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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-07-18 11:55 am
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TEST DRIVE MEME #2

TEST DRIVE MEME
Welcome to the second test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our previous TDM has some answers to relevant questions as well, and feel free to look at our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, whether they are prisoners or honored guests. For more information on Ambrose and the apprentice mages, please see our NPCs page.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he sighs, closing the book and approaching you with a sort of worn-out relief.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (the newcomers who were summoned back in June may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a potential threat to the Kingdom (and, by extension, the entire world) and are awaiting trial.

Scenario Two: Imprisoned

"Drat," Ambrose says with a frown, "And here I thought we'd worked out all the kinks this time."

The High Mage looks up from his book, wide-eyed as he stumbles back. If you look behind you, you'll notice that in the time it took Ambrose to browse his book, the tarot card hanging behind you has reversed and is now hanging upside down. An apprentice runs to snatch it from the pillar and put it back with the rest of the deck.

The apprentices seem apprehensive, but Ambrose regains his composure and resists the urge to insult their newly summoned captive. Instead, he turns to the apprentices: "Get them clothed and we'll send them to await trial."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate).

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. Despite your prisoner status, they will answer your questions to the best of their ability.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and will be blunt and honest but not overly negative about it.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. The guards will even interfere if the honored guests are being overtly cruel to the prisoners from now on.




Questions


How many slots are open?
Currently, there are only four slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character withour restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from the original TDM that isn't on this one (eg. the library), can I do that?
Yes!

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

The first prisoners in June were just thrown in their cells without being told they are awaiting trial. Will they be told differently now that the new prisoners are here?
Yes, all prisoners new and old will be told that the Court has shown mercy on them and they will be given a fair trial sometime in August to determine their fate.

Whether or not that's actually true - and whether they believe it, even if it is - is another story, but they will all be informed.

Can my character leave the castle?
Honored guests can leave the castle itself, but cannot leave the surrounding town.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
For this TDM, it will be easier for welcomed characters to side with Thorne and for imprisoned characters to side with one of the other two factions, so we encourage you to take a look at the factions and see where you might want your character to go.

However, that is not set in stone and if you change your mind, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will affect characters throughout August, but our August event will wrap up the honored guests vs. prisoners plotline, so your character won't be imprisoned for too long. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).


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towerjunkie: (There's a tempest)

[personal profile] towerjunkie 2021-07-18 11:31 pm (UTC)(link)
[ Another nod, with a slightly skeptical twitch of his mouth accompanying it. Desperate people coming to him for help was nothing new. Desperate people coming for help and not giving the whole story was even more common.

But rarely was it powerful wizards in strong cities. He's not sure what to make of it. ]


I've not yet encountered much that needs saving.
nadine_he_loves: (bold)

[personal profile] nadine_he_loves 2021-07-19 12:00 am (UTC)(link)
According to the mages here, everything needs saving. Something about all worlds being connected or something - I don't pretend to understand it all, I'm an elementary school teacher from New Hampshire. I didn't even know for sure there were other worlds until I came here.

[Suspected? Yes. She's watched enough Discovery channel to be exposed to the concept, and god knew she'd seen some strange things herself, but even then...she'd just sort of accepted it in terms that fit the context she'd grown up in. There was Earth, there was Heaven and Hell. The idea of thousands of Earths and other worlds on top of it hadn't been much on her radar.]
towerjunkie: (Makes a sound)

[personal profile] towerjunkie 2021-07-19 01:03 am (UTC)(link)
[ His posture doesn't shift, but the mention all worlds being connected immediately has Roland paying twice as much attention as he was before. All worlds are in danger, this he knows intimately well. His life's been spent in pursuit of a means to prevent their collapse; but he's seldom come across others who knew of the catastrophe that lay ahead.

He chews the cigarette thoughtfully. ]


Have these mages any idea of how we're to do that?
nadine_he_loves: (started pre vegas)

[personal profile] nadine_he_loves 2021-07-19 01:18 am (UTC)(link)
Not really. There's this big magic obelisk thing but no one seems to actually know what it is, other than I guess the source of magic here. But it has something to do with that.

[Details are not in vast supply, unfortunately.]

It's...powerful, whatever it is. Locals here can't get anywhere near it, but apparently we can. So they figure we're key to everything. It's a lot of figuring things out as we go, I think.

[Nadine doesn't have any proof as to that theory, but it sure sounds like it to her. The mages don't know much more than they do, and are trying whatever they can think of until something works.]

They've grabbed people from all different worlds and times.
towerjunkie: (Raging somewhere)

[personal profile] towerjunkie 2021-07-19 02:30 am (UTC)(link)
[ Speculation or not, Roland stores the information away to consider. There's a lot he needs learn here, both about this world and why he and others have been brought here, and he doesn't like being in the dark about any of it.

He nods as she talks, looking out across the town. ]


You think they're being straight with us, these mages?
nadine_he_loves: (dramatic flair)

[personal profile] nadine_he_loves 2021-07-19 02:39 am (UTC)(link)
I don't think they're lying.

[Nadine is quick to respond to that, she's considered it herself long and hard. But whatever's going on, she doesn't think anyone has outright lied to them.

She moves to lean against the balcony railing, arms folded on it, and looks at the town as well. It's a pretty town, and the people are friendly. There's never been any sense of threat or shiftiness, either here in the castle proper or down below.]


They may not be telling us everything, but I don't think they've lied. I think they're scared and desperate, and I think they really believe that kidnapping people from other dimensions is the best course of action. I'm Nadine, by the way.
towerjunkie: (Has passed over)

[personal profile] towerjunkie 2021-07-19 08:53 am (UTC)(link)
Hmm.

[ Will there be a chance to speak with Sai Ambrose again, he wonders. That's a man he isn't sure of, neither his self nor his ambitions. It's no mean feat, to pull someone between worlds, and whether Ambrose is using his own power or not--

The thought's interrupted as she introduces herself. ]


Long days and pleasant nights to you. Roland is my name. Roland of Gilead that was.

[ No one he's met has shown any recognition of the name, and by the way most of them talk he guesses their worlds lie closer to that of Eddie, Susannah and Jake than his. But he'll adapt. He always has. ]

It must be a fair few Sai Ambrose has pulled out of his marble pond by now. 'Specially if it's true that half of us are down in the dungeons.
nadine_he_loves: (not so sure)

[personal profile] nadine_he_loves 2021-07-19 09:55 pm (UTC)(link)
[Nadine shows no recognition either, only nods at what sounds to her to be a formal sort of greeting.]

I think there were almost fifty of us, when I was pulled out. And there were more in the dungeons at first, but they let some people out. They've...I don't know, apparently some of us are possible threats and they don't want to take any chances.

[It's a sore spot for Nadine, honestly. Not that she can really argue with their decision...]

But I feel like if you have a possible threat, throwing them in the dungeon is a good way to turn them into a definite threat. But what do I know?
towerjunkie: (There's a tempest)

[personal profile] towerjunkie 2021-07-20 04:44 am (UTC)(link)
You might say all of us were possible threats. Who'd have known dragging in strangers across worlds might not go as planned?

[ His own experience of that had turned out well, but that was likely ka more than anything of his own doing. He chews on his cigarette a moment, burned to the stub, and extinguishes it on the parapet. ]

This big magic obelisk must be in some real kind of trouble. Have you laid eyes on it yet?
nadine_he_loves: (dramatic flair)

[personal profile] nadine_he_loves 2021-07-20 06:27 pm (UTC)(link)
Yeah, I've seen it. I've been...I don't know, they took us out there and we were absorbed into some sort of plane of existence connected to the Singularity. It was weird, I've...I've had some experience with communicating in a dream space, but nothing like what happened out there.

[It had been, in retrospect, an unsettling experience. That loss of self...Nadine doesn't want to go through it again. Or think about it too much.

But she doesn't mind sharing the broad strokes of what happened. This Roland will probably have his own encounter with the Singularity.]
towerjunkie: (When the darkness)

[personal profile] towerjunkie 2021-07-22 03:49 am (UTC)(link)
[ "some kind of plane of existence" doesn't mean much to Roland. "Dream space" means little more, but he can guess what she might be trying to talk about. Neither of those phrases suggest the thing was imminently in danger. ]

They took all of you out there to it? Even the prisoners?
nadine_he_loves: (grim)

[personal profile] nadine_he_loves 2021-07-25 02:50 am (UTC)(link)
All of us. The prisoners...pretty sure half of them are harmless.

[Some of them aren't, of course, but...Nadine's spent a lot of time down there, and can think of plenty of people she can't imagine being some threat to a magical powerful kingdom.]

We didn't remember everything, when we were in there. It's hard to explain, it was like...I knew who I was. But I couldn't remember any details about my life or anything specific. I knew my name, but I couldn't remember my family. I knew children and taking care of them was important, but I didn't remember I was a teacher.
towerjunkie: (And I see yes I see)

[personal profile] towerjunkie 2021-07-25 09:43 am (UTC)(link)
[ Something in what she says has him squinting, paying more attention than he was a moment ago. ]

Hold up a moment, I beg-- you went in to this obelisk? All of you? How big is this monument?

[ It's a stretch from an obelisk to a tower-- but this thing is powerful, that much he's clear on from the little he's gathered from the natives. Furthermore, whatever the trouble is with it, it's enough to scare these powerful mages into making mistakes and not immediately undoing them. ]
nadine_he_loves: (grim)

[personal profile] nadine_he_loves 2021-07-25 06:27 pm (UTC)(link)
Sort of. It's big, really big. But when we got close we ended up in this...this plane of existence connected to the Singularity or inside of it or something. I don't know, I don't know a lot about magic or other worlds or any of that.

[That's her husband's area of expertise, not hers. She had needed a couple of weeks to accept the idea of countless different worlds as a solid reality.]

It was...empty but we could effect it. Things we thought of would appear. It was like it could read our minds.
towerjunkie: (When it's over)

[personal profile] towerjunkie 2021-07-26 11:31 pm (UTC)(link)
[ A shiver runs up his spine, but he has to keep from getting ahead of himself. The sense that he has to get out to see this Singularity for himself has been growing, but now he's sure. ]

And those born in this world can't get near it-- have I heard true?