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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-07-18 11:55 am
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TEST DRIVE MEME #2

TEST DRIVE MEME
Welcome to the second test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our previous TDM has some answers to relevant questions as well, and feel free to look at our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, whether they are prisoners or honored guests. For more information on Ambrose and the apprentice mages, please see our NPCs page.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he sighs, closing the book and approaching you with a sort of worn-out relief.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (the newcomers who were summoned back in June may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a potential threat to the Kingdom (and, by extension, the entire world) and are awaiting trial.

Scenario Two: Imprisoned

"Drat," Ambrose says with a frown, "And here I thought we'd worked out all the kinks this time."

The High Mage looks up from his book, wide-eyed as he stumbles back. If you look behind you, you'll notice that in the time it took Ambrose to browse his book, the tarot card hanging behind you has reversed and is now hanging upside down. An apprentice runs to snatch it from the pillar and put it back with the rest of the deck.

The apprentices seem apprehensive, but Ambrose regains his composure and resists the urge to insult their newly summoned captive. Instead, he turns to the apprentices: "Get them clothed and we'll send them to await trial."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate).

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. Despite your prisoner status, they will answer your questions to the best of their ability.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and will be blunt and honest but not overly negative about it.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. The guards will even interfere if the honored guests are being overtly cruel to the prisoners from now on.




Questions


How many slots are open?
Currently, there are only four slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character withour restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from the original TDM that isn't on this one (eg. the library), can I do that?
Yes!

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

The first prisoners in June were just thrown in their cells without being told they are awaiting trial. Will they be told differently now that the new prisoners are here?
Yes, all prisoners new and old will be told that the Court has shown mercy on them and they will be given a fair trial sometime in August to determine their fate.

Whether or not that's actually true - and whether they believe it, even if it is - is another story, but they will all be informed.

Can my character leave the castle?
Honored guests can leave the castle itself, but cannot leave the surrounding town.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
For this TDM, it will be easier for welcomed characters to side with Thorne and for imprisoned characters to side with one of the other two factions, so we encourage you to take a look at the factions and see where you might want your character to go.

However, that is not set in stone and if you change your mind, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will affect characters throughout August, but our August event will wrap up the honored guests vs. prisoners plotline, so your character won't be imprisoned for too long. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).


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lamentedinnocence: (etwas stimmt nicht)

[personal profile] lamentedinnocence 2021-07-24 03:47 am (UTC)(link)
Leon frowns on reflex when Trevor waves his middle finger and curses after the guards. The moment passes, though, and after Trevor pans himself inward to fold his arms, Leon leans forward and into the light. He looks the same as he had in the portrait of the Belmont Hold. Strangely dignified, despite his lame little arcana tunic. That's fine. It doesn't knock him points, since Trevor has to wear one too.

"They didn't tell me anything either, so I had to gather it from the others. Some of us have been here for about two months now." Leon is newer and thankful for that, but the fact still remains. Trevor's comment about the castle lands, and with an understanding deeper than he even realizes, the blonde shakes his head.

"Hopefully no night creatures in this one."
belmonts: (002)

[personal profile] belmonts 2021-07-24 04:09 am (UTC)(link)
Had he known he'd be sharing a cell with the man he was a descendant of, Trevor might have been on better behavior. The Belmont name was in a sorry state of affairs currently, and by no fault of Trevor's! Only, he should have acted with more decorum, representing a name that held such honor and importance back in the day.

As the stranger leaned forwards, the light hitting his pale features at just the right angle, why, he almost looked like a painting come to life! Trevor furrowed his brow, a pang of recognition pushing into the forefront of his mind, almost missing what the man was saying as it dawned on him just who exactly he was.

"I don't fucking believe it...No. No, it can't be." Shaking his head, his calloused hands coming up to hold the side of his face. "Get it together, Trevor, c'mon. You're not thinking clearly. They're trying to mess with you." Giving his temples a little thump with his now balled-up fists before taking a breath and leaning in to look upon the man's features again. "Hold on, night creatures? ..." Pausing for a long moment as he simply stared, scanning the face that he knew so well from portraits and paintings. " Leon? Leon Belmont?"
lamentedinnocence: (porträt der ruine)

[personal profile] lamentedinnocence 2021-07-25 03:43 am (UTC)(link)
There are too many people here that know him, people who know him though they’ve never met. With the information Hector’s already provided him, it leaves Leon to wonder the extent of how far he’s to go in his own time, for his name echoes through lands he hasn’t been to. Just how much time has passed between his present and the man before him’s?

It doesn’t get any less baffling. Under Trevor’s eyes, Leon shies back, partially hidden by shadow once more.

“Yes, helloー” This is how he’s greeting them now, these people who have heard of him. “Another forgemaster, maybe?” Leon tries guessing to the best of his ability.
Edited 2021-07-25 03:44 (UTC)
belmonts: (021)

[personal profile] belmonts 2021-07-25 04:34 pm (UTC)(link)
That's the price that comes with a family name that holds such a renowned reputation. People start to know you. In Trevor's case, he's an outcast, ostracised and feared, how he wishes he was known for being a Belmont like Leon.

Watching as his blonde ancestor slips back into the shadows, a look of regret painting its way across Trevor's expression. Did he come off too heavy? Shit.

"Ah, sorry. Didn't meant to make it weird or anything." Opening his mouth, before frowning a little at being mistaken for something else, tapping his chest, only to remember he was no longer donned in the family crest but the simple clothing they provided upon arrival. "No, not at all. My name is Trevor, of house Belmont... I've seen your portrait hanging in the hold. A bit lost for words really as to just how such a thing is possible."
lamentedinnocence: (nicht zufrieden mit dir)

[personal profile] lamentedinnocence 2021-07-28 12:05 pm (UTC)(link)
This again, and more. It's as soon as Trevor mentions Belmont at all that his thoughts start cycling through. More to bite off. Something about a hold. Something about his portrait hanging? Ah, that's right. He's dead if the year for this guy is the same as Hector had claimed.

"It's a little late for it to not be strange now."

Are they really so sure they have the right man? But Hector had already confirmed so much, ugh. Leon scrutinizes Trevor for physical evidence but instead sees hardly anything similar between the two of them. Eye color, but that's just about it.

"We don't look alike..."
belmonts: (017)

[personal profile] belmonts 2021-07-29 08:39 pm (UTC)(link)
"I'm sorry. I'm terrible at this. I've not seen another Belmont in God knows how long." Rubbing the back of his neck, feeling a bit shit and looking like it too. Well done Trevor. First time meeting an actual great Belmont and you're fucking it up. Congratulations.

The way Leon looked at him, had Trevor looking down at himself too. He knows he's not the cleanest, and without his normal attire, he looks like a regular scruffy bloke off the streets. Maybe a very muscular scruff but Leon is right. There's nothing to identify him as a Belmont and it's honestly a little heartbreaking.

"We don't." He utters out, a little deflated. Had he been feeling a little more chipper, he would have come back with something like ' I'm more handsome.' Or something equally predictable. "I mean, it's been a hell of a long time since your days. In fact... I'm still not convinced this is real at all."
lamentedinnocence: (porträt der ruine)

[personal profile] lamentedinnocence 2021-08-07 10:51 am (UTC)(link)
"I'd be less inclined to believe you had there not already been a man to mention me by name beforehand."

From four hundred years or so ahead. Leon's had to grapple with the fact that his time will come to pass, and that those summoned here who also claim to know of him come from a future much later on. It's hard for him not to feel estranged, almost irrelevant to whatever might be going on in their timeline.

"It does me no good to fight it, if it does so happen to be the truth..."