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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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godshattering: (pic#15733090)

[personal profile] godshattering 2022-07-24 05:23 pm (UTC)(link)
I did, and no problem at all. I made a point of knowing what teas everyone liked when we were back at the academy just in case it'd come in handy and it usually did. Food was a little more difficult to keep track of but I managed that pretty well.

[ He's reaching for a piece of bread, but Claude stops for a second when he realizes there's a pretty good chance he should've kept that to himself and Dimitri gets a glance of slight apology even if it's paired with a smirk. ]

Don't tell the me you know that any time soon because he won't be very happy about having his methods revealed.

[ Or so Claude can only assume based on how he'd spent his own teenage years. Instead of dwelling on that or any other potential differences between himself and who it is Dimitri knows, it's easier to enjoy that his guess the prince still loves cheese as much as ever was correct.

Finally picking up the bread is also a good chance for him to take a large bite that requires him to chew for a while, a convenient opportunity to select his next words carefully to - if he's lucky - get not only an answer but a better sense of Dimitri's feelings about it. ]


I take it you're staying out in the barracks at the outpost, then? How are they treating you out there?
epitaphs: (fidi fou)

[personal profile] epitaphs 2022-07-24 05:26 pm (UTC)(link)
Clarke knew, dimly, that there was a chance more humans had made it off Earth and actually survived in the years before the first nuclear event. But she'd never met one. Not yet.

She is, however, starting to figure out that other newcomers here are from all sorts of different times, so she steels herself to break the news to this guy.

"As of 2150, it's uninhabitable for the second time in a hundred years. So yeah, I'd stick to the cooler planets if I were you."

... Look, it's been a long couple of days for Clarke, and this guy doesn't seem like he'll mind her lack of tact.
corvettes: (pic#)

[personal profile] corvettes 2022-07-24 05:32 pm (UTC)(link)
he's silent a moment. debating the pros and cons. if they're from different points in the timeline, it'd be dangerous to have too much crossover while they can't guarantee how the temporality of this place affects their own universe. telling him a date is probably neutral enough, but specific events? no. they have to tread more carefully than that.

there are times that the prime directives can really be a pain in his ass. jim sighs, dragging a hand through his hair.


2263.06.

it's said with some gravity to it.
thegirlunderthefloor: (pic#14676889)

[personal profile] thegirlunderthefloor 2022-07-24 05:33 pm (UTC)(link)
That's ... more effusive than Octavia is expecting, but it's impossible to deny the relief and want for even this little. A crumb of, even desperate, acceptance.

Of treatment that doesn't start all glass sharded edges and distance. Clarke Griffin. Hugging her like she isn't something to be forever wary of attaching. Her answering that accusative (and earned) recrimination with the never-quite banked rage of watching Clarke scoot by without repercussions when she couldn't. The two of them like opposing magnets, always linked together by her brother, by their past, but so rarely in complete agreement.

Octavia lets herself be hugged, the shock winning first before she hugs Clarke back just as hard. Let's herself relish the collapse of it. Just for a second. Just enough to breathe it in. The want. The not deserving. The desperation for it under even that.

"Bardo." Octavia shook her head as she pulls back, coolly concerned expression save the intensity of those dark eyes, rather than any of the hollow scrapped out emptiness that place has carved into her head. Making her watch the worst of her life like it was just a story to rifle the pages of. "I haven't seen anyone. You neither?"
Edited 2022-07-24 17:34 (UTC)
coramoor: (6a7xyDp)

!!!!!!!!!!!!!

[personal profile] coramoor 2022-07-24 05:35 pm (UTC)(link)
[ When the sounds of something in the bushes get louder, Rand steps back, raising his hands and trying to ready himself for a fight that he wasn't sure he could win depending on what came out of those bushes.

He swallows hard, anxiety roiling in his stomach. But, what stumbles out and in front of him isn't a Trolloc or something worse, it's...another person. Rand frowns, hands still up in front of him before he drops them since it doesn't look like Steve's a threat. ]


Yeah, guess not. [ Rand peers over at the bushes where Steve had just emerged from before he shakes his head. ] Unless you were following me. Though, don't think I really sound like some wild animal.

[ Not even on his worst day. ]

How long have you been out here trying track something?
magicalarchaeologist: (Default)

[personal profile] magicalarchaeologist 2022-07-24 05:35 pm (UTC)(link)
[ Istredd is just new enough that he hasn't really heard people talk about their popular Summoned, otherwise, he would have been prepared if he heard about the Venerable Yennefer. He is fairly good at making small talk with people in a court so it seems like the right approach to take as he figures out the best or most helpful questions to form. He currently is holding two books and a journal to write his own notes down in it, because of course he is, when he hears a familiar voice.

Much like her, it stops him in his tracks, although his tracks at the moment was a casual conversation, but the member of the court clearly knows her. Since he flees, wisely. Istredd had been looking for Yennefer not long before his investigative path took him somewhere else, so he feels something in him relax. Perhaps he was holding onto tension, onto the fear that she's run off again and they might not find their way back to each other.

He moves his books from one arm to the other and crosses the space between them. As usual, Yennefer stirs in him about a dozen emotions, none of them really making sense together, all of them different and most of them painful. As old as they are, some feelings never really ease. They stay on, alive and difficult. She is clearly not happy to see him, but he can't help how fixed his eyes are on her face, relieved. ]


Finally someone who might actually give me answers.

[ Istredd has been playing nice to build up to them. It may be in a rude way, but Yennefer does tell him things. ]

Yenna.
epitaphs: (fidi sis)

[personal profile] epitaphs 2022-07-24 05:41 pm (UTC)(link)
Clarke sits back and shakes her head as well. Her hair's also still a little damp, and she's just barely gotten her bearings enough to feel like this is somehow reality, if one to be wary of.

"I just got here a little while ago."

She's been silently trying to parse the other thing for a few seconds before giving up with a frown.

"Bardo? Is that something from the bunker, or -- I'm sorry, I think maybe Praimfaya scrambled my brain more than I realized."

Or, you know. Whatever force had pulled them both here and tossed them in a lake.
vixening: ([ ✓ ] 024)

[personal profile] vixening 2022-07-24 05:50 pm (UTC)(link)
[ it is about a dozen or so emotions that bubble up when he looks up at the sound of her voice, flashes of memories of the last time they spoke, of that urge to flee that had been so forceful in her. the court member flees (smartly) and yennefer doesn't seem all that surprised when istredd closes the distance between them. it's a familiar feeling, having him walk towards her and feeling her chin lift the closer he gets - holding his eyes, her jaw still tight.

( it's frustrating, isn't it? that she sees him and is angry about it, but at the same time there is relief. about how she isn't alone, about how there is someone here who could be helpful, about how he will still come towards her even after all of it. at how, at the very least, that hasn't changed. )

his comment about wanting answers has her snorting, her eyes rolling as she turns, starting off down the hallway again. istredd will want answers, but she's not about to give them to him here. she assumes istredd will follow (doesn't she always?) and if he doesn't, she will look over her shoulder to him, impatient, a come on now written in her expression. ]


I take it you just got pulled through by Ambrose? [ it's up to istredd if he'll notice her very distinct lack of title. about how her tone is very similar to the way she has ever said stregobor . ] Did one of the mages give you the introduction speech?
thegirlunderthefloor: (pic#14676892)

[personal profile] thegirlunderthefloor 2022-07-24 05:54 pm (UTC)(link)
There's an incredulous face, nearing shocked confusion and too sharply ready for an attack, for Clarke of all people to flip the board from under her (all of them) without any notice. That it'd be impossible for her not to know about — but she refers to The Bunker like it's innocuous — to Priamfaya like it was ... yesterday. Today.

Not more than a lifetime ago.

And Octavia pulls back. Slapped more by the realization that's why than her knitting confusion is linking facts and words from earlier. That's why Clarke hugged her. That's why Clarke is looking at her like this. Like she doesn't know. About the bodies, and the blood. About the food, and the army, the bloodbath only she is blamed for when Clarke was simultaneously making deals for herself on the side.

There's a step back. Something wildly helpless she doesn't even know catches in her face all too briefly. (Diyoza would recognize it so clearly. She midwifed it back from a grave full of blood, drowned and forgotten; a child's sacrifice, sanity for survival.) The words are more to the space between them than to Clarke herself. "They said, earlier, that people come from different places."

They'd also said dead people could, too. Which was why she'd ignored it. But.
disreputes: (pic#15835104)

[personal profile] disreputes 2022-07-24 05:56 pm (UTC)(link)
Peter's eyebrows arch upwards and he presses his lips together, mulling over her statement: 2150. Uninhabitable. Ookay-dokey. Point one towards this being some bizarre headtrip courtesy of — flark knows, but the sooner he wakes the scut up the better.

Or she's a nutcase.

Or number three or four, it's not a dream and he's not losing it, but he's not really sure that a conversation about the end of Earth is one he wants to entertain. 2150 is well into his future, even if 2050 isn't, and—

—Whatever. Right now, they — he's — got bigger things to worry about.

Or this is all part of a ruse, but compared to the Nova Corps, compared to the Chitauri, compared to being thrown in prison, it's really not all that bad. Different, sure, but that just opens the door to opportunities for exploitation.

Which is to say: he laughs. It's a short laugh, more an exclamation than anything else. "I promise I'll keep it in mind, uh — what did you say your name was, again?"
Edited (punctuation? who is she?) 2022-07-24 17:57 (UTC)
blackeyedprince: (hi)

Library

[personal profile] blackeyedprince 2022-07-24 06:01 pm (UTC)(link)
[Library is the most reliable place to search if someone was looking for Kell. He also recognizes the slightly dazed look of a person that first ventured in this building. The filing system for the tomes is special to say the least.]

History or Magic? Or are you simply looking for an answer to that all burning question of what the hell is this place?

[The gleaming red hair paired with an unusually foreign looking cloak clearly marks Kell as one of the Summoned if nothing else did.]
nadine_he_loves: (confused concern)

Free Cities

[personal profile] nadine_he_loves 2022-07-24 06:02 pm (UTC)(link)
[Nadine is on her way home from class. They're getting harder now, with annual exams looming ahead. But it keeps her busy, and for that she's grateful. Even if her satchel is loaded down with even more books, and her hands are cramping from setting and re-setting broken fingers all afternoons.

But she's not so lost in reciting names of bones and stitching techniques not to notice the light tap on her arm. She stops, coming back to herself...

Oh. Oh that is a child.]


The city gates?

[Her tone is skeptical.]

It's a little late to be heading out of the city, isn't it? It's dangerous out there after the sun goes down.

[And when the sun is up, honestly, but it gets a lot worse after dark. And she doesn't see any adults who seem at all connected to this kid...already her 'something's wrong' senses are on alert.]
magicalarchaeologist: (Default)

The Winking Cauldron

[personal profile] magicalarchaeologist 2022-07-24 06:06 pm (UTC)(link)
(Istredd had the exact same thought as Urianger when he heard about a bookshop to go explore. He has been spending a great amount of his time in the library, finding a little nook for himself and pouring over the texts for hours at a time. It is an extensive library, but he knows from personal experience that independent bookstores sometimes offer different points of view. As an experienced historian, it is important to try and hit every angle. Besides, books! It never gets old for him.

He is dressed in casual clothing in shades of blue, nothing that marks him as unique by any means, the only real detail being the High Priestess symbol on his clothes. Tall and dark-haired, his eyes are an unusual shade of blue, standing out strongly against his light brown skin. He actually was still lingering in the bookstore when he saw Urianger leave, and when he spotted the sharp pointed ears, well, he couldn't help being intrigued.

After getting two history books, he heads out into the rain and while Istredd would hesitate to say he is following anyone, it is not exactly a coincidence when he finds himself in it. It's raining outside so the idea of having tea is well worth the visit, and when he sees Urianger quietly reading. He spots him across the room, it's busy in there, and he's never been a shy man.

Istredd holds his books close to his chest as he approaches the only empty seat which happens to be across from the man that got his attention.
)

May I join you? I believe I've seen you in the castle.
tobeclosetohim: (Of messin' with a lesson)

[personal profile] tobeclosetohim 2022-07-24 06:07 pm (UTC)(link)
Nothing passes on her face that she doesn't want there. Not the barest ripple at the way he so quickly is ready to veer anywhere else but the last minute, and the only question and response that said where this started. Jo doesn't mind. Jo speaks fluent asshole and idiot and every other word under the sun that could be ascribed to a hunter.

She knows too much about the darkness that drives dangerous pride.

Jo's brows almost raise at his last question, as though to give the impression of being a little surprised to be asked. (But is she actually? Given she opened this floor, and she looks exactly like she wants to, like someone who has no clue what's around here). Some of it being true only helps that. But it's one hundred percent her life in every town she passed through back home, chasing monsters, too.

There's a normal to that, too.


And she takes a quiet pride in getting under the skin of people, as her cover, but even more as herself. In refusing to play the card, any other over-concerned and stupid citizen might themself.

"Sure, why not. Easier than getting spun around on accident, right?"

Beat. Easily. "I'm Jo."
magicalarchaeologist: (Default)

[personal profile] magicalarchaeologist 2022-07-24 06:17 pm (UTC)(link)
[ They are long-lived but both know that doesn't mean time changes all things. It is impossible to look into her violet eyes and not remember who she was, who they were, while also knowing who they are now. It all matters, every step of the path together and separate, but the foundation of the emotions they share does not change. If there wasn't still love here, there would be no pain. But he does not shy from the pain. He moves toward it, like now. Because despite their conflict as youths, Istredd will always trust her.

He does not hesitate for a moment before following her, they can't talk about the truth out here, he knows that. They learned that too in their own home, where to find quieter places, how much they had to be careful with their words. Istredd is not surprised to find it the same now. The last time they spoke was tense but he had hoped she would follow. It is not a surprise to know he will always be the one following instead.

He does note the way she says Ambrose but it is also not a surprise, Yennefer has never liked their superiors. Her relationship with Tissaia will always be complicated, but not full of hatred like that with Stregorbor. If Ambrose is on the same level as him, that ultimately it disappointing, but not surprising. It just means magic and corrupt power go hand-in-hand anywhere he goes. ]


They did, but I would be a fool to believe that is the full truth.

[ It probably is peppered in with some truths, as good lies often are. ]

I had hoped we'd meet up in Cintra. [ It's always unwise to tell her his hopes, but. ] But it seems the world has other plans.
thedreamer: (027)

the doctor | doctor who | free cities | the fool

[personal profile] thedreamer 2022-07-24 06:23 pm (UTC)(link)
[ This is far from being the strangest thing that's ever happened to the Doctor. In fact, for him, it's nearly an ordinary day, with a few stark differences. The realization that he's been stripped of his abilities, separated from everything that's his, and not in control of this situation in any way at all is infuriating and unsettling, to say the least.

Perhaps most upsetting of all is the separation from his TARDIS. She's safe, he knows that, because he would know, he would feel it if she wasn't, but she's not here, nothing and no one is here where they should be and he's not at all happy about any of this. But he doesn't sulk, doesn't lament, doesn't get outwardly angry; all of those emotions would be pointless and unnecessary, childish even. He's here for a reason and he is genuinely intrigued by what, exactly, is going on here. It's a problem and puzzle to be solved and he loves those more than anything else at all.

So, as always, he'll be a Doctor. The Doctor. ]


MESS HALL
[ With only a cursory assessment so far, the Doctor explores the barracks, taking stock of how they're equipped and what their captors intend by way of how they've designed the living quarters and facilities. With little need for sleep, the Doctor won't be in here very long at all most days and nights, so he finds his way to the mess hall. Far more interesting, at least for now. There are other captives here and that's exactly what he wants. To talk to everyone and anyone, to ask questions, to learn, to figure this out. An abundance of food is provided to them, which seems quite merciful compared to any other abductor-abductee dynamic he's ever observed. Everyone here has been helpful and kind thus far, in fact. Were it not for the circumstances themselves, it would be easy to disregard everything about how they came to be here.

The Doctor moves through the crowd, making idle comments, introducing himself, remarking on the food, browsing the options available. ]


Hello, I'm the Doctor. Have you been here very long? [ Before the person he's speaking to can even respond, he points to the food on their plate, an expression of disapproval on his face. ] Terrible combination, don't eat that.


WAGON/CADENS CITY
[ He doesn't waste much time taking the opportunity to travel further into the city. He'd rather avoid the training grounds and any hint of people around him preparing for some sort of fight or war. He won't avoid it forever, but he needs to understand more about where he is. Later, when it's the middle of the night and presumably everyone will have gone to sleep, he'll sneak away to try and have a closer look at the storage facility as well.

But for now, he's here, riding along in a wagon, making conversation with whomever happens to be there with him. Whether or not he bothers to get back to the outpost near sundown will remain to be seen. He needs some measure of control in all of this, at least.

Once in the city, he browses every vendor and shop as far as the eye can see, almost like a whirlwind going from place to place, wanting to take in everything all at once. He'll probably accidentally bump into a few people along the way, sorry about that, places to go, people to meet, do forgive him. ]


[ ooc: also feel free to meet him somewhere else if the other prompts don't quite suit you! ]
Edited 2022-07-24 18:24 (UTC)
resoluteandunyielding: { Padmé } (In Her Guileless Moments)

[personal profile] resoluteandunyielding 2022-07-24 06:24 pm (UTC)(link)
There's a carefully cultured (and sometimes even too curated this long of her life within The Amidala Mask) shift to her expression at his first words. That undercurrent of not understanding how if he didn't know whether it was her, his immediate decision had become to turn around without asking, without finding out if it was her and talking to her.

"A few days only."

Still, he comes closer, and though she holds out her one free hand to take his in a politely affectionate greeting, the nearness only continues to clarify that first wondering question in her head from when she spotted him. He does look older. Worn, grieved; the clarity of it, scrawled so clear across his usually so stoic face, so deeply cut into those well-known eyes. "Are you ... alright?"
soothsighs: (☆ charming.)

[personal profile] soothsighs 2022-07-24 06:26 pm (UTC)(link)

( Thancred isn't the only one who breathes a sigh of relief as recognition moves actoss his features, and Urianger finds himself suddenly, utterly relieved that they haven't found themselves here with too large a gap between them. Memories of the First — by the Gods, of Ryne — should be a warm, intact weight in both their hearts, and he can't bite back a small, curling smile as he nods his acknowledgement. )

Full glad am I to hear it. 'Tis distressing indeed to imagine thy memory unfurnished with recollections of dear Ryne, nor of the full gamut of adventures we hath together undertaken.

( It's a small victory, but a victory nonetheless, for all he's confirmed that his memories are indeed a little out of sync with Urianger's own. In many ways he's quite glad that Y'shtola has already brought him up to speed: not with everything, he imagines, but with the overall outcome of their time on Ultima Thule, and his own shoulers sag minutely as they're lifted of the weight of that particular responsibility. )

Aye, Y'shtola has the right of it. All is well in hand.

( It's all he's going to volunteer for the time being. Perhaps they'll cross the bridge of what happened when Thancred passed out at a later date, but to recount the moment he'd considered his dearest friend to be lost to him forever? Well. They should both be in their smalls for that, at the very least. )

Mine own final recollection is of a pledge to join thee on thy further explorations of the realm—

( Urianger lifts a hand from the water to make a vague gesture towards the baths, his lips curving into a wry smile. )

—yet it seemeth fate saw fit to intervene ere we came to an agreement as to our first destination.

epitaphs: (won)

[personal profile] epitaphs 2022-07-24 06:26 pm (UTC)(link)
Clarke backs off almost involuntarily in response to Octavia's reaction; something's off and it hasn't yet clicked because her mind won't accept it. That they could be separated by more than a few miles and doors built to withstand the fire above them. Octavia had stayed behind to lead; who was there now, she wonders absently, trying to make the pieces fit.

"They're not all from our Earth. Or our time, judging by the look of things."

But they'd pulled her and Octavia here, so clearly they could take people from the same time and place. But the way Octavia's looking at her -- something about her overall demeanor. She's different. She's not Skairipa or Osleya right now. She's changed, and the truth is there hammering at Clarke's consciousness before she's willing to accept it aloud.

Finally, cautiously; fearing the answer --

"... how long has it been for you since Praimfaya?"
delinquere: (2)

wildcard | the free cities

[personal profile] delinquere 2022-07-24 06:26 pm (UTC)(link)
Probably, they should be more suspicious, but the siren called of hot food is too tempting for Harper to give in fully to paranoia. She's been eating algae for ages, this sausage is the best thing she's eaten in her entire life. She doesn't even know what the vegetable is, something green and snappy that crunches between her teeth. It's incredible.

She's gone for seconds, which part of her knows her body won't be able to handle but she can't resist at the same time, when she spots Clarke stepping into the mess hall. The plate almost falls out of her hands and it's only not wanting to do dishes that keeps the cutlery from spilling across the floor.

"Clarke?"
epitaphs: (won)

harper!! ♥

[personal profile] epitaphs 2022-07-24 06:41 pm (UTC)(link)
Clarke had given up on seeing any more familiar faces after asking around a while, so her face lights up before she even registers who's spoken.

"Harper?"

All thoughts of decent food have to wait. Harper's here, which means there could be more. Bellamy. Raven. They might've made it to the Ring; at the very least they hadn't all died up there. Right? She's pretty sure this is neither heaven nor purgatory.

She all but runs over to the other girl and only stops herself from hugging her in sheer relief due to the plate in Harper's hands.

"You made it. You're okay. What about the others?"
postocular: (ByjKkn0)

[personal profile] postocular 2022-07-24 06:51 pm (UTC)(link)
[ It's strange being treated as just a kid anymore. Even if he's only sixteen (at least he thinks so, anyway) childhood feels so far away. He feels a disconnect from it because there wasn't room for kids without worrying about making it to the next day or through the next hoard of walkers.

Carl grimaces a little sheepishly. ]


Yeah, I uh.. lost track of time. I'm supposed to take a wagon back to the outpost?

[ It's really his fault, he should have been paying closer attention to the passage of time. ]
ooru: (Default)

Ooru | Original Character (Pathfinder Homebrew) | The Fool

[personal profile] ooru 2022-07-24 07:12 pm (UTC)(link)
Of course this was not the first time Ooru had traveled between realities and or spheres or planes or whatever it was the mages called the different places that were not quite connected. It was not the first time she'd traveled unintentionally. It was not even the first time she'd traveled and found her life immediately at risk on the other side. It was, however the first time she'd arrived to find herself as naked as the day she was born and nearly as weak.

Shame there weren't any spider-crab-things for her to kill and eat to get her strength back.

She accepted the clothes she was given, throwing them on and then using what belts and thin strings they contained to tie them up rather haphazardly so that her legs and arms had full freedom of movement. Going as far as to rip a hole where her tail could poke out safely and comfortably. She held onto the shoes while being given the short tour and once left alone...

Thorne

Ooru entered her assigned room, took a good long look, then climbed to the highest spot she could (on top of one of the beds) and started gnawing at the toes of her new boots. They were very well made and would be perfect for feet that didn't have the kind of toes that gripped things. She figured it would take a while to chew them open so she could use them properly and settled in to watch the door for whoever else was supposed to bunk in the room with her.

When someone else did finally arrive, she was about halfway through the first shoe and calmly declared to the, "You can pick any of the other beds. This one is mine."

And if it just so happened to be one that had been previously claimed and used.... well, no one was here to tell her when she claimed it. So it's hers now.

Free Cities
After dressing and claiming a bed as hers (helpfully marked with a crudely written "Ooru" in a language most people wouldn't know on the wall behind it) and getting dressed, Ooru heads out to explore. One shoe tied by its laces to her belt and the other in her hands as she tears into the toe of it with her teeth like someone might tear into a hot loaf of bread. She doesn't seem to notice the confused stares as she explores the grounds.

Solvunn
The Gods brought Ooru here (of course they did, they were always doing that).
She was important for their efforts to save the world from destruction (obviously).
They were honored to have her (as they should be!).

After a wonderful meal during which she never put on the shoes she was given and her questions being answered before she even asked them, she started to wander. Tied to one hip was one of the boots, in her hands, being tore into like a hard tack travel biscuit, was the other. On her feet were a pair of sandals that better suited her physiology gifted by someone who had seen her eating the shoe earlier and asked why. They offered to take the other shoes back, but by then Ooru had gotten a good hole in them and was very satisfied with the taste, so she just kept both. One to wear and one to eat.

She wandered the market and every so often was approached by one of the people native to the land and offered something. She accepted the offering every time with a hearty 'thank you'. After she started to get a bit loaded down, she would occasionally stop and offer some of the things she'd been given in return for new things or for trade at a shop for something else that looked more interesting. All in all, she seemed to be quite a hit with the locals.

She was still eating that shoe, though.
ooru: (Confused)

Shopping/'Borrowing'

[personal profile] ooru 2022-07-24 07:23 pm (UTC)(link)
Ooru is yanked around and blinks up at the human who's about half a foot taller than her, processing the order/slash request before it finally hits and her orange on black eyes widen. The human woman is very pretty. And has a bit of muscle to her. And is, in fact, taller than her. And she wants to make out?

Wait.

"What do you mean pretend?" She asks, looking thoroughly offended at the idea that someone one would only want to pretend to make out with her.
disreputes: (pic#15835104)

peter quill, marvel's gotg | the fool | free cities

[personal profile] disreputes 2022-07-24 07:31 pm (UTC)(link)
——the barracks

Jesus—! ( a beat. muttered, decidedly to himself— ) Now I know how Rocket felt, flarking scutba——aaagh. ( that is to say: peter hates this. he hates all of it. he still hasn't dried off, he's hungry, he doesn't really know what's going on, on account of the whole — almost dying in a crappy fountain thing, and he's alone.

oh, sure, someone had said something about how happy they were that he was here, and then there had been something else about saving his questions — which he hadn't, but equally, he hadn't been given any answers he found useful, or appreciated, or scratched any proverbial itch, and this is definitely some backwater planet in some backwater, backwards galaxy and he just wants to be on his ship, okay? in his own dry clothes.

which is to say: he makes his way to the baths, assuming that if nothing else, he'll at least be able to find a towel and dry himself off properly. and maybe, he hopes, he'll also find his stuff — you know, helmet, walkman, boots, blasters — folded neatly in a pile, just waiting for him.


he doesn't, of course — that is, find any of the above. what he does find is another person, and sure, it might not be any of the people he'd met at the fountain, and it might not be any of his crew, but it is a person he can ask twenty-something questions of.

need for towel forgotten, then— )


Look, I'm not trying to be unappreciative, and I understand that there's some really massive— ( he gestures for emphasis with both hands ) thing going on here, but I've got a ship. And a crew. Guardians of the Galaxy, heroes for hire? ( a beat. peter barely gives a chance for the poor soul he's cornered to get a word in edgeways before barrelling ahead with: ) We find a way to locate both of those things and I promise you, we'll have this whole thing resolved in three, maybe four cycles.


——mess hall

( it's not really anything like the war, and the presence at the cadens outpost isn't anything like being back on a nova corps base, but that doesn't mean that peter likes being at a military outpost.

at least, he thinks, he's not in prison. like, sure, on a very technical, semantic level, this is imprisonment of a kind, but it's not 'chitauri prison with no translation implant' level of awful, and it's also not 'locked up on knowhere with cosmo making you bark at people'.

it could be worse, is what he's saying (or: telling himself.)

all that said and done, he picks a table not quite at random — the bulk of the criteria is: doesn't look lost and confused. apparently he's not the only very special arrival, there are flarking boat loads of them, so getting answers and getting away from this renn faire wannabe planet should be a relative piece of cake.

compared to saving the entire frickin' galaxy, anyway. perspective, yanno?

he slides his food onto a table, slides himself into a chair and pokes experimentally at the bowl in front of him.

a lingering silence.

then— )
Once, me and my crew forgot to pick up fresh back-up rations— ( beat. clarification: ) —for those long journeys in space when you don't end up passing by any friendly planets? ( is how he opts to start a conversation. )


——other

( wanna do a whole other thing? go for it, my dudes and dudettes. feel free to pm me if you want to run something by me, but i'm pretty much open to anything. )
Edited 2022-07-24 19:32 (UTC)