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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2024-04-12 11:06 am
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EVENT 18: EMERGENCE - OOC POST

Event #18 - OOC Plotting
On April 6, the storms evolved into an uncontrollable tempest. Lightning strikes with powerful rain and wind. Floods begin to swallow crops, homes, animals, and people alike. With portals disrupted and tightly guarded borders breached by a power no one can stop, authorities in all three territories turn towards their only solution: the Summoned. They believe that the Summoned can reach out to the source of their unique powers and stop the turbulence by approaching the heart of the Singularity.

Characters do not have a choice. They'll be asked to cooperate for the sake of the world and the safety of the natives, but refusal is not an option. The threat is great, and the territories are willing to do whatever it takes to protect their citizens and land from the Singularity's unstable behavior.

Please note when finalizing your character's AU details that character-based lore and actions, if widespread, should be generic enough to apply to multiple Gods or causes (i.e. there can many reasons for a storm). Specific lore aspects (i.e. your character is believed to be responsible for the setting sun) must be contained to individual villages or cults. Additionally, beliefs that center your character in people's minds based on a common event or natural phenomenon (shooting stars, earthquakes, illness) cannot be stated as universal.

In short, try to keep your character's impact on the world from affecting things for everyone on a broad and unignorable scale. On an OOC level, this is to avoid conflict with other player plots or written histories. If you're not sure, just ask!


Jump to section
Gateway
By APRIL 18, authorities have made a decision. They order the Summoned to be rounded up and taken to the Singularity's crater.
Territory Response
Thorne and the Free Cities will try to secure cooperation by appealing to the Summoned's tendency to want to help the common folk or each other. What about the miners they fought so hard to protect? The fishermen in Nott? Aren't these people's lives important? Guards won't go out of their way to harm resistant characters or mistreat them, but they have orders to follow. Resistors will be placed in special locked carriages and may be restrained as necessary.

Solvunn will appeal to the Summoned's sense of community. Unlike Thorne and the Free Cities, their coercion is more subtle: the entirety of the commune, including neighbors, the elderly, and children will beg them to go, making it exceptionally difficult to refuse. If your character would still say no, please ask us about your character's specific circumstances in that case.
At the Crater
Once at the site of the Singularity, the Summoned will be forced towards the crater. Instead of being drawn into the Horizon, they'll be pulled into an emergent future reality.

A thick fog will descend around the crater throughout the event period. Characters can only vaguely glimpse other Summoned nearby. The natives will be none the wiser. Depending on how long your character has interacted with the Horizon and the magic of Abraxas, their experience entering the crater may differ:
◎ Characters who are new or who do not engage with the Horizon and/or magic will be sucked into the reality immediately.

◎ Characters who have been in Abraxas for 1+ year and who have engaged regularly with the Horizon and/or Abraxan magic (using their gains or actively learning magic) will be able to walk partway into the Singularity's crater before they're sucked in.

◎ Characters who have actively engaged with the Singularity outside of the Dimming (i.e. not during periods of dormancy) at least one time, and who received a unique response will be able to walk up to the Singularity. They will be compelled to approach it and touch it, whether they want to or not.

Mechanics
The event is based on the following mechanics:
◎ A gradual realization that characters do not belong in the emergent reality, spurred by one or more important catalysts.
◎ Uncovering the meaning of the Summoned's connection to the Singularity and Abraxas.
◎ Interacting with elements of the reality that are normally difficult to access, including the Singularity itself.
The IC Event Log will have prompts to guide you, but players are encouraged to thread any scenarios they come up with. The emphasis will be on self-discovery, lore, and CR development.
Passage of Time
The emergent reality is 800 years in the future. It will play out according to this timeline:
3 weeks will pass in the standard reality (real world).
3 months will pass in the emergent reality (future AU).
The IC Event Log will be divided into two sections. In the first half, characters are fully submerged in the emergent reality. They will not realize they're from the past. In the second half, characters will begin to reawaken. See Reawakening for more details.

Guidelines about how to approach your character's AU history, abilities, lifted restrictions, and an outline of the new setting are on the ASSIGNMENT INFORMATION post. Be sure to review those details or submit for your assignment if you haven't received one. Characters must have an assignment to participate.

Setting Descriptions
Descriptions of Abraxas' altered setting can be found HERE.

You can reference the information as needed or ask us for additional details at any point. Because of the dreamlike nature of this AU, don't feel like you have to get every detail down. Potential inconsistencies can be explained away via imperfect recollections.
Memories
While inside the emergent reality, characters will suffer some memory loss. The severity is entirely up to you. Memories may be blurry or entirely gone. They can encompass game memories, canon memories, or a combination. The loss might contribute to a major shift in personality or it might reinforce your character's current beliefs.

Players are welcome to choose whether they want to lean into any corruption aspects or retain their character's core morals. The Singularity, the Gods, and the environment will not play a role here. Rather, any changes to a character's arc, for better or worse, will depend on their disposition, relationships, and personal choices.
◎ Memory loss can be patchwork. It does not need to be linear. For instance, a character can recall all their canon memories but forget all of their memories related to important CR who have dropped.

◎ Memories can be replaced by versions that have twisted over time. For example, a character might recall an act of betrayal where there was none.
There's no "right" way to approach how memories work. You can stick to one of the options above or combine them. The main point is that characters must lose a bit of something important to time since regaining those memories is a central feature of the event.
Actions and Consequences
How the Summoned interact with the setting and the Singularity will impact both themselves and the world. Balance is the most important aspect characters will discover. Actions can have consequences, and the existing Gods will step in to prevent any new Gods from threatening this delicate ecosystem if their actions cause too much distress among the mortals.
◎ Summoned who IGNORE their abilities and/or the Horizon will find their tether to Abraxas weakening. They may regularly blank out or become confused about where they are. They will begin to bleed magic built up from disuse and corrupt the land or people around them by unleashing more magic than the earth can sustain. This can exacerbate an unsettling condition in the Witchwood, where the demigods roam.

◎ Summoned who ABUSE their abilities and status as Gods, and/or do not interact meaningfully with the world outside the Horizon will begin to lose more of themselves. They may forget additional memories or struggle to distinguish what's real. They will begin to absorb magic from overuse and corrupt the land or people around them by soaking up life-sustaining magic. This can exacerbate an unsettling condition in the Witchwood, where the demigods roam.
The above is not to dissuade you from leaning towards an extreme. You're encouraged to use this mechanic to explore your characters further. However, characters will have to confront the damage they're doing to themselves and the world, and should be aware they might cause conflict with other Summoned, Gods, or even mortals who may turn to other Gods instead.
Event Interactions
We'll expand on the interactive options on the IC Event Log. Below is a general overview:
ECHOES: A form of "prayer" heard through their connection with the Singularity. Characters do not need to directly touch or approach the Singularity, though they can if they want. They will each be able to "hear" the relic through the same tether-like feeling that links them to the Horizon and access the voices beseeching them from anywhere.

DEMIGODS SPAWNS: Demigod spawns are monstrous beasts that form when the Singularity or the Gods are out of balance. Players can make up their own demigods to add to the "population" in the Witchwoods. Demigods can be a challenge to fight even with their new godlike status. Characters cannot kill their own demigod spawns. They must get help from another Summoned to destroy it for good.

OLDER GODS: The Gods that came before the Summoned exist. Players may request an interaction with a God. The mods will then select one to enter the thread. Interactions will not be long, but the Gods will answer characters as equals.

HORIZON: As described on the Assignment post, characters will feel a powerful connection to the Horizon, which they can now enter effortlessly without having to meditate first. They'll consider it their "true home" and may expand their domain to be as complex as they want. A domain might contain surrealistic elements similar to what the Summoned previously glimpsed. Entering the Horizon will no longer leave behind their corporeal body. If they're in the Horizon, their physical form will not be outside it.

AMONG MORTALS: While in their true God forms, characters will default to being unseen. They must actively choose to become visible to mortal eyes. Additionally, they cannot be seen by mortals, even when they choose to, unless the mortal is seeking them. This only applies to full God forms. They can appear to all mortals when taking on a modified and scaled-down form. As an example, a character can walk into a tavern and mingle as a human-sized God with a couple of extra wings or a pair of horns. However, if they arrive as a 30-foot God, they will not appear to anyone except the individual who is praying to them. Typically, though, Gods will pick an alternate form to communicate with mortals such as a symbolic animal or through visions.

Reawakening
The first half of the event will allow players to explore their characters while fully absorbed in the emergent reality. The second half, however, will result in a reawakening, brought on by several catalyst incidents that slowly bring their faded memories back - and, ultimately, their true consciousness.

Multiple catalysts and/or catalyst incidents are possible and encouraged. Come up with as many scenarios as you want!

Catalysts
A catalyst can be any encounter or experience that holds significance to your character and reminds them of one or more of their faded memories. They may have this interaction themselves or witness it. For example, they might rescue another player character that reminds them of a time when they were once rescued. Or, they may observe some children and recall a childhood friend.

Catalysts can occur organically, by engaging with the setting and stumbling over the catalyst themselves. Or, they can occur through other characters who are experiencing their own reawakening and may be seeking answers and/or are attempting to awaken others.

With each catalyst, a character regains another small piece of themselves, which might cause these effects:
◎ Temporal cracks will form in the emergent reality. Areas on the map that don't normally exist will flicker out of focus or they'll briefly "see" their normal form reflected instead of their god form.

◎ If a character doubts the reality of their godlike abilities, those abilities might become difficult to control.

◎ A character's Horizon domain might start to revert back to its original design
How your character reacts to the revelation and its effects is also your decision. They might resist their reawakening and require others to intervene. Or, they might embrace it and take on the goal of reawakening others.
Returning to the World
Characters will return to the real world once enough of the Summoned have experienced their "reawakening." To keep things simple, the exact percentage will be vague.

The main indication of reality changing is that the sky will begin to show cracks. As more and more of the Summoned reawaken, the cracks will spread and lightning from the real world will begin to appear. Characters may even glimpse the Singularity reflected upside-down in the sky above. Eventually, the entire illusion will crumble, bringing everyone back to the real world.

Unawakened characters can observe the cracks or they can be oblivious. You can decide based on whether you want your character to be distressed (or convinced) by the crumbling reality or if you want them to remain blissfully unaware and/or refuse to acknowledge the truth.


Notes
Event Organization
We'll provide two sections in the comments of the IC Event Log:
WORLD BUILDING: You can submit world-building aspects such as a shrine dedicated to your character, a new monster or demigod, or similar. There's no approval process - this will just be for other players to reference the details. If you want to submit something but are unsure if it might break the event, ask us first.

HANDWAVED DETAILS: If you're open to handwaving certain details, you can comment with your character's name, and other players can reply with aspects they would like to handwave with your character. Since the emergent reality spans 3 months, we recommend handwaving smaller details and focusing on key incidents to thread out.
Event Schedule
To allow room for players to get things started, the event post will be going up before the actual in-game date the event occurs.
The IN-GAME EVENT will ICly take place APRIL 18 - MAY 10.
The EVENT POST will go up APRIL 17 for players to participate in.
The WRAP-UP POST will be rolled in with the INTERLUDE on MAY 12.
Ability & Transformation Gain
Characters will receive an ability gain for their participation. For this event, you can choose a stronger gain than typical, though please keep things reasonable. While this gain can be anything, we strongly encourage you to consider a gain that suits characters' experiences throughout the event. See Reward Gains to learn more.

Additionally, you may retain one small physical transformation from your character's altered form on top of the gain above. Retained traits should be minor and may not grant extra powers (i.e. eye color changes can't have sight enhancements). Reasonably minor traits include claws, small horns, scaly patches or scars, or similar. Wings or mermaid tails are too large. Retained traits are visually and physically permanent (as opposed to physical changes that only occur when an ability is active or upon command.)

To request your gain, submit it as usual on the upcoming Activity Check form.
Plotting Form
You can use the plotting form below to make plans. Don't feel like you can't change your mind afterward regarding appearances, catalysts, and other elements. Feel free to use this space to brainstorm.


Questions and Answers

Be sure to check out the Q&A section on the Assignment post, as well. If, after reading both sets, you're still unsure about anything or your question wasn't covered, please hit up our Questions thread below!

I want mortals to fear my character during certain periods or seasons. Is this possible?
This is possible only if contained to individual sects or villages or the time between visitation is on a vast scale. For instance, a character may represent a "plague" that visits a different village every 50-100 years. However, a character associated with visiting different towns several times a year to curse a handful of people with delusions or disease would result in the older Gods stopping them.
What about territories and borders? Are characters restricted from going home or anything else?
Details about your character's general abilities, lifted travel restrictions, Abraxas's environmental and cultural landscape, and other important setting information are available HERE on the Assignment Information post.
What if I want to play out only threads from the second half (the reawakening) but not before?
You may do this! The purpose of the two halves is so that players who want to explore their character's immersion during the first half can do so without being disrupted by other characters telling them immediately that the reality is fake.
Will there be consequences after the event for characters who resisted?
No, unless your character will behave especially violently upon return or waking up. Please discuss with us if this will be the case.
What are the demigods exactly? Can we make our own?
Demigods are simply stronger and larger monsters that roam the Witchwood. They do not have any sentience and cannot be controlled by anyone, including the Gods. You're welcome to make up your own! They can be anything, and may even be based on canon creatures that you've incorporated as part of your character's assignment. Please limit your creations to one or two per character, just so there aren't too many running around.
How do relationships as a God work? What about offspring?
Relationships with other Summoned and with mortals are possible. Please ask first for relationships with a specific Old God or Cardinal God. There are rumors that descendants of Gods exist, but these are very rare and unconfirmed. You can include those rumors in your backstory if you like! However, in terms of creating visible offspring as NPCs to interact with during the event, we recommend avoiding it due to how infrequently it happens and for the sake of simplicity. Additionally, please refrain from creating children that occur pre-God ascension.
I'm not sure how to make up my character's AU history. Are we allowed to skip that entirely?
Yes, if you would prefer to skip over that entirely, you can just have any memories before the event's formal start date be a blur or inconsistent.
Will characters remember every detail when they wake up?
They will recall the 3-month event period at minimum and may remember the entire 800 years if you like. While some details can be fuzzy or faded, especially events that took place before the 3-month event period, characters will overall remember new relationships formed (or broken), things that were said and done, and feelings or thoughts they had while not entirely themselves.
Can my character hide or evade authorities?
No, all characters will be found and rounded up, no matter where they've gone. However, if you're unable to participate, your character will spend the duration of the event unconscious and will wake up with no memory of the emergent reality.
Is making a new Horizon domain required?
Not at all! IC, characters are drawn to the Horizon and will likely feel compelled to enter it at least semi-regularly. OOC, incorporating the Horizon into threads during the event is optional.
What will happen to my character's physical body while it's in the real world?
Characters will be "unconscious" while in the real world. The fog will remain over the crater around the Singularity. During this period, characters won't experience hunger, thirst, or other physical changes (including hair growth). They'll wake up feeling and looking exactly the same as they did when they arrived there 3 weeks ago.
Can I link a retained trait to the ability gain?
Yes! If you would like to have claws as your permanently retained trait and request an ability gain of corrosive secretions, that's acceptable.
What defines "regular engagement" with the Horizon and Abraxan magic?
In the Horizon, this includes occasionally altering a domain, creating or keeping sustained life such as animals or pets, and having a domain inhabited by other Summoned or receives visitors. Regarding Abraxan magic, this includes learning new spells or using their Horizon/Event gains. It does not include using canon abilities they arrived with. Generally speaking, if your character has been active in the game and participating in the setting, then they've likely been engaging regularly.

iustise: (Default)

Teresa | Lord John Grey | Patron of Verity

[personal profile] iustise 2024-04-12 09:25 pm (UTC)(link)
((feel free to grab me on discord @ hiraethau or at [plurk.com profile] lycanthropy101 if you want to hash things out more directly!))

Character Name: Lord John Grey
Assignment: Patron of Verity

AU Information: God Info Here - although in a nutshell his god form is a satyr because he thinks he's funny and he's doing a lot of wandering helping the mortals with their charm and charisma and generally being true to themselves

Catalysts: I am planning that John be missing quite a lot of his memories of home, save for his son because I felt that would be too cruel to take from him. His family/his brother. The people he loves/loved. Where he came from. The life he had known. He's forgotten quite a lot and so there are a lot of things to work with for catalysts! Some things that are particularly poignant in his memory I would like to save for close(er) CR, but otherwise almost anything is fair game!

Reawakening: He is the Patron of Verity for a reason. Once he realizes that there is Something Else going on here, he will want to figure out what exactly is going on. He's always been an investigator and that will be no different even in God Form. The truth will be a little bit of a loss for him, I think, because in truth John is still struggling to find himself at home here while his God Form certainly was that. With that understanding, he'd wish to help others with their own Reawakening but also come at it with the knowledge that just because it is the truth does not mean it might not sting.

Behavior: John is not entirely different in the emergent reality as he is as himself. He will answer the echoes of those who call out to him and appear to mortals when they seek him out. He is quite a benevolent god so he meets with mortals in God Form more often than some. This is also why his god form is less shocking than some of his fellow Gods perhaps. When not appearing to them directly, he spends a lot of time among mortals indirectly, or just wandering spending time by himself. He likes to enjoy himself in a tavern and have a good meal and drink.

I think the biggest lesson John will learn from this experience is how effortless magic can be, as he is certainly not there yet presently. Without burdening himself with his past and the hangups he's kept from home, he'll be able to realize that life in Abraxas can be so much more than what he has made for himself.

Wanted History & CR:
-Fast-forwarded CR: I'm definitely looking to use this as an excuse to be able to get CR in for some people who John has been around/may be acquainted with, but we'd really like to get to know better! He holds people at arms length a lot, and this is a great opportunity to fill in some gaps and give friendships a little bump that will hopefully carry through after this is done!
-Relationships: On a similar note, it has been 800 years, which is a long, long time. This offer is pretty much only offered to men (sorry, he's only interested in men) but if you're interested in some History together? Established Flirtation? A Casual Hookup? A Fling? Lemme know your thoughts and we can hash it out
-God Stuff: I have to do at least ONE thread with John as a satyr answering the echoes of the mortals and if anyone's god blessing powers match up with his in such a way that they want to do some god stuff together, or have a history of doing god stuff/blessings together, I have no concrete plans but the image of him doing this amuses me and why not have a full-on Pan in the woods god orgy type thing.

Other plans: Not that I can think of right at the moment! For reference, 100% the vibe he is going for in God Mode lmao
wwrench: growling @ LJ (pic#13345656)

[personal profile] wwrench 2024-04-14 12:51 am (UTC)(link)
Hey there! I know meeting for the first time in AU form can be strange, so I'm completely understanding if it's not what you're wanting for this event. That said, I've got to admit that I've been wondering about an opportunity for Wrench and Lord John to meet. Admittedly, it's for totally selfish reasons that have everything to do with Wrench's concept of himself where it relates to love and sexuality. I don't know if you have any familiarity with the Fargo television canon but Wrench and his former partner were described by the show's creator as "an old married couple" and basically each other's beginning and end. Of course, womp womp, tragedy strikes and now Wrench is forever alone.

I love John's whole blessing because it is so antithetical to the way that Wrench has been living. He's several layers of repression deep, and while that doesn't manifest in anything even approaching self-hatred, he's basically convinced himself that any amount of enjoyment for anything is a weakness that others will seek to manipulate.
iustise: (Default)

[personal profile] iustise 2024-04-15 03:56 pm (UTC)(link)
HELLO so sorry it’s taken me a bit to get back to you, we have a new dog here at home and it’s been BUSY but YES i would love for the pair of them to meet!!

Unfortunately I am totally canon blind BUT maybe that works out?? I love getting to learn a character through rp together! Lord John here is also Repressed in canon although that’s not really his fault it’s more, gestures. Societies views on homosexuality in the 1700s. BUT he has this way of having really deep and earnest conversations with everyone and seeing through the BS and saying basically exactly what they need to hear SO Patron of Verity (Truth) is SUCH A GREAT assignment for him bc its basically just him but applying magic haha

How would you want to have them meet? 👀
magicalarchaeologist: (Default)

[personal profile] magicalarchaeologist 2024-04-14 08:36 pm (UTC)(link)
They don't have new CR but we can have them deepened CR! I think they would have spent all these centuries getting along great. Istredd isn't that much different, he just made a bigger library and hangs out with the dragons lol. The thing is he is VERY RESISTANT to the idea of being woken up and will refuse until he's forced into it by Lucifer, but he'll be very 'nah don't know what you're talking about' to anyone else. Otherwise I see him and John being close friends by now.

Jesper has been the god of love for a long time so he's open to any male hookups however if you'd prefer he can like ... play wingman for John all this time and try to find him love over the centuries.
iustise: (Default)

[personal profile] iustise 2024-04-15 04:03 pm (UTC)(link)
I like the idea of deepened CR!!! John is very much a Wanderer as he gets older so how do you feel about John popping around to hang out with Istredd at his library from time to time? Like you said, I can see them being very close friends at this point and I love that ;3; I also think since John and Geralt have a thing maybe John will have figured out at some point that Istredd and Geralt are from the same world and he could learn some more of Istredd’s story? How much would he have felt comfortable sharing with him?

ALSO omg wingman for John is amazing yes please, he’d be very appreciative of that haha
magicalarchaeologist: (Default)

[personal profile] magicalarchaeologist 2024-04-15 04:10 pm (UTC)(link)
Yes please come hang with him in the library! It is a really cool place to be. Also re: his past, if he and John talked about it before like 200-300ish years in, he would remember everything and be very open about it, he's not shy about discussing his stuff. But by 800 years he's forgotten most of his pre-Abraxas time, though he remembers he knows Geralt from "before" and they have a long history. He supported him through the memory wipe so it would be known he cares a lot about Geralt and he and John could keep that in common.

LET JESPER HELP YOU FIND LOVE, JOHN.