abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-05-20 09:20 pm
Entry tags:

TEST DRIVE MEME #1

TEST DRIVE MEME
Welcome to the very first test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own here. For general game questions please still use the FAQ.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Success! It's a success!" he exclaims, slamming the book shut and scurrying towards you.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (everyone appears to have arrived within the last few days), or you can wander around and meet the others.

There's also a dining hall stocked with all sorts of fancy food to meet every possible dietary need, and a library filled with epic tales and legends and the history of Thorne. Given that this is the Thorne library, it may be a biased account that makes the Kingdom look a fair bit better than the rest of the world sees them. Last but not least, there's a study hall where a few junior mages (younger and less experienced than the apprentices from earlier) might be willing to teach you some simple elemental magic. Think holding a small flame in the palm of your hand, or blowing a door shut with a gust of wind.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a great threat to the Kingdom (and, by extension, the entire world).

Scenario Two: Imprisoned

The High Mage scowls, grinding his teeth as he slams the book shut. "Another failure!" he barks at the apprentices, "You lot wouldn't know your ass from a hole in the ground, would you?"

All four of them lower their heads, and two of them mumble an apology that Ambrose either doesn't hear or refuses to acknowledge. "Well, don't just stand there," he says, waving a hand in the air, "We've put all this effort into getting this wretched creature, we may as well put it to good use."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate). They're glaring at the High Mage as much as they're glaring at you (when they're sure he isn't looking, anyway). You might catch one of them long enough to ask them why they're so upset with you, but all they'll say is that the High Mage knows something they don't, and he's awfully upset about it.

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. They may answer a few of your questions (with some insults and curses peppered in), but they won't tell you anything important.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and tell you some negative stereotypes they hold about yours.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. However, rumors travel fast and some people believe the honored guests in the castle above are somehow responsible for the lot of the prisoners below. And although you may hope for kindness, there's nothing stopping them from being cruel to you if they wish. The guards will certainly turn a blind eye if one of them wishes to take out their frustrations on you.




Questions


How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

Ambrose will take it especially personally, as this experiment was his idea and too much trouble would risk the summoning spell being scrapped and potentially result in him being demoted. Rest assured it does not take much for him to throw someone back in the well at this point in time.

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

Can my character leave the castle?
For now they will be prevented from leaving the castle, even if they are an honored guest. A bit of a gilded cage, isn't it? They'll also find that any powers they regain cease to work outside of the castle walls (this is also a temporary effect) so flying outside is not an option.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
Yes, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will have a major impact on gameplay throughout the first few months of the game, and potentially a bit beyond that depending on where our players guide the plot. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can a put a character on the TDM if their canon is less than 30 days old?
Yes. For this app round, anything that's at least 30 days old when the game opens on June 12th can be applied from.

Do the apprentice mages have names?
Their names are Jeffrey, Grigory, Noelle, and Jolene.


return to main navigation

falcony: (✓ >> 20)

thank god. don't worry tho - it's gonna come right back around

[personal profile] falcony 2021-05-21 10:47 pm (UTC)(link)
[ yeah yeah yeah, gloat all you want. it's a give and take with them. sam has snuck up on bucky, and now he gets to return the favor. does it matter that sam is kind of out of it given the situation and therefore it gives bucky an unfair advantage? apparently not. but he'll have plenty of time to get back at him. he's not worried about it. or at least he's not worried about it anymore, now that he knows bucky is here. ]

Mages and wizards are the same thing. But fine, okay- they could be sorcerers. But they still count in the wizard category. [ i'm still right goes unsaid. because he doesn't need to say it. again.

sam nearly misses the way he feels himself relax, something about the ongoing tension of the entire situation easing from his shoulders. he sighs, running a hand over the back of his head. ]


Yeah, and I'm pretty sure I saw a jedi walking around too. [ a beat, and then he shoots bucky a curious look. ] Have you even seen Star Wars yet? Actually, nevermind. Doesn't matter. [ he shakes his head. there are more important things to worry about here than bucky's pop culture education. ] Any theories on what this is all about?
Edited (UGH POSTED TOO SOON) 2021-05-21 22:48 (UTC)
restoral: ([famira]k1pzuLG)

[personal profile] restoral 2021-05-22 07:23 pm (UTC)(link)
[ Bucky scoffs. There's no argument that's going to convince him wizards are real short of meeting Gandalf himself. ]

So wizards are a whole category now? You can't just make things up. What do you know about magic, anyway?

[ Probably slightly more than Bucky, but Bucky's not going to admit that. All he knows is that THERE IS NO SUCH THING AS WIZARDS.

There's something so comfortable about this argument, though. An unknown fight ahead when he's on his own feels a lot more unsure. An unknown fight ahead with Sam? It's a lot easier to look down the barrel of that gun with Sam at his side.
]

And all I know is that anyone who has a use for me shouldn't be trusted.
falcony: (JioStXb)

[personal profile] falcony 2021-05-22 08:42 pm (UTC)(link)
[ don't jinx it, bucky. who knows what might happen. ]

There's no now, and I'm not making anything up. They were always a category, and there have always been different aliens. Do I need to remind you about the whole group that showed up with the talking tree?

[ sam did what he could to get up to date on all that had gone down around the blip. but there had been a lot, and after everything, sam could only retain so much.

and maybe sam should be more on guard, here. they're in an unknown place, brought into a war that isn't theirs. but bucky is here, now, and yeah. comfortable is a word that sam would use too. familiar. like the foundation under his feet is a little firmer, or the wind under his wings a little stronger. ]


And I don't know - more than you, probably. Why? The Wakandans teach you about magic too? [ he glances towards bucky, then shakes his head, letting out an annoyed breath. it's a brief moment where sam looks tired, one hand reaching up to massage at his brow. ] You're not the only one they have a use for, but this doesn't sit well with me. You been down to the dungeon, yet?
restoral: ([famira]BeUxZ8F)

[personal profile] restoral 2021-05-23 05:44 pm (UTC)(link)
Oh, you mean the talking raccoon who wanted to buy my arm?

[ Yes he remembers that whole group of weirdos. Well, some of them. He can't promise he would recognize the ones that weren't noteworthy looking, but it's hard to remember what some guy looks like when there's a raccoon and a tree talking over him.

Bucky's spent a lot time taking orders, even before HYDRA, so he'd been ready to jump into the fight, but he can't say he had every detail committed to memory. There had been so many names and unknown faces flying around and Bucky had just wanted to focus on what needed to get done.

Meanwhile, Bucky's politely ignoring the question about Wakandans teaching him magic, but only if glaring counts as polite.
]

I did go down there, but there weren't any familiar faces and they had about as many answers as I did. Maybe less.
falcony: (cRaSnrO)

[personal profile] falcony 2021-05-24 02:38 pm (UTC)(link)
He wanted to buy your arm? [ a beat, and then. ] For how much?

[ yes, well, sam can't fault him for that. he's not sure he'd be able to recognize them all, himself. but all that does is confirm what he's saying. these are categories, and within them sub-categories. mages are still wizards. #hewon

bucky's glare gets a sort of half-shrug out of sam. he's getting to a point where the glare doesn't mean anything at all to him, considering more often than not that's just bucky's face. when he mentions going down to the dungeons, though, sam frowns, his expression darkening slightly. ]


I haven't been down there yet, but they're all new, right? Not like- criminals from Thorne, or whatever this place is called? [ he has his suspicions, but any time anyone starts messing with large numbers of people (relatively 'large') from places that aren't their own. sam's gut isn't super happy about it. and he's pretty sure bucky is on the same page. ]
restoral: ([famira]KizJCqs)

[personal profile] restoral 2021-05-24 09:24 pm (UTC)(link)
Most of them were wanting to know why they're locked down there and I got the feeling they didn't want me down there too long, either.

[ Which doesn't mean Bucky's against going back, but he's not an idiot and he doesn't want to call too much attention to himself while he's still trying to figure out why they're all here and what the people in charge here want from them. ]

Seemed like a lot of them looked pretty clean cut for a dank dungeon, too.

[ Modern haircuts and soft-looking hands and all sorts of tells that that hadn't been a dungeon full of medieval criminals and beggars. Bucky doesn't know what put them there, but he doesn't intend to get put down there, himself if he can help it. ]
falcony: (gRR9Vtd)

[personal profile] falcony 2021-05-24 11:27 pm (UTC)(link)
See- [ sam glances around, then. the hallway they're walking down seems pretty deserted, most of the people they've passed still back at the dining hall, or further into the north wing. still, sam drops his voice, stepping a little closer to bucky when he speaks. it's not obvious that he's whispering, necessarily, but he also doesn't want to be overheard. ]

That's what doesn't sit right with me. You bring some of us here - honored guests, whatever - but then you do what? Throw them in the dungeon as soon as they get here? Or are they bringing people here just for them to sit down there in cells?

[ sam shifts back so they're walking side by side again, his voice going back to normal. there's a lot on his mind about this whole thing, and a lot more questions than answers, but the last thing he needs is for any one of them to think he's doing anything suspicious.

bucky is the suspicious-looking one, after all. ]


Do they just let anyone down there to check things out?
restoral: ([famira]gYtgvXu)

[personal profile] restoral 2021-05-27 12:37 am (UTC)(link)
[ Bucky's eyes follow Sam's movement warily as he moves in closer, but he doesn't flinch away. He can't promise the same lack of a reaction from most people, but Sam's someone he's starting to trust in his personal space. ]

I have no idea. They let me down there, but they watched pretty closely.

[ And the attention had made Bucky's skin itch enough that he hadn't wasted too much time down there. He hadn't gotten the best look around, but he'd come out with a better idea than he'd gone in with and thankfully hadn't seen any familiar faces down there, either. ]

Just don't get yourself thrown in there. I don't want to have to break you out.

[ Because he will. Obviously. He just isn't sure it'll end well for either of them. ]
falcony: (2S4wAJ4)

[personal profile] falcony 2021-05-27 05:38 pm (UTC)(link)
[ sam nods, as if anything bucky is saying really makes sense. he hasn't really got enough pieces to put something together, but there is a curious look about him now. if they let bucky just go down there, then maybe sam can too.

tucks that info away for later. ]


Pretty sure we're being watched closely no matter where we are. They're not letting us leave the castle. I just think they're being more obvious about it down there.

[ at bucky's comment, though, sam scoffs. looking almost (except not at all) offended at the implication. ] You know, man, you're the one who has the suspicious face. I'd be more worried about your own behind. [ because yes, sam will also break bucky out as well. without question. no matter what it takes. he just also....doesn't need to say it, does he? ]