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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-05-19 10:01 am
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TEST DRIVE MEME #12

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of June.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in spring, the weather mild and cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals discuss recent abductions and an execution involving the gods in Solvunn, there's also a buzz of excitement from the recently concluded Blossom Cake Festival - where a new pastry chef was crowned champion for this year's cake!

  • Though life in the Castle is beginning to resume as usual, you can sense that a major crisis has only just been resolved, and some of the fallout remains. There are also rumors of strange floating lights appearing on the furthest outskirts of town.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Cupcake Decorating
Noteworthy participants in the Blossom Cake Festival are given the honor of having their cakes displayed in the castle. You can have a slice of this year's winning creation, filled with delicate notes of lavender, pecans, and vanilla. Also available are an equally impressive chocolate cake feature and a lemon honey cake. The champion pastry chef will be there to give decorating lessons. Why not join someone and pipe some flowers on a cupcake? Even if it doesn't turn out like you hoped, you can eat it afterwards!

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. These classes are for the natives of Thorne, but you're welcome to join if you wish. The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. In the meantime, the class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Dewey's Decimals
The main library in the Castle is in chaos. Apprentice Mage Dewey has received approval to implement a new classification system of all publicly available scrolls and tomes. This can cause a huge disruption to studies and projects, so Dewey has been given a deadline of one week to complete his task. If he catches you in the halls, this harried and sleep-deprived mage will ask for generous volunteers to assist with the project. Though he only has gratitude to offer, he assures you that the changes will streamline the research process for centuries to come. You can help move heavy books from one section of the library to the other, take down shelves with the use of a few approved telekinesis spells and capture book worms who are notorious for destroying old papers.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are rising, and the climate is hot and dry, though still pleasant - during the day, at least. At night, they'll cool rapidly. Desert blooms dot the landscape for the spring. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but a large portion of it is rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the abductions and failed experiments, as well as a gruesome execution involving the gods in Solvunn. Scholars and laymen alike can be heard debating the nature of gods and men.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery, with many innovative inventions and fashion item still on display following the month's festivals celebrating the arts.

  • Though life in the Free Cities is beginning to resume as usual, you can sense that a major crisis has only just been resolved, and some of the fallout remains. There are also rumors of strange floating lights appearing on the furthest outskirts of town.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Arts & Science Workshops
Throughout Cadens, those skilled in their craft have set up free workshops, both to market their wares and to encourage creative minds. You can attend a workshop on writing with one of Libertas' famous playwrights, learn how New Magic can be used to useful household devices such as fire-less lamps and iceboxes, and get a brief lesson in the art of color theory to aid you in your future as a painter or clothing designer. Why not join a friend in the workshops? Or make some new ones!

Pimp My Ride
Innovation is the way of the Free Cities, and showing it off is just as important. Every few years wagon enthusiasts will come forward with their customized New Magic-powered wagons in what they call the Wagon Parade. Locals line the main streets of Cadens to view the curious designs as they move from Portam Hall to the Grand Academy. A panel of judges in front of the Academy will vote on that year's best design. The winner receives a certificate and, most importantly, notoriety. There is also a crowd favorite award so attendees are encouraged to write their favorite wagon on a slip of paper. And there are several contenders this year. As with any event, pop-up merchants appear along the parade line selling food, drink, and all sort of small baubles and commemorative tokens.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and temperate with the occasional heavy spring rains that soak the farmlands. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming as the celebration of the Spring Equinox is in full swing. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are openly discussing the recent execution of former Council member Josselyn Creed. Many believe justice was served and that the gods have set things right. If questioned, they will praise the Summoned for capturing Josselyn and restoring the Old Ways. The ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock.

  • Though life in the Commune is beginning to resume as usual, you can sense that a major crisis has only just been resolved, and some of the fallout remains. There are also rumors of strange floating lights appearing on the furthest outskirts of the settlements.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Giant Crop Picnic
Potluck-style feasts are common in the settlement as a way to strengthen the community, but the spring is unique for featuring giant crops. Oversized gourds, melons, and cauliflower are aplenty as the locals display their creations proudly. Considered a blessing from the gods, receiving the boon of a large crop is a great source of luck and pride to Solvunn. As a new arrival, you can take a look at these unique fruits and vegetables - and eat them! - as well as help hang decorations before the picnic. Place flowers, pin ribbons, or lay the tablecloths. The food is simple and hearty, ranging from stews, roasts, fresh bread, and puddings. If you're shy, someone will be there to fill your cups and plates if you won't do so yourself. Eat, drink, and be merry - it's what the gods would want.

Acts of Love
Shrines around the settlements dedicated to Lyfbringr are overflowing with offerings. Flowers and all manner of sweet and bountiful things are the most common. It's also customary this time of year to present gestures of affection with one another in front of his effigies. You may see lovers, neighbors, friends, and even business partners make a show of embracing or shaking hands in hopes that their relationships will blossom like the spring flowers. Newborns of man and beast are also brought to be blessed in his presence. Newcomers are encouraged to set off on the right foot in the Commune by participating in this tradition, and begin their journey into High Magic.

A Weekend of Weddings
Weddings are popular in spring due to Lyfbringr's presence and this year is no different. Declan Gardsbruk and Tiril Blom, a handsome inheritor of the Gardsbruk Farms and a popular local singer, are getting married! While weddings in Solvunn are often a community affair, given the Gardsbruks' involvement with the Summoned, Solvunn's Summoned are explicitly invited as honored guests. Celebrated over several days, family and friends from across every settlement come to town. A bonfire blazes throughout the week. The height of the celebrations is the binding ceremony itself, held on the final day. The couple and their guests will gather by a shrine in the forest. Their union is made official underneath an arch of wood, reeds and seasonal flowers. The party continues until the following sunrise, symbolizing the beginning of a new life and partnership. In addition to attending, you can help weave the ceremonial wedding arch, keep the bonfire going, or simply enjoy the drink and music until you can't remember where you sleep.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


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hairington: (320)

ahhhHHHHHH VASH!!!! 🥺

[personal profile] hairington 2023-05-22 10:25 pm (UTC)(link)
[ steve catches sight of him first with the girls - older than the ones steve’s used to looking after, but young enough that they are too shy to try and befriend steve. he knows them well enough, and they remind him a lot of erica, which is a double edged sword in and of itself.

either way, steve thinks about going and saving the guy - he’s gotten pretty good at the braids over these last few months, and when he sees him hesitate and fumble with what looks like a prosthetic arm, steve feels a bit bad that the girls bullied him into it at all.

but right as he’s about to head over, another local hands him a basket full of wedding decorations and tells him that they need that over by the maypole and steve gets caught up in the hustle and bustle of the day.

that is - until the wedding celebrations start, and the drinks are being served, and steve watches as the sam guy who he caught across the square earlier that day is forcibly sat down and told to drink and have fun, and isn’t allowed to be left alone until he actually starts doing one of those two.

steve laughs a little, watching him down the mug of mead pretty easily and his caretakers finally let him be. steve leans over so that he can be heard over the music. ]


The mead’s pretty good, right? [ steve reaches across the table to another bottle, refilling his own and then the newcomers. ] My name’s Steve. Guessing you’re new here?
boltaction: (036.)

HELLO STEVE AND UR BEAUTIFUL MANE!!!!

[personal profile] boltaction 2023-05-22 11:12 pm (UTC)(link)
[ vash perks up when he realizes he's being spoken to, using the back of his flesh hand to wipe at his mouth. ]

I've never had anything like it. I'm used to beer or whiskey... this is pure sugar by comparison.

[ he laughs briefly and lifts his mug when offered the fresh bottle, happy to let steve top him off with a "thanks." he takes a healthy gulp before he places the flagon between his thighs to grip it in place so he can hold out his non-prosthetic hand. even though he's perfectly capable of shaking hands with his new one, carved out of some kind of lightweight, enchanted wood, he already favors his right hand when touching other people. one too many uncomfortable looks had taught him that lesson real quick, decades ago. ]

Vash. And yeah, earlier this week. It's been... interesting.

[ which is to say it's been a lot of things. not all of them bad, but not all of them good, either. ]
hairington: (026)

he’s doing his best

[personal profile] hairington 2023-05-22 11:59 pm (UTC)(link)
[ steve nods, understanding, and maybe more than a little relieved at the fact vash is talking about stuff that steve actually knows. ]

That was the same for me, but you’ll get used to it fast. It was weird at first because I didn’t realize something could be so sweet and also knock you on your ass? So be careful. The hangovers are killer.

[ which seems a little counter intuitive, as steve makes sure to fill vash’s cup to the very top. but if the slight red tint to steve’s face is anything to go by, he’s indulging a bit too. it’s a wedding, after all! and what else are you supposed to do at weddings if not drink?

he reaches over and shakes the offered hand, completely and totally not even noticing if there was any natural vs. prosthetic hand choosing going on.

the way vash says interesting has steve chuckling as he sits back into his seat with his own cup. ]
That’s one way to put it. [ which is to say, not all good and not all bad. steve might seem pretty well settled, but he can understand the feeling. feels it now, even. he lets out a breath. ]

Welcome to Solvunn. [ is that sarcasm? maybe a little. ] It doesn’t always look like this.
boltaction: (001.)

[personal profile] boltaction 2023-05-23 04:44 pm (UTC)(link)
Thanks for the warning. [ not that vash utters any complaint as he carefully brings his over-full skein to his mouth, skimming an inch off the top before it feels safe to hold it by the handle normally. it's not long before the remaining amount is dipping towards the mid-line again. he can certainly put it away. ]

You mean people aren't getting hitched every week?

[ the quirk of his mouth and his tone highlights his facetiousness. but there is an undeniable curiosity in the way his summer-sky blue eyes examine steve, like maybe vash thinks that's not precisely what steve meant by that. ]
hairington: (093)

[personal profile] hairington 2023-05-24 03:59 am (UTC)(link)
[ well, yeah - vash ends up taking a large sip of the mead after the warning, and steve does a lot of the same. because while the hangovers might be killer, the drinks taste great and it's not going to slow him down at all. part of it is the fact that steve is just young, he'll bounce back, and while he is in a good mood right now - there is certainly way too much he could start thinking about if things are quiet for a little too long.

and steve can tell the other is curious, that he wants to hear about whatever other story steve might mean, and there's just a second where steve tenses. should he tell him about the shit they've all been through? what is probably waiting for them around the next corner? would steve have wanted to be warned his first couple of days here?

but then, a moment later, that tension fades. no, no he's not getting into this. not during a wedding. steve shakes his head, pushing out a laugh for the sake of it. ]
Nah, man. It's actually kind of boring? Unless you like farming, which- I mean, it could be more interesting if you are, but for the rest of us there just...isn't a lot going on.
Edited (changes icon) 2023-05-24 03:59 (UTC)
boltaction: (018.)

[personal profile] boltaction 2023-05-26 06:48 pm (UTC)(link)
[ vash knows he's lying. he's experienced a century and a half of humans telling him half-truths or outright deceptions. they all had their reasons; some had ulterior motives, some didn't trust him, but more often than not they were just... scared.

fortunately for them, vash was/is especially adept at accepting the bait as if he were none the wiser. even if it's speared on a fishhook, he'll bite down on it with a smile.

but when it comes to steve, vash knows he's not obfuscating the truth to hurt him. plus, the fact that he feels uncomfortable divesting it tells him just as much as if he had instead chosen to be honest. vash's answering smile is shiny. ]


I've never had the opportunity to try before, so I guess I'll have to get back to you on that.

[ he notices someone waving at him in his peripheral and turns his head to look-- it's one of the little girls he'd helped braid a ribbon into her brunette hair. the pastel blue of it matches her frilled socks. he returns the wave enthusiastically and watches her skip back into the thick of festivities. ]

So this week must be pretty exciting, huh?
hairington: (139)

[personal profile] hairington 2023-05-26 09:54 pm (UTC)(link)
[ if vash needed to know anything about steve, that would be it. he doesn't think about the manipulative side of things, doesn't see any reason to lie (normally). if he's choosing not to say something, it's because he really does think it would make things worse to say it (or, you know, he just doesn't think it's important - but that's an accident, more often than not).

they're at a wedding, after all - and dumping even a little of what has more recently happened would ruin anyone's day. or week. or more. and vash, as far as steve can tell, is having a good time. steve won't be the one to ruin that, at least not right now. ]


Ah- well, there are a lot of people here who would be super jazzed to teach you. They really like their farms. [ steve laughs a little at that, but there's something almost...fond to it. warm and familiar, too.

when vash turns to wave at the young girl, steve's smile grows just a little. he lifts his hand a little to join the wave, though his is about half as energetic as vash's. ]


Yeah, it's been fun. Lotta work, like a lot of work, but- [ a shrug, as steve takes another very long drink from his cup. ] Kinda worth it, seeing everyone have such a good time, you know? Plus it's a wedding and a festival for Lyfbringr. Double the party.
boltaction: (064.)

[personal profile] boltaction 2023-05-27 12:02 am (UTC)(link)
[ he exhales a brief laugh though his nose, lashes lowering as he takes a long drink from his skein. ]

I've been enjoying it. The work, I mean. I like to stay busy.

[ he casts a glance around them to double check that no one is standing close enough to overhear him, but he still lowers his voice an octave anyway. ]

I'm, uh, actually not sure what to make of all this... pantheon business. Back home we have all sorts of religion, too, but if their god or gods are real, they're awfully quiet. I'm not so sure that's the case here.

[ he had been pulled from a magicked pool, after all. and it didn't take all that much prodding to inspire the people of solvunn to speak of their devotion to their deities. but he's suspicious of their existence; having otherworldly and unimaginable power did not fundamentally make someone a god. it just made you more... persuasive to the susceptible and vulnerable.

vash would know. ]


U-Unless you're a believer, then please forget everything I just said!
Edited (decided this tag needed MORE) 2023-05-27 00:11 (UTC)
hairington: (226)

[personal profile] hairington 2023-05-27 01:24 am (UTC)(link)
No, me too, I get it.

[ steve is nodding, because he does get it. it’s kind of all he’s done since he arrived - keep busy, keep moving, be of help in any way he can. there’s a part of him who knows it’s a distraction, so he doesn’t have to worry about any gigi else, but-

well. that’d be thinking a bit too much into it, so he doesn’t.

but then vash is looking around, and steve briefly wonders if he said something wrong. it’s only when he leans in closer and drops is voice that steve realizes he’s trying not to be heard.

part of him considers telling him about the mind network thing, but he can’t remember if that only works after going into the horizon of what. ]


Oh- I mean. It’s kind of…complicated? [ steve scratches at his chin for a second, trying to figure out how to explain this. and no, he’s not whispering - either he doesn’t worry about being overheard or he just isn’t even thinking about it. ] The people here really believe in the gods, like a lot a lot. But the same thing they say are the gods- [ he gesture la at nothing in particular. ] ‘doing their thing’ is also just magic to other people? And other places don’t believe it in as much… [ he shrugs, lifting one hand up and then another, like a set of scales. ] I don’t know- weird shit happens around here. Weird shit that makes sense if it was gods. So it kind of depends on what you want to have faith in, you know?

[ it’s a testament to how drunk steve is that he’s having this conversation at all. normally he wouldn’t think himself an authority to talk about it at all.

the hand that isn’t holding the stein absentmindedly reaches for a crystal that hangs around his neck, fidgeting with it without giving it much thought. ]


Honestly, I don’t know what I believe. We didn’t even have magic like any of this back home, or at least not this much if it, so it’s all kind of…weird. Cool, sometimes, really freaking creepy other times, but definitely weird.
boltaction: (104.)

[personal profile] boltaction 2023-05-28 07:08 pm (UTC)(link)
[ vash listens attentively as steve explains, not one to waste an opportunity to learn. especially when it concerns a situation he has no frame of reference for. his gaze dips briefly when steve fiddles with his necklace, but otherwise doesn't call more attention to it than that. ]

We didn't have magic. People only wrote about it, or had stories. Fairy tales and fiction, that kinda stuff.

[ his attention drops to his prosthetic; he curls and spreads the ball-jointed fingers several times. ]

... Also not sure what to make of it yet, if I'm honest.

[ when he looks back up at steve, his smile is a shade apprehensive. ]
hairington: (282)

[personal profile] hairington 2023-05-28 09:22 pm (UTC)(link)
[ steve doesn't notice if vash does or doesn't see his necklace - and even if he did, he's not really sure he'd care. it's just a weird thing he found out in the woods anyway. ]

Yeah, I know how that goes. And honestly- who knows, back home could be magic or it could be just whatever weird shit the government does with science. But here- you can't really ignore it.

[ he shrugs, finally dropping the crystal and taking another long drink from his stein. ]

That's okay, man. [ at the apprehensive smile, steve just smiles back - encouraging, he hopes - and reaches across to put a hand on his shoulder. ] You don't need to. You've got time, and you're lucky too to be here. From what I heard of the other places people get pulled into, everyone here is a lot nicer.
boltaction: (083.)

[personal profile] boltaction 2023-06-01 02:00 am (UTC)(link)
Is that right?

[ vash asks when steve alludes to the other major nations; the people of solvunn had been awfully tight-lipped about that. they had made only brief mention of where their borders lay, and how he was not allowed to cross them. it had put him ill at ease. ]

It's... Thorne and the Free Cities, right?

[ they'd at least told him that much-- one of them mentioned with more disdain than the other. ]
hairington: (238)

[personal profile] hairington 2023-06-10 06:09 pm (UTC)(link)
[ vash has already asked more about it than steve was ever really interested. turns out growing up in a small town also meant that he just....doesn't really think to ask about going anywhere else. except for nocwich, apparently, but that's different.

the only reason steve even knows any of this are the people, geralt who's in the cities and robin who'd ended up in thorne. that had opened a whole can of worms he hadn't realized was just. sitting there. and now?

well, now not much has changed. he's still here, and robin went home. it's kind of depressing if he thinks about it for too long.

at the question, though, steve nods. ]
Yeah- Thorne's got this whole uh. Weird castle and wizards and politics thing going on. The people from over there are kind of scary? From what I heard. [ aka, from what robin told him. ] The Free Cities I don't know a lot about, but I think they're in the like? Desert? I think?