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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2024-05-20 10:33 am
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TEST DRIVE MEME #18

Test Drive Meme
Important Links
SettingGame HistoryNPCsArcanaFAQ
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of three different arrival scenarios below for your character to take.

If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. You can also find answers to questions asked on previous TDMs in their respective question threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of June.

While the world experienced some severe weather damage, the storms are now over. Newly arrived characters will be assured that repairs are underway, though they may help if they wish. Nocwich was closed for the last 3 months, but is now open once more! On the surface, not much has changed, but observant characters might notice some increased tension between the werewolves and the vampires.
Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're getting anywhere. If you reach for an item you were carrying the last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major territories: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.

Go to scenario
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside but includes the surrounding city itself. With summer around the corner, the weather is warm and marked by a cool breeze. In the distance, the snow has melted from the mountains. Spring flowers are in full bloom in the gardens. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The city of Castle Thorne is largely safe and the main roads are clear, but debris and fallen trees are still a danger if you stray too far towards any off-beaten trails. Nott is especially chaotic. The cleanup and repairs in town are going a little slower than they are in the royal city.

  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling. There's some buzz about the arrival of Admiral Rudolph Sidwell, the Queen's uncle. While he was previously in Nott to oversee a project, he's now moved to the city of Castle Thorne with his family: Lady Lia Sidwell and his two young sons. They live in a manor near the castle.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Cupcake Decorating
Noteworthy participants in the Blossom Cake Festival are given the honor of having their cakes displayed in the castle. You can have a slice of this year's winning creation, filled with rich bold notes of tangy orange and vanilla cream. Also available are an equally impressive lavender cake feature and a lemon honey cake. The champion pastry chef will be there to give decorating lessons. Why not join someone and pipe some flowers on a cupcake? Even if it doesn't turn out like you hoped, you can eat it afterwards!

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest wind spell that can cast a cooling breeze over you. Perfect for when the weather gets warm! The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant gust of wind slamming doors and windows as the spells fail. It isn't dangerous, but it can be annoying.

Painting Session
You're encouraged to explore Thorne's proud naval history in Borrel at its Maritime Fair. Because of the storms, it's being held indoors within heavily strengthened walls. Here, you can join a paint and cider session where you can follow a guided instructor to paint a displayed model of Thorne's famous naval warships. To finish your masterpiece, decorate the frame with Borrel's famous sea glass. The paints and brushes are enchanted to help you along, but it requires a little concentration. Growing frustrated with your progress might cause some splatters or turn the colors muddy. Not to worry! You can always start again with a fresh canvas.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

As an important figure to the kingdom, you can't move out of the city of Castle Thorne without permission or take any extended trips. If you're feeling restless, though, day trips to Nott or Borrel via portal are allowed, or you can visit Nocwich. Don't try to sneak away for good - someone will bring you back. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city or you can earn some pocket money by doing chores around the Castle.

Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. The climate is hot and dry, and growing hotter by the day as summer approaches. Though temperatures dip at night, they don't drop as low as they did in the winter. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Heavy flooding and powerful sandstorms have damaged structures in the Free Cities. While repairs are underway, some roads are closed and you might have to avoid dangerous debris when traveling. Watch your step!

  • Soldiers continue to patrol the streets, keeping order as citizens begin to settle back into their normal lives in the aftermath of the storms. Theft has become a bit of a larger problem, given the damage to some shops and merchant stalls.

  • City guards are present around an inn and tavern at the heart of Cadens - The Sarstina - where the Summoned like you are often found. They're here for your protection, not to prevent you from moving freely.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Art Workshops
In the continuing spirit of Aquila's Form Over Function festival, where designers show off works that emphasize beauty over utility, free workshops have been set up throughout the Free Cities. These workshops are meant to market wares as well as encourage creative minds. You can attend a workshop on writing with one of Libertas' famous playwrights and get a brief lesson in the art of color theory to aid you in your future as a painter or clothing designer. Why not join a friend in the workshops? Or make some new ones!

Scrappy Salvagers
To help with the cleanup, salvage artist Axn Kade has offered a modest sum to anyone who will bring him scraps of metal. Despite his good intentions, this proposal has unfortunately resulted in small but fierce pockets of fighting over scraps gathered, especially among the vagrants and orphans. Some have even gone into dangerous areas to collect what they can. City guards could desperately use a hand to break up fights and rescue anyone who's gotten trapped under fallen debris.

Traveling Merchants
Word of new arrivals spread quickly to enterprising merchants. Many will arrive with samples of their wares, offering free things to try. These items include miniature pastries, trinkets powered by New Magic similar to those cheap flashing toys one find at a carnival, ales, fresh fruits, and healing elixirs. Not all of the elixirs are of proper quality. Some are akin to snake oil and might have adverse (though harmless) effects - take care not to accidentally turn your hair bright green or similar. All of the merchants will be gathered at a central point in the barracks so they'll be hard to miss. Maybe you can make a friend or two while perusing.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds are set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you'll eventually have to strike out on your own. The government won't provide for you and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you, but you will want to start making money. Nearly everything in the Free Cities has a price - including the portal to Aquila. Luckily, the portal to Libertas is free if you want to stretch your legs.

Welcome to Solvunn
You're in a grassy clearing amid a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those who gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world who are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. With summer on the way, the light wind is refreshing and the rain is warm when it falls. Shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Heavy flooding and powerful twisters have damaged structures around the settlements. While repairs are underway, some roads are closed and you might have to avoid dangerous debris when traveling. Watch your step!

  • Some shops and stalls have yet to reopen. The strong community means in Solvunn everyone has chosen to pitch in to help each other out, delivering meals when there's a break in the storms, finding lost pets, repairing broken gates, and exchanging essential goods.

  • Fishing in the Tertiary Settlement is also beginning to return to normal, but many fishing boats need repairs. Isar Hart, who sits on the Council, can be seen frequently in the Primary Settlement to gather much-needed supplies for the residents.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Offerings
As a new arrival, you'll be encouraged to perform your first offering. Solvunn believes offerings in the tradition of High Magic will ensure continued protection from the Gods. Create a bundle using a combination of fruit, wine, flowers, or an animal you've hunted. It must be picked and put together by your own hand. Once you're ready, you can approach any shrine belonging to a God that speaks to you: is it Cadaevos, who purifies the community and soul? Endrborrin, who brings forth spring and change? Vagn, who oversees one's journey in death? It's a good idea to travel with a partner. While the twisters aren't deadly, they can be dangerous if you're not careful. Perhaps, along the way, you can talk about what the concept of gods and blessings mean to you.

Giant Crop Picnic
Potluck-style feasts are common in the settlement as a way to strengthen the community, but the spring is unique for featuring giant crops. Oversized gourds, melons, and cauliflower are aplenty as the locals display their creations proudly. Considered a blessing from the gods, receiving the boon of a large crop is a great source of luck and pride to Solvunn. As a new arrival, you can take a look at these unique fruits and vegetables - and eat them! - as well as help hang decorations before the picnic. Place flowers, pin ribbons, or lay the tablecloths. The food is simple and hearty, ranging from stews, roasts, fresh bread, and puddings. If you're shy, someone will be there to fill your cups and plates if you won't do so yourself. Eat, drink, and be merry - it's what the gods would want.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

Goat-drawn wagons can help you get to the other settlements, but you're encouraged to remain in the Primary Settlement. If you insist, though, no one will stop you from leaving. Just be sure you have an invitation to the Secondary Settlement. There are tales of uninvited travelers to the Secondary Settlement disappearing without a trace. The gods are as hungry as they are protective.

Questions & Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity Check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which territory your character is drawn into has nothing to do with their morality, beliefs, or how highly they regard themselves and their accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back into the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now, the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the territory?
No, they must remain within the territory except when visiting Nocwich. Review the Travel section on each territory's Setting page for where characters can go within their borders.
Can my character eventually change territories?
Yes, but tensions between the major territories are at an all-time high. Doing so is possible, but will require some plotting with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities. Those interested in court politics, the Singularity, and magic will have the most access in Thorne. Anyone who wishes to uncover the secrets of the Gods and other mysteries will best do so in Solvunn.

This is not to say characters are locked out of other scenarios completely. With effort and the help of friends, anything is possible! Don't get too anxious about your choice. Every character in each scenario can work their way towards many individual goals. Additionally, once in-game, the Horizon, Nocwich, and certain events will let characters make easy cross-border CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics. You'll still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
For the purposes of the TDM, we suggest against using the Horizon. If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario. In situations where Nocwich is closed, you can put up prompts for multiple scenarios, though only the one you choose in the application can become canon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. We would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.




swordofajerk: (Are You Serious?)

Felix Hugo Fraldarius | Fire Emblem Three Houses (Silver Snow Route) | Free Cities | Emperor

[personal profile] swordofajerk 2024-05-20 06:58 pm (UTC)(link)
Arrival - Carriage to Cadens

[Felix sincerely hopes that whoever he's riding with did not want to make small talk because he is extremely pissed off and could very likely kill someone with a look alone. Or maybe this doesn't scare you, and you think he just reminds you of a prickly cat. Either way, he's curled up on himself as best he can be in one corner of the carriage, glaring out at the scenery as they pass by.

The carriage jostles, and Felix ends up sliding into whoever is next to him.]


Sorry.

[He can in fact speak! Shocking, truly.]

Exploring - Cadens

[After marveling at the city for a moment, because frankly this is nothing like Fodlan (and he includes the weird underground city in that assessment), Felix starts just wandering. He feels naked without his sword or his bow, but he wasn't about to ask the strange people who pulled him out that pool for a weapon. He wouldn't trust it. He can still punch people, worst case scenario.

And worst case scenario might come to pass, as a few of the City Guard flag him down and ask if he's any good at breaking up fights. The scavengers are at it, and apparently Felix looks like a guy who can break them up.

They're right, but do they have to read him that hard?

Either way, Felix heads over to where the fight is, demanding to know what's going on. When one of them tries to get lippy, Felix just grabs him by the shirt collar and drags him in.]


Try again.

[Maybe help the guy? Which guy? ....either guy, honestly, Felix might get in over his head.

Or maybe it's later in the day, when it's really hot, and you happen to be passing by a bit of shade. And you see a very normally-pale man slumped against the wall dabbing at his face and looking a little red. Perhaps dangerously so.

He's from the frigid north. This heat? Hell. Literal hell. Someone keep him from getting sick.]


Evening - Cadens

[Felix watches the carriages, clearly trying to make up his mind. He could go back, but he could also...not. Half to himself:]

I just finished a fucking war. Do I really want to go back to that...

[He's so tired.]

Wildcard

[Feel free DM me if you want some other sort of prompt!]
suplexer: (001)

tifa lockhart | final fantasy vii | solvunn | the empress

[personal profile] suplexer 2024-05-20 07:29 pm (UTC)(link)
solvunn; after the storm
[ Tifa feels as if she's in a daze.

One moment she'd been in bed in a kitschy hotel, having done her best to prepare herself for the challenges ahead. Then she was in some sort of dark pool, the sensation of being trapped under the surface just a little too close to recent events. When pulled from the water, she would have expected to see the face of a friend, whether it was Barret looking concerned, Aerith doing her best to laugh things off in relief, or Cloud intensely staring her down as he asked her if she was really okay.

Instead, she'd found herself in a place she's never heard of, with people speaking both to her and about her as if she's some gift from the Gods. Oh, and she'd been completely naked on top of it.

She's now dressed, dry, and has had the situation explained to her, but that doesn't mean she's any less dazed. She's opted to take a walk around the settlement mainly just to clear her head and get some fresh air, but she still wants to hope this is some kind of incredibly vivid dream.

Where are her friends? What about everything they still need to do? Is this some part of Gaia she's never heard of, and even if that is the case, how did she get here? She's learned by now that the Planet is capable of some truly incredible things, but Solvunn doesn't exist on any map she's studied. (And by now, given their journey, she's studied quite a few.)

Still, it also feels so real. People stare at her when she walks past, nervously excited, almost starstruck, and it's kind of uncomfortable. She's been stared at before, but not like this.

She can also see that this village has suffered some hard times, with how almost all of the buildings have been dealt some sort of damage. All those little details make it feel like this is way more than a dream, but that doesn't mean she can make any sense of it.

Yet as soon as she realizes that the thatched roof of a nearby house is collapsing, the packed and layered straw sliding off of the slanted support beams right toward where a child is playing on the dirt road, Tifa reacts without thinking; she dashes forward to grab the boy in a tackle and whisk him out of the way before the debris crashes down on his head. She lands hard on her side and tucks in to make sure that the boy isn't hurt at all, skidding a few feet away from where the roof collapses into a messy pile. ]


Phew. [ She takes a few moments to catch her breath, and releases the child, who stares at her with wide eyes. ] Are you all right?

[ The boy nods mutely, then runs off, probably to go find one of his parents. Tifa takes another deep breath and sits up, then realizes someone else nearby had seen the whole thing. ] Sorry, umm — I hope that wasn't your house...

solvunn; giant crop picnic
[ A couple of days have passed now, at least long enough for Tifa to realize that no one here knows a thing about her home and that there's a good chance she's stuck here for a while. She hasn't quite accepted that this might be her life for now, not when there's so much undone back home, but she's been assured that time won't pass while she's here.

As much as she'd like to take that as a ressurance, she really can't. Not when there are so many people back home who are counting on her.

Still, what can she do except try to adjust to this new situation for now? When it's made clear that there's going to be a village feast, she's quickly roped in, and at least this is something she knows how to do. Seventh Heaven's popularity was partly to do with the alcohol, sure, but a big draw was also her cooking.

On the other hand, she's never seen crops quite like this. When a giant pumpkin is set down on one of the outdoor work tables, her eyes go wide, but then her face hardens with determination. She pushes her sleeves up to her elbows, and nods to the other person across from her. ]


Pulling the guts out of this is probably a two-person job. You in?

[ Or, later, when the food is all made and everyone's been served up a plate, she finally takes a serving for herself and finds a spot to sit and eat. She's been working most of the afternoon and that's reason enough to be tired, but the look on her face as she stares off is even more distant than that. When she realizes at a delay that someone's come to sit with her, she blinks a few times and glances to them. ] How's everything tasting? [ That customer service line finds its way out of her mouth before she can even think better of it. ]

nocwich; oleuni square
[ As soon as Tifa heard that there was another part of Abraxas that she would be allowed to explore, she'd naturally been interested. She's learned by now that there's a chance that her friends might have been summoned here too, by one of two other territories. The only way she would be able to find out for sure is by taking a portal to a place of eternal night called Nocwich.

Stepping through the portal is a disorienting process, but it's not like she hasn't been through some pretty surreal things in the past, so she isn't thrown off for too long. Still, she wasn't lied to — even if it's the middle of the day right now, it may as well be the dead of night.

She's heard about vampires and werewolves too, and while at one point she might have insisted those were just fairytales, she's seen a lot in the past month or so. Maybe not those exact things, but... close enough.

Either way, she's methodical in how she explores all of Oleuni Square. It's clear that she isn't here to see the sights so much as she's on the lookout for familiar faces. She doesn't linger in any one place for long; it's not like she has any money to her name, anyway, because apparently that's not a thing in Solvunn.

So whether she's scanning the chairs set up near the main stage, walking through the marketplace, or poking her head into the gambling den or spa area, she's quite noticeably looking for someone. Someones, really.

Eventually she ends up near the entrance to the hunting woods, tapping her foot in contemplation as she crosses her arms over her chest. She mumbles to herself. ]
Would any of them have gone in? I guess Cloud might have...

( OOC: I did my best to avoid any specific Rebirth spoilers in this top level, but they will show up in replies unless you request that I avoid them — which I'm happy to do, just let me know! Her canonpoint is middle of chapter 12. )
Edited 2024-05-20 19:31 (UTC)
shaltnot: (pic#16529057)

nicholas d. wolfwood | trigun stampede | free cities | lovers

[personal profile] shaltnot 2024-05-20 07:46 pm (UTC)(link)
01. free cities - sarstina

[ The Sarstina. He'd heard about it when trying to figure out where to go from the outpost, not planning on bumming around in the desert unless he had to. (Sand, he hates sand. Gets in everything, which won't be too different in the city proper but he can lie to himself.) The name "The Sarstina" was mentioned over and over again, welcoming to Summoned "like him", even if that term didn't really bring the sense of comradery that it should. But it gives him a heading and that's enough for now.

The place is already way more cozy than the sparse rooms at the Barracks, but truth be told Nicholas D. Wolfwood is on a mission much more important than a slightly more cushy mattress.

Nicholas looks around the tavern, not bothering to seek out the proprietress just yet. Instead, he finds the first person who looks willing and taps the table near them to gain their attention. He offers a lopsided grin as a greeting and asks, ]


Haven't got a smoke on you, do ya?

[ Please help him, he's jonesing. ]


02-a. free cities - scrappy salvagers

[ Garbage duty. What a way to be welcomed.

While he normally wouldn't say he's he type underpaying grunt work, it was seeing a group of kids arguing over a particularly desirable heap that pulled Nicholas away from his self-imposed ban on getting involved in other people's messes. (He's been doing a hell of a lot of that recently and look where that's got him?) But he's a sucker for kids, especially those who look like they're down on their luck. If you're that young and digging through trash, you're definitely not on the up-and-up.

So with a gruff sigh, Nicholas trots over to two children tugging on a bent pipe, dragging one another back and forth across the sand. ]


Whoa there.

[ He waves in a casual, placating gesture. The children pause somewhat suspiciously as they eye Nicholas and the other adults in the area. He casts a short glance to the other Summoned nearby before turning a loose grin back to the kids. ]

Looks like you found something neat. Mind if I take a look?


02-b. free cities - scrappy salvagers

[ After the run-in with the kids, Nicholas found himself lending a hand despite his best intentions not to be of any use to these wackos who pulled him across the--

--whatever the hell you'd call this. He may be used to taking orders and going where he's told, but it doesn't mean he likes it and he's got no real clue what power these guys hold over him. Other than the whole new world thing. (Minor...details.)

He tells himself that this is keeping him busy for the time being and that's good enough. He also says that some cash is better than none even if he's not convinced it's going to take him very far, but whatever. Beggars can't be choosers but he's not ready to become a beggar.

Speaking of begging, the muffled sound of someone trapped beneath a collapsed roof of some sort stops him in his tracks. Still alive? Whether they can be called lucky will depend on the condition they're in. Nicholas moves over and scans the road, shouting out to the first person he sees. ]


Hey! Gimme a hand here, will ya?


03-a. nocwich - all the pretty flowers

[ Honestly, Nocwich is amazing simply because it's the first real place he's seen that isn't made of sand. Like, actual, growing like it should out in the world and not hidden away with the best of intentions from some early settlers on an old ass ship. The architectures a thing too, but Nicholas is honestly just.

Kind of. Taken with the fact grass is just growing there like it belongs.

Nicholas crouches in front of a small bed of flowers in front of a shop and squints. He takes one of the petals and rubs it between his thumb and forefinger. ]


It feels so...

[ Delicate? Soft? Velvety? ]

Weak.

[ Nailed it. Just like poetry. ]


03-b. nocwich - gambling den

[ When you've made a bit of cash, what's the best thing you can do? Double or nothing! Nicholas fancies himself something of a card shark when he wants to be and sees no reason not to try his luck in Oeluni Square. Sure, the people who run the place clearly ain't human, but money is money and Nicholas has decided that, yes, even if he's here only for a stint he'd like to have some coin while he is, thanks.

As soon as he sees an open seat, Nicholas unceremoniously plops down in the chair next to another Summoned. He flicks the ashes off of his cigarette onto the floor between them before sticking it back between his lips. ]


So, what're we playing tonight? I got some coin that's burnin' a hole in my pocket and looking to make it worse.


00. wildcard

[ ooc; open to other things! i fill in Stampede gaps with Trigun Maximum. feel free to hmu via pm or if you're in the game discord at freyasaurus ]
retribue: (pic#17188100)

elisabeth alarie ★ original ★ solvunn ★ strength

[personal profile] retribue 2024-05-20 08:29 pm (UTC)(link)
HELPING OUT
( it's easy to see the damage that was suffered after the storms, the flooding still in certain areas of the settlement, those torn from their homes from safety, and the destruction to some of the buildings. but it's also easy to see how quickly they've come together, the sense of belonging that everyone seems to share. and how no one is turned away, even when beds may be full.

it had pulled her in, offering to carry things to people who were temporarily settling in another's home, searching in houses for people lost or items that they needed. it's an easy distraction from what she feels, from her lack of understanding as to what had happened. but really, elisabeth is happy to help )


Where are we taking these?

(there are baskets of fresh fruits and vegetables to be delivered, cooked meals that have already been moving out to the various houses. she's making sure they're going to the right house and not dropping it at a door that doesn't need it )
SHRINE OFFERINGS
( it had been easy to gather everything for the offering, a small animal that she'd hunted, gathering flowers around it. cadaevos had been the god that elisabeth had chosen to present the offering to, seeing already the sense of community in this place )

Have you made offerings already?

( it was a strange concept to her, elisabeth never having pledged something to a god before or asked for a blessing, letting her own sense and nature around her guide her typically )
transmutational: (CrIQ2E0)

Caleb Widogast | Critical Role | The Magician

[personal profile] transmutational 2024-05-20 08:39 pm (UTC)(link)
thorne; classes

( Once upon a time, Caleb thought he might be a teacher. Studying at the Soltryce Academy, with its massive libraries full of young minds all sparking together at once, he really believed that one day, he might take up a path that let him share all the knowledge he was fast absorbing like a sponge.

Now, he stands in a class full of new learners as they are all taught the most basics of magic, and it should feel good. To learn something new. To be surrounded by that again. All he can manage to feel is suspicion, and wariness, and a deep, profound mistrust for the people who brought him here.

His keen mind allows him to memorize the words the first time. His ample experience with higher learning of the principles of magic make it easy. His hands already know the motions. But he doesn't cast the spell, not immediately. For a long time, he just watches — the students, the instructor, the people who pass by down the hall. It's only once the class is over and the majority of people file out, when things feel quieter and more private, does he finally murmur the words and flex his fingers, and a strong, perfectly-executed gust rolls through the room.

Satisfied, he packs away his gifted notebook and begins to shuffle from the room.
)


thorne; library

( The assistant mages who clothed him were gracious enough to offer him a tour of the castle, and one of the stops had been excruciatingly brief for his tastes. Now that he's been set loose to roam as he pleases, of course one of the first places he returns to is the library.

He steps in for the first time, and nearly drops his satchel.

A very long moment is spent just breathing in the sight of it, and then, under his breath in a rather husky murmur:
)

Ohhhhh boy, I think I am going to be very busy...


thorne; they were roommates

( There's a gentle knock upon the door, followed by the tentative entry of a red-haired man grasping a bundle of clothes and — already — a thick stack of books borrowed from the library. He peers around the door carefully, volunteering an audible, polite greeting. )

Knock knock, yes, hallo. I'm sorry to interrupt, I was told that perhaps there might be a- a vacancy here, for lodging. I hope I'm not interrupting anything.

( His accent is ever so lightly German Zemnian, but his pronunciation is clear and eloquent even despite that. )


nocwich; oleuni square

( Caleb decides early on that he likes Nocwich. It reminds him terribly of Rosohna, makes him ache with nostalgia for Xhorhaus. Brings him pain, too, in a small way, over the terribly fresh and recent memory of a hard conversation with a man who- who he'd considered a friend. Who he'd felt invested in. Who mattered.

But he's not focusing on that now. Instead, he spends his three days exploring. He has no money, but he window-shops all the same, making a mental catalog for things he might one day buy on a future trip, should he be sticking around for that long.

He can also be found entertaining a small pack of children on the quieter side of the square, casting dancing lights and making them weave through the air, taking shape, sometimes humanoid and literally dancing with each other or performing neat tricks in the air to the delight of the young werewolves before him.
)


wildcard; anywhere

( Hit Caleb anywhere in Thorne, Nocwich, or even slap me a Horizon thing if you're feeling ambitious. You can reach me [plurk.com profile] paingravy for anything! )
boltaction: (035.)

vash the stampede | trigun stampede | death

[personal profile] boltaction 2024-05-20 08:58 pm (UTC)(link)
> cadens - sarstina

[ vash had remained in the army barracks for less than twenty-four hours, just long enough to get a meal in him and a solid six hours of shut-eye. he left the very next morning when the rising sun was but a mere suggestion on the horizon line, dying the expansive skies of the free cities a pastel mix of baby blue and lavender.

he hadn't exactly been on good terms with the militarized police of no man's land, so being in such close proximity with cadens' finest made him... itchy. enlisting was never going to be an option.

a young cadet had at least been forthcoming with information about other places taking in the freshly summoned.

vash pushes open the double doors of the sarstina inn-slash-tavern. this early in the day there's only a smattering of tired-eyed patrons dolefully spooning breakfast into their mouths or gulping down scalding hot coffee. his exchange with magmara ("you can call me mag.") had been brief and to the point-- she was an old hand at this by now. in exchange for labor and errands, vash would be provided for. ]


Need a top-up?

[ which is why he's armed with a kettle pot filled with fresh coffee in hand and a gamely smile. ]

> cadens - scrappy salvagers

[ folks lugging around hunks of sheet metal isn't surprising, especially when he'd heard talk of the inclement weather and seen the warning! keep out! signs posted on buildings that looked like they'd seen better days. the flooding and the storms had done a number on cadens.

but what does surprise him-- no, it worries him-- is the degree of which of those are children. unattended children.

he's about to try and stop a kid who can't be a day over six dragging a twisted piece of plumbing through the sand when he hears the caterwauling of another. between shuddering, hiccuping sobs they cry for help. it takes all of a few moments for vash to chase down the sound, at the full-tilt speed he runs towards it, and finds it's coming from deep within a bear trap of wreckage. he manages to drag aside a chunk of siding, thankful that the prosthetic arm they'd provided him at the barracks was a lot more sturdy than the one he'd had when he'd been summoned to solvunn, but realizes pretty quickly that he can't do this alone. it's not for a lack of strength, but a lack of hands-- moving the debris could cause the whole wreck to shift, crushing the precious cargo inside.

he crouches and sticks his head in as far as he can. ]


I'm here! You're going to be okay! Just stay still for me, all right?

[ then he turns his attention outwards, searching for anyone nearby that might be of some help. ]

> nocwich

[ he remembers this place.

vash had politely let the person who handed him his enchanted pendant give their three minute explanation about how portal magicks worked, where he was headed, and the days of the month that he could return here to pass through again, free of charge. then he'd stepped through with the confidence of someone who knew exactly what lay beyond the shimmering fog of the portal, and that they'd arrive in one piece and not horrifically discombobulated.

the riot of color and rich smells of oleuni square hit him twicefold-- both in the now and in memory. he really was back in abraxas. why?

money was a bit easier to come by in the free cities than it had been in solvunn, which means he easily covers the cost of a pair of skewers heavy with boar meat from the same stall he'd first tried boar at. he doesn't bother to see if the vendor working the till recognizes him. it'd just hold up the line.

he finds an empty bench to park himself, to eat and to watch the crowd intently to see if there are any more familiar faces milling about. he quietly hopes he does. ]


> wildcard!

(( none of my prompts doing it for you? hit me up with something better! also hi again sob ))
emulsions: (2jaw118)

carmy berzatto | thorne | the magician

[personal profile] emulsions 2024-05-20 09:20 pm (UTC)(link)
𝍄 cupcake.
Hey, uh—hold this?

[ That's a shitton of cupcakes on a tray that Carmy's holding out. It does not occur to him that it's a shitton of cupcakes, but to a normal person it is, he's got a dozen out, and they're all neatly piped with individual rose-petalled frosting. Probably French buttercream, he doesn't know; France doesn't seem to exist at the moment (or...ever?), but that's what it tastes like, and he guesses it's kind of weirdly comforting to know they've got buttercream and cupcakes here. You know?

You don't have to take the tray; Carmy will juggle things around if you ignore him or take too long to react, but if you do, you get the honor of a distracted Thanks before he's already laying out another half-dozen to pipe. And yes, look, he's—he's aware this is supposed to be a chill exercise, the sort of thing you do at the community center with your kids or whatever. He's aware he is not about to feed a banquet of five hundred. There probably aren't even five hundred cupcakes around. It's just, when he was out in the hall earlier of this big ass goddamn genuine castle, a gust of magic wind blew this piece paper out the door at him and landed him a fucking paper cut on the temple, because that's apparently his luck, so.

He's gonna stay here and frost these damn cupcakes and not think about what the fuck is happening right now. (Fuck, did he die in that stupid fucking freezer? Did he freeze to death on top of the veal? Is he in purgatory?)

At some point, somebody no doubt tells him to cool it with the piping, at which time he ends up by the winning cake, holding a slice on one hand and a fork in the other, staring at the vanilla cream. (It tastes like a Swiss meringue. He doesn't think the Swiss are here, either.)

He might be disassociating. He definitely doesn't move if he's in your way, and if you try to say something to him, you're gonna have to repeat it a few times. ]

𝍄 nocwich.
[ When he was in Copenhagen, the sun would set at like three in afternoon in the winter. Technically, it wasn't even that much earlier than what you got on the east coast, but somehow that single hour made all the difference, made it seem like he was really in another place on the other side of the world. It was weird, but he liked it, too, that feeling.

Here, it's 9 AM and the moon's up in the fucking sky.

He needs a cigarette. Do they even have cigarettes here? Some kind of tobacco? Magic nicotine patches? He's dying, he really is, and he's also broke as hell. Every time he thinks about (thebearrichieclairemikeywhatafuckup) his ears start to ring and he feels like he might throw up, so it's with a touch of desperation that he hits up a guy who's got a line around the bend. I can—let me help. You don't even have to pay me, okay? Just tell me what you need.

Okay. Great. That's either a yes or he just got saddled with a wild goose chase to get him to fuck off. Anyway, that's how he ends up with a shopping list and a wicker basket tucked under his arm, trying to squeeze his way through the marketplace. This is insane. He feels insane. He swears he's walking in circles.

A jug of wine explodes in his face. A woman screams. ]


Jesus Christ! [ Fucking—what the hell. ] I'm sorry, I'm—

[ He's just. Gonna pick up these broken pieces like it matters, while soaked in red wine. ]
𝍄 Wildcard.
(( if you have something else in mind, just throw it at me! ))
erosive: hot sauce in my bag swag (pic#16948893)

zoya nazyalensky | grishaverse | thorne | strength

[personal profile] erosive 2024-05-20 09:25 pm (UTC)(link)
1. THORNE: CLEAN-UP.

After her first week in Castle Thorne and no Ravka in sight, Zoya's resigned herself to accepting what High Mage Ambrose Rhett had told her: she truly is here, and it's because of her apparent exploits. Regardless of her questions of him (don't they know her country needs her? While it's all well and good that she's been summoned away based on her feats and reputation, Ravka needs her most), she's come to understand that Ambrose Rhett suffers from what most men she's encountered suffer: selective hearing.

She ventures out into Castle Thorne, dressed in pants and a blouse. Zoya looks a vision even in a strange city she doesn't know the layout of. She walks with grace and confidence like she's been here her entire life, although her expression would call that into question. She surveys the debris with a furrowed brow.

Although she postures for being incredibly vain back home, when Zoya comes across a few people clearing up debris, she doesn't turn her back. She approaches them, introducing herself as Zoya, and offering to lend them a hand.

Of course, there's a reason for what many people would claim is an 'out of character' moment. (Wait for it.) Ignoring how her hands grow dirty instantly, Zoya gets to work.

"What happened here?"


2. THORNE: MAGIC LESSONS.

The Storm Witch was bound to find herself here.

She stands off to the side of the magic lessons with crossed arms and a small, amused smile. She can't help it. This reminds her of the Little Palace and how the Grisha she trained would struggle to harness their abilities, blocking themselves by thinking too hard and flicking their wrists too forcefully.

Determined to observe and learn more about this world, she inevitably opens her mouth. After all, this is her talent: summoning wind, creating storms, and being as electrifying as lightning.

"You need to let the wind come to you," she murmurs to one of the students, who seems to be struggling to grasp the entire concept. While the lesson focuses on uttering a few words, Zoya knows better. The making at the heart of the world requires openness. Reciting words is good, but not opening oneself to be a conduit is blocking them.

When Zoya flicks her wrist and summons a warm, gentle breeze to sweep around them, she calls attention to herself. (One may notice the black scale-like bracelets infused into the skin of her wrists.)


3. NOCWICH: OLEUNI SQUARE.

a) get in loser, we're going shopping —

Of course, Zoya's going shopping.

Although she should save what little coin she has to spend, she loves finer cloth. Zoya intends to buy something blue—it's important she has enough of it, given that it's her colour!—and mingle with the stallholders to find out more information about where she is and why. While she's not one for a smooth tongue (she's not Nina or Nikolai), Zoya flirts. (She's good at flirting. Everyone wants to flirt with her.)

She holds a bottle of wine in her hand at one of the stalls. (No, she's not going to let that go—she needs a good drink after everything.) Surveying the jars lined up along the table, she listens to the stallholder as they suggest a few items for her to consider. Zoya avoids anything with honey.

Holding one of the jars up, she furrows her brows and repeats incredulously, "Vampire blood?"

Yes, she's heard that Nocwich is home to mythical beings that belong in stories meant to scare children. That doesn't mean she's had any better luck believing it.

b) hot springs —
potential nsfw


Two things attract Zoya to the hot springs: the idea of pampering herself, and the dragon longs for the hot stones. It's strange to consider herself listening to an ancient beast that's embedded itself deep within her soul, but as they have the same goal in common, she doesn't question it.

The lack of modesty at the hot springs doesn't see her blush. Zoya feels she's in her element: eyes are on her as she confidently sheds her clothes, leaving them in a neat pile off to the side of the water where it's dry. Eight claw marks scar her back; her long, black hair covers most of it, and Zoya gives those surrounding the hot springs little chance to study them. (Her insecurity doesn't lie within her nakedness, but in the baring of her survival.)

Perhaps she should be spending this time asking more questions and plotting a way to return to Ravka sooner, but she needs a break. She deserves it. Even though it's been a few weeks since she was trapped in that purgatory with Nikolai and the Saints, she still feels Elizaveta's sap in her hair. She's sticky all over.

She wants a break—one moment to herself.

She sinks into the water, sighing. Saints, it feels good to feel her muscles relax, the heat sink into her skin, and be.

Though, she could really use a massage. (And wine. Why didn't she go to the spa?)


WILDCARD
[ Zoya is from the end of King of Scars (Grishaverse books).

Feel free to wildcard me any prompts from Castle Thorne and Nocwich! I picked the ones that Zoya would be attracted to. Although my prompts are written in prose, you can action spam me and I'll match. Feel free to to pm me if you've got any qs. ]
haveyoutriednotdying: (you're already halfway out the door)

Hypnos | Hades | still debating between thorne and solvunn | The Sun

[personal profile] haveyoutriednotdying 2024-05-20 10:42 pm (UTC)(link)
i. Thorne - Exploring - Painting Session

So far, this whole dimension-hopping thing isn't so bad! The amenities are pretty good, most people have been nice to him, and now he gets to paint! Hypnos started out following along with the instructor (and doing a surprisingly good job at that) until he lost focus.

He's not frustrated, though-- in fact, his expression is downright dreamy as he paints little figures onto the ship. One is very clearly himself, as well as a similar looking figure whose clothing-blob is colored dark rather than bright red. And the one with spiky hair and two different colored eyes might be familiar?

ii. Solvunn - Exploring - Shrine Offerings

It should seem strange, to give offerings to another land's Gods... but after a few nights, it was clear Mother Nyx couldn't hear him here (or maybe she was still enforcing the No-Talking Rule), so he might as well try to make good with the locals, right? Obviously he's going to hit up the local psychopomp first-- Death is literally his twin, they're practically connected already!

He's got his offering -- a bouquet of poppies, grown from and blessed with his own power. Now all he needs is to know where he's going...

"Excuse me, hi! Could you show me to the nearest shrine to, uh-- oh, what did they say her name was... Vagn?"

iii. Nocwich

Hypnos sees no reason to wander from the marketplace, especially when there's free entertainment! Of course, if he falls asleep in the audience in the middle of a performance, well... that's Hypnos for you.

Of more concern might be if you find him having fallen asleep in the hot springs-- not that it would impact him overly much, being a Chthonic god and all, but you might not know that.

wildcard idk

[hmu at [plurk.com profile] unfroyharper if ya want. hypnos would absolutely Get being in the horizon/building his domain once someone brings him into it, it's basically just his dreamrealm but Smol and other people are there, so he can absolutely wander into ur astral projection house or you can wander into his

edit: hypnos is from before the events of hades ii so he is spoiler free!]
Edited 2024-05-20 22:51 (UTC)
unchanges: (002)

thanatos ( hades ) ... death, obvs

[personal profile] unchanges 2024-05-21 01:36 am (UTC)(link)
NOCWICH, oleuni square
a.
I'm looking for a scythe. [ the speaker looks as if he's stepped right out of tartarus, and honestly, one wouldn't be far-off in that assumption. he's, well, gray, after all, and dressed in a chitoniskos and hood, and the eyes gleaming from underneath are a bright, startling gold.

he trails fingers over various tools, shuffling through them, the frown already on his mouth deepening as he finds nothing suitable. while he'd prefer his scythe, the one he's used for countless years, a makeshift one will do in the meantime. ]



b.
[ while thanatos tends to wear more than most in the underworld, he's no stranger to nudity, and he certainly isn't bothered by it. still, he's reserved even as he's removing his clothing, folding it neatly and setting it aside before sliding into the hot water.

hopefully you don't mind the scary death-vibes coming off this guy, because otherwise you might find your hot springs experience ruined. also, like.. even in the hot water, he looks almost perfectly composed, and he isn't even sweating. lucky dude. ]



c.
[ wildcard option! encounter him anywhere in what's available of nocwich. feel free to prompt me, or we can discuss an option in one of the three faction territories! ]
fulminous: (143)

jing yuan | honkai: star rail | free cities | the emperor

[personal profile] fulminous 2024-05-21 03:02 am (UTC)(link)
here comes the general; CADENS
[ The heat may be dry, but it's nothing like the climate controlled weather of the fleet; when he steps outside the barracks, it feels like he's stepping into an oven, and he has to unbutton the first few buttons of the uniform he's been given just to try and keep the heat at bay. His hair is pulled up into a high ponytail to keep it away from his neck, but the measures only do so much and by the time he's ducked into the shade, there's a thin glimmer of sweat across his neck and collar bone. Jing Yuan fans himself with his hand as he leans against the sun warmed stone wall of the alleyway, closing his eyes. He'd have thought the barracks would have been some kind of comfort, the familiarity of the military, but its so foreign he's been on edge since his arrival days ago, and he's taken every chance he could to get out and explore the city itself.

He's noted the destruction, asked around about the storms. The place isn't in as dire straits as it had been, apparently, but Jing Yuan still has his concerns about the people. It's hard rebuilding after a disaster; he wants to help.

His thoughts are interrupted by a soft cry just to his left, deeper in the alley. A quick glance to his right, out at the street, indicates no one else has heard it, and so he makes his way down, stopping at the pile of rubble towards the end. He hears the cry again, pitiful and weak, coming from underneath the debris, and Jing Yuan doesn't hesitate — he rolls up his sleeves and gets to work, knees and hands in the mud at his feet. It takes longer than he'd like — the wood and stone is heavy for him, right now, but as long as he can hear the cat (because by the time he's halfway to it, he's certain that's what it is), he's determined to get it out of there.

It blinks up at him with wide blue eyes, a tiny piece of it's ear missing, a small toasted marshmallow of a thing, but it's seemingly uninjured, if filthy from the dirt and mud from the storms. It starts crying louder when it sees him, and as Jing Yuan reaches for it, it attaches itself to his arm, yowling in a combination of relief and terror. He cuddles it close, ignoring the mud now covering his arms and chest, and steps back out onto the street, trying to flag down the first person he sees. ]


Excuse me, do you know some place where I can help this poor thing? I'm not sure how long it was trapped, and I think he's hungry.

relax, have a drink with me; NOCWICH
[ Nocwich is wholly new. The portal itself is a strange experience, and he takes a moment to reorient himself after he steps through, graciously taking the offered pendant and placing it in his pants pocket. He wanders the market stalls in the square, and his ears prick when he ears some voices in a friendly argument nearby, and he slips through the crowd towards it, coming across a group of older men, both human and wolf, sitting around a board game that looks entirely familiar but not.

Like so many things in this world.

He tilts his head to the side; it seems the game has just ended, and one man is asking the other for a rematch, who's refusing. He raises a hand in greeting. ]


If you don't mind my asking, what game is this? It looks similar to one I play at home. I'd be happy to join a match, if you'd teach me?

[ The group pauses, and then one of them waves him over to the seat. The rules of the game (checkers, he learns) seem simple enough, though he can already see the underlying strategy needed to win a game proper. The men around he and his opponent are rowdy enough with their suggestions, and on this particular turn, Jing Yuan considers the board, hand on chin.

Help him? ]



a moment alone in the shade; WILDCARD
[ Jing Yuan can be found outside Kol's Sweetrolls with his own book, a cat dozing in his lap as he reads; his choice of literature is non-fiction historical, and he's always happy to chat with someone who asks him about the book, or the cat.

He's no stranger to the baths in the barracks, either, because it takes time to wash hair as long as his. And, well. Maybe he's dozing off in there, too. Usually he's there after going through his regimen in the training grounds, working up a sweat to try and keep his spear skills honed, despite not having his preferred weapon with him. He wields the weapon in a one handed reverse grip — despite the spear he's been provided being a two handed weapon.

Jing Yuan will also be looking for a job; while the military is interested in recruiting him for his experience, there's something about it that Jing Yuan doesn't like, though he can't put his finger on it. He'll actively be looking for help wanted ads, and in the mean time helps out at the inn for the free room and board. ]
Edited 2024-05-21 03:17 (UTC)
sokkcasm: (pic#8506900)

sokka 🪃 atla 🪃 the moon

[personal profile] sokkcasm 2024-05-21 04:54 am (UTC)(link)
𝑖. 𝑐𝑢𝑝𝑐𝑎𝑘𝑒𝑠 (𝑡ℎ𝑜𝑟𝑛𝑒)
( they already had him at free cupcake, so getting to decorate one too just sweetens the deal. it doesn't matter that he doesn't exactly know what a cupcake is — they look like some kind of sweet buns, and sokka would never turn down an opportunity to try new food. especially when it's free. especially when he gets to showcase his visionary creative talent.

it's supposed to look like appa's head. what it actually looks like is ... well, an attempt. he's still beaming when he's finished, holding up his finished cupcake and gesturing at it valiantly.
)

See? It's Appa!

( as if that's supposed to make any sense to any of these strangers. smh. )

𝑖𝑖. 𝑝𝑎𝑖𝑛𝑡𝑖𝑛𝑔 (𝑡ℎ𝑜𝑟𝑛𝑒)
( let it be known that sokka is an artist as well as a purveyor of knowledge, so hitting two sparrowkeets with one boomerang seems like a great way to spend an afternoon while there's a storm raging outside.

of course, he's taking certain ... artistic liberties when it comes to the actual painting, adding his own embellishments of waves and a southern water tribe flag flying from the mast, using traditional southern water tribe blues throughout instead of the actual color scheme of the thornean ships. there also seem to be several people manning the ship. he stopped listening to the instructor a while ago, honestly. he's in The Art Zone and he is, in fact, taking it very seriously despite his questionable level of skill and the inexplicable rainbow he adds to the skyline. because why wouldn't there be a rainbow.

when he's done, he picks out sea glass in the colors of the four nations: blue, green, red, yellow. aang would probably say something about harmony and balance and unity. sokka just thinks the colors look nice.
)

So ... what makes it sea glass rather than, you know, regular glass?

𝑖𝑖𝑖. 𝑚𝑒𝑟𝑐ℎ𝑎𝑛𝑡𝑠 (𝑓𝑟𝑒𝑒 𝑐𝑖𝑡𝑖𝑒𝑠)
( if sokka had to choose the three greatest loves of his life, they would probably be: 1) meat, 2) space sword (rest in peace), and 3) shopping. and just when sokka thought it couldn't get any better, it's not just shopping but shopping with free samples. he's about as giddy as a baby otter penguin discovering water for the first time. and he will be trying everything, thank you, stuffing his mouth with pastries and fruit at a somewhat alarming rate, grinning with a mouth half-full and barely managing to get the words out: )

You gah tryths — ( before he swallows with a dramatic gulp and tries again: ) No, seriously, you gotta try this.

( the elixirs he's less convinced by. healing elixirs? for free? there's gotta be some kind of catch, even if it is just a sample. he leans across a stall, eyeing the merchant and his wares suspiciously. )

Don't think I'm not onto you, buddy. I know a two-timing rat viper when I see one. ( the merchant seems wholly unfazed, staring sokka down with an unflappable oh yeah? why don't you prove it? which — well, that's a challenge. or, more likely, a trap. but he's willing to take one for the team if it prevents anyone else from embarrassing themselves. ) Oh, I'll prove it, alright. ( he takes a swig of a bottle labeled hair tonic, fully expecting to be covered head-to-toe in fur like some kind of platypus bear, already gesturing widely with a fervent: ) You see, ladies and gentleman! ( except that he doesn't feel that much different, and only realizes what's actually happened when the merchant snickers and offers him a mirror and an appropriately sarcastic comment. ) Oh. Huh.

( the elixir has somehow almost perfectly replicated his wang fire beard and brows, but this time they're bright purple. sokka opens his mouth to tell the merchant off, except — he kind of likes it. he strokes his beard thoughtfully. )

You know what? I'll concede this round, merchant. Not bad.

𝑖𝑣. 𝑤𝑖𝑙𝑑𝑐𝑎𝑟𝑑
( i'm down for any and all shenanigans! awkward thorne roommates? nocwich nonsense? he would absolutely visit the hot springs in nocwich or anywhere there is Shopping TM (he needs a new necklace!! he feels so naked without his). also, if you'd like to do horizon stuff, his domain will basically be the southern water tribe. feel free to hit me up on plurk ( [plurk.com profile] poohsticks ) for plotting or chats! this is mostly just for funsies bc i miss the boy so go wild 💃 )
moonlitmote: ([001])

melinoë | hades 2 | solvunn | the lovers

[personal profile] moonlitmote 2024-05-21 05:45 am (UTC)(link)
☾ solvunn; out of hell the well.
[Return to shadow, now! And thus, so it is as it always was, that the shadows reached out with familiar arms, wrapping up the Princess of the Underworld and returning her to safety.

But Melinoë did not remember darkness ever being so... wet?

Wet, and smelling of mildew, and leaving her squeezing water from her hair. Her bare, heated feet sizzle against the ground as she walks, free from the magic that bore her here, wondering which gods? and What of Chronos? and the heaviest question of all, which still weighs her down yet:

Can time be stopped?

It feels as though time does stop, as she takes what is unveiled to her in: a perpetual light that bathes the world, harsh and unyielding in comparison to Selene's gentle glow; a place that, compared to Erebus, erupts with life. Not only life, but people. Living mortals. Ephyra was a beautiful place, but unfortunately one filled only with remains.

Melinoë stands quite solidly under the shade from a near tree, dressed in what has been given to her if only as is the custom here (and she wonders if this light should be too harsh over so much skin.) She extends her arm into the sunlight, watching as the light pierces straight through it, lighting her bones from the inside out.

It's wonderfully warm. Rare as it was, through the canopy of the forest, this is overwhelming.

I must return --

But her magic does not come.]


What...? How could this be?


☾ solvunn; animal lover.
[Here she is. Weak. Powerless. Magic has become a stranger when it was once her most intimate friend; yet it glows along her arm, lighting her bones still. It must be somewhere. Something has... blocked her?

Is it being here, in this place?

And she must return. That Titan will return, in time, and she must be there to meet him. To meet him, time and time again, until time stops --

Bleeeh-he-he-he!

Melinoë stops her restless pacing, caught by the purest animal noise. For a moment, there is clarity in her head -- for a moment, the pressing weight of failure, of absence, of being lost is not crushing her down.

She does not heed that there is clearly some intent to the animals' placement, the pen they are in, and lots of calling mortals and excited blithering about. She bends down and offers her hand to a goat, a gentle smile on her face. Those long ears... and the tiny horns!]


Hello, little friend. What have you gotten trapped in here for? [While her cauldron is beyond her, and she cannot craft a perfect little treat for her new friend, she can at least offer it a gentle tone and a hard scratch behind the ear.] You cannot possibly want to spend your life running in circles...


☾ nocwich; under the eye of night.
Though there was once a time she would insist she needed no help from an amulet to be where she wishes to be, it is not she takes it with a grateful "thank you," running her fingers over its gem. She can feel the magic in it, sparking beneath the surface, sparking something inside her like the beginnings of a flame.

Where Melinoë steps, her gently flaming feet leave burnt imprints in the grass, but the flames do not spread. She is long accustomed to moving through the grasses, the wildflowers, the tangled vines and spiderwebs.

All under the knowing eye of night. In Nocwich -- though the curse of the surface world no longer chokes her as it once did -- it feels as if she can truly breathe. She can look into the sky and see the stars, the moon... she can feel her Sister's light.

It is there she hears of the hunting woods. If she cannot finish her mission, then she can keep her training close at hand. But without a Nocturnal Arm, nor her magic (it will return, it must, it is a part of me) --

And her question is answered with an array of available weapons. While she swallows at the sight of the bow -- she will not repeat that incident -- Melinoë picks up the spear. It lays easy in her grip, especially so accustomed to the weight of Zorephet's bladed head.]

It feels so...

[Oh, she mustn't insult their craftsmanship. Nothing could compare to the Nocturnal Arms.]

Er... unique?

[It definitely comes out as a question. She's not sure what, exactly, she's meant to kill with this. It feels like it would not even clip a harpy's wings. Rats...?] Please, not more rats.

[There's always so many rats.]


☾ nocwich; cleanse the body and the mind.
[There is far more unfamiliar to her than anything familiar; it is thus why, when Melinoë spots the signs pointing their way to a hot spring, that she clings to the idea of it. Her mind is a never ceasing vice, closing in around her with the responsibilities she is now shirking (beyond my control!) But her control, or lack thereof, does not ease the anger in her heart -- or the fear.

Like the werewolves, she has no sense of mortal modesty as she undresses, sinking into the heated water with a contented sigh. Here... she can take a lot off, and let herself come back to her senses. Decide what to do next.

She would even do anything to have Nem across from her, berating her once again. At least, then, she would know where she stands.

Melinoë lifts her eyes when another approaches -- one bright green, the other a bloody red surrounded by black. But the smile underneath is gentle.]
Care to join me? In truth, I could use the company.


☾ wildcard.
[I'm cool for anything you want to throw at me! Melinoë, of course, has no Gold but will spend plenty of time browsing the markets to view all the quaint mortal things she's never seen before. I can also avoid spoilers if needed! And yes, her left arm is indeed transparent. Enjoy looking at free-floating bones. You can ping me at [plurk.com profile] scathefire for ideas!

I'm still making my (many, many) runs through, so I'm working on picking up all the canon I can!]
Edited 2024-05-21 05:45 (UTC)
liches: (05)

lup | the adventure zone | solvunn | the lovers

[personal profile] liches 2024-05-22 02:37 am (UTC)(link)
Solvunn

A. Arrival

[ People in Solvunn may not try to stand out too much, but Lup, well... she almost can't help it. If the blue tint of her skin and long, pointed elf ears didn't set her apart, the long, bright red robe she's wearing definitely would. She stands with her hands on her hips, taking everything in. Namely, the recent destruction. ]

This place has seen better days, huh?

[ It's not condescending, just matter-of-fact. She's remarkably zen for someone who was just ripped from her world and deposited into a new one... ]

B. The GOAT (racing)

[ Here's something you don't see every day: a beautiful, elegant, refined high-elven woman, crouched down in an animal pen having a very stern conversation with a remarkably fat goat. ]

Now you listen to me, Stankface. [ Has she named this goat?? Maybe. She jabs a finger in front of its face regardless. ] I got a lot of sticks riding on you, so if you don't pull through for me, I'm making myself new boots and a really nice dinner out of you.

[ She sounds deadly serious. The goat, for his part, continues chewing his lunch and appears entirely unmoved.

Just before the race begins, she can be found near the start line wearing a confident smile. When the starting bell goes off, the reason why becomes obvious: Lup begins casting a spell. Anyone familiar with it will recognize the verbal and somatic components of Bigby's Hand. They said she couldn't touch the goat, but they didn't say anything about an incorporeal hand, did they?

For a split second, the hand appears, but it sputters and vanishes almost instantaneously. Lup is obviously baffled; this is probably the most agitated anyone has yet seen her. ]
Oh, fuck me are you kidding?!

[ Yeah, you heard her right, she's put out that she can't cast a 5th level spell a few days into being transported here. Woe is her.

Okay, new tactic: yelling her head off at the stupid goat. ]
Move it, Stinky!

[ It doesn't appear to be helping. ]

C. Pic-a-nic Basket

[ If your character is one of the more reluctant ones, don't worry, Lup's got your back. And your plate, which she's grabbed from you and started loading up with an aromatic roast of some kind. ]

You've got to try this. It's not my brother's cooking, but it's pretty damn good.

[ She says this like you would know who her brother, you know. Is. ]

Nocwich

A. Market

[ Lup has had a week. Being ripped from the place she's gotten used to, the place that's become home, isn't as new to her as it ought to be, but it's the being ripped from her people that sucks the worst. In her century on the run from the Hunger, she watched world after world be consumed, could never really get attached to a place except for the Starblaster, but at least the other six were there. Barry. Taako. Them not being here with her is the second hardest thing she's had to come to grips with.

The very worst thing, though, is having a market full of shiny things and no money with which to buy them and limited magic with which to make stealing any of it less risky.

Woe is her.

That doesn't stop her from looking and trying things on. She ignores any dirty looks she's being given as she puts things back and doesn't buy anything. She simply flits from stall to stall like an overgrown magpie. ]


Oooh... [ What's caught her attention this time? ]

B. Hot springs

[ Now this is her fucking jam.

I mean, who doesn't love a bit of pampering? A little rest and relaxation? And she's totally earned it after saving not just her own world but hundreds of others.

Maybe your character's shy, but she's decidedly not. Naked as the day she was born she slides right into the water near you with a long, exaggerated ahhhhhhhhhh of contentment. ]


Hot diggity shit, I needed this.

[ Hello. ]

[ ooc: I KNOW THE ICONS ARE ALL TAAKO OKAY. SHE'S NOT IN THE GRAPHIC NOVELS YET AND THEY'RE TWINS!!! I do what I want. (Please don't come for me.)

Major spoilers for The Adventure Zone: Balance, obviously, though if you'd like me to avoid certain things I can absolutely try! (I mean, she's a pretty big spoiler herself, but I'll do my best). For those unfamiliar with her canon, Lup is a lich, something a character from a DnD-esque setting with a relatively high knowledge of arcana might be know about. She's in her normal elven form so it wouldn't be immediately obvious, but if your character can sense undead or something like that, well, ya got her! She's not super secretive about it, in any case.

Feel free to throw a different prompt at me in either Solvunn or Nocwich if you like! If you'd like to chat feel free to DM me or hit me up on plurk [plurk.com profile] strangequark
Edited 2024-05-22 03:42 (UTC)
brightcrest: (I am with you forever)

aqua | kingdom hearts | free cities | the lovers(?)

[personal profile] brightcrest 2024-05-23 12:47 am (UTC)(link)
[ Water. In and out, floating, the downward spiral into the dark. She thinks she is falling or...drifting. And then she is not.

Aqua gasps when she finally comes to, a flush of warm air on her wet skin. As her eyes adjust to the light, to the sudden cacophony of sounds and sights, she unconsciously puts her arms around herself and finds herself-- Well. A robe is offered and gratefully taken, which she pulls on without much question, her thoughts coming slow and sluggish and dream-like. This has to be an illusion, right? Another trick of the dark. But this seems so bright in comparison. And it is with a quiet betrayal to the part of herself that is wary that she asks: ]


Is this real? Are...Are you real?

[ Questions are answered. Everything is rushed and hurried - for her, at least, who is trying to wrap her head around it all, unsure if she should trust or be skeptical of whatever is being offered - and brought out of the cave and into the light.

Pure light. Sunlight. This... This is real.

She wants to cry. She wants to laugh, wants to desperately ask so many more questions. But the people who have walked with her have information. They are glad she's here. This world is in danger. They want her help. And who is she to refuse, who has been granted freedom from the dark, when this is what she has always been meant to do as a Keyblade wielder? ]


Just tell me what to do.


surroundings - free cities
[ The heat is unbearable, actually. Aqua has gone a decade in a place of suspended time and climate, and though she'd had a brush with an island's heat most recently, this still feels strange in ways she can't describe. Though she walks calmly through the streets and takes in the sights, her body isn't quite up to its best, and she can feel it. It might just be from coming off of a fight - or the warnings she would feel weak for several days - but she feels a bit wobbly on her feet even now, off-kilter.

Maybe that's why some people take pity on her and invite her to drink in the tavern, and more the fool is she to try the first drink provided. It's not water. ]


Oh-- [ And there's a bit of a coughing fit. ] Oh, that's...strong. [ Not what she imagined, and not what she would have engaged in. She looks a bit flushed and flustered, and there's a good-natured laugh from the barkeep before she's handed some water, and he promises a gentler drink.

She sips the water, looking embarrassed. ]


Is that a normal kind of drink around here...? [ She's asking it mostly to herself but it's easy to overhear. She's not exactly used to being around others. ] Maybe there's something on the menu that won't be so... [ Hard to swallow? She looks around for a server or a menu or something. ]


exploring - free cities
[ The workshops catch her eye first, and while she doesn't initially join in, she's looking at the materials and the colors. It's not readily apparent at first but she's trying to find something specific, and she's perusing with the intention of locating it. She doesn't, though, and it's during a break from one of the workshops that she can be overheard asking: ]

Do you have any colored glass or metal? Or any kind of crafting tools? I don't think I could teach anything but there's something I'd like to make.

[ Something to replace. The loss of the Keyblade she had with her was one thing, even if it belonged to her late master. The wayfinder was another matter entirely. It might not be the same but she wants to at least have another one. ]

Please, it's important. I'll pay. [ Wait, can she pay? Does she have funds? She didn't think about that. ] Or I can help out with whatever you need.

[ That's a bargain, right? ]


nochwich
[ A land of eternal night. This is much more familiar, and while stepping into the portal at first brings back far, far too many memories, Aqua decides to press on. She has work to do, after all, if she wishes to understand this world and what it needs. It's far larger than any of the other worlds she's visited before and she's already been told that there are other territories where she is not welcome in, which isn't going to make her mission any easier.

But it should be the same as usual, right? Find out where the darkness is, find a way to get rid of it, and try to cleanse the world if possible. Help a princess.

So where would someone find the heart of the world in a place like this? A city of endless dark seems like the best place to at least figure that out. It might be just another test of walking into danger, but she thinks she'll be all right, even without weapons. It's been long enough that some of her magic has been returning, even if most of it is out of reach.

So Aqua spans the marketplace, the stalls; she looks at the theater, listens to some plays; she enjoys food while she's there, and notices no one seems to be afraid here. No one seems stuck or unable to depart. An odd and heavy feeling settles in her chest. Does this mean the dark is...welcomed here?

When others come to pass the food vendors, she tries to flag them down, whether they're natives or others like here. ]


Excuse me! I'm sorry but I had some questions, and I don't know where to get answers. [ Her confidence is returning, bit by bit. To be around people again is hard but welcomed, and she has tried to follow the signs of others from the Free Cities, especially those wearing uniforms. ] Do you know why Ikorr is closed?


wildcard
[ Anything else? ]


[ ooc: Haven't rp'd in years, haven't played the character in years, so please forgive any mistakes as I canon review. Feel free to PM if you want any kind of starter written or if you have a question. ]
Edited 2024-05-23 00:48 (UTC)
hipshot: 🪦 game. (FORK YOU 🖕)

boothill 🪶 honkai: star rail

[personal profile] hipshot 2024-05-24 11:53 pm (UTC)(link)
[ Note: no spoilers for 2.2 or his kit, and I know I can't app him or anything, I just want to yeehaw because life is not yeehaw. ]

🪦 ANY TERRITORY | Muddle-fudger!
Hey, friend. Yeah, I'm talking to you. [ That twangy mechanical drawl, you just can't ignore it. The person it belongs to is hard to ignore as well: tall, gangly, no regard for personal space, and made mostly of metal—indeed, though their hosts have offered shirts, he has neglected to accept any of them. The the metal plates that make up his body move in a in a fluid way that armor never seems to manage, and there's the barely audible sound of motors behind each movement. You know what he is. Say it. Cowboy. Cyborg. ]

You wanna do me a favor? I need to check something. When ya hear me say the word [ He's letting the syllables stretch out for an extra beat, just for clarity. ] fuck, you're hearin' me actually say it, right?

[ PLEASE tell him you hear him cussing. Please. PLEASE for the love of shirt. If they say yes, great! If they don't say anything, he doesn't care! He knows what he said, and he can guess what others heard too, based on the way other heads turn. He cackles, delighted by this revelation of profanity. Imagine his disappointment, when "powers" return, and the profanity filter will finally kick back in. ]

Hooo, hot damn! Feels good to say what you mean and people to hear it. Haha, shit! Sure, that dip in what the fuck ever that was the means I'm liable to rust to shit by the end of the week, but at least a fucker can cuss 'till they finish putting him in his grave, huh?

[ Finally, he slows, and the follow up is a little easier to bear for all parties... hopefully. ]

So — how backwater is this planet, anyways? No chance of a spaceport across the way, is there?
🦅 FREE CITIES | Scrap Huntin'
[ There's a fight happening in one of the alleys. Raised voices ring out, one raised above the others with its... tame vernacular. It's that lanky cyborg cowboy, versus a whole gang of miscreants hoping to take advantage of the apparent bounty of an entire human's worth of metal and his apparent lack of a weapon.

Their mistake.
]

Ya shirtbags think this is gonna be easy just 'cause I ain't got my fudgin' gun, huh?

[ Good grief, robots these days have some crazy leg articulation, huh? Boothill kicks one leg up, high, higher than any person has a right to manage with a normal skeleton. A ridiculous wind up, made even more ridiculous by the rotating sawblade that has started revving up in one of his spurs. ]

'Cause ya better think again, and start thinkin' fast, baby!

[ A fast axe kick is scary enough on its own, an axe kick from boot made of solid metal will make anyone pause, and when the axe kick comes with a motorized spur on the front end of it, it's enough to send the smartest moron running. He deserves to be in Street Fighter, not a turn based RPG. It would be so funny. Yeehaw, bitches! Is this overkill? Perhaps. But someone did try to steal his arm. In his professional opinion highway robbery is better committed against folks who've got it all and ain't givin' none of it back than a ranger down on his luck.

Later, after the dust clears and the varmints headed for the hills the moment their necks were at risk, Boothill stamps the debris from the wall out of his spur, the merry jingle, jangle, jingle ringing in the alley and making him plenty easy to find.
]

Hope you ain't spoilin' for a tussle neither, friend.

[ "Friend" has an extra edge to it, and hangs in the air ominously for a second. Then he offers a smile, also shark-toothed, but mostly blithe and friendly; he's hardly spoiling for a fight. ]
🐎 NOCWICH | Show Hole?
[ As a culture that values fine metalwork, Draconae know a complicated project when they see one. Perhaps armor might not be their usual fare, or cyborgs, but they know their way around weapons. A Galaxy Ranger can always sniff out a good weaponsmith eventually, for without their guns or blades, how do they strike down those who deserve nothing in this world but swift and just retribution. The small stall is manned by two women, the smith and her assistant, the later buzzing around Boothill as he tries to explain exactly what he's looking for (BULLETS) to the smith herself. ]

Sonofa-nice lady! [ Boothill jumps like someone just electrocuted him, and the assistant who was examining the cyborg handiwork jerks her hand away from him, trying to shake the fresh, numb feeling from her hand. The strange dance continues as Boothill, in his attempt to distance the point of contact with the assistant that shocked him so, steps back without looking behind him, and ends up bumping into someone else, not even paying mind to them because more important things are at hand: ]

Holy shirt, warn a fella before ya start stickin' fingers in his holes, will ya?

[ His... his "holes??????" What???? Oh, the port. That hole. Listen, why... why is that uncovered? Wait, holes plural? There's more?]
🎯 FREE CITIES | Wild, Wild, Wildcard
[ For those fortunate enough to not be caught in any of the above chaotic scenarios, the cowboy in question can be found ranging around Cadens as far as he can go without any money. The heat is relentless, as is the sun, and he frequently stops in shaded places when the metal starts to heat to an uncomfortable degree, unleashing a litany of minced oaths against the sun, deserts, "those IPC shirtbags" and of course, sand. The only thing keeping everyone's eyes safe from the glare of sun on his metal plates is the fine protective layer of dust he has begun to accumulate since setting foot outside. He makes an attempt at hat shopping and finds the most cowboy-like option in the pile, trying to cajole the hardworking hatter into telling him what they might be willing to trade for such a fine piece. (With it on, he looks like a robot cowboy strip-o-gram, so maybe he can earn some cash that way...? No, better not.) Or, he's at the barracks still, trying to cajole one of the soldiers into letting him borrow their gun, "bet my left leg that I can out-shoot every one of ya," and horrifying the others by eating an entire bullet whole when they relent and let him examine the ammo, if not the guns itself. ]
Edited 2024-05-24 23:57 (UTC)
anineiron: (14)

Luke Castellan | Riordanverse | Solvunn (for the lulz) | The Tower

[personal profile] anineiron 2024-05-26 05:31 pm (UTC)(link)
Solvunn - Post arrival

There's a lot of thing to digest in this moment. First, he showed up naked in front of a bunch of strangers. Second, he's in a place where the gods are revered...again. "This is the Fields of Punishment," he mutters to himself as he stands off to the side in a place that's a little less populated so the locals don't hear him. At least, that's the idea of it. He needs alone time to deal with this.

Rowan rambled on and on about the gods and everything else to do with the place he is now, but he feels like this is the wrong place for him. He doesn't feel comfortable. And the fact that they detected no ill will? Ha. There's plenty of ill will towards the gods. Or did no one remember everything they did?

Well, this place surely doesn't remember and no one that he knows so far remembers. So maybe he's the only one. It isn't like these people were from his home. He just hopes to avoid the gods and pretend they don't exist if possible.

Solvunn - shrine offerings

If there's one thing he doesn't want to do, it's bring an offering to any gods. But since no one is monitoring him while he's 'picking his offerings' he's just gonna hope that standing in place and looking like he's deeply considering this offering will hold them off for a moment.

He glances carefully to someone who he hopes is another Summoned and asks, "Any way to get out of this without getting in trouble for it?" He's just going to hope this isn't also going to get him in trouble.

Solvunn - Picnic

It's simple enough to help set up for the picnic. Luke doesn't really mind this part too much. He offers to carry food that needs carrying and sets up whatever decorations that he's handed. This is at least pretty basic. He's always brought his own food and this time, he doesn't even have to give anything away. Probably? He hopes not.

Once he's done, he settles down with a plate, sitting on the edges of the picnic to eat. It's easier than sitting around everyone. Despite being there for a moment, he feels a bit overwhelmed. And maybe it's all making him distance himself more and more, but...he's pretty sure that's what the point is. Punishment. Both self inflicted and inflicted by this place. He wanted rebirth, but this was not what he had in mind.

Nocwich - General aroundness

If there's a way to escape the settling of the gods for a brief time, Luke's definitely taking it. He's window shopping. Trying to find out what the shops and stalls have to offer. Maybe there's something he can buy the next time he's there. It's oddly lonely without his siblings or anyone else that really knows him. But here he is.

He also stops to watch part of a show at the main stage. He hasn't seen anything like what's available here. There wasn't really a theater or shows at Camp and he hadn't been home to go to anything since he was nine. But it's interesting enough.

There's definitely a moment of obvious rethinking when he stumbles upon the hotsprings and realizes it's expected of people to wear nothing. So he very casually (or not) pretends that he wasn't looking and walks the other way. He needs a bathing suit or something close to it for that.

Wildcard

Hit me up with whatever? I'm open to the adventure. I'm at kingdonkey on discord and plurk if you wanna poke first
Edited 2024-05-26 17:32 (UTC)