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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-03-18 08:55 am
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EVENT #12: INVOCATION - COORDINATION POST (PART 2)

Event #12 - COORDINATION ( 2 )

This post is for coordination while the event is ongoing, to prevent the IC Event Log from being overrun by OOC mod and player communications. The comments section will contain applicable comments and forms for you to reply to as needed.

Use this post to:
◎ Coordinate event plots with the mods
◎ Request a mod dice roll
◎ Investigate or interact with a plot point
◎ Submit noticeable actions
◎ Write rapid IC exchanges
If you have any questions, see the Questions thread on the OOC Plotting Post.
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Mod Communications / Randomization
If you have something you want to do related to the event plot, you can communicate and coordinate with us here. This includes NPC meetings, requesting large resources, destroying the environment, or anything else that may require mod permission to proceed. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!

You can also use this section to request a randomized mod roll.

Contact Us

Interactions
Several interactions are available. For Part 2, there are fewer mysteries to uncover, but plenty to interact with to see what happens. You can interact with something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Note that interactions might carry IC consequences, though we'll try to telegraph when characters are at high risk of triggering something. To interact, fill out the form, then comment under the corresponding item.

Interact

IC Exchanges
Use this option if you have an interaction you'd like to play out, but setting up a standard IC thread would be impracticable. For example, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.

Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.

Start an IC exchange

Using the provided form is optional. Begin a thread freeform if you prefer.

Notable Actions
Submit any notable actions that are likely to gain attention from other players such as fights or disturbances.

Submit a notable action

assembles: beard (yes i do)

[personal profile] assembles 2023-04-26 10:09 pm (UTC)(link)
[ Given how catastrophic that could have been, the fact that the two of them are back on their feet within moments is pretty impressive. It wouldn't have been the case if both of them weren't more than human in one way or another, but that's part of why they're the two who were picked to make the trip out here. ]

Yeah, don't mention it. [ He gives Nero a quick nod, dusting himself off, though confusion immediately floods his face at the mention of... ] Wait, what? A turtle?

[ A turtle large enough that Nero had seen it with that brief glimpse he got above the trees. Steve's brow knits as he puts two and two together. ] That one that washed up in Thorne, maybe? [ Natasha had mentioned something to him about how she'd volunteered to distract the birds away from the massive turtle, with others working to push it back into the sea. ]

Well, let's hope it's friendly. Let me also see if I can send a message out. If we're lucky, the rescue team should already be on the way. [ His eyes lose focus for a moment as he delivers the message, though if Nero starts heading in a direction Steve will follow on semi-autopilot (after telling the two others with them what they're doing). ]
ofthesword: (--035)

[personal profile] ofthesword 2023-05-03 06:14 am (UTC)(link)
[He makes a circle with his hands and expands it as if to signal big fuckin' turtle. Which normally he would just be like, whoa, hey, a turtle, this turtle seemed to have, uh. People on it.

He tips his head.]


Wait, the one from the ship? Admiral Chuck?

[Was he that big? Nah, no way. But he can't help but think... there's gotta be a connection between two weird-ass turtles, right? Or is Abraxas just full of 'em?]

Yeah, go for it. [Nero checks on their escapee friend, offering her an arm as they start testing the ground past the exit. The acolyte's on their own, for all he cares. Until they get down from here, they're still as stuck as he is. But the woman is wounded, and he still has enough in him (thanks to the balance of having a tail) to test the ground before she starts following him, slowly down an incline. He only had a glimpse, but he's got a feel for how far the beach is, and the route they can take. With all the foliage dead, it's a hell of a lot easier to get through.]

There's a beach down a bit. Should be the best place we can meet up with... whoever. [Himeka promised she was coming, and he can trust her, at least.] And I've gotta see this turtle, man.
assembles: beard (what a look)

[personal profile] assembles 2023-05-08 04:20 am (UTC)(link)
Yeah, sure.

[ Steve sounds a little bit distracted, especially as replies begin pouring in. He doesn't completely lose sight of where they're going or what they're doing, though, and does manage to do a decent job of multitasking. When all he has to do is think the messages, it's actually easier than texting. Now that he's used to it. ]

No, not... that was the one on the ship, right? No, there was a massive one that washed up somewhere in Thorne. We got a jellyfish in the Free Cities.

[ Thankfully, the terrain is not too harsh, and with the sun on his face and something approaching fresh air (better than the musty, stale air down in that pit, anyway), he's starting to feel marginally better. ]

Anyway, it sounds like they're not too far off. [ There's a pause before he lets out a scoff from somewhere in the back of his throat. It's not quite disbelief, but... ] We're doing it. [ They're almost home free. For a relative idea of home, that is. Hell, he'll take it. ]
ofthesword: (Default)

[personal profile] ofthesword 2023-05-10 04:50 am (UTC)(link)
[Nero, inexplicably, looks almost sheepish for a moment.] You guys got a giant turtle?

[That sucks. Why didn't Solvunn get a turtle? Instead of the stupid, shitty, screaming shark? Turtles are way cooler. And the reason he's sheepish is remembering his whole plan for the shark had been punching it in the uvula, only for the fucking thing to sneeze him out like a wayward booger.

Nero helps the survivor down a little ledge of rock, pausing to turn back to Steve.

He huffs, too.]
Yeah. Surviving. S'what the Boy Scouts are all about, right?
assembles: beard (when he only has it for one movie?)

wrapping here!

[personal profile] assembles 2023-05-15 03:57 am (UTC)(link)
[ Nero is lucky in that Steve is still a few steps behind him, meaning he doesn't quite pick up on that sheepish reaction. ]

No, not me. I'm in the Free Cities, so I had to deal with getting stung by the jellyfish. [ Not that it had been a huge deal, especially with the gloves they'd been provided, and even then it wouldn't have bothered him too much.

He follows the two of them down the rock, drawing in a breath as he realizes he can smell the sea. More than that, he can smell something other than must and decay and rot. That surreal feeling persists, but he nods to Nero. ]


See? Maybe being a Boy Scout isn't so bad after all.

[ They continue onward. ]