, not on Drearburh, and not at Caanan House either. Her experience with the universe and the things it contains is woefully limited. An oddity then, and one she tucks away at the back of her mind to maybe ask about at a later point - would it be rude? She isn't sure - because whilst it's far from the gnarliest thing she's ever come across, it is morbidly fascinating.

For now at least she focuses on bench-pressing her bodyweight with the smooth assurance of someone who has, in fact, done this exact thing many times before. Tries to keep all signs of strain to an absolute minimum - not especially hard, and she thanks the Emperor that she's had practice - with the distant hope that her new acquaintance might be admiring both her strength and her poise.

"Bad luck sounds about right," her voice contains only the slightest hint of tightness, "I was born bad luck, bad luck is my middle name. But you'd think they'd have the decency to at least tell us what we're meant to have done."

Unfair as it may have been, she's unequivocally aware of how and why she'd ended up a Nineth House bondswoman. Was even more accutely aware of the circumstance which assured she'd never be allowed to leave. This though-- fuck only knows what this is all about.

"How did you get out of it last time?" the important part, surely. Because whilst she'd made a grand total of thirty-three escape attempts over the 18 years of her existence, not a one had been successful.
solmate: (JessieMei04193)

when gmail doesn't get the dw notif 🙃

[personal profile] solmate 2021-06-05 01:28 am (UTC)(link)
Alina seems to realize how her hair is falling and quickly brushes it over the front of her shoulders to hide the points. It's a small (and mostly ineffectual) change, one meant mostly to preserve her own comfort than anything else.

She resumes her very observant monitoring of Gideon who handles the weights with absolute ease. Alina hopes to never find herself on the other end of a fist fight with her. Any admiration of her muscles or lingering eyes on her are simply for practical and totally platonic reasons. Of course.

She hums a note of agreement, tinted with both empathy and amusement on the edges. She hadn't exactly been born with a silver spoon in her mouth; she wouldn't consider herself as a person who has particularly good luck... no, no she would definitely say she's experienced her fair share of bad luck. If that ends up being the only thing she and this other woman have in common, that alone makes sense.

"I hid in a trunk on the back of a carriage. Rode off the palace grounds," Alina does not mention how she did eventually get tracked down. "Might be a tight fit for two. Unless we find a big trunk."
frontlinetitties: please do not take (pic#14843289)

dw, mine have been going missing too ;;

[personal profile] frontlinetitties 2021-06-06 11:19 am (UTC)(link)
Again, she notes the quick concealment of those strange protrusions, or at least the attempt at it. Decides it probably is rude to ask...though it doesn't stop her from wanting to. Maybe an opportunity will arise at some later point, but for now there's the added mystery of trying to work out what a carriage might be. Some kind of vehicle, she surmises, though the word rode is a touch confusing; the only vehicles she's ever encountered were designed for space travel.

Though her last doomed attempt to flee Drearburh had indeed been via shuttle, and so she nods as sagely as she can, as though she completely understands. Yep. Totally gets what Alina means there.

"That might be tough this time. Those bastard guards have hardly kept their eyes off us since we were led out here," she says, focusing hard on trying to make this look effortless, not allowing strain to enter her voice because she isn't imagining the other woman's eyes on her biceps, is she? She hopes not. "First we'd need a distraction. Or bribery? Not that I've got much to bribe them with."

She says the last part a touch glumly. Doesn't think offering her undying gratitude is going to get them very far, here, "and it'd help if we had any idea where the hell we are. I'm guessing you got here through that creepy-ass fountain too?"