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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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thedevilwhorose: (quiet my tongue)

[personal profile] thedevilwhorose 2022-07-24 05:22 am (UTC)(link)
Oh I sure wish I was. My good ol' Pops thought it was better to disallow his children to have any experiences.

[He slurps, loudly, a spoonful of what is now obviously soup, and then clinks the spoon against the bowl after.] And before you ask, 'but Luci, how does a parent possibly control that', it's better if you don't.

[It's really anyone's guess if Sarcastic Mealtime Lucifer is better than Grouchy Mealtime Lucifer.] But it's not a problem now.
tawltales: (070)

[personal profile] tawltales 2022-07-24 05:39 am (UTC)(link)
"I shall try to do so." Ben replies dryly at the advice, but doesn't miss the surprise on Klaus' face when he gives his name. "Is something the matter?" He asks, and for a moment he wonders if maybe he's been figured out somehow, even though the odds of that seem...improbable, at best.

Nevertheless, Klaus recovers, although seemingly a bit more somber but before. Ben takes it in stride. "Yes, that's correct, though I wish they had found a slightly less alarming way to bring people here. Though I've just been the last several hours at a farm up the road." Something to do at least, and it lets him observe the people, and get a better feel for the settlement and the area surrounding it, or at least part of it. "What are your impressions so far?"
ushiri: (Default)

[personal profile] ushiri 2022-07-24 05:56 am (UTC)(link)
[ This time Kahlil openly grimaces at the darker implications about his childhood.

But this stranger is no longer a child.

He sets the rest of his plate, focusing on cutting bits of meat and vegetable into smaller and smaller pieces. ]


The food, or your father?
thedevilwhorose: (whose blood to spill?)

THORNE

[personal profile] thedevilwhorose 2022-07-24 05:58 am (UTC)(link)
Lucifer's settled in the dining hall with a bowl of grapes and a book. It's not the best way to go about reading, what with how often he gets pulled into conversation, but it's one of the easiest places to show that he has a presence in the castle instead of hiding in libraries and courtyards.

He glances up at the comment, sucking a grape in between his teeth, expecting to not really know her arcana.

But she's in luck. He's studied that one. Immensely.

Know Your Enemies and all that. Now if he only knew Castiel's, but he imagines it's whatever counts as the dullest of the symbols.

"Lovers," he answers. "It's said to speak to loyalty--not all romantic like the title implies." Lord knows Dean Winchester probably doesn't understand the word love. "You're defined by your bonds and what you'll do in order to protect them." And what people can use against you.
disarmy: (016)

a

[personal profile] disarmy 2022-07-24 06:00 am (UTC)(link)
[ Despite having spent much of his life without a focus, he too felt the pang of vulnerability that came with its sudden absence, a deadly tool he could no longer rely on; another handicap and a far easier one to resent when he'd also been stripped of any other weapons. Kotallo's perseverance and adaptability shines through as it always does and is all the more reason he hones in on Beta when she arrives. Her presence is too glaring to miss.

If he can not bear arms then he will be her shield, though the crowd does not part fast enough for him before she bolts. He prowls after her wordlessly, passing the natives with narrowed eyes somewhere between scorn and apology.

When he finds her curled up he stands over her and struggles for a moment want to say. It was easy to comfort a wounded soldier, but her discomfort was invisible. Still, he tries, finally crouching down on his knees and sinking one into the ground. He reaches out with his hand but draws back, resting it on his thigh. She is so unlike Aloy in some ways and so terrifyingly like her in others, and he is compelled to approach with as much respect as possible—both had more than earned it. He rumbles softly, considerately. ]


It is overbearing.
thedevilwhorose: (come speak in the silence)

[personal profile] thedevilwhorose 2022-07-24 06:03 am (UTC)(link)
Both! [He crows this. He seems far too cheerful for what his follow-up words are.] Father ditched, again. Food's now edible.

[Sure he had to lose a substantial part of his power and be weakened to a degree that laughably (depressingly, agonizingly) puts him closer to human for him to be able to taste anything, but sure, sure, Everything's Fine.

He has no problems at all with the scenario. Why would he?]
cucaracha: (012)

[personal profile] cucaracha 2022-07-24 06:15 am (UTC)(link)
He looks pretty good for 148 years old, so it's understandable she hasn't caught on. Murphy, on the other hand, is now looking at her like she might have suffered a brain injury.

"Earth?"

It's been over a century since they were last on Earth. Over a century since Clarke blew it up — which still makes his blood boil, even though he's not in a great position to occupy the moral high ground.

...Wait. Does she not remember?

Murphy takes a step closer, examining her more carefully. He's not imagining it, is he? Her hair's definitely longer than the last time he saw her. And there's something less weathered about her. Clarke tends to look great for 148 years old, too, but he's starting to suspect she might be more like... eighteen.

"Where exactly were you before all this?"
ushiri: (pic#15827118)

[personal profile] ushiri 2022-07-24 06:20 am (UTC)(link)
[ He sets down his fork and plucks one of the strawberries he hoarded from where he placed them on the table. ] Then you should try these.

[ He tosses it across the table, asking at the same time: ]

Where are you and your family from?

[ If what he says about not being on Earth very long is true. He doesn't know how much to trust from a man who is so amused by himself. ]
Edited 2022-07-24 06:21 (UTC)
ushiri: (pic#15827103)

[personal profile] ushiri 2022-07-24 06:38 am (UTC)(link)
Kyle.

[ He supplies the name without pause and reaches for a few coins from his pocket before motioning for the bartender. A beat, and he cocks his head toward Dean again and holds up two fingers to the bartender when he asks what'll it be. ]

Whatever he orders.

[ Kahlil has yet to finish his first drink. ]
thedevilwhorose: (to make you feel the hurt)

[personal profile] thedevilwhorose 2022-07-24 06:47 am (UTC)(link)
[He catches it with ease. Squeezes it... just a bit. Enough to get red juice to drip between his finger.

Not close enough to remind him of blood. It isn't thick enough, but there's a stickiness to it that most people likely wouldn't find appealing. It's hypnotizing to him.

And this... isn't why he was tossed a strawberry.

He pops it completely into his mouth in an effort to avoid answering because the answer to that question is always distasteful. Earth is, yes, the most accurate. But Earth so often implies humanity and eugh... he should be more than that. The answer, regardless how "acceptable" it is, should be Heaven.

But he's still trying to fly under the radar. No one in Thorne really knows what he is.

So boring, distasteful answer it is.

(At least the strawberry is tasteful.)]


That spinning blue-green marble that's Earth. Narrowing it down further than that gets complicated.
wewillwewill: (Default)

[personal profile] wewillwewill 2022-07-24 08:59 am (UTC)(link)
Elidibus has seen the value this society places on the community. A pale imitation to their utopia to be sure. But it was something familiar in a world he's near to deciding is not one of the shattered fragments of their star. There could be worse countries to be trapped in and powerless. Though that also remained to be seen.

Young he looks, restored to the physical countenance he'd abandoned. But Elidibus is old now, even for their kind. There with some crisp apples, goat cheese and meat on a skewer, many of which were samples of the market stalls or small gifts the people of Solvunn seem happy to bestow on the Summoned these days. Neatly arranged and indulged in for a score of reasons from sampling the local food, to recovery efforts, to playing the role of grateful receiver of small gifts. Sitting on a bench, this small bounty rests on a neat piece of packaging paper stretched over his lap.

Disarm, confuse and perhaps even startled. A familiar-unfamiliar voice speaks to him with gentle affection. Elidibus had been looking in another direction when Hythlodaeus approached. That was no longer the case. While his composure allows him to shift his attention to the face of his fellow Amaurotine, there is a brief instant where some panic- dare it be called distress- is clearly present.

Stripped of proper senses, trying to remember where he might have heard this particular voice in a choir of souls, almost countless and earnest that he shepherded, there is a sense of dread that some precious memory had been left adrift. It is a terrible, if understandable fear.

Elidibus closes his eyes and composes himself. What's important is that one of his kind is here. Whether he remembers, as painful as that notion is, isn't as important. Once more he regards Hythlodaeus and speaks with polite courtesy.

"I fear you have me at a disadvantage. I'm newly come to this star and have yet to regain my strength." This is probably no surprise. They were all supposed to begin this way or so Elidibus was told. "And I know not your unmasked countenance, though your voice is... familiar."

He's calmer now, watching the other man with observant interest. Yes. He would concentrate on the mystery to be solved, not the terrible possibilities. Not until he's sure.

oh no my heart ;;

[personal profile] lackingtalent 2022-07-24 09:42 am (UTC)(link)
Disarmed, confused, startled. It is clear; if not in Elidibus' bared face (though oh, he is trying so very hard, and succeeding, mostly, to maintain a gaze most resolute) then in his soul. Flickering in uncertainty, ever so slightly- but steeled sufficiently to not openly waver. And such is right. He would expect nothing less from this one- the one which had sacrificed everything, sacrificed beyond even that, to save all of them.

"Not to worry." He responds lightly, evenly. "This is certainly not the first time I've found myself quite forgettable!" He smiles then, a hand briefly coming to his chin in some form of private mirth. Just for a moment, for it would not do to startle him even further. "There are far more prominent players involved, after all." And most certainly, he could think of one rather prominent player that would be very relieved for Elidibus' presence.

But that is something for the future. While he has him to himself...

"My name is Hythlodaeus." His station would normally follow, as was their custom, their nature. Yet here, it was not important. "We have not been introduced formally... yet we were one, once. We, and a vast number of others. Perchance that would explain the familiarity you feel... for I feel it as well."

A brief smile. And an indication to the place beside him.

"May I sit with you?"
shadowthief: (Back turned)

[personal profile] shadowthief 2022-07-24 09:55 am (UTC)(link)
Everything else dissolves as the conversation comes down to that needle point fact: That none of it was ever about him trying to win her. And she knew this, on some level, but… the lessons she learned at The Menagerie were burned deep into her bones, not easy things to shake. It was all too easy to assume the worst of the boy who had come back for her with the reputation of demon and monster attached so thoroughly to his name.

But Kaz had never raised her debt or played against his own rules just to cause her to fail. He was awful in his own rights, but he was never for even one second the kind of awful that Tante Heleen had been. He’d let her go— got her a ship and a crew so she could go.

Something sticks in her throat and she has to swallow around it before she can speak again. “You are many things, Kaz Brekker, but the most noble thing is you are true to your word.” Even when it has the potential to hurt him. He had been prepared to let her go. Trusting and doubting in equal measure whether she would actually return all the while.
wewillwewill: (Default)

Hang in there, heart. :(

[personal profile] wewillwewill 2022-07-24 10:25 am (UTC)(link)
Yes within, Elidibus wavers briefly over the thought of his memories, so preciously regained, would melt away in this Summoning. Yet he seems to become resolute as if accepting the inevitability. Something tremors still underneath it all.

No, not this time. They were his. These mortals were not Lord Zodiark that he would accept that sacrifice so readily and their machinations would not strip them.

It's an unreasoning tremor and so unlike him. And that is part of why he hides it away and focuses on current matters, what's right before him here and now. Even if it means facing the person who seemed to be the source of the disturbance.

Far more prominent players. It was an interesting statement and suggested something more afoot in Solvunn, particularly related to their kin. Contemplation follows the phrasing though in all honesty Elidibus can't bring himself to judge it a fair assumption, given Hythlodaeus seems fond of speaking with an air of mystery.

With an introduction comes the first phase of recognition. While they may never have met directly, the seated Chief of the Bureau of the Architect would have been a name easily remembered for one as diligent as Elidibus.

But it wouldn't explain the familiarity. That comes with the former Chief's next statement. They were one, once. Elidibus stills and closes his eyes once again. There is an air of relaxing, of one mystery solved- why he didn't remember this man exactly despite the familiarity. A voice among many but... someone he'd recognized as if they were a part of his own flesh, despite being all but blind.

Because they were once one and the same.

"...Please do."

Elidibus opens his eyes as he welcomes Hythlodaeus to sit. One wouldn't call his expression welcoming, or happy or gentle. It is perhaps too somber for that. Far too much time has passed by for him to be the enthusiastic, eager soul he'd once been. But there is a sense of relief that touches him soul-deep.

There seems much they can talk about with each other. Far more than Elidibus would have imagined being able to find in Solvunn.
catholica: (CC_372)

[personal profile] catholica 2022-07-24 11:44 am (UTC)(link)
Bourbon?

( that's actually a good question. he hasn't actually looked into the alcohol situation here despite enjoying a beer or two after work. but, at her question, he moves off again for a few moments.

when he returns, he's holding a glass but it's not bourbon. he settles it down in front of her. )


It's water. ( sorry to let you down, caroline. ) I don't know if there's an alcohol stash here. I haven't gone looking.

[personal profile] lackingtalent 2022-07-24 11:58 am (UTC)(link)
"Thank you."

His thanks are brief, effortless, and come as he does indeed sit- a single flyaway statement as he smoothes down his robe accordingly. It is not a robe of Amaurotine origin. Such, after all, was quite the ordeal to wear in Solvunn's seasonal warmth, so his attire here is distinct by thinner material- yet it follows the same convention of those from so long ago. Long, nondescript. Dark, with long sleeves and a large hood- though perhaps a hint of sentimentality could be detected for the fact he would not wear Amaurotine black here.

Yet were his choice of attire a signal of sentiment, he had his limits. There is no mask. Not even secured about his person. And as he glances to and from passers by, he is silent. Not awkwardly so; absolutely not. The silence they share, to him, is akin to the comfortable, easy silence one is prone to when they are by themselves. Remnants of their link, perhaps. He knows not.

"You find yourself in the first settlement of the Solvunn commune." He states, softly- at uncannily, perhaps the most fitting moment. "To the north is the Kingdom of Thorne, and to the east, the territories of the Free Cities. Each of these nations, rather presumptuously might I add, have seen fit to use their magicks to call souls forth from other stars, other realities, and other time periods in order to further their designs upon a marvel that exists just beyond the borders of all three."

His gaze moves to a young boy in the distance, running along the square with a crudely carved horse statuette held aloft. A girl- more than likely a blood relative given the identical hue of their hair- runs after him with an identical carving in her hand. Quite an adorable sight, most certainly. But he finds his gaze returning.

"Thorne would use this relic's power in order to change reality into something they, and only they, deem better. The Free Cities would champion mankind as the masters of this star's destiny, and destroy it. Solvunn claim it sacred and wish not to interfere with it... in any sense."

A scenario that he, personally, had little interest in. More a curiosity than anything else, to see whether or not the flourishing life upon this star would end itself and all of its possibility in such petty squabbles over ownership of something none of them could understand. Or, whether or not mankind would overcome.

The sum of his interest, however...

"It is said that this relic is connected to all realities."
stubboarn: (pic#15247908)

[personal profile] stubboarn 2022-07-24 12:29 pm (UTC)(link)
[ it was very chaotic once it started. the kids, not really intent on following any rules - and precisely because he didn't lay out too many - started chucking things left right and center, dimitri catching the ball before it hits someone else's head for the most part. in some ways he also has to steer them before going to their own goal and to the other one instead. ]

Alright - good work - no, other way - that's the spirit!

[ it is very much like herding a bunch of cats, but hey. he's having fun. and once the kids get the idea as to where they need to be and what the goal was, they start working together a lot better to get the ball where it needs to be. ]
stubboarn: (pic#15247917)

[personal profile] stubboarn 2022-07-24 12:31 pm (UTC)(link)
[ dimitri shakes his head. ]

You flatter me. But I find I am not at my best, which is, perhaps, a boon to think of than anything else.

It is good to see you. [ and much older. though dimitri finds that time is a sensitive question, so he holds off on that; no doubt she has her own queries anyway, and it's more polite to just leave things be until they become an issue to deal with. ]

The offer stands, however. I have always admired your strength, and would be glad to test it, even now.
stubboarn: (pic#15483731)

that's my fault ... im gomen i got excited

[personal profile] stubboarn 2022-07-24 12:35 pm (UTC)(link)
Well-met, Altair. I thank you for this opportunity.

[ altair ... it sounded like an almyran name, though granted, his knowledge of other such places and cultures outside of faerghus was quite limited. he commits it to memory.

the man is content to wait, and dimitri much too honest even now to feint anything. so dimitri strikes, quick with his feet and the lance in his hands to push him off his stance. dimitri's movements are precise and strong, but there is, nevertheless, a kind of predictability to them. ]
castle: (𝟹𝟶𝟺 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-24 12:57 pm (UTC)(link)
Shit.

[ he frowns, peering down at the reveal of her arm, to the degree of the burn. he's not sensitive to looking at injuries like this (especially when he's been known to inflict plenty of severe ones) but he does scrunch his nose a little all the same, mostly cause he hadn't expected that much damage. ]

That really an allergy? [ sure as hell looks a lot worse than that. but he sighs because, ultimately, there's certain cases where it becomes hard even for him to say no. ] What was it you said — cereal?
coramoor: (aJukpa2)

rand al'thor — wheel of time — the lovers — soluvnn

[personal profile] coramoor 2022-07-24 01:07 pm (UTC)(link)
MARKETPLACE
[ He doesn't know what he's doing and he doesn't know what to do. Before this place. he'd had Two Rivers and then, he'd had...well, whatever that group of people Moiraine had pulled together had been called. Rand's not even sure they'd had a name. But, there had always been people around him, people he cared about, wanted to protect.

But here, he is alone. He knows no one, he recognizes nothing and he hates it. He doesn't know why he's been brought here, what he's meant to do. His life before had been simple and he'd been content with that. Then, it had been upended by an Aes Sedai and he'd been told he could be something great, a champion that saves the world and then —

And then he was here. Standing in the middle of a marketplace with a charm around his neck and little else. He has his name and that's it.

Someone bumps into his shoulder and he stumbles, apologizing instinctively before he starts walking, footfalls slow and uncertain

Out of nowhere, his stomach growls and Rand rolls his eyes. ]


Well, I suppose...I could see if I could find someone who will let me work for some food. Maybe.

[ He winces and shakes his head. Maybe he could steal something. Just this once. ]


MAIN ROADS
[ Rand's not exactly sure how he gets there but he somehow ends up on one of the main roads that he guesses takes him elsewhere. He's been told that there are other regions that he could get to if he walks enough but no one's heard of Two Rivers.

That doesn't stop him though. He starts walking, still hungry but ignoring it, while his boots kick up dust on the road. If he closes his eyes and inhales, he can almost imagine that he's back home. This isn't exactly like Two Rivers but it's close. Rand's able to tell that people here live quietly, unobtrusively and if he didn't know what he knows now, he thinks he could be fine with settling here.

Except there's no one else here that he would want to settle with and that — it leaves an emptiness inside of him that he doesn't like.

Head down, he keeps walking until he hears a sound in the distance that is distinctly not human. Reaching for his side, he tries to pull a dagger but finds nothing there. ]


Uh, hello?

[ Maybe it's a dog or a pig or something. There were farms around here, he's been told. Maybe it's just a lost animal. ]

Someone there?

[ Preferably something small that won't kill him. That's what he's hoping for. ]


WILDCARD
[ For anything else that might not fit in the other prompts. ]
castle: (𝟺𝟽𝟷 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-24 01:07 pm (UTC)(link)
Who knows why you do half the shit you do.

[ which means, yeah, it could always be a possibility he did this on purpose, even if most signs would point that this has all been just as unpredictable for the both of them.

but if his own presence here is making murdock's life any harder, frank couldn't care less. he's got his own intentions moving forward, which have nothing to do with the little blind boy in front of him — as long as he doesn't interfere with anything he does. ]


Right, right. [ he nods like he's acknowledging what he's told but the squint he offers suggests it all sounds plenty stupid as shit to him. ] And let me guess — you don't give a shit about it but you're gonna help all the same, cause that's what you do, right? Stick your nose in business that ain't yours cause you don't wanna see people die? Even the shitty ones?
castle: (𝟺𝟶𝟸 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-24 01:42 pm (UTC)(link)
[ when they arrive at the shop, it's not that he's necessarily surprised at what he finds; everything about where he's been has suggested the limitations of what would be on offer, from the cheap stock at the outpost to the outdated mode of transportation that he had to use to get to this city in the first place. but he'd hoped there'd be some limitation to this renaissance fair look and that he could at least get himself some good gear before looking for a way to get the hell out of this place. ]

Jesus. [ he quietly grumbles his disappointment, as if the slight furrow of his brow didn't suggest it enough, stepping forward to brush the tips of calloused fingers against rough sewn leather propped up on display.

even the metallic armor, for its higher pricing suggesting a more reliable product, feels like a damn joke in his eyes. when the shopkeeper steps forward, frank just sighs before fighting back another murmured and disappointed swear, instead just holding up his hand with the flat of his palm to reject the offer. ]


Just looking for now. [ he turns on his heel to face away from him, instead taking a few steps to the young woman, hands on his hips as his deep voice speaks quietly to her. ] This really it?
firelords: (112)

[personal profile] firelords 2022-07-24 02:16 pm (UTC)(link)
This isn't a servant's uniform, then. Unfortunate: a correct guess would have made detangling the ranks in this castle much easier. Back home, in her palace, the clearest line was armour versus no armour, then the silks for the servants, the robes of the fire sages, various gowns and dresses for those noble women who did not serve in the army in some fashion. Everything seems so unnecessarily complicated here - her head hurts.

In lieu of the next revelation, she forgoes an apology. She doesn't mean to show open surprise, but her eyes still widen perceptively when he reveals that she is not only meant to share a room, but share a room with one other person and him.

You know.

A man.

The Royal Fire Academy For Girls had not prepared her for this, not in a non-combat scenario. Obviously she has held a military command, men at her service, yadda yadda, but sharing a room with one?

She bites a lip, her lipstick is already smeared from her stint underwater (never mind the battle or the somewhat haphazard applying in the morning). She's weighing raising hell outside with the people of this castle against keeping somewhat calm in the face of such utter adversary. The half-cut bangs fall into her face and she pushes them back with an arrogant flick.


I am the reigning Fire Lord. ⟪ She declares this with the same authority she always uses – sits a bit ill on her slightly high-pitched voice, and truth be told, what she's saying here is under active, physical debate back home, but he doesn't need to know that. ⟫ This will be a temporary solution at best.

Now - top or bottom bunk?

Which one do you reckon has the tactical advantage?
catholica: (MM101018845 copy)

[personal profile] catholica 2022-07-24 02:44 pm (UTC)(link)
I think I hear judgment in your voice, Frank. I could be wrong but — no, I'm pretty sure that's judgment in your voice.

( it's an easy way of deflecting the question that frank's asked him. he knows his answer and he's fairly certain that franks knows the answer too but he's not answering.

he doesn't owe anyone anything right now. )


This place made it my business — our business — when it brought us here. Let me guess, you're going to try and stick your head in the sand and act like there's nothing about this that bothers you?