abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-07-20 10:24 am
Entry tags:

TEST DRIVE MEME #13

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in summer, the weather warm and mild. To anyone used to hotter climates, it might even feel somewhat cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals debate an execution involving the gods in Solvunn or the recent emergence of the Fey, there's also a buzz of excitement from the Crown Sprint - where a noble steed named Summer Eclipse and her rider Maertisa Cassidy were declared this year's winner.

  • Life in the Castle has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Equestrian Exhibition
Hot on the heels of the extravagant Crown Sprint, Castle Thorne continues the celebration by displaying its finest horses. These include the Haylean Warmblood - bred for Hayle's mountainous cold regions - and the oldest breed in Thorne, the Circinean, named after Thorne's original settlement by Lake Circinus. You can get riding lessons from participants in the Crown Sprint, visit or volunteer to take care of the horses, or help the children who've arrived to take part in smaller pony races. While the children just want to have fun, many hail from noble and aristocratic families, so you find yourself witnessing a certain temperament from their parents...who are significantly more competitive and cutthroat than their kids.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Occupying Octopi
Due to the unusual rifts last month, a few octopi have made their way into Castle Thorne. These cephalopods have been spotted lurking in the baths, hiding in pools and lakes, and even taking a dip in the kitchen's water basin. Mages are desperate to catch the loose octopi so that they can return the animals to the ocean. The mages will give you a simple enchanted tracking orb to help locate them, but octopi have a habit of being elusive and squeezing into tight spaces - so retrieving one might take some innovation! Maybe it'll go smoother with a partner?

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are sweltering, and the climate is hot and dry. Even the summer nights are relatively warm. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the gruesome execution involving the gods in Solvunn, as well as the Summoned's invitation to visit the Feywilds last month. Scholars and laymen alike can be heard debating the nature of gods, men, and the Fey.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery. Many have just returned from a fulfilling trip into the desert known as The Firebrand, where hobbyists celebrate innovation, independence, and unique inventions.

  • Life in the Free Cities has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Marble Engravings
A researcher named Esi Hollandse has unveiled her newest creation: a handheld "laser" tool powered by New Magic meant to help sculptors sculpt stone. Come visit the beautifully displayed marble sculptures created using this new technique, which allows for more refined carving techniques. Want to try it for yourself? Why not! With some guidance, you can create your own etchings on a small stone block and take home your newest piece of art.

Swan Song
Due to the unusual rifts last month, several swans have invaded Cadens and are now becoming a menace, stealing bread, grains, and desserts from market stalls and shops. You might come across a shopkeeper chasing a swan after it stole their cheese or a harried attendant at the museum shooing a bird away from their precious artifacts. Perhaps you could lend a hand? Or, you could find yourself an unsuspecting victim of a swan. Any captured swans can be brought to Portam Hall and delivered to one of the government departments there, though you might have to stand in line while grasping an unhappy bird. Be careful not to let it escape!

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and the temperatures are comfortably warm with light humidity. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with the fruits of spring and summer. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. As well, there's curious chatter surrounding the Summoned's invitation to visit the Feywilds last month.

  • Life in the Solvunn Commune has chiefly resumed, but the focus on appeasing the gods and increased shrine offerings indicate many have not forgotten the troubles of the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Supervision
During the recent Summer Equinox celebrations, the youth have a habit of holding their own tradition called the Guardian Séance. These unsanctioned rites are quickly stopped by Commune Elders, but there's been some damage and messes that need to be put right. Elders have asked you to supervise the adolescents who've been assigned to clean up the shrines and restore the damage they've caused. Beware of snakes in the grass! You're also welcome to help the teens with their task. Once completed, Elders will invite you to make an offering in the formal traditions of High Magic.

Bird Baths
Due to the unusual rifts last month, and with the convincing of a few of the Summoned, Solvunn has agreed to raise some of the unique pack birds on one of their farmlands. Unfortunately, the week's downpour has caused them to become very muddy. Desperate farmhands have asked for your help giving the birds a good wash to clean their dirty feathers. You can also help feed them grain and prevent any jealous goats from headbutting or fighting these docile birds.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


return to main navigation

wasalmostdaphne: (S3_18 - Yuletide)

Thorne

[personal profile] wasalmostdaphne 2023-07-21 04:57 am (UTC)(link)
[Fortunately for Adura she ran into the one person in Thorne who sees in the dark, and won't be bothered by screaming. The suddenly eight feet tall and armed bit was a little weird.]

I have no idea how loud my shoes are. And weren't you a lot shorter before you bumped into me? You also need to hide that sword, the castle's a bit iffy on weapons.

[Bay's voice was level and entirely curious, not really perturbed by the events going on. This is weird, but she's behaving like it's normal enough. Bay rummages in her belt pouch to pull out a small stone that shines with a soft starlight.]
everybodysterrible: (S2 - 030)

[personal profile] everybodysterrible 2023-07-21 05:02 am (UTC)(link)
[She's not had a lot of adults here try and slow her drinking down, so she ignores him and sips her drink anyway.]

This isn't Earth, drinking age is whoever the fuck has coin.

[She can't be sure he's from Earth. But Earth is usually where people get all hung up on shit like that. Plus, for her, she's being mostly well behaved.]

Also I'm drinking a lot less than I did at home. Less partying, more just putting an end to my day.

So relax, drink what you have and leave my drink alone.
thepath: (024)

HOO BOY LET'S GO

[personal profile] thepath 2023-07-21 05:04 am (UTC)(link)
[ Cal recognizes that voice instantly, his entire body going taut as he starts to reach for the lightsaber on his belt—the one that isn't there anymore. His hand drops back down to his side, then curls into a fist as he turns to look the speaker in the eye: Dagan Gera.

How is he here? How is he alive? His body was cold on the ground the last time Cal saw him, and it hadn't been a Force illusion. He's dead. Or he should be. ]


You would know all about losing, wouldn't you?

[ Oh, he's still a little pissed. ]
thedreamer: (0319)

[personal profile] thedreamer 2023-07-21 05:21 am (UTC)(link)
Doctor! Oh, delighted. Doctor, Doctor... [ He trails off, gesturing wildly with his hand. Do fill in the blanks, please. ]

Doctor who?

[ Can't help himself! This is followed by a slightly cheeky grin. ]

And for the tea — yes. [ No doubt this answers her question! Any tea. Any blend. Surprise him! ]
thedreamer: (0570)

[personal profile] thedreamer 2023-07-21 05:34 am (UTC)(link)
Language. Whoever, indeed. [ He glances around briefly before looking back at her. Has no one really ever stopped her before? How long has this gone on? ]

More planets in the universe than you can probably fathom and I've been to loads of them, all with their own rules and customs. Doesn't stop me worrying. How old are you?
darkpride: (pic#16602480)

[personal profile] darkpride 2023-07-21 05:58 am (UTC)(link)
[ Well it's certainly not quite a lightsaber in his back but from the the slight upward twitch of his lips to the ponderous widening of pale eyes it's clear Dagan at the very least enjoyed his reaction.

He tilts his head to the side a bit. Cal is angry and Dagan thinks that perhaps he should be too. Or at least more so then the bubbling slow boil he felt a few minutes ago. Now he just can't help but feel amused. The angry will return no doubt. ]


And I would assume you to know a little more about cheating. Where is that friend you double teamed me with?
theidlemaiden: (pic#16006946)

SCREEE

[personal profile] theidlemaiden 2023-07-21 07:27 am (UTC)(link)
[ There's a lot going on and if Hilda weren't who she is, someone might argue that it might be too much. Thankfully as it stands, she rises to the occasion, any sense of trepidation or caution thrown to the wind. There's a barely contained smile curving onto her lips. ]

The Doctor?

[ That sounds more like a title to her, but you know what - she's heard weirder names so she's not about to question it. And really, The Doctor is a better name than Carol or Lucy. Not that there's anything wrong with those names, they simply just don't suit her. She keeps walking, keeping an eye out for any potential obstacles that he may bump into as they continue their strange forward-backward walk towards the Wagon Yard. ]

You told me your name, but you have to guess mine? That doesn't seem fair to you.
everybodysterrible: (S2 - 058)

[personal profile] everybodysterrible 2023-07-21 07:32 am (UTC)(link)
I know, I know, I'm fucking great at language.

[Abby's practically beaming at being scolded for her language, and she absolutely is just going to get worse for trying.]

All those worlds I can't fathom and you didn't know not to ask a lady her age? Especially not before asking her name?

[She's having way too much fun right now with that. Which is to say not answering her age, or her name, at this moment.]
ramuhed: (pic#16577531)

[personal profile] ramuhed 2023-07-21 07:45 am (UTC)(link)
Guessin' that's a one from your place then.

(The whole idea of people being from all over the place is starting to sink in, enough that Cid is starting to ask questions on it. Information is the strongest currency after all, even if he isn't sure the details are even relevant.

That and it's just honestly interesting to hear from those who don't have worlds on the cusp of disaster. The sculpture gets a final look over before Cid shrugs.
)

Charon is whatever she wants to be, even though truthfully she's one of our best merchants back home. No ball deities, which is probably a blessin'.
ramuhed: (pic#16577554)

[personal profile] ramuhed 2023-07-21 07:51 am (UTC)(link)
Haven't we all? Good to meet you Geralt, everyone that knows me calls me Cid. You're welcome to do the same.

(Relinquishing the birds at one of the halls? That sounds odd but it's most likely a reward thing; everyone go forth and grab the birds, get paid, profit. That's what he would do with the hunt board if there had been an influx of swans to the hideaway.

The idea of standing in the queue of all queues though? No thanks. Cid looks at the swan before setting it down on the floor.
)

Good job I'm not hurting for gil then. Go on bird, piss off.

(And with that the outlaw turns his attention back to Geralt, not concerned as to if the swan leaves or not. As long as it isn't taking bites out of him it's not a problem, right?) So you a local local, or a not-so-local if you don't mind me asking?
ramuhed: (pic#16577582)

[personal profile] ramuhed 2023-07-21 07:59 am (UTC)(link)
Not as badly as I expected, just weren't the ideals that did it either.

(He really hadn't planned for a certain being to visit so soon, if at all. Everything had gone south so quickly there had been little time to react, let alone explain anything. Cid just hopes that everything that followed didn't send Clive running for the hills; he couldn't blame the lad if that had turned out to be the case.

The glare is met with one of his own, unflinching but calm. Why be angry at something he truly couldn't change this time?
)

Just letting you know. You're not stupid, you never have been and I have no doubt you'd be noticing when we're trying to do the same thing here. (Better from the chocobo's mouth too, had Benedikta heard from someone else it could have been all the worse. Or better. Cid isn't sure. He's not even sure on what to say next. People missed you? The outlaw knows most would have breathed a sigh of relief, but then they hadn't known Benedikta overly long and Titan and I missed you didn't have the same ring to it.)

What I didn't expect though, is how shite these drinks are. Really, Benna?
Edited (spelling, my phone hates me) 2023-07-21 11:32 (UTC)
ramuhed: (pic#16577571)

[personal profile] ramuhed 2023-07-21 08:05 am (UTC)(link)
Aye, that they did. I suppose now it's just the waiting game to see what happens next.

(Cid has no doubt that there's more to it than "We destroyed the crystals". There was absolutely no chance that any of the other dominants would have gone down without a fight and whilst his gil would be on Clive to win each one, the thought of clashing swords with Odin is a grim one. Barnabas is a ferocious swordsman in his own right, but few could understand how truly toxic the King of Waloed is until spending time in close proximity. That kind of madness could almost be contagious.)

Greagor's tits I'm definitely going to be buying the rounds for the next while, looks like. Everyone else alright? Jill? Gav? Hideaway still standing or did that child of mine blow it up?
ramuhed: (pic#16577512)

[personal profile] ramuhed 2023-07-21 08:15 am (UTC)(link)
(The guns get an admiring look and Cid is already making a mental note to get a new blade during his stay here. There's a sneaky suspicion he's going to need one. Magic being a thing in this place isn't a major concern, but Cid would rather not go striking others with lightning unless he really had to. He's seen how the guards here watch those in the sparring section, they had recruitment all but written on their faces and drawing too much attention to himself in that regard isn't on Cid's list of things to do.)

Fey? You mean like the small creatures from books? (Shit, maybe he should have listened when Tomes had been off monologuing about mythical creatures.) Actually you know what, I don't think I want to know. Though do hit me up when everyone starts getting those answers.

(The table is watched carefully as it begins to twist itself into a travel box. If it's tech then it's a good show and there's a small sinking feeling in the pit of Cid's stomach; everything he knows back home probably means nothing at all here. He's going to have to start from scratch again.)

Now you're talking, though wouldn't have thought you were old enough to be drinking. (A grin to show he's teasing, he has no idea how old this young man is, but as an "old man" himself he's allowed to make such comments.) Lead the way.
glaciare: (pic#16560713)

mute lute; spoilers

[personal profile] glaciare 2023-07-21 02:58 pm (UTC)(link)
( She feels the other woman before she sees her — the sharp bite of wind; cutting through the unsuspecting, and even those who know to be wary. She was told that, should she succeed in routing Titan that Garuda would have been next, that Waloed was there — though how they expected her to stand against Odin himself was another matter altogether. But that was years ago; Benedikta defeated and slain before she’d awoken in the hideaway.

Yet somehow she was here. Jill weaves her way through the tavern until she catches sight of the woman — currently threatening someone who looked as helpless as any. Not that she finds the other woman’s reaction to being flirted with impossible to understand — there was a time when she, too, might have acted similarly. So instead she puts her hand between them, pulling the dagger out with a smooth motion.
)

No doubt you’ve made your point.

( Would she even recognize who Jill was? Her Eikon might be as gone as Benedikta’s, and the woman would only be relying on hearsay and intelligence to know what Shiva’s Dominant might look like; yet she’s as sharp as they come. And as cruel, she reminds herself, eyes narrowing slightly. )
glaciare: (pic#)

norwich; spoilers.

[personal profile] glaciare 2023-07-21 03:37 pm (UTC)(link)
( She’d barely known Cid, in truth, but the legacy he’d left with them had guided them true — a world where they can live on their own terms. Sometimes, yes, she’d wondered if it was truly the right thing to do, but that one truth kept her true to the cause: no one should have their lives decided for them. Bearer, Dominant, or not. And now… now he’s standing in front of her, haggling.

Jill catches a look of what it is he’s taken a liking to, and then scoffs.
)

Are you certain it’s your style?

( Hello Cid. )
glaciare: (pic#)

norwich

[personal profile] glaciare 2023-07-21 03:55 pm (UTC)(link)
( Eventually Jill’s feet take her to the casino; not for gambling, but for the talk that accompanies men and women who are desperate for something. Company, the thrill of betting it all and winning, the desire for more coin than they had walking in — people talk, and this place seems as best as any to overhear.

What she does not expect is to be drawn into conversation herself.

Jill shakes her head, though her eyes never leave the games. It seems simple enough — most normally are — but she has never believed in an unrigged game when gil is on the line, and she’s not about to start now.
)

Not at all.

( It wasn’t exactly encouraged in young women of her station, and when that failed to matter she had other things to concern herself with. )

Though I can’t help but wonder what works in favor of the house.
divinityfrompain: (look down)

[personal profile] divinityfrompain 2023-07-21 04:47 pm (UTC)(link)
A thousand years? And you still feel that way?

[ Her eyes widen as she looks over at him. That was a question she had for Persephone and Iris, for the gods she accidentally found herself among, but she didn't get a chance, and Bacchus was anything but helpful. She didn't know then either. She was very much afraid of all the ways in which she would be different. Iris said there was no choice, it was inevitable, to lose touch with humanity.]

That's a relief. The people I know who have been alive a long time, they seem really detached.

[ Maybe there is more than one way. ]

The interesting thing about my world is that it turned out some of those fantasies were real. My best friend Q and I, we were obsessed with this book series as kids, about a magical place called Fillory. It really got us started, we dreamed about it most of our lives. But it turns out it was all real and we could go there.

[ It didn't turn out to be exactly how they pictured though. Some things are better in the imagination, and that is reality. Julia didn't get her crown, she didn't get to go until later. But it was still Fillory. ]

So I've been a few places, but to this extent? No. You sound like an expert, any advice?
youmiscalculated: (𝑇ℎ𝑖𝑠 𝑐𝑜𝑢𝑙𝑑 𝑤𝑜𝑟𝑘.)

[personal profile] youmiscalculated 2023-07-21 05:06 pm (UTC)(link)
[ There was Shadow Weaver, but never in all of her life did Adora call her mother or anything close to it. Those feelings are complicated, and the last thing she wants to think about. So instead, she dives into answering his question after sitting beside him. ]

We didn't have stars in our sky, not for a thousand years, so other planets were all just stories. Etheria has moons; Bright Moon is mostly forest and lakes. It's beautiful, and for most of my life, I didn't even know it was out there. I mean, I knew, but I sort of...never left home until I was seventeen.

[ And she happened to change her entire life with one rebellious act. ]

What about you? What's home like?
itookashot: (pic#14855146)

[personal profile] itookashot 2023-07-21 05:07 pm (UTC)(link)
They are fairly small and very prejudiced against tall people.

( Jesper himself is 6'3 so they were not impressed with him towering. And getting comfortable in their beds was impossible so he had to adjust it. Luckily he was pretty good at not smacking his head on everything.)

They've been hiding out away from everyone else for hundreds of years but they thought we Summoned were interesting so they whisked us away to their land. It was fun. No idea if we'll ever see them again though.

( At this point, who knows. They are also long-lived so it could be decades before they remember. Jesper walks in the direction of the inn, the familiar gait of someone who has been here a long while, as his easy access of information says too. He often is a good person for new people to meet and greets them when they come in, being very friendly and sociable. It takes the weight off the more distant of the Summoned in the area.)

You people and your weird drinking ages.

( He's not arguing the young part. It would be fun to pretend to be old in a young body, but Cid seems to ask enough questions he'd get bored of lying after a few minutes. There are a few people who have bizarre age rules for drinking and some light drugs, but he's respected Nadine on the latter. Back home, it's not a consideration. If you can be in a gang, you can do whatever you want.)

You can get a room at the Sarstina, Mags lets us live there as long as we want. You don't have to pay, although helping out around the place is appreciated. It's not easy to start over.
youmiscalculated: (𝐼𝑡 𝑤𝑜𝑟𝑘𝑒𝑑...)

[personal profile] youmiscalculated 2023-07-21 05:11 pm (UTC)(link)
Ties? I wasn't paying attention. Hmmm...the cloak and a tie?

[ Adora has no fashion sense, so her question isn't so much one of wonderment at who would pair two items like that together, but more how can she help? ]

Ties are pretty formal, and everything over here is more like outdoor old-person clothes. Let's go, we should definitely be able to find something.

[ Apparently, they're going to find ties! ]
youmiscalculated: (𝑇ℎ𝑎𝑡 𝑐𝑙𝑒𝑎𝑟𝑙𝑦)

[personal profile] youmiscalculated 2023-07-21 05:15 pm (UTC)(link)
[ Luckily for Adora, her sword is very quickly gone, and she's back to her normal size right after the warning. ]

It's not always a sword. Only when I'm terrifyingly startled, apparently. And uh, yes, yeah, I am definitely usually short. Magic sort of does the rest. I'm Adora, and sorry for all of...that.
wasalmostdaphne: (051 - Yuletide)

[personal profile] wasalmostdaphne 2023-07-21 05:27 pm (UTC)(link)
That's a weird fear response, summoning a giant sword and becoming incredibly tall and muscular.

[Bay forgot this place was weird. Because she's been here long enough and the Feywilds were weirder. Her smile is somewhat strained by just trying to wrap her head around what's just happened. Super, super weird.]

Bay. Try to face me when you talk, or I won't get what you're saying. But I apparently see in the dark, which helps with that.

Which is why I have to ask, what are you doing wandering around the corridors without a light?
gynvael: (qi: 004)

[personal profile] gynvael 2023-07-21 05:41 pm (UTC)(link)
[ The lightest scrunch marks Geralt's brows when Cid says gil. He's heard that term before, used only by those from a particular sphere. He almost wants to ask if the man is familiar with a name like Thancred or Himeka—but for the moment, he lets the curiosity slide by.

Something to consider later. ]


I was taken. Like you. [ Geralt falls into step beside Cid now that the swan is free to terrorize another hapless civilian. The crowd on the street flows around them, and Geralt walks with an almost absent expectation that most will move out of his path. ] I imagine you needn't be told there's little reason to return to the barracks.

[ The only folk there are those newly arrived and a bare handful who enlisted. All others leave as quickly as possible; few wish to be associated with the military power here. Or, like Geralt, were never brought there in the first place. But his arrival into the Free Cities was more complicated. ]
everybodylives: (Default)

River Song - WAGON TRIP/CADENS CITY Option b.

[personal profile] everybodylives 2023-07-21 06:05 pm (UTC)(link)
[It took her a moment, but only a moment, to recognize the man who was holding up a tunic in a truly hideous shade of... was that mauve? The familiar thrill she always felt with him made her suddenly feel lighter which was a blessing. And a curse.

She was pleased to see him here, of course she was, he was always an adventure but she also knew that she would have to be careful about what she told him until she could find out when he was from. She forced a smile that didn't quite reach her eyes and a light tone when she spoke.]


With my complexion? Really sweetie, you have to be careful with shades of pink and ginger hair.

[And whatever color that tunic was, (puce?) was not one that would do her any favors. She took it from him and held it up, turning to catch sight of herself in a convenient mirror.]
oversurge: (013)

[personal profile] oversurge 2023-07-21 06:07 pm (UTC)(link)
[ Yeah, see? He ain't the only one. Everyone else is wrong, obviously, and Reno is basking in this brief window of validation where he is not, for once, getting shit for not wanting to sit on top of these things. (Looking at you, Thancred.) ]

Nah, trust me—

[ Hang on a minute. He squints at her. Did she just say...? ]

Wait. Where're you from?

[ Her face doesn't ping anything in his mind, but the Planet's big. She could be anyone there. But after bumping into Himeka and Thancred, he knows there's equal possibility she's from apparently one of two planets that's got chocobos. If she names a third planet completely, this is gonna start getting extra weird. ]