abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-01-20 09:31 am
Entry tags:

TEST DRIVE MEME #5

TEST DRIVE MEME

Welcome to the fifth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads— 1, 2, 3, and 4.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to Cadens

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Currently, there are 23 slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


return to main navigation

carmesi: <user name="berks"> (001)

[personal profile] carmesi 2022-02-01 07:10 pm (UTC)(link)
[it probably is a blessing, the fact that those who were on steve's corner got to live a life that demanded they constantly be on the run, keeping to secrecy, and adjusting their expectations of normalcy. wanda understands from sam's actions and the way he looks about what he doesn't say: it's not the best place to talk, out here in the open, so she isn't going to push with questions.

she will let sam, instead, lead their conversation with whatever he deems appropriate to talk about. what wanda does not expect is for him to speak the buzzword she's been particularly keen on, as of late. the darkhold speaks of many things in its pages, the multiverse being one of them.

her head tilts, her eyes narrowing a bit.]


I've... read about it. [with sam, she can be honest. it's not like she's done anything wrong.] Why do you ask?
funpowder: (pic#)

[personal profile] funpowder 2022-02-01 07:23 pm (UTC)(link)
Oh.

[ she manages to look him in the eye for a moment before her gaze jerks away. ]

Do you... invent things?

[ a nervous laugh, she shoves her hand back through her hair. ]

I love creating things. With science! Uh... you know...

[ Jinx paces away from him and walks a circular track in the open space of the barracks. ]

Traps!

[ she strikes the air with her finger every time she exclaims. ]

Grenades!

Bombs!

Guns.

All manner of thingies. In fact, I was working on something that was going to change EVERYTHING, and it worked! I figured out the runes and, and...

[ her excitement trails off and her shoulders sag. ]

Then I woke up here. Right when I was perfect.
techmaturgy: (pic#15348801)

[personal profile] techmaturgy 2022-02-01 08:34 pm (UTC)(link)
[He gives her a little shrug. Viktor seems to be pocketing tools exclusively, indicating that he's just outfitting himself--not necessarily nicking equipment to resell. That, or he doesn't think anything like this would be missed. He makes note that Vi has not taken him up on the other box, and, in fact, she seems to have ceased browsing in order to focus all her attention on him.

Not his favorite! Generally speaking, he would prefer not to be perceived, but he also understands that he doesn't have that luxury, given the current situation. So, he'll just keep doing what he's doing, and try not to think about the fact that he's obviously being scrutinized.
]

I'm-- [He makes a little hm noise, as if deciding how much he wants to disclose.] --something of a tinkerer.

[An understatement, sure, but not a lie!]

I would rather acquire materials here than purchase them in Cadens.
funbreaker: (pic#14106051)

[personal profile] funbreaker 2022-02-01 09:13 pm (UTC)(link)
[ While the other man may carry himself lazily, there's no missing his build and what it implies about him, which is that he must go to some effort to keep himself in shape. How he goes about that is much more of a mystery, though Thancred will not deny he's intrigued. What sort of heavy lifting?

Either way, he takes the response as a tacit agreement to accompany him into the town, and so without further delay he turns on his heel to lead them out of the castle. Thancred walks with a certain assurance now, having explored enough to know his way around by this point. ]


Not much of a mage, then?

[ That's hardly surprising. From looks alone, Thancred can't say he can picture the stranger flinging spells about. No, it seems far more likely that he wields a great axe or a broadsword or some such. ]

I'm Thancred, by the way. [ He introduces himself with a nod as he sets their pace. ]
bravers: please don't take. (114;)

[personal profile] bravers 2022-02-01 09:13 pm (UTC)(link)
[A barrage of other blows meet Sephroth's blade in a series of clangs, and if anything, it appears Cloud's blows are getting stronger over time. It would appear that way mostly because... well they are. As he's getting more and more enraged more power is in each strike, but both his lack of formal training and his anger forcing a lack of focus is telling. His blows are becoming more and more inaccurate, and his sword (and no doubt Sephiroth's, more than likely) is littered with nicks and chips along the edge by now.

He doesn't care for the fact he's using the weapon wrong. Nor the fact he's become blinkered. All that matters to him- all that still matters to him is hitting him hard enough to break his guard, break his parry, and to force his blade through him the moment he's unguarded.
]

Shut up!

[A flare of wilder, deeper anger flares- mostly at Sephiroth's lack of comment on his alleged crimes. It's enough to have him twist the blade away from its current stalemate against the others, for him to twist his arm to have it directed toward the other- point forward- and to have him thrust at what he perceives to be an open area harshly- thoughtlessly- more or less following up as soon as the other takes that single step backward.

And Sephiroth has his second.
]
sealingpower: (pic#14715960)

[personal profile] sealingpower 2022-02-01 09:23 pm (UTC)(link)
The shift from his stoicism to this blatant expression of emotion was what was catching her up. However, it was almost like a breath of fresh air.

She smiled that bright smile that she was known for, half wondering if this was some kind of dream. Even Link's expression of gratitude to the Goddess seemed unreal as, again, there was nothing wrong with her other than her continued lack of awakening her powers.

Zelda didn't want to break the hug, as it was the most affectionate he had ever been with her, but at the same time, she had a lot of questions.

At length she pulled away, face still faintly blushed as she tucked a stray hair behind her ear and studied him. Then she couldn't help but laugh as he was still covered in flour.

"Link, you've got a little..." she tried to keep a straight face as she reached out and dusted some of the flour from his hair.
techmaturgy: (pic#15348839)

[personal profile] techmaturgy 2022-02-01 11:05 pm (UTC)(link)
Well, I might be.

[Eventually. Depending. He's more of an engineer than an alchemist, but it will be good to have acquaintances who might be able to source materials for him, and it's also good to know that there's a market for it. Still, it is a business, which requires--]

Money. Is the current issue.

[Viktor isn't worried about making money--he has plenty of relevant skills, especially given the fact that the people here seem to be in the early stages of steam-powered machinery, but the fact of the matter is that it will be some time before he's able to establish himself.]
techmaturgy: (pic#15429943)

[personal profile] techmaturgy 2022-02-02 12:44 am (UTC)(link)
Ehn. There goes that theory.

[But! Interesting to think about nonetheless. He's not so oblivious that he doesn't realize what she's doing, but it feels like something of an accomplishment to even hold her attention for this long (Viktor must be at least marginally more exciting than the training dummies), so he decides to play nice.]

Most of my research involves the practical application of arcane forces. [So, magic! Which is real, by the way. Ordinarily, Viktor might be a little less forthcoming about the actual nature of his work, given the fact that he's unfamiliar with the rules here, regarding the combination of magic and science, but he's already been going on about runes. So.] Technically speaking, I am an engineer.

[Sort...of...]
aeab: (pic#15442748)

i do what i want

[personal profile] aeab 2022-02-02 02:00 am (UTC)(link)
[Vi doesn't know what to do in this strange, unfamiliar city. Zaun might be a shithole, but it's hers: she understands it, feels the pulse of it in her own veins. She belongs there. This place, this Cadens, is alien. Navigating it feels like wandering through a dream; she keeps ducking through alleyways and side streets like this time muscle memory will trigger and she'll be able to find her way home through pure intuition. Instead she keeps going nowhere.

Above it all she's looking for Powder. What Vi will say to her when she finds her, she doesn't know. She doesn't even know if she wants to find her, or rather whether she wants Powder to be here--even if the alternative is that she's back where they left things over Vander's corpse. What would Powder do in a place like this? Would she be scared? Would she be looking for Vi too, or would Powder want nothing to do with her after the things she said and did? (Vi couldn't blame her if that was the case. Her guilt eats at her even as it drives her forward.)

It's in the middle of these thoughts that she sees a flash of blue braid in the corner of her eye, and just like that they're all dropped unceremoniously at her feet in the face of a single impulse--]


Powder.

[It doesn't have to be her, but it doesn't matter--if there's any possibility Vi's just seen Powder in the crowd, then she can't simply walk away. There's enough people between them that it might be easy to lose the trail, but Vi has always had sharp eyes, and she's always been the more athletic of the two of them, having had a head start on outgrowing her gangliness. Even if that wasn't the case, Vi's possessed by a mad desperation to just talk to her sister. Reconnect. Hug her. Apologize. Make sure she's safe and protected. Powder's all Vi has left.

It has to be her. It has to be her. There's no way Vi won't catch up.]


Powder!
aeab: (pic#15442751)

[personal profile] aeab 2022-02-02 02:22 am (UTC)(link)
[Whether or not Viktor is looking, Vi's expression softens just a little. They'd never exactly had money in the Undercity, and a lot of the materials for Powder's little projects came from scrap, too. It's not enough to make Vi trust him--she's not that dumb--but it is enough to make her think he's probably harmless. She doesn't verbally respond, but she does get off the box he shoved at her and pry off the top of it to root around inside. It's meant almost like a weird little olive branch. At least she's not staring at him anymore.

The box turns out to be full of soup cans. Vi makes a face and a frustrated noise. It's looking like there really isn't anything valuable kept here, which makes this a waste of time, which is just an extra little downer on top of her already sour mood.]


Can you tinker anything useful? [Unlike these dumb soup cans!!!!]
petcromancer: (Default)

sorry for the delay

[personal profile] petcromancer 2022-02-02 02:34 am (UTC)(link)
[This wasn't what Hector expected from this reunion with Isaac at all. Isaac has always been more polite than Hector, but he's... being nice?

Is this what Dracula had foreseen, when he'd expressed hopes that they be friends?]


Alright. As long as you don't mind working on it during off hours, I'll start making arrangements. Are you lodging here?
funbreaker: (pic#14106048)

[personal profile] funbreaker 2022-02-02 03:57 am (UTC)(link)
[ While it's true that Thancred has not known G'raha as long as some of the other Scions, he's certainly made an impression in the time they have spent fighting side-by-side. On the First there had always been a wary sort of distance between them, each of them having their own reasons. But Thancred had been the one to collect G'raha after he'd tired himself out at the Tower of Zot, and G'raha had lent him a Vanish spell or two as they'd trailed after Himeka in Garlemald. Those little things add up, creating a bond.

They traveled to the end of the universe together, they each gave themselves up for the cause, and now they're somehow both here. There seems little point in holding back, although Thancred can't quite hide his amusement at G'raha's jumpiness. ]


I can hardly imagine what it is you're thanking me for, but far be it from me to refuse it.

[ With that, Thancred draws his hand back to take a look around them once more. The dungeons remain as empty and lacking in anything interesting as before. G'raha is certainly the most noteworthy thing he's found here. ]

While it may be some time before the others trickle in, it would be remiss of us to not conduct a thorough search. [ He plants a hand on his hip and cocks his head back toward the stairs that will lead them up to the rest of the castle. ] Shall we?
techmaturgy: (pic#15348816)

[personal profile] techmaturgy 2022-02-02 04:33 am (UTC)(link)
[Viktor isn't sure whether or not he's glad to know this, as it further complicates things. He can't assume that he would be this lucky--if he can even call it lucky, if Peter ended up right back where he started. From the way he's describing it, maybe it wasn't real at all.]

Intriguing, [He says, though perhaps he sounds a little more concerned than intrigued. Something to investigate further.]

Better to know all of this now. [It's not going to change his immediate plans, but he'd rather have the awareness than not.] What are your plans, now that you've returned?
freightcars: (Aʟᴛʜᴏᴜɢʜ ᴏᴜʀ ᴘᴀsᴛ ᴍɪsᴛᴀᴋᴇs)

ᴀʀᴏᴜɴᴅ ᴄᴀᴅᴇɴs

[personal profile] freightcars 2022-02-02 11:26 am (UTC)(link)
( He shows up sometime after Steve. Could be hours, could be a day. In either case, he manages to piss somebody off almost immediately. They brought him out of the well, sluggish and disoriented, and the lady in charge didn't make it halfway through her greeting before he had a metal hand wrapped around somebody's throat. Turns out, you don't have to be in top form to almost choke somebody out with a vibranium fist. Steve might catch rumblings of it — some salty guard with a bruised throat complaining hoarsely to anybody that'll listen about the crazy man with the metal hand.

They show him the barracks and the mess, and while nostalgia eats at him, it's taken a back seat to wariness. The first place he really goes for any significant amount of time is the training yard. Not because he's suddenly in the mood for a pleasant, meditative workout, but because apparently they're just handing out weapons to any idiot that happens to wander through.

He's pretty sure they're loaners.

Take bets on whether or not he cares. Three guesses, and the first two don't count.

He's already squirreled away a knife into his boot, and he's half-way through eyeballing a crossbow when the guard with the bruised throat spots him and comes over with a couple more buddies in tow. The scene looks a little something like this:

One salty, overcompensating guy pretending he's not a little scared. Three less uncertain people behind him, hands casually resting on their blades. Hoarse guy's saying something along the lines of, "You're not taking any of this outside of the yard. You still feel like a tough guy?"

And then there's Bucky, standing deadpan and unruffled, who drawls back a dry —
)

Do I know you?

( The guard bristles and bites back a frustrated, "Funny. It's been five hours, I'm sure you can take a guess."

His flat, monotone reply isn't doing much to de-escalate the situation.
)

Doesn't ring a bell.

( New phone, who dis. )
freightcars: (Default)

𝚋𝚞𝚌𝚔𝚢 𝚋𝚊𝚛𝚗𝚎𝚜 | 𝚖𝚌𝚞 | 𝚜𝚝𝚛𝚎𝚗𝚐𝚝𝚑

[personal profile] freightcars 2022-02-02 11:53 am (UTC)(link)
CADENS


𝚝𝚛𝚊𝚒𝚗𝚒𝚗𝚐 𝚐𝚛𝚘𝚞𝚗𝚍𝚜

( After a slight, mild confrontation with a guard sporting a suspiciously bruised throat, Bucky can be found lingering around the training grounds. He spends some time assessing the weapons on loan — swords, staves, all given an experimental but impressively masterful series of swings and flips to test their weight. What really might earn him a side-eye, though, is a - the fact that he keeps hitting the dead goddamn center of a bullseye with a bow and arrow, to the point that he's splitting a couple of them in two; or b - the fact that he throws a dagger so hard, not only does it hit the head of a training dummy, it blows straight through the thing and lodges itself halfway into the wooden wall behind it.

Also, you know, the fact that he's got a massive vibranium arm.
)


𝚖𝚊𝚗𝚞𝚊𝚕 𝚕𝚊𝚋𝚘𝚛

( A couple of days of adjustment later, it's time to make some money — and more importantly, find a way to keep himself busy. He's still weighing his options, but for the short term there's no shortage of people around the city who need a hired hand. Jobs they think should take hours he completes in less than half the time, meaning he's making a decent bit of coin knocking out three or four a day.

He can be found hauling crates practically bigger than he is with unsettling ease, lifting a wagon with a broken wheel one-handed while somebody works on repairing it, or ejecting too-rowdy drunks from taverns with the scruff of their shirt clenched in a metal fist, and their heels digging uselessly into the floor as he drags them out. Any of the latter who happen to take a swing get their fists instantly caught, and are met with the deadest, flattest silent stare until he literally intimidates them into walking away.
)


𝚖𝚒𝚜𝚌.

( feel free to spot him:

→ Standing around eyeballing the arcana-embroidered tunic somebody's handed off to him, because apparently it's 'his sign'; he'll be muttering something like whoever decided that isn't exactly a beacon of creativity.
→ Rattling off a foreign language he's apparently already started to pick up despite only being there a couple of days. The local he's conversing with seems delighted to hear him giving it a shot, and enthusiastically offers back translations or explanations to help further him along.
→ Hovering around the inn where Sam Wilson resides; apparently he's a new regular and likely a new resident himself.
→ Wildcard — I love winging it, so feel free to come up with any variation of these or something completely different and I'll roll with it. Hit me up at [plurk.com profile] paingravy to chat about anything.
)

Edited 2022-02-02 11:57 (UTC)
funpowder: (pic#)

oh boy oh boy

[personal profile] funpowder 2022-02-02 03:38 pm (UTC)(link)
[ Powder. Powder!

her head jerks around as it is drawn to the sound. but she just shoves her hands deeper into her pockets and trudges on. this isn't the time or the place, vi! she can't talk to you now. where she is going is unclear; she just needs to get out of this crowd and somewhere where they can speak. she hasn't heard you in a while, you've been so quiet since she woke up here. it's been lonely.

her first opportunity appears: a dark alley between two buildings. she ducks in, goes deep enough that the sounds of the city become a buzz-buzz in the back of her head.

on the brick before her is Vi's face in pink scrawl, and the mouth moves when it speaks: You just can't do this, Powder. You're never going to make it. ]


Shut up!

[ jinx twists her hand into a long braid and soothes with the pressure of pulling on her scalp. ]

They brought me here, not you. I'm the one they are grateful for. I'm the one who is special.

[ anyone else would only see a ragged teen yelling at a blank wall. ]

falcony: (ia_100000038)

training grounds

[personal profile] falcony 2022-02-02 04:20 pm (UTC)(link)
[ sam doesn't know what the hell is happening, to be honest. he's been here long enough to have seen new summonds arrive - between the dungeons back in thorne to the barracks out here in the cities. he doesn't like any of it, and any new mentions have his stomach curling, but this round? there is something going on this time. something sam hasn't seen before. because before there had been faces, names, new blood - sure - but never to this degree.

he feels a bit like he hasn't stopped moving in days, weeks? who even knows. between needing to make contact with the new faces and making sure they're not swept up in whatever military rhetoric marlo has decided to push this time around, talking to guards and getting people passes into the city, and just...generally keeping an eye out. staying on guard. tensions in the city are high enough, he doesn't need anyone else adding to what goro is already stoking, doesn't need anyone slipping through the cracks, doesn't need to miss something.

( and okay, yes, there is always that tiniest bit of hope - that he might see a familiar face, that he might know someone who steps through those doors. he's still not comfortable with the idea both tony stark and stephen strange ( the second time ) had gone under his radar for so long, but he can't get caught up in it. he just has to keep checking. has to keep making this damned trip out to these desert barracks and not miss his wings too much, no matter how much time they would cut down )

all this to say, sam is in work mode when he makes his way into the barracks today - looking around for faces he recognizes, and those he doesn't. he's not entirely sure what about the sound draws his attention - the training grounds are usually busy, for obvious reasons, and while sam's used to a cursory glance, there is something different to it. something familiar. sam turns and catches some sort of cinematic glint off the vibranium arm and stills where he stands, his chest tightening dangerously.

bucky.

months upon months worth of complicated emotions well up and then settle in him almost instantly, when sam realizes who it is. months and months - of the castle, the jailbreak, the search, the horizon. of hearing nothing at all, for so long, and then finding the empty spot next to his. but then sam has to breath, has to remind himself of everything he's learned while here. the multiverse, the timelines, the obnoxious freaking magic that he's still trying to wrap his head around. he should be careful, shouldn't put too much into this, but at the same time...

it's bucky.

so before sam can really let himself get caught up in the hows or whys, he ends up crossing his arms over his chest and calling out across the yard, unable to keep the smirk from curling at his mouth. ]


I think you missed that last one. You might wanna try again.

[ let the record show bucky barnes did not actually miss, but when did that matter? ]
techmaturgy: (pic#15348799)

[personal profile] techmaturgy 2022-02-02 04:21 pm (UTC)(link)
[He's not necessarily looking, looking, but he does keep her in his periphery, more out of caution than anything else. She makes a noise and he pokes out from behind one of the shelves, just to see.]

Nothing good?

[Well, it's not like he checked it before nudging it her way. The gesture had been more of a there's plenty to go around than anything else, but in going through crates and pulling back tarps and poking around the shelves, it's becoming increasingly clear that there's not much useful here, at least insofar as resale value might be concerned.

He can, in fact, tinker many useful things, but Viktor isn't sure it's a good idea to be more forthcoming than is necessary.
]

Yes. Though, it would be helpful to know what you consider useful.
techmaturgy: (pic#15348812)

[personal profile] techmaturgy 2022-02-02 04:45 pm (UTC)(link)
[Well, this has his attention. His expression almost softens, until she starts going on about traps...and grenades, and bombs, and guns. Viktor isn't going to presume the situation she's in, wherever she's from, but it leaves a bad taste in his mouth that someone this young is using her apparent talents for making weapons.

It wasn't like he planned to be terribly forthcoming anyway, but he seems a little more guarded, given this new information.
]

I've been known to dabble.

[This is, obviously, an understatement--but until he has a better idea of what he's dealing with, he's going to undersell himself (does he need to undersell himself to a teenaged girl? Apparently). Runes gets his attention, though by now he's gathered that people are pulled here from all sorts of different places. It isn't out of the question that other worlds or planes of existence or whatever have their own runic systems.

And despite all the sudden talk about Things That are Probably Used to Kill People, he can recognize her disappointment, and he feels a pang of sympathy, in spite of himself.
]

I was in the middle of something, too. [A breakthrough of his own.] So, I understand.
freightcars: (107)

[personal profile] freightcars 2022-02-02 05:09 pm (UTC)(link)
( Good news: he does actually miss the next one. Partway through it leaving his hand, Sam's voice carries across the yard and surprises him into a twitch that sends it going three or four inches wide.

Maybe it's a little selfish to feel that rush of sheer, unadulterated relief — not great that Sam's stuck here, too, but Christ is he glad to hear a familiar voice in the middle of all this absolute insanity.
)

Hope they have an optometrist here. Seems like you need to get your vision checked.

( It's called back with a smile, while crossing the yard to reach out a hand.

God damn is he happy to see you, pal.
)
falcony: (ia_200000062)

[personal profile] falcony 2022-02-02 05:31 pm (UTC)(link)
The Singularity. [ is how sam answers it at first, but then a kind of sigh escapes him. ] And people using it to bring us here.

[ part of sam wonders if this should be strange - this feeling of instantly falling back in step. of finding somewhere between them, built up on their years together, missions, jobs. it had been less than a year back home, definitely over a year here, since steve gave him that shield. since steve took this trip. his focus on lang puts it into so much perspective, yes, but god. sam can't quite find it in himself to fall back into that hole of wondering, of curiosity, of worry.

one, maybe closer to two, years since they were here. longer for steve, thanks to the blip. and yet...

but steve gets it. what sam meant, with the glance over his shoulder. what it means for them all while they're still here, still close to the barracks, still among the soldiers that sam knows probably better than most, where their loyalty lies. sam's not sure he's going to really feel safe until they get back to his apartment, but even then...god. no. okay. sam shakes his head, pulling his thoughts back together, and turns to walk - feeling steve fall into stride next to him with little hesitation at all. sam can't help but notice it, can't help the way it sends a feeling through him he can't quite name.

they make it outside and steve makes a comment about sam talking and without even realizing he does it, sam breaks out into a grin. a laugh. the comment is called for - they'd run into plenty of situations where sam had talked too much, pushed too far, filled silences that neither steve nor nat were willing to fill. it brings back so many memories, more memories than he'd even been prepared to feel, but sam lets them come and pass. they all feel like a lifetime ago, but then again, steve rogers is standing beside him now. ]


Yeah, well, you're gonna want to hear most of what I have to say. Plus- [ sam looks to steve, then. one brow arched, the grin still hanging on. ] -you've missed my jokes. So. [ a shrug, and then sam is checking the grounds, making notes of how many soldiers, how many new summoneds. there is a mage or two which still unsettles him, but sam doesn't let it reach his eyes as he turns and starts off to the stables. steve's in luck - sam borrowed a horse for today, which means they don't have to take a cart.

but then there's the question, and sam takes a slow inhale. as if he needs to steady himself. as if he knew this was coming but hadn't quite arrived at the place to bring it up. when he does speak, his voice is a bit more level. a bit more report-esque. ]
Nine months, give or take. [ he does shoot a glance over to steve to try and catch his reaction before his eyes go back to the path in front of them. ] I was one of the first they pulled through that well, but it wasn't here in the cities.
falcony: (ia_200000085)

[personal profile] falcony 2022-02-02 05:43 pm (UTC)(link)
[ oh, that is great news indeed. it makes that smirk go full prideful grin as he pushes off the door frame and starts towards him as well. relief is definitely a shared feeling, and sam chooses not to focus on the rest of it.

not yet. not when this is too nice. ]


I don't know, man. You're the senior citizen, and I don't think your AARP membership applies here.

[ when they meet halfway, sam takes hold of bucky's out-stretched hand, giving it a quick squeeze before he pulls him in for a hug. they're on hugging terms, so it should be fine. unless they aren't - unless this is another one of those time things that sam has to deal with. he supposes he'll figure that out soon enough.

( the thought doesn't stop sam from the - potentially - unnecessary tight squeeze he gives bucky when he gets his arm around him. but it only lasts a moment, so maybe that can go further down the list of things to talk over. ) ]


Didn't feel like checking in?
piqure: (pic#15417736)

it's a mood

[personal profile] piqure 2022-02-02 05:56 pm (UTC)(link)
Yeah. Yeah, you did, [ a quiet-toned confirmation. ] You said you used it for a party before... [ which made it seem like a good solution to peter, too! if sorcerers did this for party tricks, then... a shift of weight, and he's rushing headlong into the recollection, chasing it away as if ripping the bandaid away fast enough won't be so bad.

it still is.
] And I — I asked you to modify it so that maybe some people could remember me? And you could but then — I asked for too much, I think, because the spell got messed up and you had to put it into some box and —

[ voice fumbles, and he has to keep himself still, hands balled to fists, held steady and white-knuckled at his side and his ears are back to ringing. it feels like too much information to try and fill in - but he should. he should because whether or not the stephen strange before him is from his past rather than future, he still owes him. it feels like they're past the point of no return, like he can't just backtrack out of it now, and he feels all the more a kid rather than spiderman. ] — I was trying to keep my lives separate. It was a mistake. But my friends — they didn't get into MIT because of me. [ he's supposed to help people, not ruin futures. the looks on mj's and ned's faces — how they tried to play it cool, how they were pretending it was more fine than it was...

it's all fixed now, he tries to remind himself. that what he remembers is only in his memories now. mj and ned are going to MIT. they'll be okay.
] — I just wanted a way to fix things. [ a brief pause. his throat feels like its filled with sand. ] It...kind of got worse before it got better. The multiverses kind of — um, [ rip off the bandaid, just one two quick. ] Tangled over into ours for a bit.

But it is fixed now! [ a reiteration, some desperate little thing to keep reminding stephen of. or is he trying to remind himself? ]
freightcars: (004)

[personal profile] freightcars 2022-02-02 06:09 pm (UTC)(link)
( Easy as it would be to fall back into the banter and fire something back, the situation they're in kind of curbs the impulse.

They're definitely on hugging terms — he gets a solid grip of Sam's hand and returns the hug, though with a little less intent enthusiasm in the squeeze factor. Probably red flag number one that they aren't exactly on the same page.

When they pull back, he's wearing a more serious expression. Brow knit, appropriately perplexed for how unbelievable the situation is.
)

Well, they didn't exactly pull me out of that well with a cell phone.

( He was buck ass naked, pun intended. He doesn't exactly keep his phone stored up his— )

I didn't know you were here. I don't even know where the hell here is, exactly.
ebbets: (pic#15445573)

here to play not to stay, training grounds

[personal profile] ebbets 2022-02-02 06:17 pm (UTC)(link)
Looking ready to storm the mountain and slay the great goblin.

[ Should be a familiar voice, the sure and steady footsteps approaching from his nine o'clock. Slight cock to the head and eyebrows raised in a way that's easy enough to read. He stops a few paces away with his lips pulling into the lopsided ghost of a half grin even as his eyes narrow slightly.

Hair's still damp from the pool he climbed outta.

In a decade of the unexpected, you'd think few happenings could take him by surprise anymore.

Might be a selfish kind of relief to see him here. But he's not the guy to beat himself up over that sort of thing anymore. ]
Edited 2022-02-02 18:17 (UTC)

Page 40 of 50