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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2024-05-20 10:33 am
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TEST DRIVE MEME #18

Test Drive Meme
Important Links
SettingGame HistoryNPCsArcanaFAQ
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of three different arrival scenarios below for your character to take.

If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. You can also find answers to questions asked on previous TDMs in their respective question threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of June.

While the world experienced some severe weather damage, the storms are now over. Newly arrived characters will be assured that repairs are underway, though they may help if they wish. Nocwich was closed for the last 3 months, but is now open once more! On the surface, not much has changed, but observant characters might notice some increased tension between the werewolves and the vampires.
Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're getting anywhere. If you reach for an item you were carrying the last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major territories: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.

Go to scenario
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside but includes the surrounding city itself. With summer around the corner, the weather is warm and marked by a cool breeze. In the distance, the snow has melted from the mountains. Spring flowers are in full bloom in the gardens. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The city of Castle Thorne is largely safe and the main roads are clear, but debris and fallen trees are still a danger if you stray too far towards any off-beaten trails. Nott is especially chaotic. The cleanup and repairs in town are going a little slower than they are in the royal city.

  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling. There's some buzz about the arrival of Admiral Rudolph Sidwell, the Queen's uncle. While he was previously in Nott to oversee a project, he's now moved to the city of Castle Thorne with his family: Lady Lia Sidwell and his two young sons. They live in a manor near the castle.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Cupcake Decorating
Noteworthy participants in the Blossom Cake Festival are given the honor of having their cakes displayed in the castle. You can have a slice of this year's winning creation, filled with rich bold notes of tangy orange and vanilla cream. Also available are an equally impressive lavender cake feature and a lemon honey cake. The champion pastry chef will be there to give decorating lessons. Why not join someone and pipe some flowers on a cupcake? Even if it doesn't turn out like you hoped, you can eat it afterwards!

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest wind spell that can cast a cooling breeze over you. Perfect for when the weather gets warm! The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant gust of wind slamming doors and windows as the spells fail. It isn't dangerous, but it can be annoying.

Painting Session
You're encouraged to explore Thorne's proud naval history in Borrel at its Maritime Fair. Because of the storms, it's being held indoors within heavily strengthened walls. Here, you can join a paint and cider session where you can follow a guided instructor to paint a displayed model of Thorne's famous naval warships. To finish your masterpiece, decorate the frame with Borrel's famous sea glass. The paints and brushes are enchanted to help you along, but it requires a little concentration. Growing frustrated with your progress might cause some splatters or turn the colors muddy. Not to worry! You can always start again with a fresh canvas.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

As an important figure to the kingdom, you can't move out of the city of Castle Thorne without permission or take any extended trips. If you're feeling restless, though, day trips to Nott or Borrel via portal are allowed, or you can visit Nocwich. Don't try to sneak away for good - someone will bring you back. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city or you can earn some pocket money by doing chores around the Castle.

Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. The climate is hot and dry, and growing hotter by the day as summer approaches. Though temperatures dip at night, they don't drop as low as they did in the winter. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Heavy flooding and powerful sandstorms have damaged structures in the Free Cities. While repairs are underway, some roads are closed and you might have to avoid dangerous debris when traveling. Watch your step!

  • Soldiers continue to patrol the streets, keeping order as citizens begin to settle back into their normal lives in the aftermath of the storms. Theft has become a bit of a larger problem, given the damage to some shops and merchant stalls.

  • City guards are present around an inn and tavern at the heart of Cadens - The Sarstina - where the Summoned like you are often found. They're here for your protection, not to prevent you from moving freely.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Art Workshops
In the continuing spirit of Aquila's Form Over Function festival, where designers show off works that emphasize beauty over utility, free workshops have been set up throughout the Free Cities. These workshops are meant to market wares as well as encourage creative minds. You can attend a workshop on writing with one of Libertas' famous playwrights and get a brief lesson in the art of color theory to aid you in your future as a painter or clothing designer. Why not join a friend in the workshops? Or make some new ones!

Scrappy Salvagers
To help with the cleanup, salvage artist Axn Kade has offered a modest sum to anyone who will bring him scraps of metal. Despite his good intentions, this proposal has unfortunately resulted in small but fierce pockets of fighting over scraps gathered, especially among the vagrants and orphans. Some have even gone into dangerous areas to collect what they can. City guards could desperately use a hand to break up fights and rescue anyone who's gotten trapped under fallen debris.

Traveling Merchants
Word of new arrivals spread quickly to enterprising merchants. Many will arrive with samples of their wares, offering free things to try. These items include miniature pastries, trinkets powered by New Magic similar to those cheap flashing toys one find at a carnival, ales, fresh fruits, and healing elixirs. Not all of the elixirs are of proper quality. Some are akin to snake oil and might have adverse (though harmless) effects - take care not to accidentally turn your hair bright green or similar. All of the merchants will be gathered at a central point in the barracks so they'll be hard to miss. Maybe you can make a friend or two while perusing.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds are set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you'll eventually have to strike out on your own. The government won't provide for you and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you, but you will want to start making money. Nearly everything in the Free Cities has a price - including the portal to Aquila. Luckily, the portal to Libertas is free if you want to stretch your legs.

Welcome to Solvunn
You're in a grassy clearing amid a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those who gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world who are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. With summer on the way, the light wind is refreshing and the rain is warm when it falls. Shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Heavy flooding and powerful twisters have damaged structures around the settlements. While repairs are underway, some roads are closed and you might have to avoid dangerous debris when traveling. Watch your step!

  • Some shops and stalls have yet to reopen. The strong community means in Solvunn everyone has chosen to pitch in to help each other out, delivering meals when there's a break in the storms, finding lost pets, repairing broken gates, and exchanging essential goods.

  • Fishing in the Tertiary Settlement is also beginning to return to normal, but many fishing boats need repairs. Isar Hart, who sits on the Council, can be seen frequently in the Primary Settlement to gather much-needed supplies for the residents.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Offerings
As a new arrival, you'll be encouraged to perform your first offering. Solvunn believes offerings in the tradition of High Magic will ensure continued protection from the Gods. Create a bundle using a combination of fruit, wine, flowers, or an animal you've hunted. It must be picked and put together by your own hand. Once you're ready, you can approach any shrine belonging to a God that speaks to you: is it Cadaevos, who purifies the community and soul? Endrborrin, who brings forth spring and change? Vagn, who oversees one's journey in death? It's a good idea to travel with a partner. While the twisters aren't deadly, they can be dangerous if you're not careful. Perhaps, along the way, you can talk about what the concept of gods and blessings mean to you.

Giant Crop Picnic
Potluck-style feasts are common in the settlement as a way to strengthen the community, but the spring is unique for featuring giant crops. Oversized gourds, melons, and cauliflower are aplenty as the locals display their creations proudly. Considered a blessing from the gods, receiving the boon of a large crop is a great source of luck and pride to Solvunn. As a new arrival, you can take a look at these unique fruits and vegetables - and eat them! - as well as help hang decorations before the picnic. Place flowers, pin ribbons, or lay the tablecloths. The food is simple and hearty, ranging from stews, roasts, fresh bread, and puddings. If you're shy, someone will be there to fill your cups and plates if you won't do so yourself. Eat, drink, and be merry - it's what the gods would want.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

Goat-drawn wagons can help you get to the other settlements, but you're encouraged to remain in the Primary Settlement. If you insist, though, no one will stop you from leaving. Just be sure you have an invitation to the Secondary Settlement. There are tales of uninvited travelers to the Secondary Settlement disappearing without a trace. The gods are as hungry as they are protective.

Questions & Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity Check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which territory your character is drawn into has nothing to do with their morality, beliefs, or how highly they regard themselves and their accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back into the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now, the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the territory?
No, they must remain within the territory except when visiting Nocwich. Review the Travel section on each territory's Setting page for where characters can go within their borders.
Can my character eventually change territories?
Yes, but tensions between the major territories are at an all-time high. Doing so is possible, but will require some plotting with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities. Those interested in court politics, the Singularity, and magic will have the most access in Thorne. Anyone who wishes to uncover the secrets of the Gods and other mysteries will best do so in Solvunn.

This is not to say characters are locked out of other scenarios completely. With effort and the help of friends, anything is possible! Don't get too anxious about your choice. Every character in each scenario can work their way towards many individual goals. Additionally, once in-game, the Horizon, Nocwich, and certain events will let characters make easy cross-border CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics. You'll still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
For the purposes of the TDM, we suggest against using the Horizon. If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario. In situations where Nocwich is closed, you can put up prompts for multiple scenarios, though only the one you choose in the application can become canon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. We would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.




moonlitmote: ([001])

melinoë | hades 2 | solvunn | the lovers

[personal profile] moonlitmote 2024-05-21 05:45 am (UTC)(link)
☾ solvunn; out of hell the well.
[Return to shadow, now! And thus, so it is as it always was, that the shadows reached out with familiar arms, wrapping up the Princess of the Underworld and returning her to safety.

But Melinoë did not remember darkness ever being so... wet?

Wet, and smelling of mildew, and leaving her squeezing water from her hair. Her bare, heated feet sizzle against the ground as she walks, free from the magic that bore her here, wondering which gods? and What of Chronos? and the heaviest question of all, which still weighs her down yet:

Can time be stopped?

It feels as though time does stop, as she takes what is unveiled to her in: a perpetual light that bathes the world, harsh and unyielding in comparison to Selene's gentle glow; a place that, compared to Erebus, erupts with life. Not only life, but people. Living mortals. Ephyra was a beautiful place, but unfortunately one filled only with remains.

Melinoë stands quite solidly under the shade from a near tree, dressed in what has been given to her if only as is the custom here (and she wonders if this light should be too harsh over so much skin.) She extends her arm into the sunlight, watching as the light pierces straight through it, lighting her bones from the inside out.

It's wonderfully warm. Rare as it was, through the canopy of the forest, this is overwhelming.

I must return --

But her magic does not come.]


What...? How could this be?


☾ solvunn; animal lover.
[Here she is. Weak. Powerless. Magic has become a stranger when it was once her most intimate friend; yet it glows along her arm, lighting her bones still. It must be somewhere. Something has... blocked her?

Is it being here, in this place?

And she must return. That Titan will return, in time, and she must be there to meet him. To meet him, time and time again, until time stops --

Bleeeh-he-he-he!

Melinoë stops her restless pacing, caught by the purest animal noise. For a moment, there is clarity in her head -- for a moment, the pressing weight of failure, of absence, of being lost is not crushing her down.

She does not heed that there is clearly some intent to the animals' placement, the pen they are in, and lots of calling mortals and excited blithering about. She bends down and offers her hand to a goat, a gentle smile on her face. Those long ears... and the tiny horns!]


Hello, little friend. What have you gotten trapped in here for? [While her cauldron is beyond her, and she cannot craft a perfect little treat for her new friend, she can at least offer it a gentle tone and a hard scratch behind the ear.] You cannot possibly want to spend your life running in circles...


☾ nocwich; under the eye of night.
Though there was once a time she would insist she needed no help from an amulet to be where she wishes to be, it is not she takes it with a grateful "thank you," running her fingers over its gem. She can feel the magic in it, sparking beneath the surface, sparking something inside her like the beginnings of a flame.

Where Melinoë steps, her gently flaming feet leave burnt imprints in the grass, but the flames do not spread. She is long accustomed to moving through the grasses, the wildflowers, the tangled vines and spiderwebs.

All under the knowing eye of night. In Nocwich -- though the curse of the surface world no longer chokes her as it once did -- it feels as if she can truly breathe. She can look into the sky and see the stars, the moon... she can feel her Sister's light.

It is there she hears of the hunting woods. If she cannot finish her mission, then she can keep her training close at hand. But without a Nocturnal Arm, nor her magic (it will return, it must, it is a part of me) --

And her question is answered with an array of available weapons. While she swallows at the sight of the bow -- she will not repeat that incident -- Melinoë picks up the spear. It lays easy in her grip, especially so accustomed to the weight of Zorephet's bladed head.]

It feels so...

[Oh, she mustn't insult their craftsmanship. Nothing could compare to the Nocturnal Arms.]

Er... unique?

[It definitely comes out as a question. She's not sure what, exactly, she's meant to kill with this. It feels like it would not even clip a harpy's wings. Rats...?] Please, not more rats.

[There's always so many rats.]


☾ nocwich; cleanse the body and the mind.
[There is far more unfamiliar to her than anything familiar; it is thus why, when Melinoë spots the signs pointing their way to a hot spring, that she clings to the idea of it. Her mind is a never ceasing vice, closing in around her with the responsibilities she is now shirking (beyond my control!) But her control, or lack thereof, does not ease the anger in her heart -- or the fear.

Like the werewolves, she has no sense of mortal modesty as she undresses, sinking into the heated water with a contented sigh. Here... she can take a lot off, and let herself come back to her senses. Decide what to do next.

She would even do anything to have Nem across from her, berating her once again. At least, then, she would know where she stands.

Melinoë lifts her eyes when another approaches -- one bright green, the other a bloody red surrounded by black. But the smile underneath is gentle.]
Care to join me? In truth, I could use the company.


☾ wildcard.
[I'm cool for anything you want to throw at me! Melinoë, of course, has no Gold but will spend plenty of time browsing the markets to view all the quaint mortal things she's never seen before. I can also avoid spoilers if needed! And yes, her left arm is indeed transparent. Enjoy looking at free-floating bones. You can ping me at [plurk.com profile] scathefire for ideas!

I'm still making my (many, many) runs through, so I'm working on picking up all the canon I can!]
Edited 2024-05-21 05:45 (UTC)
inthenameofhades: (Smile 2)

Wildcard, little sister!

[personal profile] inthenameofhades 2024-05-21 08:00 am (UTC)(link)
It's a little while after her arrival that Melinoë will see a very, very familiar face.

She first sees Zagreus as he dashes into the Primary Settlement, darting forward with a movement that's similar to her own - but not quite the same. He dashes more frequently, and rapidly in succession, leaving behind trails of embers and streaks of red light.

He hasn't noticed her. If she waits and watches, she'll see him dart up to several of the local mortals, and exchange a few words. He also stops for several goats, giving them something to nibble on or a quick pat.

Her brother has only ever been a half-finished painting before. Static, unmoving. But now he's a figure in constant motion.
moonlitmote: ([001])

BIG BROTHERRRR

[personal profile] moonlitmote 2024-05-22 08:43 am (UTC)(link)
In as young a goddess as she is, there was surely an immeasurable amount of seconds, of minutes, of hours spent on the colorful stretches of blankets, under the gently swaying canopy of her tent. Curled up with Frinos, or laying out on her stomach, or with a small pile of books neatly tucked around her (to be reshelved the moment she is done). Those seconds, minutes, hours, spent with her family, as she imagines them with her.

And she with them.

The time spent sitting under an unfinished painting, where she could make out only the barest details of her father's, her mother's, her brother's faces. She would lay there and imagine: conversations, impossible scenarios, arguments that were important only for their frivolity. Introducing her brother to Frinos (had she imagined some similarities in their expressions?) She would pick wildflowers and offer them to Mother. She would reach up a hand, and Father's would encompass her small hands entirely with one of his own. They would talk of everything that the young goddess knew, or was learning, or had learned. Spells, boiling new concoctions, or how to skin a newt (she had refrained from practicing, she insisted, with a wrinkle in her nose.)

But most important of all her imaginings was this: the way their first meeting would fare. It would be like no time had passed, wouldn't it? Would they embrace her, as they did in the painting? Would Mother smile as if the moonlight lit her from within? Would Zagreus allow her that final step she could not take before, to show her his chambers? To see the heart of him?

Would Father still bear the chains that Cronos shackled him in?

All her imaginings, and it was never this. It was never the cold, pressing air of the surface around her as she glanced at a man from the corner of her eye: a man with choppy, dark hair, whose feet left fiery imprints, who moved like the very hounds of Hell chased his every step --

"Wait!" The word is sharp, stripped from her, demanding he be still so she can push this illusion aside. This can't be real. It can't. Cronos was dead, but he would not be dead for long. And he still had his hold on them. She only needs him to be damned still, for a second, and that is long enough to prove --

"Hold!" She calls, crossing the space with a sprint, leaving only the hints of crisped grass behind. When he stills, she takes him in. What she does not expect to meet is a gaze that matches hers, exactly, but mirrored. In the painting, his eyes were downcast. She had never seen their true colors; it had never the most important detail. Maybe, even, the artist meant to return to them.

Her better judgement begs her to accept this must be an illusion. Something Cronos has brought to her, shaded across her eyes, to eke out her weaknesses. Her better judgement also knows better; she is no fool to fall for such trappings, not even in her own mind.

"I..."

Her imagination had never supplied a moment where she would not know exactly what to say to him. Things had always played out as if they were fated to. There would be ease, and knowledge, and she would know him. Now she feels disjointed, out of Time, out of place, with a few awkward mortal eyes thrown her way after her sudden outbursts and even more sudden run to him.

"Salu... salutations."

Oh. Damn it.

For one, she would have sounded much more sure of herself. She would not be so convinced this was another dream, in a world she has only just stepped into. (Away from her calling, her purpose. And yet here part of that purpose stands.)

"Zagreus."
Edited 2024-05-22 15:50 (UTC)
inthenameofhades: (Surprised 1)

[personal profile] inthenameofhades 2024-05-22 08:33 pm (UTC)(link)
He hears her voice first - and it's more surprise than anything else that has him coming to a stop. It's not one that's at all familiar to him, so why are they so insistently telling him to hold?

And then surprise turns to complete shock.

That's his eyes, in someone else's face! The same eyes he sees whenever he looks in the mirror - a thought which he doesn't realise is the exact same one she's having.

"I...what?" he says. He must be gaping like a fish right now, but it's all he can do as he tried to process what in the blazes is going on.

His name. He's never met her, but she knows his name.

"You...who are...?" he says, utterly failing to make a complete sentence. His eyes glance down. She's even got the same feet as him...
moonlitmote: ([001])

[personal profile] moonlitmote 2024-05-23 09:02 pm (UTC)(link)
She's rather sure she imagined Zagreus's reaction would have been a little more... hopeful... as well.

Melinoë won't let that burden her heart. (Is it not burdened enough?) Seeing her father had not been an illusion, only inevitable; if she has learned anything, it was that Cronos revelled in both his arrogance and the suffering he inflicts upon her family. Of course he should chain the Lord of the Underworld down like a common slave. Of course she would find him. Was it not written by the Fates?

But this?

She's not even the words for it.

Of course he doesn't recognize me. That should not bring her heart any lower. She was only an infant when Cronos drove this wedge into their peace. But surely...? Their similarities far out-weigh their differences.

Father had not recognized her immediately, either. And at least the surprise on Zagreus's face was not preempted by a comment on her frailty.

"I'm Melinoë," she says, hoping her voice sounds strong and sure. "Daughter of Lord Hades and Lady Persephone. Your... your sister."

Her voice wavers, but at least it doesn't come out as a question. As much as she wishes to linger (what does he recall? What happened in their House? What was the sound of Mother's laugh like?) But more importantly: "How are you... here? How did you escape Cronos?"
inthenameofhades: (Thoughtful face)

[personal profile] inthenameofhades 2024-05-23 11:35 pm (UTC)(link)
"My sister?" he repeats. It's still hard to think beyond the shock, but - of course. Of course! She looks too much like him to be anything but.

"I have another sibling?" he says, as a grin flashes across his face. Maybe he's never met her before, never even knew he existed. But she's family, and he can't help but be excited to meet her.

Besides, at this point Zagreus has started to get used to getting surprise siblings. It's become a bit of a trend.

The grin fades into confusion, however. "I was Summoned, like I imagine you were. And...what do you mean, escape Chronos? Isn't he trapped in the depths of Tartarus somewhere?"
moonlitmote: ([007])

[personal profile] moonlitmote 2024-05-27 08:06 am (UTC)(link)
This is going in a direction she has never felt she needed to prepare for.

"Another?" she repeats in disbelief. What does he mean, another? Is this some new horror she must worry over: was the portrait missing someone else? No. That would be impossible. Headmistress was there, she would know. She would not hide something like this from her.

But, truly, Melinoë doesn't know what to say.

This is a trick, she thinks, but she cannot define its edges or borders. Time is the culprit, as it has been since she was first aware of Cronos's crimes at all. "You don't know me, do you?" It tastes sour as she says it. "He was. He put himself back together." Put himself together, took their home... stole her family.

And yet, Zagreus is pleased with her announcement, confused by her question. Sharply, she thinks if she says more, she may burden him with something that eludes him now. She puts that elsewhere, setting it aside; Time will be there, regardless of what she says next.

So she decides on this: "I've wanted to meet you for so long."

And while this reunion is not one she dreamed of, it is a reunion all the same.
inthenameofhades: (Concerned 1)

[personal profile] inthenameofhades 2024-05-27 09:17 am (UTC)(link)
"Right, yes, well it turns out there's a whole thing with alternate universes, with other versions of our family, and if I had an obol for how often it turned out we have half-siblings in those other universes I'd have two obols. Which doesn't seem like a lot, but it still feels odd that it's happened twice."

This was Zagreus's fate, apparently. To be an only child who keeps gaining surprise siblings.

But Melinoë...she's not a half sibling, and Zagreus gets the feeling that she's not from an alternate universe either. Somehow he knows, deep in his blood, that she's his sister from his world. A sibling he'd meet one day in the future. Except something's not right.

"You're from my future, aren't you? You must be," he says. "But...you don't know me either. Why don't you know me?"

How did she grow up without knowing her own older brother?
cryptsleeper: <user name="malagraphic"> (I'll consider it)

nocwich; eye of night

[personal profile] cryptsleeper 2024-05-22 01:02 am (UTC)(link)
[Often times when Alucard heads into the hunting woods, he's not there to actually hunt. The space is unique in it's perpetual nocturnal forest, and he has found spaces within that are typically free of the residents. He can sit unbothered, sometimes working on architectural matters and others simply enjoying the landscape around him, contemplating how other vampires from home might react to this space.

Still, he never goes in unarmed. Alucard is not an idiot, and he's come to favor one of the longer swords that are on offer at the edge of the woods. Hell, he has a favorite, although he considers a slightly shorter model this evening for pure variety. He intends to simply walk for a while. A close up encounter might add some variety to the night.

He's considering two swords - one in each hand - when the words of another catch his ear.]


They take some getting used to, especially if you're accustomed to a certain weight or lilt.
moonlitmote: ([002])

[personal profile] moonlitmote 2024-05-22 08:10 am (UTC)(link)
[It is not to say that the interruption of the silence around her -- silence in the way that the forest teems with life -- by that smooth, even tone startles her. She is quite accustomed to being accompanied, as there is hardly an inch of Erebus that is not occupied by shades. The eyes are not prying, but familiar. Their cold is a welcome presence.

This is not. Is it that this man is living that it makes such a difference?]


I am simply not accustomed to mortal make. There is no life in this weapon, not even from the wood it was carved from. [She answers, meaning it quite literally. There are aspects of those she knows, and those she will never meet, in the Nocturnal Arms. While not crafted for her hands, they were destined to meet.

This is akin to someone handing her a stick, and saying, go on, give it a go. Poke the rats. Dignity is not her concern so much as practicality.]
... and they're rather flimsy, too.

[She can already imagine Lord Hephaestus's opinion on the matter. To put a glorified stick in the hands of a goddess... more to herself than to him does she sigh,] It's going to turn into two spears before the night is through.
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2024-05-22 10:55 pm (UTC)(link)
Do weapons in your home sphere have such characteristics?

[The question is mild, paired with gently arched eyebrows. In that moment, Alucard also places one of the swords down, satisfied with his selection for now.]

I can understand their not being what you are accustomed to, but flimsy is hardly fair. Learning to use the work of others is a skill you gain, and one that's very much worth having in my estimation.
moonlitmote: ([005])

[personal profile] moonlitmote 2024-05-23 09:25 pm (UTC)(link)
My weapons do.

[She answers matter-of-factually; to be honest, she doesn't know if that's always the case, as she's never touched a mortal weapon. Even in training, her blades were sharp as ever, provided by Headmistress.

A "home sphere".

Regardless of his opinion, it's a fair assessment. It isn't going to hold up to her strength, and she's yet to meet what she is about to hunt. There is work invested in it, to be fair, but it is clear these tools are not intended for serious hunting.]


I did not expect to be lectured so soon to arriving here. [She sighs.] Though I suppose that's nothing new...
cryptsleeper: (Softe)

[personal profile] cryptsleeper 2024-05-23 10:56 pm (UTC)(link)
A few comments count as a lecture?

[Alucard's response could come off as incredibly annoyed. Instead there is a very soft hint of laughter threaded throughout, his tone making an effort to be gentle all things considered.]

I envy you that perspective then.
starscollapse: (❖ 33)

nocwich; cleanse the body & mind

[personal profile] starscollapse 2024-05-23 05:59 am (UTC)(link)
[ Though Merrin has been in this world for — no, she cannot recall the length easily now. A few weeks separate all of them from their forced entrapment in a future reality she wishes not to think of at length. Before that...had it been a month? Two? Her mind is still frenzied with thoughts and memories holding the weight of years of a life she never actually lived.

Where some might seek seclusion, Merrin finds renewed purpose in the opening of this land. She arrived amidst the worst of the storms, when Nocwich had closed its borders. To see it now, to be welcomed here, satisfies her insatiable curiosity and settles the part of her that would be too restless staying close to the castle.

It is not necessarily by intention that she strays near the hot springs, though she is not ill at ease to find herself here, particularly when greeted by the warmth of a smile. Merrin is not as outwardly expressive, or at least not often, but it is a kindness received and valued when she's felt more adrift than she has in a long time.

To acknowledge, Merrin responds with a brief, friendly nod in her direction. ]


What troubles you?

[ Much, she would imagine. The original question posed to Merrin remains unanswered for now, though perhaps it is an answer of a kind, that she hasn't retreated. ]
haveyoutriednotdying: (heres the thing i cant do anything right)

wildcard; around nocwich somewhere

[personal profile] haveyoutriednotdying 2024-05-23 08:29 am (UTC)(link)
Unsurprisingly, in all the excitement of looking around the market square, Hypnos gets tired. And not just in the accidentally dozing off in the hot springs or while watching a performance way, like he needs to find somewhere to lay down and have a nap kind of way. Walking is exhausting, how do mortals and other gods do it all the time?

Hypnos manages to find himself somewhere quiet and a little out of the way, laying down in the grass underneath a tree. Though he still doesn't have full access or control over his powers back yet, a bed of poppies spring to life underneath him as he sleeps; that and a coincidental moonbeam create quite the ethereal picture for Melinoë to stumble upon. The faint smile on his face while he sleeps will certainly be familiar, even if the hair is much shorter and his outfit is far plainer.
macwraith: (Default)

animal lover.

[personal profile] macwraith 2024-06-05 01:41 am (UTC)(link)
Careful there.

[ Comes a friendly voice a few steps behind her, and the soft crunching of grass beneath boots. A man approaches with an armful of wooden posts and a bag of tools slung over his shoulder. ]

That one likes fingers. I call 'im Nibbler. Or maybe it was another one that color.

...hey, weren't there more of 'em in here?
moonlitmote: ([006])

[personal profile] moonlitmote 2024-06-05 02:07 am (UTC)(link)
[Melinoë hears the voice but does not assume it is directed towards her; instead, she's far too focused offering her open hand underneath the goat's chin. She's learned well, with time, that creatures do not respond well to hands above their heads, though the bite of even the most formidable of beasts would hardly be a scratch to her.

She'd far rather make friends than annoy it, however... and it does seem to respond positively with another sound, much like bleeeeh.

Then, as he continues, she finally looks up. The man the voice belongs to (and what a funny way of speaking) is ruggedly handsome, in the way Odysseus is -- a man who looks like he belongs in the forest.]


They eat fingers? [She gives the goat a serious look-over, hmming to herself.] It doesn't look like much of a carnivore.

[Not that she has any experience with these animals, but...] Oh, one or two hopped the fence earlier, while I was busy with this one. They're quite nimble.
macwraith: (13)

[personal profile] macwraith 2024-06-05 02:15 am (UTC)(link)
[ Red's face scrunches up a little at this news, and he heaves a sigh. He'll have to go goat chasing... again. ]

Ah. They certainly are that. [ He mutters, half to himself. His accent is unusual, but not unpleasant, a sort of lilting quality to the cadence and a softness to his demeanor when he smiles that tends to put people at ease.

And he does smile as he approaches, though his eyes linger curiously on the glowing (?) arm and bones (?) shining through in a way that would probably alarm most folk a lot more than he is showing. ]


That's what these are for. [ He raises his arms a little, indicating the beams of wood. ] I'm here to make the fence taller.

[ The way she's reacting to the goats is so odd, though. It takes him a beat to realize she's serious when she asks about their carnivorous tendencies. ]

Oh, no. Not literally, mind. They won't eat your fingers, but you might get an uncomfortable bite if they get too enthusiastic.

Are you telling me... You've never seen a goat, lassie?
Edited 2024-06-05 02:16 (UTC)
moonlitmote: ([008])

[personal profile] moonlitmote 2024-06-05 02:24 am (UTC)(link)
[She can't say she sees the issue, considering the pen wasn't tall enough in the first place to keep them inside. Then again, every creature she's ever met was as free-roaming as it wished to be, all the way up to the Cyclop's... pets...? He sort of eats them sometimes, so the term is debatable.

-- Ah.

Well, that explains the sigh, then.]


These little things? It'll hardly sting. [She stands again, leaning against the (not very useful) fence.] I've only been to the surface a handful of times, and if there were any goats in Ephyra, they were already dead once I arrived.
macwraith: (9)

[personal profile] macwraith 2024-06-05 02:30 am (UTC)(link)
[ Crouching to set the wood down, Red begins to examine the fence and make preparations for his current little project. Sure, he volunteered to help the farmer with his escaping goats problem several times now, but this is getting ridiculous. Hopefully, the fence being taller will help everyone, including him now that he's become to go-to goat-getter for this local.

As he works, Red keeps glancing over, watching the strange young woman. She looks... well. Dead, almost. But she's not a ghost. It seems quite rude to just blurt out 'what are you?' especially in this world where he's learned people come from all sorts of places.

He goes instead for the more tactful: ]


Can't say I've heard of Ephyra. Is it... underground? What kind of place is it?
moonlitmote: ([007])

[personal profile] moonlitmote 2024-06-05 02:42 am (UTC)(link)
[She doesn't scamper off to give him room like a mortal would; instead she stands close, watching him work. Is he the official goat-wrangler here? They don't appear to be his goats, though she can't say she knows enough to be sure.]

You've never...? It's the capital of Thesprotia. Surely you've heard of...

[She's not sure of that, either. And, to be fair, it's only been her first time seeing it now that her family needed her help on Olympus. And mortals are from all sorts of places.]

You're not imagining I lived in a cave or something, are you? [Amusement lifts her lips.] If you show me what to do, I can help you.
Edited 2024-06-05 02:45 (UTC)
macwraith: (8)

[personal profile] macwraith 2024-06-05 02:46 am (UTC)(link)
[ Red shakes his head. ] Maybe... it sounds a bit familiar.

Is it Greek?

[ Hey, is she laughing at him? ]

What? You said you've rarely been to the 'surface.' What else could that possibly mean?

[ The offer is appreciated. He hands her a length of rope. ]

Thanks. See how I'm adding a top layer over the wood already here? It's only a temporary solution for now, until we can get stronger planks, but it should hold. Can you tie these pieces on, and I'll nail them together shortly?
moonlitmote: ([005])

[personal profile] moonlitmote 2024-06-05 02:59 am (UTC)(link)
[Her answer may as well be confirmation:] So you have heard of it.

[She's laughing at him. A little. Taking the rope, she tests its strength, wrapping it around her arm, then tangling it between the fingers of the other to pull. It gives, snapping a few fibers, under her test.

All right. So she'll be gentle.]


There are plenty of places in between what is under us and what is above us. [The Crossroads would be difficult to explain, and more importantly, she will never give anyone any indication of where they are. (If she can even find her way back, with her magicks suffering so.)] An easy enough job.

[She starts at it, lifting wood with little effort, and holding it up, balanced on the post, with one arm as she ties.] So where are you from, then? Your own little cave?
macwraith: (2)

[personal profile] macwraith 2024-06-05 03:08 am (UTC)(link)
[ A curious look crosses his face. He really can't stop staring at her arm. It's probably not subtle. ]

Ah. There are plenty of places like that, aye.

Thanks for helping me. [ He'll handle his own section as well while they chat, securing the posts as well as he can, though it looks inelegant. ]

If I may ask... Your arm's quite unusual. What's the story behind that?

I know of Greece, but not specifically the places you mentioned. I'm from Scotland, originally. Most recently from the Colonies in New England -- at least, that's where I was pulled from, not a place I consider home. Not a big fan of caves, either.
Edited 2024-06-05 03:11 (UTC)