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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-07-18 11:55 am
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TEST DRIVE MEME #2

TEST DRIVE MEME
Welcome to the second test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our previous TDM has some answers to relevant questions as well, and feel free to look at our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, whether they are prisoners or honored guests. For more information on Ambrose and the apprentice mages, please see our NPCs page.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he sighs, closing the book and approaching you with a sort of worn-out relief.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (the newcomers who were summoned back in June may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a potential threat to the Kingdom (and, by extension, the entire world) and are awaiting trial.

Scenario Two: Imprisoned

"Drat," Ambrose says with a frown, "And here I thought we'd worked out all the kinks this time."

The High Mage looks up from his book, wide-eyed as he stumbles back. If you look behind you, you'll notice that in the time it took Ambrose to browse his book, the tarot card hanging behind you has reversed and is now hanging upside down. An apprentice runs to snatch it from the pillar and put it back with the rest of the deck.

The apprentices seem apprehensive, but Ambrose regains his composure and resists the urge to insult their newly summoned captive. Instead, he turns to the apprentices: "Get them clothed and we'll send them to await trial."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate).

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. Despite your prisoner status, they will answer your questions to the best of their ability.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and will be blunt and honest but not overly negative about it.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. The guards will even interfere if the honored guests are being overtly cruel to the prisoners from now on.




Questions


How many slots are open?
Currently, there are only four slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character withour restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from the original TDM that isn't on this one (eg. the library), can I do that?
Yes!

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

The first prisoners in June were just thrown in their cells without being told they are awaiting trial. Will they be told differently now that the new prisoners are here?
Yes, all prisoners new and old will be told that the Court has shown mercy on them and they will be given a fair trial sometime in August to determine their fate.

Whether or not that's actually true - and whether they believe it, even if it is - is another story, but they will all be informed.

Can my character leave the castle?
Honored guests can leave the castle itself, but cannot leave the surrounding town.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
For this TDM, it will be easier for welcomed characters to side with Thorne and for imprisoned characters to side with one of the other two factions, so we encourage you to take a look at the factions and see where you might want your character to go.

However, that is not set in stone and if you change your mind, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will affect characters throughout August, but our August event will wrap up the honored guests vs. prisoners plotline, so your character won't be imprisoned for too long. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).


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cryptsleeper: (Increase bad thoughts)

[personal profile] cryptsleeper 2021-07-22 02:14 pm (UTC)(link)
[Alucard opens his eyes and the Belmont is closer. Of course he is, why did Alucard think that anything might go in his direction.

There's no breath in him. The nearest wall is too close to Leon, but the dhampir has no intention of drawing the attention of guards by all but swooning like a maiden because he saw someone.

So he walks over to the wall, one hand splayed flat against it and back to the Belmont. A risk, but he'll have to take it. It'll draw attention, but it will also offer the dhampir a moment to collect himself before turning around, if needed.

His breathing is still unsteady, but it's there. Step one accomplished.]
lamentedinnocence: (die einladung)

[personal profile] lamentedinnocence 2021-07-23 01:02 am (UTC)(link)
[ It isn't until Alucard drifts to the nearby bench that Leon notices him. He reacts. In an inconspicuous motion, he's quick to sheath the book in his clothing again, wary of the other seeing. It's when Alucard doesn't turn to face him that Leon feels more uncertain. He starts to study him.

His skin is unsettlingly pale. The fact of it aligning with his posture is alarming, and Leon finds himself growing concerned. He's seen many fall unwell under the sun. Rising from his bench, he reluctantly draws closer to Alucard. ]


Are you all right? Should I find you a drink of water?
cryptsleeper: <user name="malagraphic"> (NO??? NO!!!)

[personal profile] cryptsleeper 2021-07-23 01:37 am (UTC)(link)
[Alucard waves a hand. Dismissive. The one against the wall has more pressure placed upon it, as if the wall might give if only Alucard presses hard enough.]

I'm fine, thank you.

[He manages to get the words out, somehow calm in spite of himself.]
lamentedinnocence: (torbogen)

[personal profile] lamentedinnocence 2021-07-23 06:13 am (UTC)(link)
[ Leon isn't sure he trusts what Alucard says. He stops in his steps, a polite enough distance away. He doesn't see Alucard's face, and there's little to read other than the motion of his hand or leveled inflection of his voice.

Blinking a couple of times in worried silence, he looks over what he can see of Alucard in case he should ask a guard to someone to come check up on him. Long, wavy hair that doesn't seem to tangle. The arcana on the stranger's back is obscured by it. He sees the hand that hadn't waved him off still pushing on the wall, threatening to crack brick under the weight of his finger tips. ]


There's a bench behind you if you'd like to sit, just in case. [ It's a suggestion rather than a push. ] I can also go elsewhere should you hope to be alone.
cryptsleeper: <user name="malagraphic"> (NO??? NO!!!)

[personal profile] cryptsleeper 2021-07-23 05:46 pm (UTC)(link)
[The wall doesn't crack or crumble. It can't, not with Alucard's natural strength and abilities muted by magic. He just wants it to. Some outward manifestation of everything churning deep inside him.

He shakes his head, symbol of the Hierophant peaking through the strands of hair.]


Space would be the best thing for the matter, thank you.
lamentedinnocence: (je länger ich lebe)

[personal profile] lamentedinnocence 2021-07-24 01:02 am (UTC)(link)
[ Though Leon has yet to make meaning of the arcana, he does notice that he hasn't met anyone else with the one that Alucard's wearing just yet. There must be a lot of them in existence.

Considerate enough to comply, there's a nod of his head in respect of Alucard's request before he looks over the courtyard one more time. In search for a different spot. ]


I understand. Please feel better soon. [ It doesn't feel great to leave someone who seems under the weather by themself, but Leon decides that he can keep an eye on him from across the field in case he notices him faint or something. He'll also make a point to check with him tomorrow if he happens to see Alucard out and about.

For now, he jogs to the other side of the courtyard. Time to try and read the book again. ]
cryptsleeper: (Judgement by portrait)

[personal profile] cryptsleeper 2021-07-24 01:15 am (UTC)(link)
[Alucard doesn't feel relieved. Not yet, not until Leon is well away and then on the other side of the courtyard. Only then does Alucard manage to regain composure, and even then that's just barely. He hopes the book will keep Leon occupied for now.

He sinks onto the ground, once he's sure that no one's looking. The ground is comfortable, and he can just sit in the sun until they're all ushered back inside yet again.

In the cells, Alucard doesn't quite fold in on himself, but he does settle into his awful little bed. Attempts to sleep, and when that fails, at least tries to meditate. He's gotten a little better at it, but not by much.

He knows the next few days will be terribly long. He knows it in his bones, and he feels it all too keenly the next day when overcast skies make the sun impossible to relish in.

There's a corner where Alucard can take in a small patch. He stands there, soaking in whatever he can. Ignoring the certainty that he might be sought out.]
lamentedinnocence: (ich gehör nur mir)

[personal profile] lamentedinnocence 2021-07-24 01:49 am (UTC)(link)
[ On days where clouds blanket the sun like they do today, Alucard's spot in the courtyard doesn't distinguish itself much from any other. Leon sees him standing there again today, too.

He doesn't check on Alucard immediately. He at first seems to be taking a walk, wandering, but also looking for places of the enclosure that can potentially be scaled. Things don't look promising, though. Not without the whip.

After he makes a full lap around the space, he stops when he comes within a fair distance of Alucard. ]


Are you feeling any better? The sun isn't so strong today. [ But it's humid, and Leon personally thinks that's worse. ]
cryptsleeper: (arrogantpire)

[personal profile] cryptsleeper 2021-07-24 02:05 am (UTC)(link)
[Alucard's hair isn't enjoying the humidity. It's heavier, it feels damp in a few places, but the rest of the dhampir doesn't care. He runs cold, this isn't terrible. Or at least, it could be worse.

The dhampir doesn't look at Leon when he speaks. There's fear there, that he might look at Alucard and see his father's face, even though Alucard carries much more of his mother in his appearance. He can keep calm, if he isn't looking.]


I am, thank you.
lamentedinnocence: (betrachtung)

[personal profile] lamentedinnocence 2021-07-24 03:26 am (UTC)(link)
[ Leon can't put his finger on whatever force is pushing him towards this person. Alucard's reply is conclusive enough. Leon should smile, wave, and leave him to himself. Had this haunting feeling about the stranger not been there, he likely would have.

Alucard hasn't said much of anything other than a few clipped replies. He doesn't even meet Leon's eyes when he speaks. Leon can't think of what he's done to deserve being avoided, but when he shifts his weight into his other leg, he sees a little of Alucard's face. Just the side of his profile, mostly curtained by hair. His stomach starts to sink, but he doesn't understand it. There's a vague sense of deja vu, as if Leon's seen him somewhere before.

The absence of the Vampire Killer and Sara's soul within it is heavier felt. He touches his hip, where it'd normally be hanging. ]


Do you believe that Thorne will see us to trial?
cryptsleeper: (Fangies)

[personal profile] cryptsleeper 2021-07-24 12:25 pm (UTC)(link)
[Alucard doesn't understand it. The man has no reason to linger, he must be able to read Alucard's discomfort, and yet here they stand.

--Trial.

That's a new word.

Alucard's head whips around, his eyes narrowed.]


Is that what they're saying now?
lamentedinnocence: (frost an einem sommertag)

[personal profile] lamentedinnocence 2021-07-25 01:23 am (UTC)(link)
[ Ah. Well, so much on getting insight. Perhaps Leon's impression was wrong and Alucard hasn't been here as long as he'd thought. ]

Yes, they said it should happen supposedly in August. Some neighbors a few cells down were skeptical. Earlier arrivals have been waiting in the dungeons since late spring....
cryptsleeper: (Default)

[personal profile] cryptsleeper 2021-07-25 01:31 am (UTC)(link)
They didn't say that when we were summoned. They're right to be skeptical.

[The response is quick, but oh. His stomach flips. A trial. For what purpose? Pretext to an execution? There's been no procedure given to any of them, and that's probably on purpose too.]

It'll be for show, I'm sure.
lamentedinnocence: (porträt der ruine)

[personal profile] lamentedinnocence 2021-07-25 02:12 am (UTC)(link)
Really? I'd like to think that if they had plans to punish us for something, they'd have been worse than they're being now. I don't believe they're torturing anybody. [ Leon wants to believe in Thorne, but he doesn't know if he should. He's missing a lot of information. Though they treat him far better than enemies had in the pre-holy wars, as each day passes, Leon loses that much more faith. Alucard certainly doesn't seem to be buying it. ]

...I wonder if we'll need to fight to be let free. [ This part is said quietly. There's a large number of prisoners here, but he doesn't know how likely they are to succeed while weaponless and outnumbered by the entire kingdom. ]
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2021-07-25 04:54 pm (UTC)(link)
Yet.

[The single word escapes automatically. This place has not earned his trust. Why shouldn't it eventually turn to torture along with imprisonment? Why would it not, after judgement is rendered? They're already planning to behead one of them.

Leon's second statement gets only a quiet nod. A few moments pass before Alucard adds:]
Doubtlessly. The issue is supplies for the journey that would follow.
lamentedinnocence: (torbogen)

[personal profile] lamentedinnocence 2021-07-26 12:15 am (UTC)(link)
[ Leon stays quiet for a moment, considering. ] Yet. Maybe they need to figure out whatever crime we've committed first. [ Their circumstances are kind of ridiculous, Leon thinks. If Thorne decides they should start torturing the prisoners now, the decision made is as clumsy as the accidental (???) summoning here.

Anyway, ]
We may be able to utilize the honored guests for providing information on weapon storage, or where the stables are. They may also be able to tell us about the layout of the town outside.
cryptsleeper: (Default)

[personal profile] cryptsleeper 2021-07-26 02:04 am (UTC)(link)
I can't say I care either way. They've already made up their minds, that much was obvious two months ago.

[But to that, Alucard shakes his head. Not disapproving of the idea, but of speaking it so boldly.]

Pursue it quietly. Don't share the information.
lamentedinnocence: (die einladung)

[personal profile] lamentedinnocence 2021-07-28 12:13 pm (UTC)(link)
Quietly it is. [ At least until this comes to a head, or results in revolt. ]

Two months, though. Did you arrive by yourself?
cryptsleeper: (Default)

[personal profile] cryptsleeper 2021-07-28 10:00 pm (UTC)(link)
[The fact he had to specify that this had to be done quietly is well, Alucard refuses to dwell on it.]

Yes.

[Hector will find out that The Belmont, the one who started this in the first place, is here later. But Leon doesn't need to know that there's a forgemaster here.

(He's protecting Hector. Alucard hates himself just a little for making that decision.)]
lamentedinnocence: (töte die nacht)

[personal profile] lamentedinnocence 2021-08-06 12:28 am (UTC)(link)
[ Leon believes Alucard, because he believes just about anybody. His eyes furrow with thought, but as he looks between the dhampir and the spot in the courtyard where his gaze had just sort of wandered. He isn't sure if he should say too much more. The offer takes time to be put out there, but it itches, and he ultimately does so. He'd feel bad not to later on, and Alucard's face reminds him of— Mathias, maybe? Not that he's able to understand why that might be.

Despite the muscle definition he possesses, Alucard has given Leon the impression that he easily feels unwell. He shouldn't be left to fend for himself, if he's alone. ]


You can ask me for help, if you need it.

[ This is probably safe enough to say. He isn't obtuse enough not to realize that Alucard had spent yesterday politely shooing him away. "Line goes here, thank you," he recalls... ]
cryptsleeper: (Default)

[personal profile] cryptsleeper 2021-08-08 01:27 am (UTC)(link)
I do not.

[His voice is steady and firm about that much. A part of him wants to offer a fang, to underscore the point that Leon ought to fuck off, but the rest of the dhampir?

He can't bring himself to do it. Even if he hates the portrait in the hold. Even if he hates what his family line ends in.

He can't manage that.]


I thank you for your time and concern, but that is all I can entertain.
lamentedinnocence: (was getan werden muss)

[personal profile] lamentedinnocence 2021-08-08 01:41 am (UTC)(link)
[ Leon doesn't understand Alucard. There's no way he possibly can. Even if he doesn't, however, he realizes he's overstayed his welcome. The air between them is stiff and too still. He shouldn't make Alucard uncomfortable. ]

Very well. I won't be a pest. You're welcome to tell me if you change your mind.

[ Leon bows out, taking a step back. It's awkward for him to turn away from him first, but he manages to do it with a nod of his head. He dismisses himself and goes. ]