ABRAXAS MODS (
abraxasmods) wrote in
abraxasooc2023-03-18 08:55 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
EVENT #12: INVOCATION - COORDINATION POST (PART 2)
Event #12 - COORDINATION ( 2 )
go to the OOC Plotting Post or IC Event Log
This post is for coordination while the event is ongoing, to prevent the IC Event Log from being overrun by OOC mod and player communications. The comments section will contain applicable comments and forms for you to reply to as needed.
Use this post to:
Use this post to:
◎ Coordinate event plots with the modsIf you have any questions, see the Questions thread on the OOC Plotting Post.
◎ Request a mod dice roll
◎ Investigate or interact with a plot point
◎ Submit noticeable actions
◎ Write rapid IC exchanges
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Be sure to reply under your assigned category if applicable.
Mod Communications / Randomization
If you have something you want to do related to the event plot, you can communicate and coordinate with us here. This includes NPC meetings, requesting large resources, destroying the environment, or anything else that may require mod permission to proceed. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!
You can also use this section to request a randomized mod roll.
Contact Us
You can also use this section to request a randomized mod roll.
Interactions
Several interactions are available. For Part 2, there are fewer mysteries to uncover, but plenty to interact with to see what happens. You can interact with something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Note that interactions might carry IC consequences, though we'll try to telegraph when characters are at high risk of triggering something. To interact, fill out the form, then comment under the corresponding item.
Interact
IC Exchanges
Use this option if you have an interaction you'd like to play out, but setting up a standard IC thread would be impracticable. For example, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.
Start an IC exchange
Using the provided form is optional. Begin a thread freeform if you prefer.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.
Using the provided form is optional. Begin a thread freeform if you prefer.
Notable Actions
Submit any notable actions that are likely to gain attention from other players such as fights or disturbances.
Submit a notable action
no subject
[ It looks like they're all on the same page now. ]
Next time she comes to the door, I'll talk with her and see what we can work out.
no subject
[You know, between the corpses, and the water, and the bone boy waiting to snatch anyone who wanders too far. And the company -- none of them exactly got a sunny disposition to keep anyone else's feelings lifted.]
At this point, I don't give a shit how many of them get away. We shouldn't. Worse comes to worse, we find them when we can. What's more important is getting everyone in this room out of here. Especially the ones who can't do it alone.
[He pauses.] And if anything, their group will take care of them for helping us, anyway. I bet they know that, too.
no subject
Still, Steve thinks they're all tenacious too, and that they'll be ready for whatever comes of this acolyte's offer.
When Nero speaks up, Steve finds himself in total agreement. Getting everyone out of here alive is priority number one. ]
My guess is that the Summoned on their way here might round up a few of the acolytes for questioning, if anything. [ Or worse. He can only assume a lot of them are out for blood at this point. ] We just need to try and make sure we can all get above ground before this entire cavern floods.
no subject
And while he'd typically weigh in on the issue of the Acolytes in terms of what might or might not happen after a theoretical rescue or escape, right now they have very little control over that. They'll just have to deal with what happens as it happens, and that's assuming anyone's left alive at that point.
So Jayden just nods, convinced they're all on the same page enough that, at least for now, he's willing to go along with whatever's decided upon.]