abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-07-18 11:55 am
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TEST DRIVE MEME #2

TEST DRIVE MEME
Welcome to the second test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our previous TDM has some answers to relevant questions as well, and feel free to look at our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, whether they are prisoners or honored guests. For more information on Ambrose and the apprentice mages, please see our NPCs page.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he sighs, closing the book and approaching you with a sort of worn-out relief.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (the newcomers who were summoned back in June may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a potential threat to the Kingdom (and, by extension, the entire world) and are awaiting trial.

Scenario Two: Imprisoned

"Drat," Ambrose says with a frown, "And here I thought we'd worked out all the kinks this time."

The High Mage looks up from his book, wide-eyed as he stumbles back. If you look behind you, you'll notice that in the time it took Ambrose to browse his book, the tarot card hanging behind you has reversed and is now hanging upside down. An apprentice runs to snatch it from the pillar and put it back with the rest of the deck.

The apprentices seem apprehensive, but Ambrose regains his composure and resists the urge to insult their newly summoned captive. Instead, he turns to the apprentices: "Get them clothed and we'll send them to await trial."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate).

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. Despite your prisoner status, they will answer your questions to the best of their ability.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and will be blunt and honest but not overly negative about it.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. The guards will even interfere if the honored guests are being overtly cruel to the prisoners from now on.




Questions


How many slots are open?
Currently, there are only four slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character withour restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from the original TDM that isn't on this one (eg. the library), can I do that?
Yes!

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

The first prisoners in June were just thrown in their cells without being told they are awaiting trial. Will they be told differently now that the new prisoners are here?
Yes, all prisoners new and old will be told that the Court has shown mercy on them and they will be given a fair trial sometime in August to determine their fate.

Whether or not that's actually true - and whether they believe it, even if it is - is another story, but they will all be informed.

Can my character leave the castle?
Honored guests can leave the castle itself, but cannot leave the surrounding town.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
For this TDM, it will be easier for welcomed characters to side with Thorne and for imprisoned characters to side with one of the other two factions, so we encourage you to take a look at the factions and see where you might want your character to go.

However, that is not set in stone and if you change your mind, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will affect characters throughout August, but our August event will wrap up the honored guests vs. prisoners plotline, so your character won't be imprisoned for too long. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).


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ibram_gaunt: (Default)

Ibram Gaunt / Gaunt's Ghosts / The Emperor

[personal profile] ibram_gaunt 2021-07-18 08:16 pm (UTC)(link)
I. By the time he gets to the room he's been assigned to, Gaunt's head is spinning faintly. He hopes he's not expected to remember all this information perfectly, because he's been given a lot in a very short time. Also, he's been on alert for Chaos magics. One doesn't get dragged from one's bed and dumped in some unknown planet very often. Or at all.

But it doesn't feel at all like Gereon or any other Chaos-tainted planet he's been to. He looks around the room, nodding at the other occupant. "Have you just arrived, too?"

II. After he spends a bit in his room, the Colonel-Commissar ventures out to explore the castle. The halls are similar enough that he gets a bit turned around, but he finds the dining hall and takes the opportunity to eat. Who knows when he may be called away again and not have a chance to eat?

Eventually, he does go out to the town. It's odd, going among civilians with no prospect of battle ahead. But he nods and smiles and makes conversation. It may not last long, after all, and he wants to enjoy it as he can.
Edited 2021-07-19 01:05 (UTC)
extremethirst: (C:)

nero | drakengard | devil

[personal profile] extremethirst 2021-07-18 08:53 pm (UTC)(link)
[ content warning: drakengard is a pretty dark series with dark themes. nero can be pretty abrasive and say a lot of terrible things, so just wanted to warn ahead. ]

i. new home

[ Well. Shit.

Nero didn't expect to suddenly be summoned to some far off world and be welcomed as some guest. Still, he can't help but feel a little vexed since he was on a journey with One to murder their way to world peace -- or whatever the fuck that One believed he was doing.

He can't help but feel even more annoyed at the comment about how his magic will return to him in a week. That's a laugh. His magic has been sealed for over a hundred years, but he does like the idea of this "summoning" undoing that seal. Though, he doubts that it would. The old man may be a fuckface, but he isn't a fuck-up.

But whatever, he actually has some nice digs for once -- and he isn't alone, either. ]


Looks like we're roommates! Aren't you lucky?

ii. sup losers

[ Of course, he has to go down to the dungeons as soon as he hears about it. He can't help but find it just incredibly hilarious that there are people that got summoned against their will, and apparently were summoned "wrong." Being lucky is really unfair and unjust when you get down to it.

Nero promises that he won't do anything that he isn't supposed to, and he means it. As hilarious as he finds everything, he isn't about to jeopardize anything until he finds out more about what is going on. Going this far and fucking up so much -- I have to wonder what exactly these people have planned.

His smile sharpens. I guess I'll see where it goes.

Standing outside one of the cells, he cocks his head to the side: ]


So, have any of you decided whose in charge among you? Or are ya all pretty buddy-buddy?

iii. wandering

[ The elf may be abrasive and crude in his language, but he follows the orders given to him by the letter. He does exactly what he is told and when, but always with a wide, sharp smile on his face -- like he's laughing at some private joke that no one else knows.

He sometimes is in the dining hall and enjoys the buffet of food available to him. Sometimes, he feels like being kind and taking a few pieces of what he's enjoying down to the cells to give to the prisoners: ]


A little bit of kindness goes a long way, doesn't it? Hey, why don't you tell me something interesting and I'll see if I can get you more. [ What is the "interesting" thing that he wants? Well, he just wants to shoot the shit, or so he says. ]

[ And sometimes, he heads into town. He's curious about the people and what it is that they're doing; he's curious about their lives and how they're handling everything that is going on around them. He wonders how much anxiety and fear and anger is bubbling beneath the surface of warm, welcoming faces to "honored guests."

Nero laughs to himself -- sharp and harsh -- and stops those that are in similar tunics like himself. ]


Oy, come "shopping" with me, honored guest.
hylife: (06)

link | loz: breath of the wild | strength

[personal profile] hylife 2021-07-18 08:59 pm (UTC)(link)
I. Arrival: Scenario One

Link is... confused, but outwardly very calm. He doesn't yell or scream, or even ask very many questions of the mage's apprentices as they explain the situation to him. After all, this isn't the first time Link has awoken in unfamiliar surroundings to great fanfare and hints at saving a kingdom he's never heard of from some great danger. It isn't even the first time he's been told of some legendary great feats he's expected to accomplish, despite not feeling very powerful at the moment at all. He has his strength and his sword, but the Sheikah Slate refuses to respond... nor does he hear the whispers of his friends' ghosts in his ears, telling him their power is at his disposal.

It's lonely... and unnerving. Link has no idea what to expect next.

That is also a familiar feeling. He is okay. This, too, is something that he can do.


II. Out & About

Link will inspect his room closely once he's taken there, greeting any fellow residents or newcomers with a cordial nod and silence. He seems aloof, but not unfriendly. It might be a little strange that he leaves literally nothing in the room unturned, however. When he wanders into the town, Link takes great interest in any wares related to food or fighting. He will try on or test out virtually anything he can, usually without asking.

Sorry if you happen to get bumped with a wooden sword, or if a short, blond, and very excited elf-looking man happens to step right in front of the pastries you were admiring.


III. Buffet

The buffet also attracts Link's attention, and he can be found there at any hour, plates stacked high with all manner of foods while he stuffs his face with as much vigor as a dog who hasn't eaten in three days. If something on your plate looks unfamiliar to him, Link will point to the food, his mouth to full to speak but his eyebrows raised curiously.


IV. The Dungeons

When Link catches wind of the dungeons, it prickles at his sense of justice. Why are some arrivals imprisoned, while others are honored? There must be a reason, and he wants to know it. The thought that his frequent trips to visit the prisoners might make him look suspicious to the Thorneans doesn't cross his mind - Link doesn't often think that far ahead.

If he meets someone who seems hungry - or who he's noticed giving up their food for others - he will sneak small foods such as apples and loaves of bread through the bars, completely unprompted. Take it or don't; Link will continue bringing it.


V. Wildcard

hmu!! will match format, too.
Edited 2021-07-18 21:11 (UTC)
towerjunkie: (Clouds are gathering)

Roland Deschain | The Dark Tower | Death

[personal profile] towerjunkie 2021-07-18 09:07 pm (UTC)(link)
1. first things first (multiple locations)
[ There's something almost comical about the sight of a tall, lanky and almost unkempt man in the soft silk robes that everyone will recognise as belonging to someone newly arrived. The crow's feet around his eyes and worn, tanned skin that speak of a life lived out in the sun and rain and --not to speak of the dark hair streaked with white-- are such a contrast to the luxurious fabric, that it makes the self-rolled cigarette in the corner of his mouth and missing index and middle fingers on his right hand almost unnoticable.

Roland looks up when someone passes nearby, whether it's the dormitory he's been assigned to, the library, or one of the many balconies overlooking the town. His gaze is intense, he's too suspicious of everything still to let his guard down around anyone, but after a moment he exhales a thin stream of smoke and gives a perfunctory nod. ]


Hile, stranger. You know where a man might find himself some decent clothes around here?

2. winner winner chicken dinner (dining hall)
[ Apologies to whoever is behind the tall man in the queue making his way around the table. He's stopped dead, staring open-mouthed at what looks like a completely normal dish of meat and assorted vegetables set inamongst the others on the table.

Maybe hassle him a little to get him to move on? He seems fixated on it and he's blocking access to the bacon. ]


3. it's the hard-knock life for you (dungeon)
[ The smell of dirt and unwashed bodies is the worst thing that hits Roland as he descends into the dungeons. Prepared for wails of despair and the metal taste of blood in the air, it's almost pleasant.

It makes him wonder what Thorne and Ambrose really plan to do with all these 'accidents'. There's nothing to be gained in keeping them all alive if there isn't some purpose they can serve. He files the thought away.

Roland wanders the cells, lit cigarette in the corner of his mouth, making sure to pass by each cell he can find and see who exactly it is that Thorne didn't want but have decided to keep. He's unashamed about staring wordlessly in at the prisoners like they're caged entertainment, and for the most part he won't engage with anyone who looks like they'd rather be left alone. But he'll respond to anyone who talks to him, and for anyone who looks engaged-- ]


Doesn't seem so bad down here.

[ His tone is deadpan. Is he mocking you? Is it a joke? It's hard to tell. ]

[ ooc: I'm here for wildcards if there's another kind of interaction you're interested in! Hit me up at [plurk.com profile] sprakles! ]
Edited 2021-07-18 21:07 (UTC)
nadine_he_loves: (flattered smile)

1

[personal profile] nadine_he_loves 2021-07-18 09:37 pm (UTC)(link)
[After a couple of months, Castle Thorne feels familiar to Nadine. She's not about to call it 'home', but she knows the place and is confident and comfortable walking the halls of the castle or the streets in town. And she likes the views from the castle, likes to look out the large windows and balconies to the town and surrounding land. There's a whole world out there, and one of these days, she's going to see it.

She's dressed in the same embroidered silk tunic all outworlders are given, worn over a long white skirt, as she wanders leisurely down a hallway to one of her favorite overlooks.]


Hmm?

[Oh. A new newcomer. She's pretty sure she can identify everyone who came in at the same time as her by sight now. This guy...she hasn't seen him before.]

Oh...uh, your best bet is in town, but they really like us to wear our Official Guest Tunic. I'm guessing you're one of the new abductees?
extremethirst: (o_O;)

ii

[personal profile] extremethirst 2021-07-18 09:49 pm (UTC)(link)
"Well, well, well..."

Nero didn't expect to see one of his own so soon. In fact, he didn't expect to see one of his own, at all. It's been decades since he's actually seen another elf, if he's being honest. But that is due to the seal that's on his person than anything else.

His head cocks to the side as he scrutinizes the elf. A young welp, huh?

"I honestly didn't think I'd come across one of my kind." His hand slides to rest on his hip as he bends down slightly to take a better look at the other's face. "How do you do, cousin?"
driving: (pic#13326491)

billy hargrove / stranger things / the chariot

[personal profile] driving 2021-07-18 10:04 pm (UTC)(link)
1 / dungeon [ open to cellmates and visitors ]
[ Billy always imagined he'd get sent to jail for his unpaid speeding tickets, or reckless driving, or perhaps a drunken bar brawl combined with owning a fake ID.

Now he's in some jail in another universe for, as far as he knows, jack shit. And to put salt on the wound, this fucked up fantasy land seems a lot more dungeons & dragons and a lot less heavy metal album cover than he'd like. If he had to end up somewhere like this, couldn't there be flaming battle-axes and skeleton warriors and people wearing nothing but bikinis and loincloths everywhere? He knows some nerds who might get a kick out of this place, but he's already fed up with it.

He sits slumped against the cell wall, looking at either his unfortunate cellmate or whichever visitor happens to be passing by. ]
You got a cig I can bum off of you? Today'd be a hell of a day to quit smoking.

2 / rec yard
[ Billy's never been to prison before - probably because of the fact that he's barely eighteen, not because he's ever been on his best behavior - but he has seen a lot of prison movies. And if he knows one thing, it's that you have to prove you're a tough guy as soon as possible so no one decides that you're weak and they can push you around.

He's moved high schools before and had to assert himself as the top dog. This can't be too different, can it? First he'd have to figure out who's got the biggest, baddest reputation here and then he'd have to beat that guy up.

Until he figures that out, he can start by antagonizing whoever happens to be nearby. He glares at whoever happens to make eye contact first, and hopes to god that his eyes aren't still red from that cry he had in his cell after he was sure everyone else was asleep. ]


The fuck're you looking at? [ He saunters over to them, fists clenched and chest puffed out. ]

3 / wildcard
[ anything goes, or feel free to hit me up at [plurk.com profile] dandymott or vellocet#7191 if you want to plot! ]
acrocanthosaurus: (Default)

[personal profile] acrocanthosaurus 2021-07-18 10:09 pm (UTC)(link)
let's go for an absurd question

What's the policy on distinctly non-human characters (like, say, dinosaurs)? I imagine there's some shrinking down in most cases, but are they still expected to wear clothes and treated like more conventionally shaped characters?

Additionally, and very specifically, characters from the canon I'm thinking of have the minds of humans, rendered into "thought-energy brainwaves" and attached to/possessing highly intelligent but not-quite-people reptiles, able to speak via telepathy. I feel like power suppression would leave the bodies' original owners in full control - does that mean prison's not an option?
cutsthestrings: (deadly)

rec yard

[personal profile] cutsthestrings 2021-07-18 10:12 pm (UTC)(link)
[ She'd thought, hoped, that after their trial, after she'd been claimed for her mother's side of the family, that things like this would no longer happen. But here she is, without Elliot (a loss greater than she'd acknowledge to any living soul), locked up again for her potential harm to who and what happens to be in power.

...these people aren't even family, which is why she's especially angry and why she's ready to tear into anyone or anything foolish enough to try and meddle with her.

When the boy (it doesn't matter that he's handsome) puffs up his chest and approaches her, she'll glare right back at him with all the haughty vehemence given to her by her lineage. Which, really, as the daughter of Death Herself?

Is quite a lot. ]


Is that an actual question, or do you have some sort of problem with people looking around for the first time since they've been let out of a jail cell?
hylife: (14)

[personal profile] hylife 2021-07-18 10:23 pm (UTC)(link)
Another Hylian? Link regards the other man with the same amount of surprise - that it to say, mildly, and with some scrutiny. Link isn't the suspicious or doubting type, however. He honestly hadn't given much thought to how strange it might be to meet another from Hyrule in this place... it seems just as reasonable as anything else that has happened to him thus far, his life back home included.

He looks up as Nero leans down to inspect him, not the least bit cowed by the other man's height - rather, Link gives him a brief nod of greeting, which most who knew him back in Hyrule would already know to take as a, 'Well, thank you. And you?'

... what Link says instead is, "Do I know you?"

It's an earnest question. Link is so used to running across people who remember him from 100 years ago, or at least had heard legend of him - and he with no memory of them. Not many of them were relatively young-looking Hylians, but even that could have an explanation, he knew.
princessvegas: (017. young james dean)

Julie Lawry | The Stand | The Wheel of Fortune

[personal profile] princessvegas 2021-07-18 10:27 pm (UTC)(link)
1 | Dungeon [open to visitors and other prisoners]

[ The last thing Julie remembered before waking up in the abyss was a mad dash through the hotel, ending in blackness as lightning struck her. So she was, understandably, more disoriented than most people might be. She is also naturally much more obstinate and bratty than most people, and all of this is only to say that she was very forcibly dragged into the dungeons and thrown into a cell.

Shockingly, this is not something that she's cool with. She flings herself at the door as soon as it closes, arms stretched through the bars as if to grab at the departing guards, her voice screeching across the dungeons. ]


You chickenshit motherfuckers, come back here and let me out! I didn't do nothin'! You can't do this, what about the Constitution?!

[ Julie does not know much about the Constitution, but she does know that she gets a trial, right? Like, a speedy one!

When the guards don't heed her impotent screaming, she just sinks to the floor with a groan and buries her face in her hands. She's a long way from New Vegas now. ]


2 | Rec Yard

[ Isn't this what solitary is? 23 hours in a cell and one in the yard? Of course, Julie has cellmates, but she figures that's almost worse than being in solitary confinement, because she is now in a permanent bad mood. Going from being local royalty to being a prisoner isn't great for one's outlook on life.

She doesn't even want to be in the yard, really, but she supposes it's better than continuing to sit in the dank dark dungeon. She claims one of the weight benches and then does nothing more than sit on it, back against the fence as she slumps sullenly, looking around the yard. She'll talk if people want to, though -- in fact, she'll start the conversation.

Julie has spent enough of her life with no one at all to talk to. She doesn't intend to go through that again. ]


I need a freakin' drink.

3 | wildcard

[ hmu at [plurk.com profile] sarahwand to plot! ]
extremethirst: (:DD)

[personal profile] extremethirst 2021-07-18 10:54 pm (UTC)(link)
"I don't think so."

His shoulders lift then lower in a quick shrug. There are elves that he can't forget and elves that he can. But he has enough of an ego to say that most would not forget him.

"You'd know if you knew, anyway." It is the easiest answer that he can give. He breathes out a loud sigh, uncertain what he should be feeling at this moment. First, he wonders if he tell him that he shouldn't use any magic? No, if he brought that up, it'd definitely name him a pariah of the their people.

"The name's Nero, though. And what's yours?"
towerjunkie: (And it's thunder)

[personal profile] towerjunkie 2021-07-18 11:04 pm (UTC)(link)
[ Roland, sitting on the edge of the parapet, touches his hand to his forehead, then nods to confirm her guess. ]

Sai Ambrose pulled me from that marble handbasin not five hours past.
no_echo: (AS_170)

Inej Ghafa (Grishaverse) | Scenario One | Strength

[personal profile] no_echo 2021-07-18 11:05 pm (UTC)(link)
i. town
She knows how they ply you with sweet words first. How kindly gifts can just be bait - how there can be somewhere, not far away, tallying up every debt you accrue, adding it to your total, building a chain made of red links recorded in a heavy ledger.

So she takes the clothes when she first arrives, but accepts little else. But a person can only go so long without food or drink, so eventually, she has to give in.

When she does, though, she doesn't visit the dining hall - that's too easy, too simple, to be anything but a trap. The town seems like a better bet. The people out there will have any mixture of motivations, good and bad, but mostly they'll probably just be trying to get by. Bartering with them for a bite to eat - and maybe a knife, while she's at it - might be difficult, but it won't be dangerous.

Only she finds that they want to give their things away for free. It's confusion more than fear that has her backing away from the earnest merchant trying to convince her to take a bit of cheese, saying, "No, that's all right. I'd - I'm looking to buy it."

ii. lurking
Of course, the Wraith is most comfortable in certain circumstances. And those circumstances are, by and large, up high, in the shadows. Someone very perceptive or likewise reckless might be able to spot her - or someone familiar might find her dropping soundlessly down beside them.
Edited 2021-07-18 23:06 (UTC)
towerjunkie: (And I see yes I see)

1

[personal profile] towerjunkie 2021-07-18 11:14 pm (UTC)(link)
[ the old man walking past the cell has a half-smoked cigarette in his mouth, so the odds are high there's a spare somewhere around he can offer up

yet Roland doesn't respond immediately. he stares impassively through the bars at the kid, chewing on the cigarette a little, waiting to see what he follows the request up with ]
nadine_he_loves: (not so sure)

[personal profile] nadine_he_loves 2021-07-18 11:15 pm (UTC)(link)
The well. Not the most fun experience - it happened to me a couple of months ago. I'm guessing the mages gave you the whole run-down? Great danger, you're integral to saving everything, all that?

[Nadine has heard it herself, and she'd doubted it strongly at first. Now...she's not so sure. Aside from the fact that she's certain a mistake was made in deeming her a valuable success.]
towerjunkie: (When the darkness)

i

[personal profile] towerjunkie 2021-07-18 11:22 pm (UTC)(link)
"Take it." The interjection comes from an older man, looking over from inspecting the cold cuts of meat in another part of the shop. He'd gone through this same offering of samples in every shop he's come across. Whether it's an attempt to be seen to support the rulers of Thorne or some kind of superstition or just a very friendly population, Roland hasn't decided. But none of it has come with ill will yet.

"There's plenty else to spend your coin on, sai. Let him honor you with this gift."
towerjunkie: (There's a tempest)

[personal profile] towerjunkie 2021-07-18 11:31 pm (UTC)(link)
[ Another nod, with a slightly skeptical twitch of his mouth accompanying it. Desperate people coming to him for help was nothing new. Desperate people coming for help and not giving the whole story was even more common.

But rarely was it powerful wizards in strong cities. He's not sure what to make of it. ]


I've not yet encountered much that needs saving.
fretful: starboard | ij (Default)

wylie hargrave ( original ) death

[personal profile] fretful 2021-07-18 11:40 pm (UTC)(link)
( north wing )
living area
[ what a fucking day, and it's barely gotten started. when he's shown to his room--with roommates, he's never had roommates in his life--he just drops down onto the only unoccupied bed, flinging a heavily-scarred arm over his eyes with a heaved sigh.

his head hurts, he doesn't know what to make of this shit, and he can only imagine how pissed off the one that sleeps beneath the roots is if it's noticed he's missing. ]


Do we know anything about how to get home? [ he asks the room at large, hoping one of the other people in the space has some idea. ]


library
[ well, fuck it. if he's trapped here for the time being, he may as well try to brush up on whatever magic's available in this place. it's not like he gets this opportunity at home-- as far as he knows, his family and its library are sort of unique in the world. and even if they aren't, it's not like there's a convention for people like the hargraves to meet others like them.

so naturally he visits the library.

unfortunately, it seems to be mostly local history and the like, which is useless to wylie, but.. is that..? ]


Hey. [ he pushes his glasses up his nose, glancing toward the person he'd greeted. ] .. Can you get that book-- [ he points to one on the top shelf. ] --down for me? [ wylie's small and he's made his peace with it. ]


( wildcard )
[ idk encounter him in the dining hall poking suspiciously at a plate of food, or out in town trying to figure out how to obtain some more reasonable clothing, or poking his nose into corners in the castle he probably shouldn't be in. info about wylie is located here. ]
hylife: (05)

[personal profile] hylife 2021-07-18 11:41 pm (UTC)(link)
Link almost interjects that actually, it isn't likely he would remember - he doesn't remember very much at all, in fact - but stops himself just short. That is a very long story for someone who didn't want or need to hear it, and Link isn't sure yet where this man falls on the scale of wanting or needing to know.

He has the sense from Nero's sigh that the man must be holding something back, too, but doesn't question it. Not yet.

"I'm Link," he answers, easily enough... and then doesn't volunteer any further information, instead taking an assessing look around the room. He was hoping he would find something useful here - a weapon, extra clothing, perhaps even a map - as he had upon waking in Hyrule. No luck. Maybe elsewhere? He looks back to Nero, as if just remembering that the man is still right there.

"Have you been here long?"
no_echo: (AS_110)

[personal profile] no_echo 2021-07-18 11:49 pm (UTC)(link)
This isn't a fight. Even so, she thinks to herself that she doesn't like these odds, and decides to accept surrender. So she holds out her hand, and the beaming man places a healthy slice of a hard pale cheese without any strong scent in her palm, and Inej curls her fingers around it and secrets it into her pocket to investigate later.

The man who's speaking to her is a fighter. He's covered with scars, and there's a hard watchfulness in him that comes only from long practice watching others' hands and feet and faces. Old, though, which means he's good. You don't see many hard men getting that old in the Barrel. Only the soft ones, the ones born rich, who hire hard men like this to die in their places.

Inej bows to the merchant and thanks him quietly. Then she looks back at this man, unsmiling but not unfriendly, and asks, "What does sai mean?"
nadine_he_loves: (bold)

[personal profile] nadine_he_loves 2021-07-19 12:00 am (UTC)(link)
According to the mages here, everything needs saving. Something about all worlds being connected or something - I don't pretend to understand it all, I'm an elementary school teacher from New Hampshire. I didn't even know for sure there were other worlds until I came here.

[Suspected? Yes. She's watched enough Discovery channel to be exposed to the concept, and god knew she'd seen some strange things herself, but even then...she'd just sort of accepted it in terms that fit the context she'd grown up in. There was Earth, there was Heaven and Hell. The idea of thousands of Earths and other worlds on top of it hadn't been much on her radar.]
spawnofsatan: (945v21)

1

[personal profile] spawnofsatan 2021-07-19 12:15 am (UTC)(link)
[ Michael regards his cellmate with a tilt of his head from where he sits primly on one of the cots, legs crossed, an elbow resting on one of his knees. He surveys the other man, barely a man, though he can't really cast stones given his own rapid growth. What age would he even consider himself? He supposes it doesn't truly matter. Especially not while they're locked in this primitive cage and his powers are sealed away.

How distasteful. ]


I'm afraid I didn't exactly come equipped with pockets. Dirty habit, anyway.
blackscales: Commission, Do Not Take! (13)

ii

[personal profile] blackscales 2021-07-19 12:21 am (UTC)(link)
Wrathion does not trust this place.

He doesn't trust, for one, a place that summons and binds him only to call him an honoured guest. He doesn't trust that he is truly here to help because tales of his great exploits have spread far and wide.

If they truly knew who he was, he does not think honoured guest is what they would call him. It would be something far less pleasant.

A phantom pain flares up in his face just at the thought of it.

As soon as he is given the freedom Wrathion takes to exploring. His bright red eyes stand out, but with his gifts dampened there's little he can do about that. He acts as if any second glances go unnoticed, although he's clearly aware of it. There's a subtle tension to his movements, something only obvious to someone looking. As if he's playing at casual, but on high alert regardless.

Once he tires of playing along, he moves on to a little more unconventional investigation.

It takes more effort when he's so frustratingly limited, but Wrathion is still quick on his feet and careful. He's not a master of this like Inej, but then again he's never needed to rely on pure talent.

Being a dragon has many advantages.

The building he's chosen was, by his judgement, one that combined the best of 'easy to climb' and 'good vantage point'. He has no desire to fall off like a fool when he cannot fly, but he did want to get a better look around. He's quiet as he finds a safe spot, mostly focusing on carefully footing and his surroundings, but some prickle at his senses makes him turn around sharply.

"Ah," he says finally, "I won't be a moment."

Then, digging in his pockets he pulls out some paper and begins to make quick notes.

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