ABRAXAS MODS (
abraxasmods) wrote in
abraxasooc2023-03-18 08:55 am
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EVENT #12: INVOCATION - COORDINATION POST (PART 2)
Event #12 - COORDINATION ( 2 )
go to the OOC Plotting Post or IC Event Log
This post is for coordination while the event is ongoing, to prevent the IC Event Log from being overrun by OOC mod and player communications. The comments section will contain applicable comments and forms for you to reply to as needed.
Use this post to:
Use this post to:
◎ Coordinate event plots with the modsIf you have any questions, see the Questions thread on the OOC Plotting Post.
◎ Request a mod dice roll
◎ Investigate or interact with a plot point
◎ Submit noticeable actions
◎ Write rapid IC exchanges
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Be sure to reply under your assigned category if applicable.
Mod Communications / Randomization
If you have something you want to do related to the event plot, you can communicate and coordinate with us here. This includes NPC meetings, requesting large resources, destroying the environment, or anything else that may require mod permission to proceed. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!
You can also use this section to request a randomized mod roll.
Contact Us
You can also use this section to request a randomized mod roll.
Interactions
Several interactions are available. For Part 2, there are fewer mysteries to uncover, but plenty to interact with to see what happens. You can interact with something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Note that interactions might carry IC consequences, though we'll try to telegraph when characters are at high risk of triggering something. To interact, fill out the form, then comment under the corresponding item.
Interact
IC Exchanges
Use this option if you have an interaction you'd like to play out, but setting up a standard IC thread would be impracticable. For example, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.
Start an IC exchange
Using the provided form is optional. Begin a thread freeform if you prefer.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.
Using the provided form is optional. Begin a thread freeform if you prefer.
Notable Actions
Submit any notable actions that are likely to gain attention from other players such as fights or disturbances.
Submit a notable action
no subject
Alucard can use his bat form to enter successfully. Himeka may use her Sleep spell, though a falling rock or two might strike one of those she's put to sleep, waking them up.
While the remainder can successfully sneak in to a degree, they will soon be intercepted by the Bone Serpent. They can fight and injure it as players decide, though the monster is difficult to kill. They will see for the first time its full appearance rather than only its legs.
During this fight, the ceiling monster will also break free of of the rocks trapping it at this time. It will attack the Bone Serpent and the Acolytes, creating a distraction that characters can take advantage of.
Remaining Acolytes
The faithful Acolytes will attack the Infiltration Team when they're alerted by the Bone Serpent. They rely heavily on illusion magic to strike. Their weapons are daggers. However, the Bone Serpent and the ceiling monster will attack indiscriminately, so they will struggle with the monsters at the same time.
Retrieving the Lost
Under the cover of chaos, the Infiltration Team can lead three characters up towards the tunnel path. One character can make it out entirely to the surface. The remaining two will be inside the tunnel when the cavern system collapses, and will need to be rescued.
The character who reaches the surface can join Steve, Nero, and the Negotiation Team. The surface group will be out of the main path of destruction during the collapse, meaning they will have a higher chance of reaching the turtle first, uninjured. They can best help anyone who was inside the island's cave, many of whom will be in the water.
Note that in the middle of all this, the Acolytes who have agreed to surrender to the Negotiation Team will be returning to release the Lost held inside the altar room. You can choose when this happens to best suit the timeline of your plans.