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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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shiftybladesofcray: (089)

[personal profile] shiftybladesofcray 2022-07-23 05:14 pm (UTC)(link)
[If Fukawa weren't forced to get real familiar with corpses real quick, she'd probably have taken off like a shot ages ago. Hell, even the fantasy-land setting helped inure her to the shock. It's progress, maybe? We'll chalk it up as a positive.]

D-don't be so presumptuous. [Muttered low, near inaudible. Friends was a stretch and a half. They'd only exchanged names, for god's sake.] This situation? Y-you mean being kidnapped into another reality?

[She brings a thumb to her mouth and gnaws at it, eyeing their surroundings with no small unease.]

I agree th-that it's best to find some common ground. But, trusting people too quickly is a good way to get killed. We don't even kn-know the real reason they've brought us here. Or what any of us new arrivals are c-capable of...

[Seeing as they brought in the literal undead. She was going to be outclassed here, so she'd have to be doubly on her guard.]
epitaphs: (fidi thri)

Clarke Griffin | The 100

[personal profile] epitaphs 2022-07-23 05:22 pm (UTC)(link)
[ SOLVUNN ]

It all happens so fast. One minute, she's collapsing in the bunker, coughing black blood and waiting to die or recover. The next, she's being pulled out of water and being set down on grass that shouldn't still exist. By people who shouldn't exist. She feels little more than half-alive while they explain, and by the time her head clears enough to stop wondering whether or not this is a weird dying hallucination, she's left wandering down the road toward the marketplace, looking down at the necklace they've given her and trying to decide whether or not this is anything she's seen before.

She calls in the direction of one of the disappearing figures as they leave, though by now they're a bit too far away to really hear. Anyone passing by, however, is certainly free to answer if they have any idea.

"Hey -- wait -- can you just tell me what year it is?"


[ THE FREE CITIES ]

The first thing Clarke does upon arriving in the barracks is take a long, hot bath. Has she had one of these literally ever? She's not sure. She's feeling too good to still be suffering radiation poisoning, which is weird, but she scrubs herself down twice before she's satisfied that nothing of the irradiated Earth from whence she'd come is left.

That taken care of, she sits rather dazedly on a bunk in the barracks and tries to get her bearings. This is... clearly not Earth, at least not the one she was supposed to die on. And from all appearances, it's not exactly technologically up to date enough to have somehow gotten her here via space travel. Which meant -- she's not sure. Magic?

She chides herself for even considering it. The radiation really must've fried her brain.

"Come on, Clarke. Any sufficiently advanced technology is indistinguishable from magic. Dad would be embarrassed."

[Wildcard: Want something different? Just hit me, I'll run with it. ]
Edited (can I html at all today, no) 2022-07-23 17:25 (UTC)
catholica: (MM207093325 copy)

[personal profile] catholica 2022-07-23 05:44 pm (UTC)(link)
Yeah, sometimes it can be. You'd be surprised at how many people don't believe in deodorant.

( thank goodness that other smells tended to overwhelm things like that or maybe he'd just gotten desensitized to the more terrible smells around him.

with a quiet laugh, he moves to stand. )


If I can't find you a salve, I'm sure I can at least get a cold compress or something.

( though, he does notice the smell of the burn isn't as bad as it was a few moments ago. he says nothing as he walks away, disappearing and then reappearing a few seconds later with a wet rag. )

Put that around it.
shiftybladesofcray: (087)

Mess Hall!

[personal profile] shiftybladesofcray 2022-07-23 05:57 pm (UTC)(link)
[Fukawa won't eat in public. A lingering fear from her school days, though now she's nervous for different reasons. This is an alien land and she still hasn't got her bearings, and she doesn't know a soul here. She's leery of the food offered, even if locals and expats partake with no hesitation. Now that she knows magic might be real, she can't help thinking of Persephone in the underworld. One bite of fruit was all it took to bind her for eternity.

So when she slinks into the mess hall her attention is cast anywhere but the buffet. It's the diminutive girl that draws her eye, about four or five years younger than herself and lost in a book. She looks out of place, a little too serious for her age. Another new arrival?

Fukawa approaches quietly, shoulders hunched and making a quick glance over her shoulder. There shouldn't be a reason for anyone to watch them, but she knows so little about the place. It can't hurt to be cautious.]


What's th-that about? [She gestures to the book.] Is it anything useful? Or just some ch-cheap fairy tale?
highlyemotional: (☁ stuck)

[personal profile] highlyemotional 2022-07-23 06:02 pm (UTC)(link)
Especially in a heatwave. [ caroline was raised in the south and even before she was a vampire, she could smell the junior high boys coming out of gym class from a mile away. it only got worse with her senses, but luckily (?) they're not as sharp as usual right now.

she puts the rag on her burn immediately, hissing in pain again. ]


Do you have super hearing too or is that a myth Stevie Wonder made up because no one would question him?
shiftybladesofcray: (090)

Settlement

[personal profile] shiftybladesofcray 2022-07-23 06:13 pm (UTC)(link)
[Having been accosted by a few overeager villagers herself, Fukawa has lost patience with all of them, full stop. Can't they just go tend their sheep, or whatever? They've mistaken the new arrivals for something they're not: saviours, chosen ones, gifts from the gods. Spare her. She is no such thing. Everyone that got sucked through the wormhole pool is just another hapless idiot that took a bad spin on the wheel of fortune. None of them asked to be here. None of them volunteered to help with anything. No amount of free food or trinkets will sway her to a cause, especially one that hasn't been defined yet.

Normally she'd leave everyone to their own devices, but by now she's thoroughly peeved. Enough so that seeing another boy, somewhere around her age and too polite to say shoo, being confronted by another gaggle of locals, she actually speaks up.]


L-leave that guy alone. Can't you see he doesn't want to listen to your idiot small town gossip? [She squares them up in her venomous glare, lip curling in distaste.] Go feed your chickens and st-stop wasting our time!
hairington: (329)

[personal profile] hairington 2022-07-23 06:22 pm (UTC)(link)
Steve follows the man's direction down the exact road he'd been walking down not a few minutes prior. He hadn't even thought about whether or not there would be different roads, or if some would have a higher likelihood of monsters. Which he guesses he probably should have.

Oh, he thinks. And then feels a bit embarrassed, if only because he can hear Robin and Dustin making some smart comment about it. His brow creases, trying to think about what he's going to do about this, considering he hadn't really seen another road either.

That's when the man speaks up again, hears him say if you're set on this, and then Steve's confusion is back on him. "You don't need to come." He says, shifting his grip on the plow in his hand. "I mean- I know what I'm getting into, and you just got here."
godshattering: (pic#15733092)

[personal profile] godshattering 2022-07-23 06:28 pm (UTC)(link)
Yep. That just about sums it up.

[ Never mind that the duke part is past tense for him now, or that he doesn't truly know if Dimitri the adult had a coronation and wore a crown. There was no time to ask at Gronder, not when everything went to hell so quickly as that awful reunion he'd tried to joke it off as so to not pull out his hair instead. The past is what it is; nothing about it can be changed now.

Which is why that next question gives him pause yet again, and Claude's careful to look forward as they walk the last bit of distance to where the inn waits. That question shouldn't hurt as much as it does, that plaintive wish to know something so simple. It only solidifies his decision to keep things contained in the relative present to protect Dimitri from as much of it as he can while he can. How he'd treat a younger sibling, if he had one beyond the Deer he'd defended just as much, or perhaps how once he'd wished his siblings would treat him. When he does turn to look at Dimitri while holding the inn door open for him, it's with a real enough smile. ]


I've always considered you a friend, Dimitri. There's nothing that could change that.

[ It's not a lie. He'd tried his best to reason with Dimitri to get the Kingdom's forces to turn around after the shock of discovering the other was still alive. Better to gesture the prince towards sitting down at an empty table in one corner of the tavern than to focus on that. Claude goes to the bar at the front to retrieve mugs, a teapot full of hot water, tea leaves, and some bread and cheese onto a tray while dropping some coins into hands of the staff member on duty. All of it he brings with him back to that table; this, at least, a familiar tradition from Fodlan as he drops the tea in to steep before sitting down across from the other. ]

Now, I've yet to find chamomile tea around here as of yet so I'm sorry to disappoint there. This is pretty close so hopefully you'll still like it.
catholica: (MM107004889 copy)

[personal profile] catholica 2022-07-23 06:47 pm (UTC)(link)
I don't know if I'd call it super but —

( matt shrugs a shoulder. he's always going to downplay all of his senses when he could. no one here knows him, knows what he can do and that means no one can be hurt by the things he does. he wants to keep it that way. )

But when one sense goes, the others kind of pick up the slack. Even when you don't want them to.

( teenage boys in the summer, you know. gross. )
pse: (pic#15802656)

[personal profile] pse 2022-07-23 06:54 pm (UTC)(link)
[ As they begin to walk, Kimiko keeps the stick with her. Not because she thinks it would necessarily be handy to have a weapon for whatever reason, but in case she needs to scribble out some other message in the dirt. He says, Black Widow escape act, and she has no idea what he's talking about. A spider? Some sort of leaping, venomous eight-legged arachnid? Is that what he sees when he looks at her now? She pulls a face, some sourness in the purse of her lips.

And she isn't sure how to begin to explain why when he's ignorant of the context she already provided. She could just try to make something up, but again, she has so very few tools at her disposal when it comes to getting that across.

Pausing mid-step, she draws a circle in the air, approximating the perimeter of his face. Then her hands go to her own throat, miming strangulation.

It's a difficult thing to forget. Even with Compound V running through her veins like a curse, she had been no match for Soldier Boy. ]
faeshim: (pic#15584519)

[personal profile] faeshim 2022-07-23 07:05 pm (UTC)(link)
He hears the voices and the laughter following him, getting closer. Daeshim tries to think like a rabbit, turning in another direction suddenly, attempting to lose them and leave them behind. He doesn't really want to, but it's all a part of the game.

He's not as swift as a rabbit though, and eventually a hand catches up with him, and then another. Daeshim trips, or maybe his legs just give out, and it sends him falling into the soft grass. He's tired and out of breath, his cheeks flushed a shade of pink when he rolls over onto his back. There's laughter in him, but just a soft awkward smile on his lips. For him, that's a lot.

"I lost!"

He looks at Chrissy again. He seems happy about it.
faeshim: (pic#15584488)

lmao, oops

[personal profile] faeshim 2022-07-23 07:25 pm (UTC)(link)
"Most of it was the same."

Or the same big circle, at least. Spring became summer, summer turned to fall. Then the snows fell, creating patches of white in the Ruinwood. The animals of the forest were born, had babies of their own, and eventually turned to little bones that Daeshim would sometimes find.

Not that he didn't grow and change with them, but it was at a much slower rate. Fae aren't immortal, but they are long-lived. And by their standards, he's still quite young...and foolish.

"You're a very interesting cat. Though Cherry is the only cat I've ever really befriended. She still only speaks to me in her language."
Edited 2022-07-23 19:27 (UTC)
stubboarn: (pic#15247917)

[personal profile] stubboarn 2022-07-23 07:26 pm (UTC)(link)
No, you aren't.

[ dimitri replies firmly to this. ]

You are my friend, and you are my knight. I trust you.

If circumstances are as dire as you described, it is hardly your fault for being the bearer of bad news. And I am not going to hold it against you for being the messenger. It is simply the way it is.

[ but the empire ... that the empire should decide that fodlan should be under on rule ... and he couldn't even take his place as king. what was going on? what was edelgard thinking? what was his uncle thinking? a shadow passes over his face, a remnant of the king that he would come to be making a slight appearance before it disappears when dimitri shakes his head. ]

There are too many things to think about, and I do not have the facts. You are reluctant to provide them to me and ... I won't press further. I understand this has been difficult for you as well.

[ dimitri sighs deeply. ] I apologize that I am no comfort to you, but as your friend, and your prince, I will yield to what you feel is best for myself.
quintet: (Default)

[personal profile] quintet 2022-07-23 07:32 pm (UTC)(link)
"That's Felid native. What we're using now is Society's Lingua— but everyone in my family was taught it from birth," Quintet adds hastily. She's not insecure about it, exactly, but it wouldn't do to appear uneducated, "You have to anyways, if you wanted to attend the College— I graduated, just recently."

Sort of. Well, she's done with schooling and passed all her classes, at least. Listen, the Rationale hired her, didn't they? It doesn't matter why!

"Your friend has the name Cherry?" An odd name, for a cat. Fruit names were... well, they had associations. But it's not like Quintet, of all people, should be telling anyone else how to conduct their private affairs, "I'm Quintet."
aquilus: (hood - focused)

[personal profile] aquilus 2022-07-23 07:33 pm (UTC)(link)
No title — Altaïr is fine.

[Technically not a lie.]

True enough. I'm no soldier, though — I can fight well enough, but I'm not inclined to do so for those who haven't earned my loyalty. I take it you may feel the same.

[As far as he can tell, everyone should feel that way, but there are always those who will automatically kneel to those with power.]
stubboarn: (pic#15483723)

[personal profile] stubboarn 2022-07-23 07:45 pm (UTC)(link)
[ that eases his worries, at the very least. things could still change in the future - his relations with leicester could become strained, for one, and therefore with claude - but claude himself, the older one, considers him a friend still, and that makes dimitri feel a bit less tense with him. the future couldn't be that bad, he reasons with himself, if there is an opportunity to keep friendly rivalries in the monastery to be friendly even outside of it, in the future.

(how very wrong he was.)

dimitri follows him and sits at their table primly, and the sight of tea and cheese makes him feel hungry. he hadn't even realized how long he's been playing with the children. ]


You remembered! [ dimitri smiles brightly at him. ] How kind of you. I appreciate it, Claude.

[ he portions the bread for the two of them, and happily enough eats the cheese first before anything else as he waits for tea to steep. ]
godshattering: (pic#15733085)

only after being difficult first because that is claude logic™

[personal profile] godshattering 2022-07-23 08:20 pm (UTC)(link)
You remember when we came back to the monastery after a mission and Teach had that new hair color? And his eyes suddenly matched it as well? [ Operating on the assumption here where obviously the only Teach is the one Claude knows as his own professor, but anyway - ] And how we just kinda all... accepted that. A lot of what I'm going to tell you is going to be the same type of thing where you just have to go with it.

[ Claude does his best to explain the Horizon at a high level while keeping in mind just how bizarre doesn't scratch the surface: that it's another plane of consciousness they can all reach through meditation, how he'll lose his memory (temporarily) on that first visit but will create a domain of sorts, how besides the network, it's the only way to talk to anyone else in other factions. Then he'll take a long drink before continuing, because at least things get a little less outlandish from there for a minute. ]

Mag will be okay with it, I'm sure. It seems like everyone who doesn't go the military route ends up there at some point. There's a tavern on the first floor and the rooms are all upstairs from there. I've seen some familiar faces around but everyone's on their own schedule and people come and go. And she definitely won't mind as long as you... y'know, behave.

[ He'll stop again, this time to pop one of the snacks in his mouth to avoid grinning too widely over teasing Sylvain just a little and with no malice attached. Mag has her own list of expectations she'll let the other man know soon enough, even if there's no rooms open and it means sharing one for a bit. Not any different than wartime accommodations, really. Claude's not going to touch on missing lances, or Felix, or open the door to anything else which seems to have been left behind. Too difficult even just in passing. That doesn't mean he won't immediately laugh at the image of either noble mentioned trying to make it in the Free Cities. ]

Gods. No, that won't work here - they'd just laugh at us. Just imagine Lorenz ordering people around and getting offended when they ignore him. [ Claude can, too easily actually, and the image of it makes him drag a hand down his face with a groan though it's more to set up his next bout of dramatics incoming in just a second. ] If you try that anywhere, I'm ditching you on the spot. Fair warning.
nightwash: (043)

castle thorne

[personal profile] nightwash 2022-07-23 08:34 pm (UTC)(link)
[ At this point, Ronan has witnessed every kind of arrival. He's been doing this — greeting, escorting, whatever it is — for many months now, though he hardly has the sort of warm face one would hope to encounter upon being tossed into an alternate dimension. But maybe that keeps people in line, being met by this hulking snake-faced boy dressed all in black. If he weren't wearing such fine brocade (advertising him as another of the Moon arcana, no less!), he could pass for a guard. ]

Oh, you're doing better than most.

[ With the snide tone of Ronan's voice, that sounds more like mockery than reassurance. He doesn't look like he's in a hurry to ditch Will here and move on, however, as he leans against the doorframe and folds his arms. ]

I can get you better clothes than that potato sack. Anything else to make your stay more cozy, my lord? Toothbrush? Razor? Glock 45?

[ He still sounds like he's just being shitty, but he appears to be waiting for a real answer. ]
godshattering: (pic#15733090)

[personal profile] godshattering 2022-07-23 08:47 pm (UTC)(link)
[ Claude just watches with a grin as she reacts and then tries to reach for the words. His amusement isn't at her expense; it's more like a shared experience because he knows he more or less did the exact same thing when that first message sent out to everyone had appeared in his vision. Disorienting, but a very convenient tool for them to have. ]

It's not magic, as far as I know, or if it is then it's not like anything I know from home or anywhere else. The Singularity I mentioned - this is going to be as short as I can make it, I swear - it's a giant rock formation which affects all of us who came here. There's some connection we have with it that lets us communicate and also go into this place called the Horizon that only we can access too.

If you focus, you should be able to send one back to me when thinking about what you want to say, more or less. It should automatically show up and it seems like it's done in our handwriting each time. Trust me, I know it sounds made up or that there should be some spells behind it but it really is that easy.

[ He pauses to take a drink to give her a chance to process all of that - weird mind messages not exactly being anything he's used to and assuming others aren't either. It also gives Claude a chance to circle back to her question he'd temporarily put aside. ]

As for the maps, when I was here there was a library in one room. It doesn't have much but it does have a very comprehensive map with cities, towns, geographical notations, pretty much anything else you could want. Everything here is geared towards the military but if you make the trip into Cadens there's several libraries there with lots more information to go through.
faeshim: (pic#15543601)

[personal profile] faeshim 2022-07-23 08:52 pm (UTC)(link)
"Lingua."

Daeshim repeats the strange word, and though his expression barely changes, he looks a mixture of curious and impressed when she talks about her education. He never attended school of any kind, but he learned much from the crows, and more formally from the humans that he brought to the Ruinwood for safekeeping. It's thanks to them that he can read and write.

"I call her Cherry, because she turned round and pink." Now he wonders if she had her own name all along. But she never shared it, and also didn't seem to mind the one that Daeshim gave her. "Quintet. It has something to do with five, doesn't it?"
dirtytrenchcoat: (supersuits(10))

barracks

[personal profile] dirtytrenchcoat 2022-07-23 08:57 pm (UTC)(link)
[It's that time of the month, or so Dean says and that's why it's been necessary to make the round trips. Just in case. Between himself and Dean the trips have become a regular practice. A way to split the difference in time between them. A duller kind of patrol from Cadens to the well and back.

This particular trip heralded no results and the man at the front of the coach chose to fill the awkward silence with forced conversation and commentary that no one cared about.]


Squiffy, could you please give us a few moments of silence? The arrival here can be disorienting and cumbersome. Many here, myself included, would prefer a moment to reflect.

[He hadn't taken the coach when he'd first arrived, Dean had found him and so there was something to be said for the regular two and fro that had become less effective an endeavor on his end.]

I'm sure your name isn't Anne. Unless he got lucky, which doesn't often seem the case given his story.
postocular: (twd0701-2477)

Carl Grimes || The Walking Dead || The Empress

[personal profile] postocular 2022-07-23 08:57 pm (UTC)(link)
I. Solvunn (canon)
[ Everything after being pulled sputtering and cold from the water passes in a haze that doesn't feel real. How could he not think that this was all some near-death delirium to distract from the fact that hey, he's probably dead? He's still not exactly convinced that he's not dreaming, but everything has held together so far, so what else could he really do?

Honestly, he's still unsure what he wants to do. There's plenty to keep him busy and he never minds giving a helping hand with whatever anybody needs. The goats are an immediate draw just because he can't remember the last time he'd even seen one that wasn't wild and from a distance. An abundance of young kids means he gravitates toward helping out and acting as a babysitter, playing some variation of tag in an open clearing set behind a few of the houses. Carl darts after a very spritely toddler, not wanting her to get knocked about accidentally, but ends up colliding with someone himself. ]


Oof-- sorry!

II. Free Cities
[ It's hard to know what to think about the Cadens. He doesn't really waste any time leaving the military base because it makes him uncomfortable- reminds him too much of living in the prison and the rigidity of what he'd glimpsed of the Savior's compound. Once the wagon gets to the city, it feels immediately like a bad decision. The last time Carl has been in a proper city and not one of the small communities, it had been Atlanta before the walkers came. He starts by just wandering aimlessly down the streets, taking everything in.

After a while, he loses track of which way he'd come, but it's so easy to become distracted by all the new sights and smells. Hell, he spends at least ten minutes just staring into a storefront window watching people go about their business. He can't help but think about how surreal it all is. There's an overabundance of food, nobody walks as if they have the weight of the world on their shoulders or the tightness around their eyes that everyone he knows carries with them. That everything they'd known was gone and they have to keep going in the corpse of how things used to be.

Honestly, it's overwhelming.

Glancing around, he realizes that the sun isn't as high in the sky as it was and remembers what the mage woman had told him. Be back hours before sundown. For your own safety. Oh boy. Watching as people pass by, he taps the first person he thinks knows their way around on the arm. ]


Excuse me, could you tell me which way the city entrance is?

III. Thorne
[ This place feels a little too much like he's not supposed to be here. The high mage insisted that he most certainly did and that Carl was here to help, but he feels like he's in way over his head. The housing is pretty straightforward and he's not unfamiliar with sharing a room with people. Not so much since arriving in Alexandria, but living on the move took the awkwardness out and he could fall asleep anywhere he put his mind to.

It's the bountiful feast during mealtime for him. There's so much, even discounting the variety of the spread and he can't decide where to start. He knows what he likes and what he'll eat, but there's that small voice in the back of his mind that says he should take some for later. It's so tempting to just load up on pastries and bread or fruits that just didn't exist anymore for consumption. They probably still existed wherever they were planted in theory.. Nothing is canned or packaged and it all smells so amazing.

He looks to his left, seeing movement out of the corner of his eye. ]


So.. What's your usual plan of attack? [ He uses his plate to motion at the meal spread. ]

IV. Wildcard
[ Choose your own adventure or plot with me at [plurk.com profile] skorozima ]
Edited 2022-07-23 20:58 (UTC)
righteously: (⁸ Nᴏᴛ ɢᴏɴɴᴀ ʟᴇᴛ 'ᴇᴍ ᴄᴀᴛᴄʜ)

[personal profile] righteously 2022-07-23 09:07 pm (UTC)(link)
( He huffs out a single, tired laugh. More a rush of breath than anything. )

Purgatory Purgatory. Dante was full of crap. Way less Virgil in the real deal.

( Though, he did have a Benny. That's one facet he's going to keep to himself. Telling her about how one of his closest friends is a vampire... kind of a delicate approach for way, way down the road. )

It's where monsters go when they die. Turns out they have an afterlife. Who knew.

( He sure as hell didn't. )
godshattering: (pic#15439510)

[personal profile] godshattering 2022-07-23 09:13 pm (UTC)(link)
The fighting in Derdriu?

[ Repeating her really isn't helping but Claude truly isn't even sure what that means. The part about going elsewhere: well, that he can make a pretty good guess at if something went sideways in Derdriu. But what did? ]

No, here wasn't what I meant by elsewhere, [ he says slowly, still thoroughly confused. ] I was in Derdriu before I came here, but there wasn't any fighting. Imperial forces never made it to the capital because we defeated them in Enbarr. That was where I last saw you.

[ None of this makes any sense. The strangest part might then be that he believes her; Petra never was someone who just made things up for fun. Not like he is when it comes to telling an outrageous story to make someone laugh or distract them, but Claude knows he's not doing that now. Something else occurs to him suddenly and he straightens up in his chair just a bit. ]

Are you saying that when you were there it was because we'd surrendered?
quintet: (sideyeing your life choices rn)

[personal profile] quintet 2022-07-23 09:13 pm (UTC)(link)
"Oh. It's not her name, it's just..."

Old man, you are not all there, that much is clear. But then, most people don't have their own names, really, so why should your cat friend have one? It's good to have one, if you can, but for many there's no point in bothering. You have a scent-code or a call, and you have a birthplace; your friends know you, and so does Society. Names have to mean something, and involve government paperwork.

Quintet had taken it as a given that she would have a name. After all, her family expected it; it was her duty to do well, and taking on a name was part of that. But she doesn't really expect that Daeshim, or anyone else, to necessarily have done the same.

"Yes. There were five in my litter," She replies, at some length. It's a private sorrow, "Listen, old-timer. I don't mean any disrespect, but I haven't eaten today. Do you know where I can find something to eat that isn't...made of people?"