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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-05-20 09:20 pm
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TEST DRIVE MEME #1

TEST DRIVE MEME
Welcome to the very first test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own here. For general game questions please still use the FAQ.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Success! It's a success!" he exclaims, slamming the book shut and scurrying towards you.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (everyone appears to have arrived within the last few days), or you can wander around and meet the others.

There's also a dining hall stocked with all sorts of fancy food to meet every possible dietary need, and a library filled with epic tales and legends and the history of Thorne. Given that this is the Thorne library, it may be a biased account that makes the Kingdom look a fair bit better than the rest of the world sees them. Last but not least, there's a study hall where a few junior mages (younger and less experienced than the apprentices from earlier) might be willing to teach you some simple elemental magic. Think holding a small flame in the palm of your hand, or blowing a door shut with a gust of wind.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a great threat to the Kingdom (and, by extension, the entire world).

Scenario Two: Imprisoned

The High Mage scowls, grinding his teeth as he slams the book shut. "Another failure!" he barks at the apprentices, "You lot wouldn't know your ass from a hole in the ground, would you?"

All four of them lower their heads, and two of them mumble an apology that Ambrose either doesn't hear or refuses to acknowledge. "Well, don't just stand there," he says, waving a hand in the air, "We've put all this effort into getting this wretched creature, we may as well put it to good use."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate). They're glaring at the High Mage as much as they're glaring at you (when they're sure he isn't looking, anyway). You might catch one of them long enough to ask them why they're so upset with you, but all they'll say is that the High Mage knows something they don't, and he's awfully upset about it.

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. They may answer a few of your questions (with some insults and curses peppered in), but they won't tell you anything important.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and tell you some negative stereotypes they hold about yours.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. However, rumors travel fast and some people believe the honored guests in the castle above are somehow responsible for the lot of the prisoners below. And although you may hope for kindness, there's nothing stopping them from being cruel to you if they wish. The guards will certainly turn a blind eye if one of them wishes to take out their frustrations on you.




Questions


How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

Ambrose will take it especially personally, as this experiment was his idea and too much trouble would risk the summoning spell being scrapped and potentially result in him being demoted. Rest assured it does not take much for him to throw someone back in the well at this point in time.

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

Can my character leave the castle?
For now they will be prevented from leaving the castle, even if they are an honored guest. A bit of a gilded cage, isn't it? They'll also find that any powers they regain cease to work outside of the castle walls (this is also a temporary effect) so flying outside is not an option.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
Yes, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will have a major impact on gameplay throughout the first few months of the game, and potentially a bit beyond that depending on where our players guide the plot. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can a put a character on the TDM if their canon is less than 30 days old?
Yes. For this app round, anything that's at least 30 days old when the game opens on June 12th can be applied from.

Do the apprentice mages have names?
Their names are Jeffrey, Grigory, Noelle, and Jolene.


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necrosaint: painted #1 (059)

harrowhark nonagesimus | the locked tomb | the magician - welcomed

[personal profile] necrosaint 2021-06-01 02:00 pm (UTC)(link)
i. wandering
Some people are definitely finding that kidnapping is not an effective way to garner assistance, but none of those people are Harrowhark the First. She knows that is her name now because it has been used for her a couple of times (then rise, Harrowhark the First) but she is also frequently still introducing herself as Nonagesimus because she has not gotten used to being First. She has not been First for very long. But she is certain this is a task assigned to her as a Lyctor, that her coming into her necrosainthood has been given this duty.

It's too bad about the fact that her Lyctorhood now feels like it is miles away instead of settling into her skin. She may still be a necromancer, but this world has wrenched something from her. It pains her. It burns at her constantly, the way she knows she still could control bone with little but a twitch of a single neuron, but it also feels like it would make her very tired. But that man--Ambrose--told her it would come back, and she has little choice but to believe him, as she must hang her hopes on something.

So until then, she is wandering the halls looking a bit adrift, but not anywhere near as angry as some might be: a small slip of a girl-woman, just eighteen, with short hair, black robes over a black turtleneck and black pants, and a face painted like a skull.

ii. dining hall
This part doesn't work as well.

With all the fancy food in the world, Harrow is struggling to find things she can eat. She's managed a single corn muffin on her plate, and a cup of water, and is sitting at the table taking tiny little crumbs from the muffin (which is still too rich) and putting them in her mouth. She absolutely looks pathetic and like she doesn't know how food works.

iii. the library / study hall
The library is better.

The library is everything, in fact. It is all she's ever wanted besides to renew her House and become a Lyctor, and so in some ways, she now has everything she could ever ask for in the world except a way to return to the Ninth -- which she would not have had anyway (the way back is closed to you) and will have to live without at least until those rules can be finessed to suit her.

She is reading and reading, and will read until her eyes begin to bleed if she isn't stopped earlier. She researches that sign on her if she can (using the information she got from the hallway as a start), she researches the kingdom, she reads about the war. None of it is sticking until a second read--it is a flurry of excitement--it is a new world that needs her and because she is needed, she is going to learn.

The apprentice mages may find her a bit unpleasantly demanding ("Teach me that") but she does remember to add a please, and of course, she of two hundred (and one -- that soul is a part of yours now) souls shows aptitude, even if it is entirely the wrong kind of magic. The tiny flame in her hand that she can put out by closing her fist? She's smiling.

No one knows her, but if they did know her, they would know that smiling is not something Harrowhark does.
frontlinetitties: please do not take (pic#14843287)

iii. library!

[personal profile] frontlinetitties 2021-06-01 06:56 pm (UTC)(link)
Gideon has no interest in the library.

In fact, the library is the worst. What could be more boring than a bunch of dusty old books containing an array of even more dusty ideas? And yet, she happens upon it whilst exploring, and decides to poke her nose inside anyway. Some Ninth instinct (loathe as she is to admit it, that place has left its mark on her, quite indelibly) possesses her to scout out as much of her new surroundings as she can. To make mental notes of all the entrances and exits, the stealthiest ways to move from one unforgivably opulent space to another.

You know. Just in case.

She didn't intend to linger here, but the sight of the books and the swift realisation that they're made from actual paper is enough to give her pause, and it's on examining one of these dull - but surely unfathomably expensive - tomes that she hears the feverish sound of pages turning. So she's not alone in here, and when a quick glance around has her catching a glimpse of a narrow back - black-clad, bird-boned - her heart skips one hard beat it startled recognition.

There are a million things she ought to say to Harrow, upon finding her in this place. What she does say - when she's able to find her voice - is, "Of course you'd find the shittiest, most boring place in this whole set-up and inter yourself in it."
Edited 2021-06-01 18:57 (UTC)
necrosaint: (033)

[personal profile] necrosaint 2021-06-01 08:12 pm (UTC)(link)
That voice.

That isn't the Body's voice, it's Gideon Nav's, and Harrow had gotten so used to the idea of never hearing it again that she hadn't expected herself to conjure it forth. She had not thought of its possibility, and now she needs to deal with the fact that her terrible substantia nigra wishes to hurt her in this particular way. She tried to save her. She was summoned here before the Work could be completed, and now her necromancy is odd, as if it's been unsettled and needs to bounce around before her power can come again to rest properly in her bones. Now she doesn't know what will happen.

But to be able to hear Gideon again, for a second, Harrow lets herself believe it's real, and she turns around keeping a somewhat arrogant expression on--yet underneath it, she cannot hide the smile quirking her lips, the hint of joy in her eyes--and says, "You mean the most important place, as no cavalier of mine would think otherwise."

Which is even 50% true! Ortus would agree!
frontlinetitties: please do not take (pic#14912114)

[personal profile] frontlinetitties 2021-06-02 10:37 am (UTC)(link)
Not so very long ago, Gideon would have struggled to imagine a reality where she'd be glad to see Harrowhark. The vast majority of her youthful fantasies had centered around the Reverend Daughter's untimely - and spectacularly unpleasant - demise, preferably by her own hand. She'd have laughed herself into an untimely death if anyone had so much as hinted at the possibility of being glad to see her. But now - despite the twist and snap of unspoken questions in her, the unsettling realisation of just how impossible this reunion scenario ought to be - there's the embarrassing bloom of relief in her chest. There's a gladness at finding her necromancer here, in this alien place, where everything else is strange and entirely unfamiliar.

Besides, what's a cav without her necro? If the powers that be here needed one of them to fulfill whatever bullshit destiny they've been spouting, surely they'd need both.

"I do swords. You do deep dives into tedious necromantic theorems," she says, keeping her slew of clamouring questions firmly at bay and forcing her own movements to remain casual as she slouches over to the dark-clad stick-figure at the desk. Leans in obnoxiously close, close enough for her breath to be felt against the other woman's ear, "Whatcha looking at? An Ode to Bones by Doctor Skelebone? Or something equally as exciting?"
necrosaint: (035)

[personal profile] necrosaint 2021-06-02 03:59 pm (UTC)(link)
If they're playing the this is normal and expected game, Harrow will allow it. She will accept it; she will revel in it and quite happily remain in this particular bubble of hallucinatory comfort. She's not sure anymore if it's her mind creating it or something else, or if this place is real and it's giving her Gideon, or if—

She can't think about the last one yet.

The same way she can't think about how in her space Gideon has become. This is fine. It's fine.

"Yes. Fair. So if there is an armory I don't yet know about, and I need to find you, I will look there first," Harrow confirms. She's not going to laugh at the book title. She's not. She's keeping a straight face, even if it's hard not to let out a single chortle and an eyeroll. "Unfortunately, no bones. Just 'History of the Age, Abridged,' which is so long I fear the unabridged rendition, and 'Basic Principles of Fire Magic'—they don't seem to be very interested in flesh, bone and spirit here."

Her voice is not at all shaky because of the proximity, that's just ... that's Gideon's imagination.
frontlinetitties: please do not take (pic#14843281)

[personal profile] frontlinetitties 2021-06-02 05:58 pm (UTC)(link)
This is strange, new territory for the both of them, she thinks. She'd half-expected her proximity to be met with the flapping of boney fingers, a sharp rebuke, or perhaps something worse. She expects the eyeroll, but not the one quick snort that stands in for a laugh in the wake of her (in her opinion) terribly witty joke. But things have inexorably shifted between them, and in the vacuum left behind by the old crackling, furious hate, there's...what? A new awkwardness. A new uncertainty. Something creepy and weird if the way Harrow almost waffles is anything to go by-- but maybe this is all to be expected given that the last time the necromancer had beheld her it was with a metal spike sticking out of her back.

Which reminds her that neither of them have any right to be here, not like this-- separate, whole, and in her case breathing. Whatever 'magic' the loonies who'd brought them here had used isn't to be sniffed at. It could put the King Undying to shame, just for the fact of their existence. But all of this is so far away from her area of expertise (you know-- swords, wit, incredible good looks) that it's making her head spin.

So she shrinks back from it, for now. Moves away from Harrow just enough so that she can now lean a hip against the necromancer's desk (which shifts beneath her redistributed weight), making a sound like exaggerated snoring. "I'd take Doctor Skelebone over History of the Age, Abridged. But yeah, I did notice the startling lack of skeletons around here."

Which, whilst she'd never admit to it, actually leaves her feeling a touch unsettled. Because yes the decrepit crypt of the Ninth was the rank and derelict stuff that nightmares are made of, but being around bones and the reanimated dead is all she's ever known. Even Canaan house, in all it's faded glory, had ultimately been nothing more than a slow-decaying tomb. This place, filled with a frankly dizzying opulence, she has no idea what to do with.

"Are you buying that your exploits are known far and wide, oh treasured guests crap?" she says it with a touch of feigned disdain and a sepulchral tone that could almost rival Harrow's...despite that she's distantly hopeful that there's some merit to it. Maybe they heard about her great and noble sacrifice and decided they just had to have her.
necrosaint: (026)

[personal profile] necrosaint 2021-06-04 01:52 pm (UTC)(link)
Furtiveness. Awkwardness, certainly. In Harrow's case, she has been working nonstop to save Gideon, to figure out how to return her soul to a separate state, to at least stop it from integrating to buy time. And now she has—apparently either succeeded or let her madness interfere with her hopes, especially since she hasn't actually done anything yet. She'd only just come up with a plan. A heart-rending, tragic plan, but a plan that would allow time to pass before she had to make any further steps.

"The distressing lack of skeletons. When my necromancy normalizes," it has to, it must, else she will be useless and of all the things she is, Harrowhark Nonagesimus is not useless, "I will be fixing that. And—yes. Of course I do. I am a Lyctor, after all." The youngest and generally worst Lyctor, but she is a blessed necrosaint. "And you are my cavalier, so it does not surprise me that the same was assumed." Flat and matter-of-fact: yes, Gideon, you are important.
frontlinetitties: please do not take (pic#14912114)

[personal profile] frontlinetitties 2021-06-04 02:47 pm (UTC)(link)
When my necromancy normalises-- she vaguely remembers the twinkly-eyed lunatic who'd greeted her saying something about a temporary lack of access to special abilities, thinks she'd heard a muttered conversation of that nature going on in the cafeteria. She hadn't paid any particular attention at the time, given that during the first she'd been too disorientated to really know what was going on, and during the second had been too busy stuffing her face. But now something clicks, like a rusty bolt sliding home, and she thinks of how - not too long ago - this would have been the opportunity that dreams are made of. Harrowhark Nonagesimus, the Reverend Daughter, de-boned. She could kick her ass from one side of this shitty library to the other and there'd be nothing Harrow could do to stop her.

Okay, so the present Gideon has no interest in doing any such thing, but she's not so far gone that she doesn't struggle to suppress a smirk at the thought of it.

Focus, though. What Harrow is saying-- it's important. Not just the short, bright shock of surprise at the implications of her last statement. That too - so strange and unaccustomed to get a near-compliment from Harrow of all people - but it's I am a Lyctor, after all that has something warming in her, a bittersweet relief at knowing that what she'd done, it had mattered.

"So it worked, then," she says, and sounds - for a moment - unlike herself. No bravado. No dumb jokes. Just honest to god gladness.
necrosaint: (019)

[personal profile] necrosaint 2021-06-04 05:31 pm (UTC)(link)
"I — yes," Harrow says, slowly and cautiously.

She leaves off unfortunately. She leaves off and I wish it hadn't. She understands, somehow, that right then she needs to just let Gideon have the win, and not go into how she wanted to change things, that she and Sextus had had a plan, that they could've done it and kept Gideon and Camilla safe in the process but they weren't ready, and then everything went out the window.

But honestly, Harrow's a bit mad at Palamedes too—he should have known the entire time!—and so she isn't saying anything about it.

"It is ... strange to have become such a thing, and then have it all twisted and mucked about with further, but I am confident I should be fine in a couple of days." She says this primly and seriously, as if it is a declaration: the Reverend Daughter sayeth, thus it must be.
Edited 2021-06-04 17:31 (UTC)
frontlinetitties: please do not take (pic#14843290)

[personal profile] frontlinetitties 2021-06-04 07:54 pm (UTC)(link)
Yes it's relief she's feeling - bright and hot - because this means that undying hag Cytherea must have bit the dust, must have paid for what she'd done to Magnus, Jeannemary, all of them. Her face splits on a broad, entirely un-ninthlike grin. She may have once had a lot of unpleasant names for Harrow, back on the Ninth, but she'd never dismiss the fact that at the height of her power, the Reverend Daughter is a formidable opponent. She wishes she could have seen it.

Almost, she wants to descend on her then. Lift her up in a bear-hug and spin her around, never mind that they're in some stuffy library where they're probably meant to be quiet. Only, with that small revelation comes the deeper question, the thing that has been buzzing at the back of her skull since the moment she'd laid eyes on Harrow's familiar scrawny form.

"But if it worked, and you're a Lyctor now, then how the hell did they manage to bring me here? Won't that kinda, you know, mess things up for you? Don't we both have to be...one flesh," she breathes the words, husky and low. Perhaps somewhat spoiling the mood, "for it to work?"

But then she's swiftly shaking her head, lifts a hand as though she can flap her own questions away. "You know what? Actually? Fuck it. The people who brought us here are obviously some next level necros if they managed to pull this off. And maybe if we go around questioning it too hard, they might take it back."

She’d been ready and willing to die. But if she gets to save the day and still live? Then yes, she’s taking it.
necrosaint: (045)

[personal profile] necrosaint 2021-06-06 06:06 pm (UTC)(link)
That is the question, isn't it. And it pains Harrowhark like no other; it pains her that she does not have an answer, that she cannot fathom an answer, because while she and Sextus and maybe even Tridentarius, at some point (Harrow must admit that Ianthe is many things but one of them is actually a talented necromancer) may have come up with a solution for Lyctorhood together at some point ...

This isn't it.

This is not actually even close.

"Must you make everything so salacious?" is what she says instead of admitting that she has no clue, at least not at first. "It's an oath, not a hint at debauchery, Lord I have no idea what to do with you sometimes—don't make any suggestions," is her wise quick follow up.