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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2024-04-12 11:06 am
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EVENT 18: EMERGENCE - OOC POST

Event #18 - OOC Plotting
On April 6, the storms evolved into an uncontrollable tempest. Lightning strikes with powerful rain and wind. Floods begin to swallow crops, homes, animals, and people alike. With portals disrupted and tightly guarded borders breached by a power no one can stop, authorities in all three territories turn towards their only solution: the Summoned. They believe that the Summoned can reach out to the source of their unique powers and stop the turbulence by approaching the heart of the Singularity.

Characters do not have a choice. They'll be asked to cooperate for the sake of the world and the safety of the natives, but refusal is not an option. The threat is great, and the territories are willing to do whatever it takes to protect their citizens and land from the Singularity's unstable behavior.

Please note when finalizing your character's AU details that character-based lore and actions, if widespread, should be generic enough to apply to multiple Gods or causes (i.e. there can many reasons for a storm). Specific lore aspects (i.e. your character is believed to be responsible for the setting sun) must be contained to individual villages or cults. Additionally, beliefs that center your character in people's minds based on a common event or natural phenomenon (shooting stars, earthquakes, illness) cannot be stated as universal.

In short, try to keep your character's impact on the world from affecting things for everyone on a broad and unignorable scale. On an OOC level, this is to avoid conflict with other player plots or written histories. If you're not sure, just ask!


Jump to section
Gateway
By APRIL 18, authorities have made a decision. They order the Summoned to be rounded up and taken to the Singularity's crater.
Territory Response
Thorne and the Free Cities will try to secure cooperation by appealing to the Summoned's tendency to want to help the common folk or each other. What about the miners they fought so hard to protect? The fishermen in Nott? Aren't these people's lives important? Guards won't go out of their way to harm resistant characters or mistreat them, but they have orders to follow. Resistors will be placed in special locked carriages and may be restrained as necessary.

Solvunn will appeal to the Summoned's sense of community. Unlike Thorne and the Free Cities, their coercion is more subtle: the entirety of the commune, including neighbors, the elderly, and children will beg them to go, making it exceptionally difficult to refuse. If your character would still say no, please ask us about your character's specific circumstances in that case.
At the Crater
Once at the site of the Singularity, the Summoned will be forced towards the crater. Instead of being drawn into the Horizon, they'll be pulled into an emergent future reality.

A thick fog will descend around the crater throughout the event period. Characters can only vaguely glimpse other Summoned nearby. The natives will be none the wiser. Depending on how long your character has interacted with the Horizon and the magic of Abraxas, their experience entering the crater may differ:
◎ Characters who are new or who do not engage with the Horizon and/or magic will be sucked into the reality immediately.

◎ Characters who have been in Abraxas for 1+ year and who have engaged regularly with the Horizon and/or Abraxan magic (using their gains or actively learning magic) will be able to walk partway into the Singularity's crater before they're sucked in.

◎ Characters who have actively engaged with the Singularity outside of the Dimming (i.e. not during periods of dormancy) at least one time, and who received a unique response will be able to walk up to the Singularity. They will be compelled to approach it and touch it, whether they want to or not.

Mechanics
The event is based on the following mechanics:
◎ A gradual realization that characters do not belong in the emergent reality, spurred by one or more important catalysts.
◎ Uncovering the meaning of the Summoned's connection to the Singularity and Abraxas.
◎ Interacting with elements of the reality that are normally difficult to access, including the Singularity itself.
The IC Event Log will have prompts to guide you, but players are encouraged to thread any scenarios they come up with. The emphasis will be on self-discovery, lore, and CR development.
Passage of Time
The emergent reality is 800 years in the future. It will play out according to this timeline:
3 weeks will pass in the standard reality (real world).
3 months will pass in the emergent reality (future AU).
The IC Event Log will be divided into two sections. In the first half, characters are fully submerged in the emergent reality. They will not realize they're from the past. In the second half, characters will begin to reawaken. See Reawakening for more details.

Guidelines about how to approach your character's AU history, abilities, lifted restrictions, and an outline of the new setting are on the ASSIGNMENT INFORMATION post. Be sure to review those details or submit for your assignment if you haven't received one. Characters must have an assignment to participate.

Setting Descriptions
Descriptions of Abraxas' altered setting can be found HERE.

You can reference the information as needed or ask us for additional details at any point. Because of the dreamlike nature of this AU, don't feel like you have to get every detail down. Potential inconsistencies can be explained away via imperfect recollections.
Memories
While inside the emergent reality, characters will suffer some memory loss. The severity is entirely up to you. Memories may be blurry or entirely gone. They can encompass game memories, canon memories, or a combination. The loss might contribute to a major shift in personality or it might reinforce your character's current beliefs.

Players are welcome to choose whether they want to lean into any corruption aspects or retain their character's core morals. The Singularity, the Gods, and the environment will not play a role here. Rather, any changes to a character's arc, for better or worse, will depend on their disposition, relationships, and personal choices.
◎ Memory loss can be patchwork. It does not need to be linear. For instance, a character can recall all their canon memories but forget all of their memories related to important CR who have dropped.

◎ Memories can be replaced by versions that have twisted over time. For example, a character might recall an act of betrayal where there was none.
There's no "right" way to approach how memories work. You can stick to one of the options above or combine them. The main point is that characters must lose a bit of something important to time since regaining those memories is a central feature of the event.
Actions and Consequences
How the Summoned interact with the setting and the Singularity will impact both themselves and the world. Balance is the most important aspect characters will discover. Actions can have consequences, and the existing Gods will step in to prevent any new Gods from threatening this delicate ecosystem if their actions cause too much distress among the mortals.
◎ Summoned who IGNORE their abilities and/or the Horizon will find their tether to Abraxas weakening. They may regularly blank out or become confused about where they are. They will begin to bleed magic built up from disuse and corrupt the land or people around them by unleashing more magic than the earth can sustain. This can exacerbate an unsettling condition in the Witchwood, where the demigods roam.

◎ Summoned who ABUSE their abilities and status as Gods, and/or do not interact meaningfully with the world outside the Horizon will begin to lose more of themselves. They may forget additional memories or struggle to distinguish what's real. They will begin to absorb magic from overuse and corrupt the land or people around them by soaking up life-sustaining magic. This can exacerbate an unsettling condition in the Witchwood, where the demigods roam.
The above is not to dissuade you from leaning towards an extreme. You're encouraged to use this mechanic to explore your characters further. However, characters will have to confront the damage they're doing to themselves and the world, and should be aware they might cause conflict with other Summoned, Gods, or even mortals who may turn to other Gods instead.
Event Interactions
We'll expand on the interactive options on the IC Event Log. Below is a general overview:
ECHOES: A form of "prayer" heard through their connection with the Singularity. Characters do not need to directly touch or approach the Singularity, though they can if they want. They will each be able to "hear" the relic through the same tether-like feeling that links them to the Horizon and access the voices beseeching them from anywhere.

DEMIGODS SPAWNS: Demigod spawns are monstrous beasts that form when the Singularity or the Gods are out of balance. Players can make up their own demigods to add to the "population" in the Witchwoods. Demigods can be a challenge to fight even with their new godlike status. Characters cannot kill their own demigod spawns. They must get help from another Summoned to destroy it for good.

OLDER GODS: The Gods that came before the Summoned exist. Players may request an interaction with a God. The mods will then select one to enter the thread. Interactions will not be long, but the Gods will answer characters as equals.

HORIZON: As described on the Assignment post, characters will feel a powerful connection to the Horizon, which they can now enter effortlessly without having to meditate first. They'll consider it their "true home" and may expand their domain to be as complex as they want. A domain might contain surrealistic elements similar to what the Summoned previously glimpsed. Entering the Horizon will no longer leave behind their corporeal body. If they're in the Horizon, their physical form will not be outside it.

AMONG MORTALS: While in their true God forms, characters will default to being unseen. They must actively choose to become visible to mortal eyes. Additionally, they cannot be seen by mortals, even when they choose to, unless the mortal is seeking them. This only applies to full God forms. They can appear to all mortals when taking on a modified and scaled-down form. As an example, a character can walk into a tavern and mingle as a human-sized God with a couple of extra wings or a pair of horns. However, if they arrive as a 30-foot God, they will not appear to anyone except the individual who is praying to them. Typically, though, Gods will pick an alternate form to communicate with mortals such as a symbolic animal or through visions.

Reawakening
The first half of the event will allow players to explore their characters while fully absorbed in the emergent reality. The second half, however, will result in a reawakening, brought on by several catalyst incidents that slowly bring their faded memories back - and, ultimately, their true consciousness.

Multiple catalysts and/or catalyst incidents are possible and encouraged. Come up with as many scenarios as you want!

Catalysts
A catalyst can be any encounter or experience that holds significance to your character and reminds them of one or more of their faded memories. They may have this interaction themselves or witness it. For example, they might rescue another player character that reminds them of a time when they were once rescued. Or, they may observe some children and recall a childhood friend.

Catalysts can occur organically, by engaging with the setting and stumbling over the catalyst themselves. Or, they can occur through other characters who are experiencing their own reawakening and may be seeking answers and/or are attempting to awaken others.

With each catalyst, a character regains another small piece of themselves, which might cause these effects:
◎ Temporal cracks will form in the emergent reality. Areas on the map that don't normally exist will flicker out of focus or they'll briefly "see" their normal form reflected instead of their god form.

◎ If a character doubts the reality of their godlike abilities, those abilities might become difficult to control.

◎ A character's Horizon domain might start to revert back to its original design
How your character reacts to the revelation and its effects is also your decision. They might resist their reawakening and require others to intervene. Or, they might embrace it and take on the goal of reawakening others.
Returning to the World
Characters will return to the real world once enough of the Summoned have experienced their "reawakening." To keep things simple, the exact percentage will be vague.

The main indication of reality changing is that the sky will begin to show cracks. As more and more of the Summoned reawaken, the cracks will spread and lightning from the real world will begin to appear. Characters may even glimpse the Singularity reflected upside-down in the sky above. Eventually, the entire illusion will crumble, bringing everyone back to the real world.

Unawakened characters can observe the cracks or they can be oblivious. You can decide based on whether you want your character to be distressed (or convinced) by the crumbling reality or if you want them to remain blissfully unaware and/or refuse to acknowledge the truth.


Notes
Event Organization
We'll provide two sections in the comments of the IC Event Log:
WORLD BUILDING: You can submit world-building aspects such as a shrine dedicated to your character, a new monster or demigod, or similar. There's no approval process - this will just be for other players to reference the details. If you want to submit something but are unsure if it might break the event, ask us first.

HANDWAVED DETAILS: If you're open to handwaving certain details, you can comment with your character's name, and other players can reply with aspects they would like to handwave with your character. Since the emergent reality spans 3 months, we recommend handwaving smaller details and focusing on key incidents to thread out.
Event Schedule
To allow room for players to get things started, the event post will be going up before the actual in-game date the event occurs.
The IN-GAME EVENT will ICly take place APRIL 18 - MAY 10.
The EVENT POST will go up APRIL 17 for players to participate in.
The WRAP-UP POST will be rolled in with the INTERLUDE on MAY 12.
Ability & Transformation Gain
Characters will receive an ability gain for their participation. For this event, you can choose a stronger gain than typical, though please keep things reasonable. While this gain can be anything, we strongly encourage you to consider a gain that suits characters' experiences throughout the event. See Reward Gains to learn more.

Additionally, you may retain one small physical transformation from your character's altered form on top of the gain above. Retained traits should be minor and may not grant extra powers (i.e. eye color changes can't have sight enhancements). Reasonably minor traits include claws, small horns, scaly patches or scars, or similar. Wings or mermaid tails are too large. Retained traits are visually and physically permanent (as opposed to physical changes that only occur when an ability is active or upon command.)

To request your gain, submit it as usual on the upcoming Activity Check form.
Plotting Form
You can use the plotting form below to make plans. Don't feel like you can't change your mind afterward regarding appearances, catalysts, and other elements. Feel free to use this space to brainstorm.


Questions and Answers

Be sure to check out the Q&A section on the Assignment post, as well. If, after reading both sets, you're still unsure about anything or your question wasn't covered, please hit up our Questions thread below!

I want mortals to fear my character during certain periods or seasons. Is this possible?
This is possible only if contained to individual sects or villages or the time between visitation is on a vast scale. For instance, a character may represent a "plague" that visits a different village every 50-100 years. However, a character associated with visiting different towns several times a year to curse a handful of people with delusions or disease would result in the older Gods stopping them.
What about territories and borders? Are characters restricted from going home or anything else?
Details about your character's general abilities, lifted travel restrictions, Abraxas's environmental and cultural landscape, and other important setting information are available HERE on the Assignment Information post.
What if I want to play out only threads from the second half (the reawakening) but not before?
You may do this! The purpose of the two halves is so that players who want to explore their character's immersion during the first half can do so without being disrupted by other characters telling them immediately that the reality is fake.
Will there be consequences after the event for characters who resisted?
No, unless your character will behave especially violently upon return or waking up. Please discuss with us if this will be the case.
What are the demigods exactly? Can we make our own?
Demigods are simply stronger and larger monsters that roam the Witchwood. They do not have any sentience and cannot be controlled by anyone, including the Gods. You're welcome to make up your own! They can be anything, and may even be based on canon creatures that you've incorporated as part of your character's assignment. Please limit your creations to one or two per character, just so there aren't too many running around.
How do relationships as a God work? What about offspring?
Relationships with other Summoned and with mortals are possible. Please ask first for relationships with a specific Old God or Cardinal God. There are rumors that descendants of Gods exist, but these are very rare and unconfirmed. You can include those rumors in your backstory if you like! However, in terms of creating visible offspring as NPCs to interact with during the event, we recommend avoiding it due to how infrequently it happens and for the sake of simplicity. Additionally, please refrain from creating children that occur pre-God ascension.
I'm not sure how to make up my character's AU history. Are we allowed to skip that entirely?
Yes, if you would prefer to skip over that entirely, you can just have any memories before the event's formal start date be a blur or inconsistent.
Will characters remember every detail when they wake up?
They will recall the 3-month event period at minimum and may remember the entire 800 years if you like. While some details can be fuzzy or faded, especially events that took place before the 3-month event period, characters will overall remember new relationships formed (or broken), things that were said and done, and feelings or thoughts they had while not entirely themselves.
Can my character hide or evade authorities?
No, all characters will be found and rounded up, no matter where they've gone. However, if you're unable to participate, your character will spend the duration of the event unconscious and will wake up with no memory of the emergent reality.
Is making a new Horizon domain required?
Not at all! IC, characters are drawn to the Horizon and will likely feel compelled to enter it at least semi-regularly. OOC, incorporating the Horizon into threads during the event is optional.
What will happen to my character's physical body while it's in the real world?
Characters will be "unconscious" while in the real world. The fog will remain over the crater around the Singularity. During this period, characters won't experience hunger, thirst, or other physical changes (including hair growth). They'll wake up feeling and looking exactly the same as they did when they arrived there 3 weeks ago.
Can I link a retained trait to the ability gain?
Yes! If you would like to have claws as your permanently retained trait and request an ability gain of corrosive secretions, that's acceptable.
What defines "regular engagement" with the Horizon and Abraxan magic?
In the Horizon, this includes occasionally altering a domain, creating or keeping sustained life such as animals or pets, and having a domain inhabited by other Summoned or receives visitors. Regarding Abraxan magic, this includes learning new spells or using their Horizon/Event gains. It does not include using canon abilities they arrived with. Generally speaking, if your character has been active in the game and participating in the setting, then they've likely been engaging regularly.

restingstitchface: (Confident [Masked])

Plans and Plotting

[personal profile] restingstitchface 2024-04-12 07:06 pm (UTC)(link)
restingstitchface: (Boredom [AU])

Jonathan Crane | Batman Begins

[personal profile] restingstitchface 2024-04-12 08:57 pm (UTC)(link)
Character Name: Jonathan Crane
Assignment: Herald of the Internal Gaze

AU Information: Here


Catalysts:
Crane will retain his memories but feel disconnected from them. He shall emotionally detach from past events and old friends; places and people he recognises. He will know their names but feel he is observing his memories from the outside. This results in him becoming apathetic to others who remember him, people he now views as curiosities.

Catalysts involve memories of profound introspection. Times when his worldview shattered and he was forced to change. He will react to how his mentor stabbed him in the back or when his grandmother enforced discipline. Crane will fondly reminisce about creating his mask: when he wore it for the first time and experienced a rush of freedom.

His path for this event has involved feelings of disconnection. I would love to explore emotional memories with his CR, especially if people have begun learning about his past. Friends or enemies. Nuisances or curiosities. This is a good way for them to witness memories he would otherwise refuse to share.


Reawakening:
Crane will go with the flow. Being a god he is too apathetic to care but knows his work will continue. Being a human he is confident he will adapt and understands one must accept difficult circumstances. Both sides know learning is a constantly evolving process.


Behavior:
Anthropos is cold and indifferent, pragmatic with no moral centre; devoted only to testing humanity. His curious mind longs to understand how things happen. He manipulates gods and mankind and employs his vast knowledge to further his agenda and expand his influence.

His curiosity is fueled by a need for stimulation. Finished with one subject, he researches the next, eagerly unravelling mysteries one after another. Fascination drives him to explore the mysteries his mortal form ignores: friendship, intimacy and romance. He is apathetic and his interest remains scientific. Partners will find him emotionless and calculating, unable or unwilling to express himself.

This lack of empathy and compassion leads him to prioritise order and conformity over the welfare of his disciples. He is highly organised and efficient in directing their work - and completely willing to experiment on them. He rewards loyalty and service but quashes any form of resistance or dissent. Individuality is illusory: the product of stimuli and response. He is indifferent to prayer and ignores ritual sacrifice. He willingly answers invocations but shuns worship and views their interaction through the lens of transaction. But he permits their behaviour because it is human nature

This is why he enforces a rigid and dehumanising routine on mortals brought to his realm, arguing order and routine is vital for their welfare. He is softly authoritarian and domineering, willing to afflict others with madness as a cure or to see how it makes them tick. Rigid postures convey dominance over souls under his care. Piercing eyes express intensity and intelligence, suggesting a cold and clinical nature. In general, he presents a deceptive persona: speaking in a gentle tone that masks false kindness.

Wanted History & CR:
THE DOCTOR IS IN

Are your gods curious about the mind and wanting to speak to an expert? Are they arguing and need to be told no fucking fighting? Or are they having an explosive split and threatening divorce? Struggling to resist the pull of corruption? Refusing to accept their reawakening? In need of a mentor figure? Do they need therapy? Does he have a choice?

MEMORIES

Crane has powers related to memories and the conscious and unconscious mind. One involves turning people into what can only be described as the lifestream and returning them to the ocean that covers his realm. He is willing to use them on people who seek his help in exploring their memories. Or on people who take issue with his method of therapy. He can enable different characters to witness and explore each other’s memories.

RELATIONSHIPS

Gods who have a better connection to love and friendship than he does. Crane is a solitary recluse who needs to leave his realm and touch grass. Bother him because you care or be honest and admit it would be funny.

MORAL CONFLICT

Crane has no moral centre and as a diving being he shares his opinions and operates openly. His idea of consent is to steal people off the street after they have prayed for help and say they understood what would happen. He does not actively seek to do harm but his actions and motivations are both helpful and harmful. He does see his decisions are helpful and will argue otherwise with those who have an issue.

Other plans:
I would love for the aftermath of this event to affect his threads and deepen or prompt new and old relationships. Contact me if you have ideas or are wanting to begin your CR but don’t know where to start.
Edited 2024-04-13 00:59 (UTC)
wwrench: <lj user=wwrench> (pic#13349037)

[personal profile] wwrench 2024-04-14 12:05 am (UTC)(link)
Hey there! I know we had talked about Wrench and Crane doing something for this event, but I was struggling over some of the finer details of Wrench's characterization. I can't say I'm any more certain I have all of the details down yet, but I had some thoughts reading this. Particularly as they pertain to the way that Crane might needle and "test" mortals in order to elicit a reaction that he can study. Perhaps there could be some friction between the two of them over that? I'm guessing that there will be a fair number of mortals who, when pushed, either unleash parts of themselves that reflect a hidden desire for violence that was always there or who find themselves committing the kind of acts they never thought they would. Maybe some of that has dire consequences after the fact and they find themselves walking a path in life they never anticipated, thanks to what the influence from Anthropos did to them.

Maybe he and Wrench can run crossways of each other over this? Another possibility I'm thinking of is that, as Wrench begins to uncover and deal with the influences in his own canon that have turned him into what he is (Guardian of the Condemned) he might seek out the help of the good doctor early on to finally start having some open dialogue about how it all impacted him?
restingstitchface: (Nonchalant [AU])

[personal profile] restingstitchface 2024-04-14 12:42 am (UTC)(link)
Hello! Both possibilities sound good.

The first - their conflict regarding mortals - ties into both sets of blessings and afflictions wonderfully. Crane would become annoyed if Wrench started inferfering with his work - not because of personal reasons but because of the inefficency and impediment of his work. He is as patient as a god as he is mortal so if Wrench continues interfereing that will catch his eye more. It could be interesting for Wrench to learn all of the people he affects have wanted his help in some fashion [though let's be honest there's bound to be some who didn't ask for it but who he decided needed help anyway].

The second is interesting because they both have much in common. They're solitary, rarely venture outside their realm and do end up helping people. I can see it being a good fit for exploring the aftermath when their memories are returning, too. Since the other option might set them at odds more?

I'm game for whatever catches your eye, really!
aquilus: (Default)

[personal profile] aquilus 2024-04-14 10:10 pm (UTC)(link)
I feel like there is room for AU timeline bad blood between Crane and Altaïr, considering that Altaïr already has a problem with prioritizing order and conformity over welfare as a normal dude, and as a god is purifying/burning out the minds of those who would remove the choices of others in a sufficiently bad way. Could also be room for some "how different are you really, get off your high horse" kinda thing.
restingstitchface: (Bewilder [AU])

[personal profile] restingstitchface 2024-04-14 11:54 pm (UTC)(link)
Sounds good! Crane would argue back philosophically, highlighting people have found peace in following his ideas. Which is true but at the same time, Crane is selfish and concerned with his works and ideas. Would Altair have any idea of that do you think?
aquilus: (modern - t-shirt)

[personal profile] aquilus 2024-04-15 12:35 am (UTC)(link)
I think it would depend a bit on how well Crane would allow himself to be known (of course, there's plenty of time for that to happen even if it's not his intention.) Altaïr could probably make a good guess at it on his own, partly because he's gotten better at reading people and partly because this sounds a lot like some Templars he hunted down and killed, and then had a lot of dying debate with :v Honestly? I think there's a very good chance Altaïr would decide Crane is too much like those Templars, esp. with godlike powers, and attempt to murder him.

Man that would make their usual type of convos so awkward.
restingstitchface: (Novelty [AU])

[personal profile] restingstitchface 2024-04-15 12:44 am (UTC)(link)
Incredibly so. "Lovely day for a spot of murder, isn't it?"

Still, it looks like Altair will have afflicted himself if anything! Or would he possibly choose not to murder Crane - though he might have gone there with intent - if his eagle vision shows him Crane isn't an enemy for some.. memoryific reason? Either way the conversation will be interesting!

"Die."

"What tells you that I should die?"

/lists everything

"But where did you form that opinion?"

I would say in the end there's two pieces of info Altair might find interesting that conflict with his worldview:

1 - "But those who follow his teachings respect him for offering authority and stability in a chaotic environment. Souls who crave stability appreciate his strict rules and feel a sense of security from a strong authority figure." [Lore section]

2 - "This small conclave east of Cadens experienced an outbreak of mass hysteria two centuries ago. Anthropos heard their prayers and answered, healing their minds with therapy and treatment. He came to be idealised as a powerful and benevolent parental figure." [Occult section]

Tl;dr they choose to follow Crane's methods. If they hadn't chosen to, Crane would have likely just moved on and made no big deal of it. He'd have gotten his info either way.

Also ps he didn't cause that mass hysteria HOW DARE
aquilus: (Default)

[personal profile] aquilus 2024-04-15 01:21 am (UTC)(link)
Yeah that is pretty spot on lol, I don't know if it's because he wouldn't want to use that affliction on others so it starts to kind of away at him from the inside or if it was inevitable because of his existing personality and character flaws.

lolol this is getting more and more Templar-y. For some context, Altaïr assassinated a dude who was conducting some pretty gnarly experiments on the severely mentally ill but claimed to have helped many of them (and may actually have done so.) Definitely one of the more morally gray kills, but Altaïr did come away from the overall experience thinking basically - good intentions are one thing, but you can't take people's free will and choices away just because you think they're better off that way.

So I think whether Altaïr would believe Crane needs to die and make a murder attempt that fails for xyz reasons and they just have to live their immortal lives knowing that's a thing that that sure did happen vs. they fall more into centuries of debate and frosty relations might depend on how much Altaïr could know or reasonably suspect about Crane's worse doings (such as the mass hysteria haha). I think both could be fun, let me know what you prefer. Also in plotting on this post I'm getting a better sense of the specific of what Altaïr is up to and plan to have a new draft up tomorrow if that helps.
restingstitchface: (Default)

[personal profile] restingstitchface 2024-04-15 01:32 am (UTC)(link)
Sure does! I think the difference here - though I am canon unfamiliar - is that Crane doesn't feel the need to justify his actions. They arise as consequence and Crane is anything but religious. He doesn't glorify himself with his cult, which he didn't create, and is indifferent to the idea of religion. He basically lets his endure because it's human nature. He is incredibly solitary and unaffliated with any group. His cult basically does its own thing and he doesn't do anything to stop or encourage it.

Then, given their different spheres, he wouldn't regard Altair as an "expert" so to speak. One more argument he would make is that Altair is taking away free will in his own way by making that decision for other people. If Altair decided to explore the village where the cult is he could hear people voice a different perspective? These people made the conscious decision. They do have free will but it's like... when you're children being safeguarded by an adult. IDK how to put it otherwise it's late here.

Frosty relations might be interesting. The murder attempt could have happened in the past and now they're on ice? That way we get both things to explore.

If Altair did attack Crane during the event Crane could just shove him in the memory ocean or something to not die. Whatever works.
krazed: (pic#14091432)

[personal profile] krazed 2024-04-16 09:59 pm (UTC)(link)
How would you feel about Anthropos having a wayward sister in Maneia? I am still tweaking my au info but my page is over here
restingstitchface: (Theory [AU])

[personal profile] restingstitchface 2024-04-16 11:22 pm (UTC)(link)
ABSOLUTELY! They're both wayward in different ways. Both are pragmatic for different reasons. Lady Luck being impulsive and Anthropos indifferent suits her affliction so well and I am all here for it. Wanna get things started on Plurk or discuss here?

PS. please bring him people you beat up. for science.