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TEST DRIVE MEME #5
Welcome to the fifth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.
Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.
You can also find answers to questions asked on previous TDMs in their respective questions threads— 1, 2, 3, and 4.
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.
You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.
There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.
A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.
If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.
An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.
"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."
Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:
"Finally!"
Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.
"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”
Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.
"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."
One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.
There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.
You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).
Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.
You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.
You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.
The woman with the sword gives a nod of approval and smiles warmly.
"Sorry about the circumstances."
She gives you a good hard look before standing again.
"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.
Marlo Reiner steps back and the robed mage approaches to help you up.
"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"
You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.
You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.
For your own safety.
The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.
Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.
“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.
The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”
She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.
“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.
You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.
You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.
Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.
There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.
You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.
If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.
How many slots are open?
Currently, there are 23 slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.
Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.
viktor | arcane | death
ii. cadens - outpost
iii. cadens - city proper
iv. misc.
II B
He raises an eyebrow at the fellow and flashes a quick smile. ]
That's nice, I'm here to steal shite.
[ Listen he has always been the worst at lying and since he has yet to get into a fight here, which frankly should get him a bloody medal, he sees no reason to lie to another one of his kind. Which he knows the man to be, since Hawke has already marked every person in the same situation as him in his mind. He survived a long time in dangerous situations thanks to a keen eye for trouble and knowing who everyone around him was if possible. He also likes being watchful of potential allies. Who knows. ]
Not that I've found anything particularly helpful.
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[Which he is not, at this moment. It occurs to him that he should probably stop, now that someone is here who's a little more blatant about actually stealing, just in case someone catches them with the wrong thing and Viktor is left to take the fall. He's realistic about his own limitations, and he barely needs to give Hawke a cursory glance to know that he will not be outmaneuvering this guy, in the event it becomes necessary.
He might not trust anyone, fellow arrivals included, but it would be a mistake to make enemies with people in his situation.
Viktor isn't coming up with anything he really wants, either, but he's more interested in the machinery, anyway, looking under the tarps and getting a feel for just what, exactly, he might be working with on a technological level. The way he sees it, he doesn't have the luxury to be picky, so anything and everything could have some potential use, even if it's just informational. Learning about the place he's suddenly found himself in is just as valuable as anything else.]
Not even to trade?
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[ Hawke is tall and broad although he lacks the sort of imposing stance that many people his size use, instead there's a casual indifference around him, talking to Viktor more like they're old friends than complete strangers. He is used to making friends - and enemies - of new people, why should this be any different? He would not hesitate from escaping if need be though, so good call on that assumption. He would make a lot of noise rather than leave the blame on a scapegoat though, he's used to having trouble follow him.
He lacks any awareness of machinery and items here that could be of worth, to be honest. There's no blades, no weapons he can spot. There is a stick of wood he got at the training area, no doubt for non-lethal fighting, and he left it leaning by the door for now. Fighting with a giant stick is kind of his thing, so that at least turned out well for him. He sighs, sorting through some clothes, glancing over at the man. ]
Not that I can tell. I was hoping to find something stabby. I can hunt with a staff but it is really rather hard to kill things by hitting them in the head a few dozen times. Satisfying, but harder.
[ He shrugs. ]
Selling animals or monsters, that'll be good trade.
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iii
He doesn't even try to pretend he wasn't eavesdropping. He's a more honest man than that.
Instead, he just laughs. ]
Gotta be fair to 'im. Most in the trade aren't.
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[Though, of course, he's no egoist. If he's is at all embarrassed by such a display, he doesn't show it, moving breezily on from the current storefront (before anybody else gets mad at him). If the eavesdropper wants to follow along, it's not like it's difficult to keep pace with him. Viktor, for his part, is scanning the rows of shops and displays as he ambles, clearly looking for anything else that might pique his interest.
It's possible that was not the first esoteric nerd argument he's picked today. It's possible that it will not be the last. He offers Maxwell an expectant look, like he's just realized he may have found someone to talk about the state of things here in more...modern terms.]
Do you have an interest in this?
[A vague gesture to their surroundings. This. The Sciences, capital S.]
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Like this guy! Who was talking about metallurgy. ]
Well, you could say that. I'm no pro, though. Kinda fell into it, really.
[ He chuckles, stroking his chin as he continues on in the casual tone of a thousand-league understatement. ]
I was a scrapper for awhile, then I got into piloting. It was kind of an under-the-radar operation so we ended up learning everything there was to know about putting our machines back together and making them go, y'know?
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sorry for delay!! pokemon came out ahaha 💦
lmaoooo all good
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iii !
so it so happens that the conversation that pulls peter's attention, in some museum-turned-shop, is very much esoteric nerd stuff and it also is very enrapturing and he finds himself listening very intently to the back and forth between the shopkeeper and other man (an arrival, too, tarot symbol anything to go by)
when the other turns to him, acknowledges the eavesdropping, he'll catch peter in mid-nod, some unspoken acknowledgement to viktor's previous statements in a conversation he wasn't actually a part of. brows rise, and he's offering a small smile, enough wherewithal to be sheepish, whatever odd trinket he was looking at finally set down. ] Actually, that was really interesting. [ and he can't help the immediate excitement of hearing someone else talking about science. even it wasn't the exact same, didn't feel the same — well, you'll have to excuse the excitable teen regardless. ] I think they're still really into the magic stuff here, so math science just doesn't make as much sense to them?
[ which earns some passive glower from the shopkeep. peter pretends to ignore it. circling back!! ] But wait, what were you saying? About the reactivity of that metal?
(ooc; also omg hello sorry forgot to put a note in here but i'm jinx's player (sumpsnipe)! great seeing you here!! )
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He offers Peter a little wave in the direction that he's heading.]
We can talk about this outside.
[Viktor has kind of already been doing this to most of the people he's spoken to in this particular part of town, and though he generally doesn't care about what other people think, he seems to recognize that he's going to have to deal with the situation for the time being, and he shouldn't burn all of his bridges. If he's going to make any progress at all, he needs to ingratiate himself with the locals, at least a little bit. He needs equipment, resources. Then he can work on bringing the locals up to speed.
For now, it's refreshing to at least talk about this kind of thing on a reasonable level with someone else, even if that someone seems to be an excitable teenager. Viktor reminds himself that he was an excitable teenager too, once.]
He was proposing a combination that was too volatile. I was trying to save him a headache. Maybe some property damage.
[Not that he can really talk about property damage.]
Eh. [Another shrug.] He'll figure it out, one way or another.
(ooc: AHHHH no way I'm so excited!! Also please forgive me trying to fumble my way through playing a STEM guy)
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NO google we die like liberal arts majors
never have i been more called out in my LIFE
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i
she gives the man a glance, then down at the chair. with a twirl of her fingers, red tendrils of energy molt against the surface of it, slowly bringing it up to stand again.]
It is more like I walked in on you.
[for his crutch, wanda does actually go through the effort of picking it up herself, keeping her distance but offering it to him nonetheless.]
We're allowed to react to the bad things, too.
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[Except, that's the thing. He knows it was called for--it's extremely called for. Being brought here, effectively removed from his research, is a death sentence. It's more of a death sentence than the one he already has, which was only being kept at bay because of his research. Even that wasn't a guarantee. Having to start from scratch in a place like this, with none of his resources or even the same level of technology available? He should have done much worse than overturn a chair.
Still, Viktor has spent a very long time making sure that nobody had any reason to think him volatile or unstable. The last thing he needs here is to make a bad first impression. He takes another breath, apparently composing himself, but it all escapes him when she rights the chair with some kind of apparent telekinesis. His lips part a little in surprise, even though he knows it's rude to gape.
It's not worth the effort to stand, but he also doesn't think he needs to explain, given the brace he's wearing and the fact that she's already returning his crutch to him. He takes it, setting it upright next to the bed, within arm's length if he needs it, but Viktor can't really help but stare.]
How did you do that?
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iii.
She waits, eyeing the adamant stranger with a mix of curiosity and faint amusement. Apparently, he notices.
Ciri shrugs, watching over his shoulder as the cranky shopkeeper retreats somewhere into the back of the store amidst his cluttered boxes and jars of various substances. Hm. Probably not a good time to ask for his goodwill, after all. Such is her luck. ]
No. He's a curmudgeonly old coot with a reputation for being more stubborn than a goat and twice as hairy.
[ She doesn't seem to care if he hears; she's said as much to his face, and he still pays her because few others are willing to go after basilisks and outrices. Ciri moves toward the door, holding it open. ]
What kind of constructive criticism were you trying to offer?
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[Oops! The good news is that she doesn't seem very pressed about the fact that Viktor came in here and immediately picked a nerd fight with the guy who owns the place. If he recognizes the fact that he may have interrupted her regular business, he doesn't show it, figuring that if she's saying this loud enough for the proprietor to hear, she probably doesn't care that much.
Either way, it's on to the next one. Holding the door open for him is a nice gesture, and he offers her a little nod of thanks on his way out. He doesn't necessarily invite her to follow him, but she's clearly engaging him in conversation, and it's not like he's particularly difficult to keep up with. Viktor isn't sure just how much of the esoteric nerd nonsense she was actually able to grasp, so he'll start broadly, and then narrow it down if she has other questions.]
I had questions about the reactivity of the materials he was using. The combinations he was proposing were...volatile, to say the least. At least, in my own experience.
[He gestures vaguely with his free hand, as if to indicate that it is what it is. Maybe things are different here. Maybe he should have given that guy the benefit of the doubt.]
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i
It’s difficult to tell whether he approves or disapproves of this outburst; his expression is like a mask, giving away so very little, but when he deigns to finally walk a few paces farther in, Sephiroth couples it with a response.]
Frustration is natural.
[Which is a rare admittance of his own, however roundabout. He feels it, too, after all — an irateness at having everything he knows uprooted at the whim of a planet existing far beyond the influence of his own. His abilities, pared down to nothing, even if they told him it was temporary.
But he’s keen on showing nothing, only a flare of disapproval here and there. Military training and an unusual upbringing have given him an uncanny ability to keep much reined in.]
But you’re at a disadvantage here — in a foreign world. [Surrounded by people he doesn’t know. Sephiroth moves to an empty bed, bending down to open the trunk at the foot of it.] You should be careful about when and how you show it.
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Instead, he gets something of a lecture, which Viktor is not at all in the mood for. He immediately makes that known on his face (maybe it looks a little like this), not necessarily concerned with being polite now that he's being vaguely chastised.]
I appreciate your concern, but I am well aware of the situation.
[The worst part, of course, is that he knows Sephiroth is right, but he's hardly keen on saying it. Besides, what's done is done--he'll allow himself the temporary break in composure, and then take steps to ensure he does not put himself in this kind of situation again.
Not that it's any of this guy's business.]
You'll have to forgive my momentary lapse in judgement.
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iia
After she broke one training dummy, she felt marginally better. Mostly because that did a good job of clearing out the rest of the training area, spare a few individuals. She goes a little easier on training dummy #2, and will tolerate some quiet company, even if it's near by. Soon enough, however, the company is not quiet.
Samus pretends to ignore Viktor for a few long moments until she can feel his eyes on her. One of her punches aimed at the dummy's chest hits its neck instead. It's head snaps back and threatens to fall off. ]
It had a symbol. [ She relents finally, a little annoyed, but quietly and quickly regains composure. ] One of many around here.
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He understands the need to blow off steam. Obliterating the mannequin and then decapitating the next one speaks to a particular anger that may not be so dissimilar from his own (just, you know, expressed in a different way). Possibly she's not in the mood to have a conversation, but they're all in the same boat. If nothing else, she's intriguing.
That is, however, kind of an evasive non-answer, but he expects to pry, given what he's observed of her general demeanor. It's fine. He can't really blame anyone for hostility, at this juncture.]
Yes, so I've come to understand. I'm asking if you recognized it.
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ii b
He is poking through the shelves, still wrapped in nothing but a blanket, when he notices someone move in his peripheral vision. Other people had the same idea, then. Hardly surprising.
He twirls quickly to face Viktor, holding a metal spring against his eye and peering through it like a telescope.]
Looking or stealing!?
[He lowers the spring and turns back to the box.]
Worry not, I won't tell if you won't.
Now, you wouldn't happen to have seen any interesting bits of machinery, have you? A focusing lens, perhaps? Or some sort of solid-state data archive or...
Hmm...
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[The joke is that he's absolutely stealing, because he doesn't think much of said hospitality. Sure, this is better than finding oneself somewhere openly hostile, but he's generally pissed off about the entire situation, which means he's going to casually browse with little regard for what their hosts may or may not prefer.
And it seems like he's not the only one who's had this idea, so he relaxes slightly, shoulders less tense as Fandaniel makes his intentions clear. All he can really do is hope that he won't be abandoned to take the fall, if they're caught. The interest in equipment is enough for Viktor to continue the conversation, at least.]
Machinery? Yes. Something I can make use of? [He pulls back the tarp to reveal what looks like some component or another, maybe part of a larger piece of equipment. Probably not the solid-state data archive that Fandaniel is seeking, and Viktor makes an ambivalent ehhnn noise as he looks it over.] It's a work in progress.
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Endwalker spoilers (kinda)
lmao im sorry hes spicy
2b (surprise!!)
And if this sketchy nerd isn't interested in the merchandise, Vi will take his share.]
Whatever. Give it here then.
[And if he wants to press the issue, well. Vi's pretty sure she can outrun him.]
an INFANT
What's the worst that could happen? They're caught, and she ditches him to take the fall? An acceptable risk. Since she's more-or-less established that she's here for the same reason he is, Viktor sees no reason to keep up the charade, glancing tool he has in his free hand.]
Uh, no. This one is mine.
[It's a wrench (probably), and he'll just pocket it, thanks. The good news is that there's plenty to go around, provided they aren't irresponsible about it (he isn't going to be irresponsible about it, but this is a teenager, so all bets are off). He puts a little more distance between them, just as a precaution, but nudges a floor-level crate with his foot as he goes, to draw her attention to it.]
There might be something useful in here, though.
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hello.... i
her eyes skitter nervously over him and never settle. she's trying to understand. ]
Did you also wake up here?
[ her fingertips jitter rhythmically against her skin. ]
Did they take you from somewhere else?
im cry....
Yes, I was...brought here. [He sounds legitimately apologetic this time--almost embarrassed, voice softer in an attempt to be gentle.] I'm sorry if I startled you.
[Viktor finds it difficult not to be at least a little angry at this revelation, that their hosts would uproot someone so young, and when he shifts on the bed to get a better look at her, his eyebrows are furrowed in apparent concern.]
What about you? Are you alone?
hello... TAKE TWO lmao. i again.
she comes back to now and a skinny finger snakes out of the dark and jabs towards his crutch:]
Why would they bring you into some suits and swords operation if you need that?
LMAO it's all good i open my arms to you
Ordinarily, Viktor might be insulted, even though this is nothing he hasn't heard a thousand times before (sometimes politely, sometimes not). The truth, however, is that he's having very similar thoughts. Why waste the effort summoning him here when it will only be for a short time? Unless, of course, the plan is to offer him some kind of cure, though he highly doubts it will come unconditionally.
Still, that's not an answer he's going to give her. Good thing he has another one all lined up!]
Because I'm extremely smart.
[He says that with the full confidence of someone who is very aware that he is extremely smart. Viktor bends forward to pick the crutch up off the ground and lean it against the wall, figuring that they might as well get it all over with.]
Do you need something?
[It's a rhetorical question, said mostly to make it clear he isn't really in the mood.]
perfect. time for rude children.
it's fine he's also rude
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