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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-07-18 11:55 am
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TEST DRIVE MEME #2

TEST DRIVE MEME
Welcome to the second test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our previous TDM has some answers to relevant questions as well, and feel free to look at our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, whether they are prisoners or honored guests. For more information on Ambrose and the apprentice mages, please see our NPCs page.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he sighs, closing the book and approaching you with a sort of worn-out relief.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (the newcomers who were summoned back in June may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a potential threat to the Kingdom (and, by extension, the entire world) and are awaiting trial.

Scenario Two: Imprisoned

"Drat," Ambrose says with a frown, "And here I thought we'd worked out all the kinks this time."

The High Mage looks up from his book, wide-eyed as he stumbles back. If you look behind you, you'll notice that in the time it took Ambrose to browse his book, the tarot card hanging behind you has reversed and is now hanging upside down. An apprentice runs to snatch it from the pillar and put it back with the rest of the deck.

The apprentices seem apprehensive, but Ambrose regains his composure and resists the urge to insult their newly summoned captive. Instead, he turns to the apprentices: "Get them clothed and we'll send them to await trial."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate).

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. Despite your prisoner status, they will answer your questions to the best of their ability.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and will be blunt and honest but not overly negative about it.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. The guards will even interfere if the honored guests are being overtly cruel to the prisoners from now on.




Questions


How many slots are open?
Currently, there are only four slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character withour restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from the original TDM that isn't on this one (eg. the library), can I do that?
Yes!

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

The first prisoners in June were just thrown in their cells without being told they are awaiting trial. Will they be told differently now that the new prisoners are here?
Yes, all prisoners new and old will be told that the Court has shown mercy on them and they will be given a fair trial sometime in August to determine their fate.

Whether or not that's actually true - and whether they believe it, even if it is - is another story, but they will all be informed.

Can my character leave the castle?
Honored guests can leave the castle itself, but cannot leave the surrounding town.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
For this TDM, it will be easier for welcomed characters to side with Thorne and for imprisoned characters to side with one of the other two factions, so we encourage you to take a look at the factions and see where you might want your character to go.

However, that is not set in stone and if you change your mind, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will affect characters throughout August, but our August event will wrap up the honored guests vs. prisoners plotline, so your character won't be imprisoned for too long. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).


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no_echo: (AS_170)

Inej Ghafa (Grishaverse) | Scenario One | Strength

[personal profile] no_echo 2021-07-18 11:05 pm (UTC)(link)
i. town
She knows how they ply you with sweet words first. How kindly gifts can just be bait - how there can be somewhere, not far away, tallying up every debt you accrue, adding it to your total, building a chain made of red links recorded in a heavy ledger.

So she takes the clothes when she first arrives, but accepts little else. But a person can only go so long without food or drink, so eventually, she has to give in.

When she does, though, she doesn't visit the dining hall - that's too easy, too simple, to be anything but a trap. The town seems like a better bet. The people out there will have any mixture of motivations, good and bad, but mostly they'll probably just be trying to get by. Bartering with them for a bite to eat - and maybe a knife, while she's at it - might be difficult, but it won't be dangerous.

Only she finds that they want to give their things away for free. It's confusion more than fear that has her backing away from the earnest merchant trying to convince her to take a bit of cheese, saying, "No, that's all right. I'd - I'm looking to buy it."

ii. lurking
Of course, the Wraith is most comfortable in certain circumstances. And those circumstances are, by and large, up high, in the shadows. Someone very perceptive or likewise reckless might be able to spot her - or someone familiar might find her dropping soundlessly down beside them.
Edited 2021-07-18 23:06 (UTC)
towerjunkie: (When the darkness)

i

[personal profile] towerjunkie 2021-07-18 11:22 pm (UTC)(link)
"Take it." The interjection comes from an older man, looking over from inspecting the cold cuts of meat in another part of the shop. He'd gone through this same offering of samples in every shop he's come across. Whether it's an attempt to be seen to support the rulers of Thorne or some kind of superstition or just a very friendly population, Roland hasn't decided. But none of it has come with ill will yet.

"There's plenty else to spend your coin on, sai. Let him honor you with this gift."
no_echo: (AS_110)

[personal profile] no_echo 2021-07-18 11:49 pm (UTC)(link)
This isn't a fight. Even so, she thinks to herself that she doesn't like these odds, and decides to accept surrender. So she holds out her hand, and the beaming man places a healthy slice of a hard pale cheese without any strong scent in her palm, and Inej curls her fingers around it and secrets it into her pocket to investigate later.

The man who's speaking to her is a fighter. He's covered with scars, and there's a hard watchfulness in him that comes only from long practice watching others' hands and feet and faces. Old, though, which means he's good. You don't see many hard men getting that old in the Barrel. Only the soft ones, the ones born rich, who hire hard men like this to die in their places.

Inej bows to the merchant and thanks him quietly. Then she looks back at this man, unsmiling but not unfriendly, and asks, "What does sai mean?"
towerjunkie: (Clouds are gathering)

[personal profile] towerjunkie 2021-07-19 12:33 am (UTC)(link)
Roland nods to the shopkeeper, exchanging some currency for the dried meat he points out. He smiles, a little ruefully, at her question while he does. Strange, the words which did and didn't translate across worlds.

"Respect. I've forgotten the old meaning of it, but for those you don't know well or mean to keep in the good graces of, it works well. In other worlds I've heard some might use 'sir' or 'madam'." He'd heard Eddie and Susannah discuss it, though those two words roll uncomfortably across his tongue, marking them as unfamiliar to him. He offers a smile, and raises his hand to his forehead in greeting.

"Take no offense from it, I beg."
no_echo: (AS_183)

[personal profile] no_echo 2021-07-19 01:18 am (UTC)(link)
It's certainly not the first time she's been called madam. But when those words come, they're only ever from perfumed lips - flatterers in shops, trying to lure her in to take a look at these knives or that hood. Money buys respect, and sometimes she has money. Of course there'll be endearments from other mouths, but then it's never madam - other words, in many languages, that make her shudder and take to the rooftops so that those men can't see her. And there are other words that convey respect, too, words used among the Dregs or between the Barrel gangs, but they're so often tied up with fear that it's impossible to take pleasure in them.

It's strange to have him offer her respect. What could possibly lead him to give it to her? She's shown him nothing of value, nothing to buy with that respect, so it seems he's giving it away for free. If they were back in Ketterdam, it'd be the sort of thing that would make her think that he was a stranger, a foreigner, but here that's true of them both. Her wary ways are no more correct than his generosity.

"It doesn't seem right to take offense if you intended respect," she says. She wishes she had some offering of respect to match his. It feels like an insult to offer nothing in return. The best she can do is this: "I'm Inej."
towerjunkie: (When it's over)

[personal profile] towerjunkie 2021-07-19 03:21 am (UTC)(link)
"Long days and long nights, Sai Inej. I'm Roland." If there's any slight felt at the lack of respectful offerings, Roland doesn't show it. Rather he puts what he's bought in the bag over his shoulder, seemingly easy with himself and his surroundings despite being a stranger in a very strange land.

"Have you been one of Sai Ambrose's welcome guests long?" There's an inflection on 'welcome guests' that suggests he thinks it isn't the best term for what they are here.
blackscales: Commission, Do Not Take! (13)

ii

[personal profile] blackscales 2021-07-19 12:21 am (UTC)(link)
Wrathion does not trust this place.

He doesn't trust, for one, a place that summons and binds him only to call him an honoured guest. He doesn't trust that he is truly here to help because tales of his great exploits have spread far and wide.

If they truly knew who he was, he does not think honoured guest is what they would call him. It would be something far less pleasant.

A phantom pain flares up in his face just at the thought of it.

As soon as he is given the freedom Wrathion takes to exploring. His bright red eyes stand out, but with his gifts dampened there's little he can do about that. He acts as if any second glances go unnoticed, although he's clearly aware of it. There's a subtle tension to his movements, something only obvious to someone looking. As if he's playing at casual, but on high alert regardless.

Once he tires of playing along, he moves on to a little more unconventional investigation.

It takes more effort when he's so frustratingly limited, but Wrathion is still quick on his feet and careful. He's not a master of this like Inej, but then again he's never needed to rely on pure talent.

Being a dragon has many advantages.

The building he's chosen was, by his judgement, one that combined the best of 'easy to climb' and 'good vantage point'. He has no desire to fall off like a fool when he cannot fly, but he did want to get a better look around. He's quiet as he finds a safe spot, mostly focusing on carefully footing and his surroundings, but some prickle at his senses makes him turn around sharply.

"Ah," he says finally, "I won't be a moment."

Then, digging in his pockets he pulls out some paper and begins to make quick notes.
no_echo: (AS_183)

[personal profile] no_echo 2021-07-19 12:29 am (UTC)(link)
Someone might expect that Inej would startle like a bird. But the Wraith is, if anything, far more confident meeting someone in the sky than she would be on the ground. So she doesn't flinch or move away when he finds his safe spot; instead, she just watches.

She's not as sure-footed as she'd be back home, either. It's not just talent that lets her move through the air, but equipment, as well - and she's missing all of that. But some of it is talent, that's true, and so she's confident enough as she changes her position to peer over his shoulder.

Maybe it's rude to ask. But, again, there's something about talking to someone else who seeks out high places. A sort of solidarity of perching creatures. "What are you looking for?"
blackscales: Commission, Do Not Take! (25)

[personal profile] blackscales 2021-07-19 01:14 am (UTC)(link)
Wrathion feels a wave of frustration at the question, but presses down on it.

The answer is, in truth, 'anything familiar' -- but that would be too revealing. Showing weakness this early in the game wouldn't do, not when he's still trying to distinguish friend from foe.

He folds his notes (cryptic looking shorthand, and what might be an outline of the main thoroughfares), turns to her and lofts an eyebrow.

"Inspiration," he says, which isn't an answer at all. He's quite practised at non-answers.

The symbol sewn into his clothing is The Chariot, so he understands, and a quick glance indicates she's dressed as a guest too. Different symbol. He tries to remember what hers means while he darts his gaze faux-casually back over the town. This high up, if she pushed him he'd certainly take damage. Would it be enough to kill him? Titans, he's never fallen from anywhere before. Normally he can just shift and fly away.

The thought is unnerving.

"Have you found any inspiration for yourself?"

She's clearly up here for some reason or other.
no_echo: (AS_77)

[personal profile] no_echo 2021-07-19 01:22 am (UTC)(link)
She knows by the shifting of his weight that he's watching her, and that he's afraid of her. Which is fair. She'd gotten too familiar, too fast, she thinks. And so she crouches down, her position resettling her weight to make herself more comfortable, more steady, and also less mobile. No threat here.

Instead of answering his question, she asks him, "What's your name?"
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2021-07-20 01:08 am (UTC)(link)
It seems they're both fond of avoiding questions. A flicker of amusement passes over his face as he turns his red eyes back on her, considering this. Well, if she reacts to the name he'll know this place is not so cut off from Azeroth as it seems. If she doesn't, that's still something he's learned.

"Wrathion," he says finally. "It seems we are both honoured guests, famed for our heroic exploits."

The tone says this idea amuses Wrathion. It really does. Not that he isn't capable of heroism, but given not a single person has recognised him or told him which heroic exploits he is so famous for he really has his doubts.
gruesome: (Grue - from above)

ii

[personal profile] gruesome 2021-07-19 08:22 am (UTC)(link)
It's late enough past twilight that Some is comfortable lying on the roof of a wing of the castle, sprawled out on the still-warm slate like an immense lazy cat. His black fur is all but invisible against the tile, only the tunic he's reluctantly still wearing showing up as a pale patch. Chin resting on one arm, he scans the roofs and grounds below, some combination of his eight eyes occasionally catching enough light to gleam in the dark, flat orange disks like an owl's eyes. The dark is no barrier to him - those eyes are designed for the inky black of deep caverns. So when he spots the human making her climb, he simply remains still, watching.
solmate: (JessieMei04215)

eyes emoji (ii because she's in prison)

[personal profile] solmate 2021-07-20 01:17 am (UTC)(link)
It's late, but Alina doesn't find sleep particularly easy. This night she's picking at the edge of a threadbare blanket, occupying her hands with something while she' can't summon while the rest of her cellmates sleeping peacefully. She's already used up the last scraps of parchment that she's convinced the so-called "Honored Guests" to smuggle down to her. Her eyes aren't really focused on anything in particular, just soft and contemplative in the dim lamp light that dot the dungeon's corridors.

And then there's unmistakable movement, and Alina freezes up. She hasn't had the best track record with people appearing from the shadows lately.

Her relief is a tangible thing as suspicion morphs into recognition. Maybe she shouldn't be excited to see someone that was part of an attempted kidnapping, but there are worse here. She slips over to the bars, pressing her face through one of the slots, her hands gripped tightly around the beams.

"At least there's someone good hiding in the dark."
no_echo: (AS_122)

sanktaaaaaaa

[personal profile] no_echo 2021-07-20 02:52 am (UTC)(link)
Sankta Alina.

There are certain types of people you expect to see in jail cells. Not bad people, not all the time - even if you accept that there are good and bad people, there are plenty of good ones who life has done a bad turn, and plenty of bad ones who are out walking freely. But the sorts of people you expect to see are those who are...Well, ordinary. Unlucky. Not holy.

The thought of staying in the shadows in front of her is an impossible one. She steps out into the light (how could you not be in the light? in front of the Sun Summoner?) and meets the gaze of the Saint, eyes wide, fighting the urge to press a hand to her heart.

"Do they know who you are?" is all Inej can manage to ask. No raptures, no cries of Sankta!, just - information. Because if the Saint is in here, then (surely) either she's hiding her identity or there's something truly evil happening. And without Kaz or Jesper reminding her about the job, she can do what she wants to do.
solmate: (JessieMei06529)

[personal profile] solmate 2021-07-21 02:58 am (UTC)(link)
Alina lets out a short breath of air, she almost has to laugh. In this cell, unable to summon, Alina feels far more like the lonely orphan, the soldier who was one of many yet never seemed to belong, than Sankta Alina or Sol Koroleva at the moment. It feels a bit disingenuous to assert that she's anyone important right now. Not when the light that made her stand apart was taken from her so easily. Not just here but when the collar was locked around her neck.

Instead of offering that, though, she just shakes her head.

"I don't think they care," there's no bite or bitterness in her words. It seems to just be bad luck that made her end up here and bad luck that's kept her down here (alright well maybe there was a bad decision or two tucked in there as well).

"You wouldn't happen to be staging an abduction would you?" Now that would be convenient.
Edited 2021-07-21 02:59 (UTC)
no_echo: (AS_73)

[personal profile] no_echo 2021-07-21 11:16 pm (UTC)(link)
Inej draws in a breath. Then she tilts her head very, very slightly to the side.

"That wasn't my original plan," she says. "But I also didn't know you were down here till now."

She casts a look over her shoulder. Her voice is whisper-soft when she says, "What do you know about them?"
solmate: (JessieMei05301)

[personal profile] solmate 2021-07-23 01:39 am (UTC)(link)
Alina's lips quirk up a touch. While not said aloud, it feels like an agreement or a promise. A pact to worth together sealed in survival instinct alone. It's not easy to have hope in a place like this. If fate or luck wasn't going to get her out of prison, at least skill and pure stubborn will both step in.

And then the smile is gone, not because she's upset, just because this is business now.

"Not much," she admits. "I've been imprisoned since I arrived. They call themselves the Kingdom of Thorne. They've gathered people from..." Alina pauses, not sure if she's even able to explain it, "It seems like they've gathered people from even different worlds."

She lets out a puff of air, shaking her head as if she still can't believe it. It feels like a tear in reality when she reflects on it too long.

"They use magic," Alina is especially careful and quiet now. Something unknown colors the edges of her voice, almost like mourning, "And... anyone in the cells that had power, they took that away."