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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-07-20 10:24 am
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TEST DRIVE MEME #13

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in summer, the weather warm and mild. To anyone used to hotter climates, it might even feel somewhat cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals debate an execution involving the gods in Solvunn or the recent emergence of the Fey, there's also a buzz of excitement from the Crown Sprint - where a noble steed named Summer Eclipse and her rider Maertisa Cassidy were declared this year's winner.

  • Life in the Castle has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Equestrian Exhibition
Hot on the heels of the extravagant Crown Sprint, Castle Thorne continues the celebration by displaying its finest horses. These include the Haylean Warmblood - bred for Hayle's mountainous cold regions - and the oldest breed in Thorne, the Circinean, named after Thorne's original settlement by Lake Circinus. You can get riding lessons from participants in the Crown Sprint, visit or volunteer to take care of the horses, or help the children who've arrived to take part in smaller pony races. While the children just want to have fun, many hail from noble and aristocratic families, so you find yourself witnessing a certain temperament from their parents...who are significantly more competitive and cutthroat than their kids.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Occupying Octopi
Due to the unusual rifts last month, a few octopi have made their way into Castle Thorne. These cephalopods have been spotted lurking in the baths, hiding in pools and lakes, and even taking a dip in the kitchen's water basin. Mages are desperate to catch the loose octopi so that they can return the animals to the ocean. The mages will give you a simple enchanted tracking orb to help locate them, but octopi have a habit of being elusive and squeezing into tight spaces - so retrieving one might take some innovation! Maybe it'll go smoother with a partner?

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are sweltering, and the climate is hot and dry. Even the summer nights are relatively warm. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the gruesome execution involving the gods in Solvunn, as well as the Summoned's invitation to visit the Feywilds last month. Scholars and laymen alike can be heard debating the nature of gods, men, and the Fey.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery. Many have just returned from a fulfilling trip into the desert known as The Firebrand, where hobbyists celebrate innovation, independence, and unique inventions.

  • Life in the Free Cities has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Marble Engravings
A researcher named Esi Hollandse has unveiled her newest creation: a handheld "laser" tool powered by New Magic meant to help sculptors sculpt stone. Come visit the beautifully displayed marble sculptures created using this new technique, which allows for more refined carving techniques. Want to try it for yourself? Why not! With some guidance, you can create your own etchings on a small stone block and take home your newest piece of art.

Swan Song
Due to the unusual rifts last month, several swans have invaded Cadens and are now becoming a menace, stealing bread, grains, and desserts from market stalls and shops. You might come across a shopkeeper chasing a swan after it stole their cheese or a harried attendant at the museum shooing a bird away from their precious artifacts. Perhaps you could lend a hand? Or, you could find yourself an unsuspecting victim of a swan. Any captured swans can be brought to Portam Hall and delivered to one of the government departments there, though you might have to stand in line while grasping an unhappy bird. Be careful not to let it escape!

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and the temperatures are comfortably warm with light humidity. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with the fruits of spring and summer. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. As well, there's curious chatter surrounding the Summoned's invitation to visit the Feywilds last month.

  • Life in the Solvunn Commune has chiefly resumed, but the focus on appeasing the gods and increased shrine offerings indicate many have not forgotten the troubles of the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Supervision
During the recent Summer Equinox celebrations, the youth have a habit of holding their own tradition called the Guardian Séance. These unsanctioned rites are quickly stopped by Commune Elders, but there's been some damage and messes that need to be put right. Elders have asked you to supervise the adolescents who've been assigned to clean up the shrines and restore the damage they've caused. Beware of snakes in the grass! You're also welcome to help the teens with their task. Once completed, Elders will invite you to make an offering in the formal traditions of High Magic.

Bird Baths
Due to the unusual rifts last month, and with the convincing of a few of the Summoned, Solvunn has agreed to raise some of the unique pack birds on one of their farmlands. Unfortunately, the week's downpour has caused them to become very muddy. Desperate farmhands have asked for your help giving the birds a good wash to clean their dirty feathers. You can also help feed them grain and prevent any jealous goats from headbutting or fighting these docile birds.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


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youmiscalculated: (𝑇ℎ𝑎𝑡 𝑐𝑙𝑒𝑎𝑟𝑙𝑦)

[personal profile] youmiscalculated 2023-07-21 11:42 pm (UTC)(link)
[ Once it's perfectly clear this nice woman (probably) isn't going to attack her, Adora quickly lets the magic disperse and she's her ownself again, She-Ra and the sword gone. ]

I'm really sorry. That—it might've been a slight overreaction. I don't normally introduce myself like that. I mean, not to people who aren't trying to hurt me or my friends.

[ She is a magnificent shade of pink that she hopes the semi-dark is covering. ]

Anyway, I'm Adora, hi. Are you trying to be stealthy because...wait, why are you trying to be stealthy?

[ Her eyes narrow just a little, warily wondering if that's weird in this world or not. ]
theidlemaiden: (pic#16006946)

nocwich

[personal profile] theidlemaiden 2023-07-21 11:45 pm (UTC)(link)
[ Hilda happens to be said person that asks for Adora's opinion. While retail therapy has failed her as of late, Hilda is persistent and a creature of habit. If she didn't have shopping, then what else is she meant to fall back on?

Here in the market, preoccupying her mind with fabrics and accessories transports her into her blissful state of ignorance. Is it temporary? Absolutely. But Hilda Goneril has lived this long in ignorant bliss about plenty of things. What's one more? ]


The annual Fall Cloak Awards? [ Her nose wrinkles in amusement. ] Not that I'm saying I would enter, but tell me more.
youmiscalculated: (𝐴 𝑏𝑒𝑎𝑢𝑡𝑖𝑓𝑢𝑙 𝑤𝑖𝑠ℎ.)

goin with prose my good buddy <3

[personal profile] youmiscalculated 2023-07-21 11:57 pm (UTC)(link)
Adora turns a little pink and rubs the back of her neck, clearing her throat.

"Things aren't normally that easy where I'm from, but still. Adults shouldn't talk to kids like that, they have no idea what it does to them." She frowns deeply back toward the parent, but it's smoothed away when she looks back at the man next to her.

"I saw you helping with the pony rides, the kids really seemed to like you," she mentions with a smile to replace her frown.
wasalmostdaphne: (S3_08 - Yuletide)

[personal profile] wasalmostdaphne 2023-07-22 12:02 am (UTC)(link)
[There's sympathy in Bay's eyes at this, she can get the weirdness and unease that comes with your whole life turning sideways.]

If you're intent on going outside, you're about two corridors away from the door you were thinking of. I can show you but you have to promise not to turn into a giant lady with a sword. And we can't talk while I lead you outside.

[Seeing in the dark didn't mean she could look in front of and behind her at the same time.]

Or I can lead you to the kitchens, where I can make some tea and maybe something to eat.
beautifullies: (447)

[personal profile] beautifullies 2023-07-22 12:14 am (UTC)(link)
[ The befuddlement that crosses Claire's features is clear when she looks up at him. ]

...You're the doctor? Or are you asking me? If so, yes, I'm Doctor Fraser, but you can call me Claire. I suppose I'll ask your question in return: Doctor who?

[ She has no idea how delighted that will make him, but she's still walking toward the tea shop, so she can't be too deterred so far by her unexpected company. ]
sketchycharacter: (pic#10454341)

you KICK the swan? you kick her body like the football?

[personal profile] sketchycharacter 2023-07-22 12:28 am (UTC)(link)
[Everything goes into slow motion. (Maybe it's just the adrenaline? Probably it's just the adrenaline.) He hears the shout and instinctively moves into position and—

—wait, why is he helping her out? He doesn't even know her. Maybe she sicced the swan on him. But hell, in the end he can't not.

Nate jumps, making an incredibly athletic leap that no one will ever truly appreciate and snatches the crown out of the air, tucking it against him as he descends and rolls to take away the sting of impact.]


Well, what do you know. I actually got the treasure for once.
youmiscalculated: (𝐼𝑡'𝑠 𝑎 𝑝𝑎𝑟𝑡𝑦.)

[personal profile] youmiscalculated 2023-07-22 12:35 am (UTC)(link)
[ Now she has to keep going and make something up, so she attempts to clear her throat and sound like a person who knows what she's talking about. ]

Well, there's very strict entry rules. One is uh, you must have a cloak. Obviously. I forget the rest, but I'm pretty sure if you're willing to own at least one, you're a nominee. But seriously, I do like that cloak a lot. Does the weather get awful here or do you just really love cloaks?

[ She doesn't ask in a way that sounds condescending. For all she knows, this woman really does love cloaks and has an amazing collection. ]
thedreamer: (0527)

[personal profile] thedreamer 2023-07-22 12:41 am (UTC)(link)
[ — truthfully? Will he be truthful? As much as he guards the parts of himself with any real depth beyond the surface level, the Doctor loves talking about his friends. And so, it's easy to admit — ]

Well, not always. Sometimes I need my friends to remind me. You get on a bit, things go fuzzy and dim. They turn the light back on.

[ After a while, everything is just stuff, he'd told Amy once. An ancient Time Lord, the last of, twirling and whirling about the stars, running away from endings towards the next beginning, then running again. And what does he do with all that running? Well, he forgets. Because he has seen so much and lost so much, and he knows the end of all things, but somewhere in the middle of all of that are his bright and beautiful, most precious friends; the envy of all the stars. ]

And I do happen to know a lot about a lot! [ Modest, as ever. ] You've adapted well so far, you're here exploring. The first step! Advice, though, you asked for it! Be kind, there's always hope, keep a spoon with you at all times, and don't wander off.

You've known others my age, have you?

[ It intrigues him, naturally, not having encountered that often. She doesn't really bat an eye. Who is she, this Julia. Fascinating, to say the least! ]

And tell me more about Fillory.
theidlemaiden: (pic#16006915)

[personal profile] theidlemaiden 2023-07-22 12:51 am (UTC)(link)
Obviously. I can't possibly enter alone though! Why don't you enter with me?

[ There's no way for Hilda to know for certain if this is some made up festival, but she has a distinct feeling that it may very well be. She'll play along though. It's harmless enough and if there's one thing that Hilda loves, it's some harmless fun. And without taking a real confirmation for an answer, her gaze turns to the rack of robes beside them, contemplating which of them would best suit the young woman's complexion and hair. ]

That depends where you were summoned to. I can't speak to Thorne or Solvunn but it's definitely not cloak weather in the Free Cities right now. [ She grins at her from over her shoulder. ] I just like shopping and preparing for the winter.
cointosser: ([217 - S3])

HEHEHE

[personal profile] cointosser 2023-07-22 12:52 am (UTC)(link)
[Oh, this wonderfully kind woman. How very sweet of her. How very unnecessary, even. Jaskier's smile in response is brilliant, enough to wrinkle the skin around his eyes.]

There has never been anything more important for me to spend my coin on, my lady.

[And already he is passing over a heavily loaded bag full of it to a merchant with eager eyes and hungrier fingers. The Gem of the Phoenix is very well-known even in Nocwich, both as a friend of the werewolves and a man parted from his coin for the right pieces.

With the necklace in his hands, he holds it out in offering to her, all shimmering cold blues and silvers. It will certainly match her cool tones. (Another fair-haired catching his eye... there is obviously a pattern in his potential and actual lovers, but Jaskier refuses to recognize it.)]
I believe a fair trade it will be if you grant me your name.
monomachy: buckybear @ ij (shut up and dance)

training grounds | spoilers ok!

[personal profile] monomachy 2023-07-22 01:13 am (UTC)(link)
[Diana doesn't spend as much time around the barracks as she did when she first arrived. After the attack on Libertas, the Cadens military became more insistent that Summoned considering enlisting, and it had left a sour taste in Diana's mouth. Her loyalty stood firmly with Themyscira, but no matter how often she reminded them of that fact, they simply didn't seem to care.

So her sparring sessions with the soldiers had become few and far between, creating a distance with those she might have once called friends, much to her disappointment. Now she only visits the training grounds on business, and she makes sure her demeanor with the soldiers is strictly professional. Slowly, they learned to stop asking her to join their army--but she is one of the lucky few.

She's on her way out of the training grounds when she hears some jeers from the training area. Ever curious, she adjusts her route to pass by the rings, and sees a man who is most definitely not a member of the military--at least, perhaps not this one. Others may not notice the way he intentionally loses, but she does. Her eyes are keen, and now she's interested as to why he'd do such a thing when he's clearly skilled.

He calls for another opponent. She considers for half a breath before a smile crooks her lips.

Diana easily hauls herself over the ring's fence, grabbing a training blade as she strides towards where the man waits. She's dressed in well-loved armor, hair braided back away from her face, and despite the pleasant expression on her face, walks with purpose.]


I would not ask you to hold back on my account.

[She sounds both teasing and incredibly serious. She takes her stance, and inclines her head slightly, ignoring the way soldiers have begun to circle the ring again. They know her, that much is obvious. Money is already changing hands.]
monomachy: buckybear @ ij (tongue tied)

nocwich, spoilers ok

[personal profile] monomachy 2023-07-22 01:33 am (UTC)(link)
[Diana visits Nocwich at every opportunity. The people there are perhaps closer in temperament and culture to her own than those in Cadens, and she feels less out of her depth, as it is. While haggling over prices was never something she did on Themyscira (it was no worry for a princess, her mother had said), she has picked up the art since coming to this world, and actually takes pride in the negotiation skills she's learned here.

While most of her purchases in Nocwich are from leather and weapons vendors, she occasionally searches through trinkets she thinks may make good gifts, whether for herself or others. It so happens that today she's stopped by a stall selling leather-bound journals, covers embossed with various designs. She thinks of Altaïr, and the times she's seen him writing in a journal. She picks one up, but notices a young man choosing another. She tilts her head slightly, and asks:]


What has made you choose that one?

[There's no judgement in her tone, simply curiosity.]
everybodylives: (Default)

[personal profile] everybodylives 2023-07-22 01:42 am (UTC)(link)
[She gave Adora an appraising look up and down, the pinkening of her complexion only slightly visible in the half light and chuckled.]

I find it’s easier than asking permission.

[Really nothing more likely to make her curious than a locked door. Or a do not touch sign. Just don’t tell her she can’t do something, probably for the best.]

And I’m River.
margrace: (011)

[personal profile] margrace 2023-07-22 01:46 am (UTC)(link)
--Multiple moons, but no stars..? [ he can't imagine. how bright the night must be on this etheria.

he stretches long legs out, crossing his ankles and folding his hands in his lap, glancing toward her with an amused smile. ]


Well.. we only have one moon, and as far as I know, no one on Valisthea has ever been to it. [ he can't say whether ultima has or not-- the monster surely wouldn't say, and joshua wouldn't care to listen anyway. ] I cannot imagine what it must look like. [ he hesitates, glance dropping to his hands, and releases a weary breath. ] I fear my home is dying. My brother and I, our family and allies.. we are trying to find a way to save it, but..

[ he trails off, then shakes his head, glancing back up again. ] Forgive me, it is an ugly topic.
youmiscalculated: (𝑇ℎ𝑖𝑠 𝑑𝑎𝑦 𝑖𝑠)

not me commenting to the whole ass post instead of you omfg

[personal profile] youmiscalculated 2023-07-22 01:47 am (UTC)(link)
Hunting her own octopus at the moment, Adora's following the glow of the orb when she hears a faint voice ahead. Hopefully, that means whoever it is has the octopi situation in hand and she can explore on her own. It doesn't matter who else is in the room when she walks in—once she sees ears and a tail, she forgets about everything.

"...Catra? Catra!"

There's no time to respond before there's a tackle-hug happening, risking claws to the face. It'd be worth it, she doesn't care.
monomachy: buckybear @ ij (house of gold)

nocwich, spoilers ok!

[personal profile] monomachy 2023-07-22 01:58 am (UTC)(link)
[Diana remembers fondly her first time at the Nocwich spa, how strange and exciting it was to experience. Now, she makes it a point to stop by every time she visits this land of perpetual night. Though she will only admit it to herself, she sometimes misses the days when she was pampered in the palace on Themyscira. This is as close as she's ever likely to get again, and that knowledge makes her relish it all the more. She has finished her business in the city, and heads towards the hot springs with joy in her heart.

A man stands outside the spa, and has an uncertain look about him. Her keen ears catch his murmur, and she can't help but be curious as to what might hurt about the spa. She slows as she gets closer, wanting to reassure him that there's nothing to fear from the spa. Smoothing down the front of her long, dark red chiton, Diana offers:]


It is well worth a visit, especially if you have never been.
margrace: (040)

[personal profile] margrace 2023-07-22 01:59 am (UTC)(link)
[ it is painful, of course, all the time, but it's a pain he bears gladly if it means that ultima's plans cannot come to fruition. but that-- that's something he couldn't really hope to explain even if he were inclined to do so.

he smiles at the small touch, kind, encouraging. people other than his brother and jill don't often casually touch him, even now, so it's.. nice. still, he doesn't mention it or readjust his position, instead humming out an interested noise as she mentions the magic of her world. ]


'Tis similar in my home, in that magic is.. difficult. [ he turns his palm over in his lap, and flames flicker across his palm, then extinguish just as quickly. ] Only some are born with the ability to use it freely, and it comes with a terrible price. [ he lifts his eyes, gazing out toward the people still lingering among the stalls and shops. ] I have never before seen a place where those with the gift of it are so.. free.
divinityfrompain: (listeningto)

[personal profile] divinityfrompain 2023-07-22 02:05 am (UTC)(link)
[ Not long before she found herself naked and struggling in Solvunn, she had been holding onto Q's essence from a universe away, drawn to him and the others despite being told to let them go. They were her friends too, and the idea of cutting them off, cutting herself off, had been so difficult to accept.

The Doctor might not be from her universe (although they all could be the same) but he's saying what her gut had been telling her. So who to believe? The old stranger with a positive spirit was sounding a lot better right then. Not that it matters either way, being stuck here. ]


You're impressively optimistic. It's great, just surprising.

[ Julia's never been a ray of sunshine, exactly, but she used to believe so strongly in everything she did. She walked through life with at least an ounce of his confidence and certainty. A thousand years later and he can be like this. She'd call this fate, if such a thing was real. ]

The gods in my world are ageless but old and detached. Even when they're answering prayers, they aren't connecting to the people they're healing. One of them told me that was required, to look at the big picture. Do you save one elf, or do you create a world where no elves need to be saved? That's what they had to decide.

[ And that does make logical sense. Iris was being frank but reasonable. Except it felt wrong. She's very torn on it. She didn't want to be like the rest of them but it all was slipping away. ]

Fillory was beautiful. Lush forests, mountains, talking animals, sentient trees, time travel, magic, rainbow bridges, castles, endless seas and living boats.

[ This at least she sounds so wistful about, as if she can remember her passion as a kid, and the reality may not have been perfect, but those were all real. She smiles over at him. ]

What's your favorite universe?
margrace: (033)

[personal profile] margrace 2023-07-22 02:11 am (UTC)(link)
[ he glances up as he's addressed, startled blue eyes finding the stranger, then dropping to the notebook in his hand. for a few moments, he's a little surprised by the question, and has to contemplate an answer. why had he chosen this one, other than because it felt good in his hands?

realizing he's lapsed into silence, he breathes a small laugh, glancing back up at her and dipping his chin in an apologetic bow. ]


Forgive me, my lady, but.. truthfully, I suppose I chose it only because it feels suitable. [ he lets it fall open across his palms, thumbing over the leather cover and letting the pages turn, the sound satisfying to his ear. ] I do not need something decorative, as it travels with me, and it must be easily bound shut and stored when necessary. [ he shuts it again, and offers it out to her to take if she wants to handle it for herself. ] The paper must accept ink without bleeding through, and the whole of it should be small enough to keep on my person at all times if I wish it.

[ he pauses, and looks just a touch embarrassed. ] I am.. something of a historian. At home, I travel and research extensively. [ at least, he had. ]
monomachy: buckybear @ ij (dear agony)

nocwich, spoilers ok!

[personal profile] monomachy 2023-07-22 02:15 am (UTC)(link)
[Next to Aquila's shores, the hot springs in Nocwich remind Diana the most of her home. They are a place of community, of healing, and she doesn't hesitate before stripping down and sliding into the first pool she sees that looks like it can hold another person. She doesn't recognize the man already occupying it, which in itself is not unusual; but the apology is, and marks him as another Summoned. A Nocwich native wouldn't have even acknowledged her unless she had nearly fallen atop them.

A smile blooms across her lips as she settles on the stone bench carved into the side of the pool, and she shakes her head slightly. Her hair is piled atop her head, a few curls loose and springing for freedom from the tie.]


You have nothing to apologize for. If anything, I am sorry for disturbing you. You look as if you were about to fall asleep.
Edited 2023-07-22 02:15 (UTC)
thedreamer: (0577)

[personal profile] thedreamer 2023-07-22 02:20 am (UTC)(link)
[ River Song. That voice, the one that haunts him, that's driven him mad, that's thrilled him, that's held back the dark at times. Oh, but there's nothing really to keep the madness away completely, is there? Just a respite now and then, and River was. She was. She is. She was...the days that never came.

Floating in and out of one another's lives, on an inevitable collision course to an inescapable ending, one he never failed to delay whenever possible. He knew where they were going, he always knew, and he always ran. Eventually, time would run out. River would be just a memory. It had been so long, he'd started to think maybe she was. Would that be a mercy? Selfishly...yes.

Cruel and kind, whatever brought them here.

As always with the Doctor, whatever melancholy swirls around in his hearts, he doesn't show it, doesn't let on. A smile, a tease, the easy way they have with one another. ]


No, no, what was I thinking? Matches my eyes far better. And you — [ He takes a step back, framing her features with his free hand. Then he wrinkles his nose a bit. ]

They haven't done you any favors with this uniform. [ Charming, as ever, right? ]
divinityfrompain: (serious)

[personal profile] divinityfrompain 2023-07-22 02:28 am (UTC)(link)
[ Julia hasn't been this comfortable with strangers in a long time and she doesn't know if it's because of the power inside of her. It's different from a human's and she doesn't feel fear the same way. It's a relief, in a way, but it also is very confusing. Touching his arm didn't seem offensive at least to him, so it's a relief.

She sees the fire in his palm and after a hesitation she turns her palm like he did and bright light sparks in it. A light that briefly seems to mirror in her dark eyes, before she releases it back into darkness again. Almost a 'you showed me yours so I'll show you mine' moment. ]


A price, like your chest?

[ He just showed her why he may be incapable of being healed, so that seems like an easy jump to make. Or it may be completely unrelated. No one looks over at them when they show off their magic, because it really is normal here, apparently. ]

We typically can't study magic until we're in our twenties, and that means most of your life you spend unaware, purposely. So for some of us, when we discover it, it's like a part of you that always existed is finally awake. You can be whole for the first time.

[ And she wasn't allowed in Brakebills so she had to learn that on her own, but she did find it. ]

Maybe you can learn the magic here and it won't harm you. If everyone can use it safely, why not you?
thedreamer: (055)

hey stranger

[personal profile] thedreamer 2023-07-22 02:35 am (UTC)(link)
An invitation to answer the question, yes! What are you doing here?

[ As if the Doctor would have an answer in return if the same were asked of him. Why and what, who knows, but here they are. This being the Doctor, he also hasn't stopped to consider whether Jack knows this face. But he hardly filters himself as it is, so it doesn't much matter.

But Jack — for all their at times complicated relations — is a friend nonetheless. He thinks well of him. Well, when he's not being him. ]
thepath: (037)

[personal profile] thepath 2023-07-22 02:39 am (UTC)(link)
[ Cal doesn't answer right away, the wheels in his head turning as he regards Anakin. There's something that feels cagey about the man's answer—something deliberately cagey—but Cal can't tell if his suspicions are warranted or that lingering stab of betrayal is still bleeding out.

It's Anakin Skywalker. One of the Grand Army's most distinguished generals, the Hero with No Fear. But Cal has seen Jedi fall—in fact, he's seen more Jedi fall than not. The Purge left none of them unscathed.

He glances back down at his food, gone cold now. ]


Not good. The Empire just keeps getting stronger. Force sensitives are being hunted down and killed. Nobody's free.

[ It's not a very hopeful answer, but it's the truth. He looks back up at Anakin, his gaze intent. ]

What aren't you telling me?
monomachy: insomniatic @ dw (inside out)

nocwich, spoilers ok!

[personal profile] monomachy 2023-07-22 02:40 am (UTC)(link)
[Diana has learned to haggle during her time in this world, a skill that she never needed in her own. If she wanted something, it was provided; price never mattered. Here, things are not so simple as they seemed on Themyscira. Though it had taken her a while, she'd finally learned that negotiation wasn't only for politics.

It's also taught her to recognize when shopkeepers are being overly zealous in their hawking, occasionally to the point of coercion. It would be impossible to miss the interaction between the shopkeeper and the young woman who is clearly not a Nocwich native. Diana doesn't think twice before striding over, shoulders squared, expression and voice firm.]


Enough.

[Just the one word, and the shopkeeper quiets. Diana turns to Jill, concern writ in the crease of her brows.]

Is the price not fair?

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