abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-05-19 10:01 am
Entry tags:

TEST DRIVE MEME #12

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of June.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in spring, the weather mild and cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals discuss recent abductions and an execution involving the gods in Solvunn, there's also a buzz of excitement from the recently concluded Blossom Cake Festival - where a new pastry chef was crowned champion for this year's cake!

  • Though life in the Castle is beginning to resume as usual, you can sense that a major crisis has only just been resolved, and some of the fallout remains. There are also rumors of strange floating lights appearing on the furthest outskirts of town.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Cupcake Decorating
Noteworthy participants in the Blossom Cake Festival are given the honor of having their cakes displayed in the castle. You can have a slice of this year's winning creation, filled with delicate notes of lavender, pecans, and vanilla. Also available are an equally impressive chocolate cake feature and a lemon honey cake. The champion pastry chef will be there to give decorating lessons. Why not join someone and pipe some flowers on a cupcake? Even if it doesn't turn out like you hoped, you can eat it afterwards!

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. These classes are for the natives of Thorne, but you're welcome to join if you wish. The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. In the meantime, the class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Dewey's Decimals
The main library in the Castle is in chaos. Apprentice Mage Dewey has received approval to implement a new classification system of all publicly available scrolls and tomes. This can cause a huge disruption to studies and projects, so Dewey has been given a deadline of one week to complete his task. If he catches you in the halls, this harried and sleep-deprived mage will ask for generous volunteers to assist with the project. Though he only has gratitude to offer, he assures you that the changes will streamline the research process for centuries to come. You can help move heavy books from one section of the library to the other, take down shelves with the use of a few approved telekinesis spells and capture book worms who are notorious for destroying old papers.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are rising, and the climate is hot and dry, though still pleasant - during the day, at least. At night, they'll cool rapidly. Desert blooms dot the landscape for the spring. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but a large portion of it is rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the abductions and failed experiments, as well as a gruesome execution involving the gods in Solvunn. Scholars and laymen alike can be heard debating the nature of gods and men.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery, with many innovative inventions and fashion item still on display following the month's festivals celebrating the arts.

  • Though life in the Free Cities is beginning to resume as usual, you can sense that a major crisis has only just been resolved, and some of the fallout remains. There are also rumors of strange floating lights appearing on the furthest outskirts of town.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Arts & Science Workshops
Throughout Cadens, those skilled in their craft have set up free workshops, both to market their wares and to encourage creative minds. You can attend a workshop on writing with one of Libertas' famous playwrights, learn how New Magic can be used to useful household devices such as fire-less lamps and iceboxes, and get a brief lesson in the art of color theory to aid you in your future as a painter or clothing designer. Why not join a friend in the workshops? Or make some new ones!

Pimp My Ride
Innovation is the way of the Free Cities, and showing it off is just as important. Every few years wagon enthusiasts will come forward with their customized New Magic-powered wagons in what they call the Wagon Parade. Locals line the main streets of Cadens to view the curious designs as they move from Portam Hall to the Grand Academy. A panel of judges in front of the Academy will vote on that year's best design. The winner receives a certificate and, most importantly, notoriety. There is also a crowd favorite award so attendees are encouraged to write their favorite wagon on a slip of paper. And there are several contenders this year. As with any event, pop-up merchants appear along the parade line selling food, drink, and all sort of small baubles and commemorative tokens.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and temperate with the occasional heavy spring rains that soak the farmlands. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming as the celebration of the Spring Equinox is in full swing. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are openly discussing the recent execution of former Council member Josselyn Creed. Many believe justice was served and that the gods have set things right. If questioned, they will praise the Summoned for capturing Josselyn and restoring the Old Ways. The ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock.

  • Though life in the Commune is beginning to resume as usual, you can sense that a major crisis has only just been resolved, and some of the fallout remains. There are also rumors of strange floating lights appearing on the furthest outskirts of the settlements.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Giant Crop Picnic
Potluck-style feasts are common in the settlement as a way to strengthen the community, but the spring is unique for featuring giant crops. Oversized gourds, melons, and cauliflower are aplenty as the locals display their creations proudly. Considered a blessing from the gods, receiving the boon of a large crop is a great source of luck and pride to Solvunn. As a new arrival, you can take a look at these unique fruits and vegetables - and eat them! - as well as help hang decorations before the picnic. Place flowers, pin ribbons, or lay the tablecloths. The food is simple and hearty, ranging from stews, roasts, fresh bread, and puddings. If you're shy, someone will be there to fill your cups and plates if you won't do so yourself. Eat, drink, and be merry - it's what the gods would want.

Acts of Love
Shrines around the settlements dedicated to Lyfbringr are overflowing with offerings. Flowers and all manner of sweet and bountiful things are the most common. It's also customary this time of year to present gestures of affection with one another in front of his effigies. You may see lovers, neighbors, friends, and even business partners make a show of embracing or shaking hands in hopes that their relationships will blossom like the spring flowers. Newborns of man and beast are also brought to be blessed in his presence. Newcomers are encouraged to set off on the right foot in the Commune by participating in this tradition, and begin their journey into High Magic.

A Weekend of Weddings
Weddings are popular in spring due to Lyfbringr's presence and this year is no different. Declan Gardsbruk and Tiril Blom, a handsome inheritor of the Gardsbruk Farms and a popular local singer, are getting married! While weddings in Solvunn are often a community affair, given the Gardsbruks' involvement with the Summoned, Solvunn's Summoned are explicitly invited as honored guests. Celebrated over several days, family and friends from across every settlement come to town. A bonfire blazes throughout the week. The height of the celebrations is the binding ceremony itself, held on the final day. The couple and their guests will gather by a shrine in the forest. Their union is made official underneath an arch of wood, reeds and seasonal flowers. The party continues until the following sunrise, symbolizing the beginning of a new life and partnership. In addition to attending, you can help weave the ceremonial wedding arch, keep the bonfire going, or simply enjoy the drink and music until you can't remember where you sleep.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


return to main navigation

yoke: (redeem this text for a blowjob)

[personal profile] yoke 2023-05-28 04:41 am (UTC)(link)
[ there's a lot they should probably talk about; at the very least, he should address what happened in july and the job he'd taken from knives. it rests between them waiting for wolfwood to drag it back up, more skeletons for him to inevitably shuffle into his closet. vash doesn't deserve that. after everything, wolfwood owes him this bit of honesty.

but maybe it's because they're in a completely different place entirely with no way back yet that the words don't leave him. he's never been particularly adept at addressing his own feelings, never had a reason to until he met vash. the other man has always given him an out though, and a part of wolfwood wonders how long he'll grant him that grace and mercy.
]

They got me staying at one of the farms. [ he chuckles at the sawdust comment as he takes another pull of mead. he nods towards vash's arm, wood replacing the metal. ] Is that where you got the new arm from?
wasalmostdaphne: (058 - Yuletide)

[personal profile] wasalmostdaphne 2023-05-28 05:00 am (UTC)(link)
Until she's gotten a chance to really scour all possible places for her to be, Bay doesn't look deterred by the lack of information.

"She's my sister. Kinda, she isn't my sister right now but she should be. It's complicated." She let out a frustrated huff. Whatever this is the story runs very deep. And while burying herself in learning a new sign language is soothing, it isn't helpful to solving it.

"I'm guessing you're from somewhere else too. Given nobody local knows ASL." She's signing along with the words, nothing like real ASL grammar. But she learned it to be able to communicate with both halves of her family at once, and now it helped here, in this new weird life of hers.
wasalmostdaphne: (022 - Yuletide)

[personal profile] wasalmostdaphne 2023-05-28 05:02 am (UTC)(link)
Arriving here was the second weirdest day of my week.

[She'll just let that thought hang in the air. Cause as much as this was weird, somehow she had weirder.]
aquaveiled: (himeka-484)

done and DONE

[personal profile] aquaveiled 2023-05-28 05:19 am (UTC)(link)
[ She waits expectantly for his verdict--any chef who cares about the craft believes that the real reward is seeing someone enjoy your reaction. And there is rarely a better view than someone who is so happy to eat your food that they can't even speak around a full mouth. That's a win!

Himeka's tails swishes behind her happily and she nods twice at his thumb's up. ]


I dare say you've earned another piece, in that case!

[ Yes, she's shoving another one on his place before he can protest otherwise. "Or else", indeed. ]

Though you do know that you're free to eat anything up on those tables, right? It's an open bar and an open...everything, really. That's usually how things go around here.
boltaction: (101.)

[personal profile] boltaction 2023-05-28 06:30 am (UTC)(link)
[ vash lifts his prosthetic hand, giving the ball-jointed fingers a flutter before twisting it at the wrist. the movement is notably less effortless than his old arm. ]

Yeah. They had it ready in a few hours. I'm still getting used to it... I can't feel anything with it like I could with Brad's. I have to actually think about it to make it move.

[ he shrugs blithely; it pairs well with his carefree smile. ]

I'm just grateful they were able to provide me with anything at all.

[ then vash doubles back to wolfwood's first statement while he reaches over to top off his mug before attending to his own. ]

One of the farms? Which? Animals or crops?
boltaction: (078.)

[personal profile] boltaction 2023-05-28 07:06 am (UTC)(link)
[ that parting comment has vash pulling a face. ]

Ah... thanks for the warning.
yoke: (106.)

[personal profile] yoke 2023-05-28 01:05 pm (UTC)(link)
[ his mouth twists a little at that smile, frowning down at his now full mug. ]

They shouldn't have taken it in the first place.

[ it's one thing for wolfwood to lose the punisher, but that arm was different. hasn't vash lost enough at this point? and yet, here he is. here they both are. ]

Animals. Guess I'm good with the chickens.
squatmance: (cause i've been scared all along)

WAVES AGGRESSIVELY BACK

[personal profile] squatmance 2023-05-28 04:13 pm (UTC)(link)
[The more people Quentin talks to here, the more the whole "quaint medieval village" familiarity starts to wear off. He can't decide if that's a comfort or not, being somewhere that's farther left of Fillory than he first thought.]

Yeah, uh- [His face goes through some complicated maneuvers as he tries to put the last hour into words.] I've missed pretty much everything up until this afternoon?

[Sorry, buddy, you've got yourself a n00b.]

It sort of all seemed kind of tame until, like, the random execution ashes.
squatmance: (say it in your mind until)

[personal profile] squatmance 2023-05-28 04:25 pm (UTC)(link)
[The faintest wince at being clocked so easily; he's used to feeling like the sore thumb in a situation, and stepping last into an actual new world is kind of that on steroids. And Jesus, talk about feeling out of place when the other guy looks like... that. In comparison, Quentin feels a lot like a sweaty, fidgeting eighth-grader.]

Yeah. Pretty obvious?

[Four hours dead, and still having social anxiety.]

I guess I was hoping I got sucked into the nice, rational, non-violent fantasy world this time.
squatmance: (so i guess we're scared)

[personal profile] squatmance 2023-05-28 04:36 pm (UTC)(link)
[Quentin trails behind, feeling even more lost with each step. How many more times is he going to have to stumble after a stranger with his mouth open like a dumbass, having the whole universe explained to him? Like, sure, it's only happened twice, but that's two times more than he's comfortable with him.]

I mean, I knew there were more than a few worlds. Just- Earths. That's... new.

[And over six-hundred of them, from the sounds of it. Is this one of those alternate-universe plot things? Are there hundreds of Quentins, all living different lives? Dying different deaths?

Oh, shit, that could turn into a spiral. Back it up.]


You, uh. [He lifts up the now-muddied towel, and gives it a little shake.] The towel.
boltaction: (104.)

[personal profile] boltaction 2023-05-28 07:08 pm (UTC)(link)
[ vash listens attentively as steve explains, not one to waste an opportunity to learn. especially when it concerns a situation he has no frame of reference for. his gaze dips briefly when steve fiddles with his necklace, but otherwise doesn't call more attention to it than that. ]

We didn't have magic. People only wrote about it, or had stories. Fairy tales and fiction, that kinda stuff.

[ his attention drops to his prosthetic; he curls and spreads the ball-jointed fingers several times. ]

... Also not sure what to make of it yet, if I'm honest.

[ when he looks back up at steve, his smile is a shade apprehensive. ]
boltaction: (077.)

[personal profile] boltaction 2023-05-28 07:31 pm (UTC)(link)
[ vash sighs with open relief, a hand on his chest, when louis tells him no, there's nothing as bureaucratic as paperwork waiting for him somewhere. chugging hot sauce would be less painful than leafing through stacks of forms, signing and re-signing his initials until his eyes crossed.

when louis comes to sit nearby, vash squats and then sits himself, evidently not bothered by his company at all. he stretches out one long leg, the other bent at the knee so he can prop his arms against it. ]


I noticed that. I helped sweep up the sawdust in the shop where they carved me this and called it even.

[ vash indicates what he means by "this" by holding his left arm aloft: it's a prosthetic, carved wood and ball-jointed. a kind of enchantment is singed into the surface in small script in several places, which explains why he can gives the fingers a wiggle.

he seems to mull over louis' offer to answer any questions vash has, but-- ]


I'm not even sure what to ask. This place is so... different from what I'm used to.
boltaction: (101.)

i owe her my life

[personal profile] boltaction 2023-05-28 07:42 pm (UTC)(link)
[ and he's holding up his plate to accept a second slice. he has no complaints.

he casts a glance at one of the nearby tables laden with food and drink, thumbing away a bit of sugar and honey from the corner of his mouth. he turns another pleasent smile her way. ]


I know. I just wanted to help out first. I like making myself useful. Six little girls needed help putting ribbons in their hair, and I take braiding hair very seriously.

[ eheh.

vash takes a little more time with his second slice, pausing after swallowing his first bite. ]


Oh-- I'm Vash, by the way.
boltaction: (106.)

[personal profile] boltaction 2023-05-28 07:56 pm (UTC)(link)
It's not like it was on purpose.

[ vash points out... but he kinda appreciates wolfwood's annoyance on his behalf anyway. even if he is fine with it. it's not as if lamenting its loss will change anything. ]

Chickens? Really?

[ vash isn't teasing him. he seems kind of excited, actually. ]

Can I come help? I haven't worked with any of the animals yet.
squatmance: (if this is how you folks make art)

nocwich.

[personal profile] squatmance 2023-05-28 08:17 pm (UTC)(link)
[This day has already been a feverish blur, and by the time Quentin shuffles into the marketplace, his capacity for wide-eyed curiosity is dwindling fast. He's shaking, and he's tired, and his adrenaline is beginning to fade, and once that's gone he is not going to be able to hold it together a goddamn second longer.

So - food, for a start, if he can find something that doesn't make his stomach turn. And right now, the cart of raw meat is definitely not looking like that something, as persistent and persuasive as the vendor is attempting to be. He's making his third attempt to graciously turn down the offered sample when, a couple of stalls down-

-a bar around here?

Quentin turns so quickly that he shoulders the tray right out of the vendor's hand, instantly creating a bit of a Tartare Situation.]


Oh, shit. Sorry, I didn't- I'm- [Any chance of a low-key and not-traumatic greeting is apparently off the table, now that Quentin seems to be at the center of growing public ire.] It was an accident okay?
aquaveiled: (himeka-447)

[personal profile] aquaveiled 2023-05-28 08:24 pm (UTC)(link)
[ Much to think about, isn't it? Whether reflecting on current or past relationships, the focus is really on those you care about, what you want to foster with them. When so far away from your loved ones, it can be rough.

But dwelling on that for too long can do more harm than good...she knows that from personal experience. So rather than let him linger too deep into those thoughts, she asks-- ]


You were recently Summoned, weren't you?
aquaveiled: (himeka-632)

that's perfect as she DOES accept souls as payment

[personal profile] aquaveiled 2023-05-28 08:36 pm (UTC)(link)
[ Braiding hair, is it? Probably not a mission critical task...to most. But if there is anything that Himeka understands more than the importance of a good snack, it's that all quests are created equal. Whether you're saving the world from the end of days or you're helping a local farmer track down their favorite sheep, you don't back down when you've accepted it.

So she nods in sage understanding. (Also as someone with a lot of hair, there is definitely something to getting help with it.) ]


It is important to feel at one's best at a party.

[ She scans the crowd to see if she can spot any little girls with braids in their hair, only for her attention to shift back at the introduction. Returning the smile, she offers a hand. ]

Vash? I'm Himeka.

[ The most customary greeting as this world seems to have. ]

And as part of the Official Unofficial Welcoming Committee, I'm happy to say it's my duty to offer you a proper welcome to Solvunn on behalf of all the Summoned.
hairington: (282)

[personal profile] hairington 2023-05-28 09:22 pm (UTC)(link)
[ steve doesn't notice if vash does or doesn't see his necklace - and even if he did, he's not really sure he'd care. it's just a weird thing he found out in the woods anyway. ]

Yeah, I know how that goes. And honestly- who knows, back home could be magic or it could be just whatever weird shit the government does with science. But here- you can't really ignore it.

[ he shrugs, finally dropping the crystal and taking another long drink from his stein. ]

That's okay, man. [ at the apprehensive smile, steve just smiles back - encouraging, he hopes - and reaches across to put a hand on his shoulder. ] You don't need to. You've got time, and you're lucky too to be here. From what I heard of the other places people get pulled into, everyone here is a lot nicer.
solmate: (JessieMei06044)

[personal profile] solmate 2023-05-28 09:53 pm (UTC)(link)
[ It figures he's already up to speed. Nikolai will probably have a better lay of the land than her soon enough even if she has the advantage of time spent here. He's quick like that. ]

Kirigan was taking me into the fold. [ She has to pause, a sour expression on her face. The skin at her collar feels itchy where it lays over the stag's antlers, like an old wound making itself known. ] Right before he destroyed Novokribirsk.
pendejadas: (esprit gold rims - i)

[personal profile] pendejadas 2023-05-28 10:20 pm (UTC)(link)
Oh? You’ll have to tell. Maybe I can trade you something saucy of my own bad influences. Awfully dull otherwise.

{ he figures he might as well stick around even if briefly. with his back against the bookshelves, he sinks down to the floor to level in stare. }

Name’s Eliot. Were you also pulled naked from a fountain? Seems they kidnap with style around here.

{ unfortunately he’s too familiar with being pulled from fountains into other worlds. at least it keeps one guessing, even if it’s inconvenient at times. }
pendejadas: (every bubble has its pop - iii)

[personal profile] pendejadas 2023-05-28 10:49 pm (UTC)(link)
{ just as much as he can be dismissive, eliot can also be perceptive when he sets his towering mind into it. right now he’s slightly on alert to a newfound area while taking strides that make it seem as if he doesn’t have a care in the world. it’s become a skill to appear careless.

the girl seems honest, and there’s bravery in approaching someone. he’ll give her that. he notes she keeps staring at his mouth, almost as if reading his words. }


Ah, I forget I’m not at Brakebills anymore. There were accommodations for…

{ he quirks an eyebrow as a courtesy. a few years ago he may have been insensitive, but after fillory he is trying. }

Name’s Eliot. Are you from around here? I am tragically not.
pendejadas: (yes & no - iii)

bless the lil nerd

[personal profile] pendejadas 2023-05-28 10:50 pm (UTC)(link)
{ he’d like to think he was doing a fantastic job at nearly finessing someone into getting him to the nearest bar. that is, if he hadn’t heard a commotion from a few feet away. there’s a thump and the vendor’s angry voice. it’s the prospect of drama that has him abandoning his quest of a drink.

truly.

his long legs aid him in being able to peek, but not only that he’s now close enough to hear a rather familiar voice. he thinks he’s going to be queasy, but not in a terrible way, just a caught off guard. it’s unmistakable the floppy hair and nervous energy that radiates from the one and only quentin coldwater.

eliot is quick. his voice is a lull calm when he speaks to the vendor as he reaches down to take hold of quentin’s arm, aiding him in pulling up. }


Ah. There you are. The duke is looking for you. High grand. Important stuff. { a quick nod and he pulls quentin towards a random direct until they’re away from the commotion, and only then when they’re walking down the further crowded marketplace does he actually stop to stare. there’s slight amusement surfacing. }

I thought I was suppose to be the dramatic one. Hi.
itookashot: (Jo9VdXw)

[personal profile] itookashot 2023-05-29 01:19 am (UTC)(link)
[ Jesper laughs and he thinks it's a shame the two of them didn't get to talk more in their world. Clearly they are two of a kind at heart. He'll just have to make up for it now.]

You do have the privateer edge going for you, that's a special kind of handsome.

[ His more serious flirting is being reserved for another time, for now it's just this playful banter that he loves more than any other type of conversation. But Jesper is also telling the truth. Prince? Handsome. Privateer prince? Sexy.

He nods when Nikolai mentions needing friends. That's absolutely something he should be doing. Starting over in a new place is daunting but he feels like the man is someone who lands on his feet. ]


Nocwich is the first weekend of every month. Otherwise we're all separated into factions. But we can meet in the Horizon. [ His eyes brighten.] Please consider mimicking your air ship in the Horizon, I desperately wanted to adventure on it, and now I have the chance.
prelest: (👀)

Nina Zenik | Grishaverse | Thorne + Nocwich | undecided on arcana bc you can't rush inspiration

[personal profile] prelest 2023-05-29 11:34 am (UTC)(link)
Thorne: Cupcakes
[ Waking up in an unfamiliar place, far from home, surrounded by strangers, isn't exactly Nina's idea of a grand time. This certainly doesn't make up for it - but at least it gentles the discomfort a little bit. ]

Oh.

[ She sighs in ecstasy as she takes another bite of the prize-winning cake. And, because she is a delicate lady with delicate manners, she swallows (most of) that bite before she speaks to the pastry chef responsible for this masterpiece: ]

Usually something this pretty tastes absolutely horrible. But this is - Mm! What's the herb in here - oh, it's lavender, isn't it? Wonderful! But it's so beautiful to look at that it almost breaks my heart to eat it.

[ A patently insincere sentiment: as she eats another hunk of cake, her eyes glitter with avarice, not grief. And then she turns to the person beside her and says: ]

Have you tried this? It might actually complete you as a person. I think it's making me more spiritually whole.

Thorne: Magic lessons
[ Nina attends magic lessons quite assiduously, of course. And, no great surprise, she excels immediately. It tickles her a bit that they call this magic, when it's clearly a science like any other, but that's a sentiment she keeps to herself; it's clear enough that the people here like thinking of this as part of a great mystical tradition, and she's not going to borrow trouble by challenging that viewpoint.

But skill at the Small Science lends itself to understanding this science. So, within only a few lessons, she's mastered the shield of light (smiling wonderingly on the first day to herself to think that she's wielding something like Sankta Alina's power in her hands). And she sits with it firmly in place, watching the students who are struggling with something that's maybe a little smug. ]


Nocwich: Various
[ Upon first arriving in Nocwich, Nina feels uncomfortable. The eternal gloom that shrouds the place feels eerie - maybe even dangerous. But you know what really helps with a place making you uncomfortable? Finding out that place has a glorious set of hot springs and a full spa with tea and really fluffy towels. Who can worry about a volcra hiding out there in the dark when they're immersed to their chin in hot water?

Nina can be found cheerfully naked in the hot springs. She can be found also sorting through the trinkets at the market, wrinkling her brow in confusion as she tries to figure out what exactly the liquid in this necklace is. And she can be found watching the plays, head cocked in concentration as she considers what she might glean about the people who wrote it. ]
wasalmostdaphne: (076 - Yuletide)

[personal profile] wasalmostdaphne 2023-05-29 11:34 am (UTC)(link)
Reading lips is a lot more complicated here than at home.

[Arriving put the local language, and the lip shapes for it, directly into her skull. There's still a degree of shifting from the one language to the other she has to do on an already taxing skill. Her face is very expressive with the words, emphasizing where she wants it.]

Bay. And I can safely say I'm not in Kansas anymore.

[She's from Kansas, making that joke felt required.]

Page 20 of 28