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abraxasooc2023-02-19 07:04 am
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EVENT #12: INVOCATION - COORDINATION POST (PART 1)
Event #12 - COORDINATION (1)
go to the OOC Plotting Post or IC Event Log
This post is for coordination to prevent the IC Event Log from being overrun by OOC mod and player communications. Forms and instructions are available in this post.
Use this post to:
Use this post to:
◎ Coordinate event plots with the modsIf you have any questions, see the Questions thread on the OOC Plotting Post.
◎ Request a mod dice roll
◎ Submit noticeable actions
◎ Write rapid IC exchanges
◎ Investigate a plot point or track ongoing investigations
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Be sure to reply under your assigned category if applicable.
Mod Communications
If you have an idea related to the event plot, communicate and coordinate with us here. This includes NPC meetings, requesting resources, destroying the environment, or anything else that may require mod permission. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!
Contact Us
Randomization Request
Request a mod dice roll at any time for outcomes and consequences. Some actions require a dice roll to proceed, such as attacking an acolyte NPC or attempting to break anything major in the environment (chains, doors, walls). If you aren't sure, you can check with us.
Request here
Notable Actions
Submit notable actions that are likely to gain attention from other players, such as fights or disturbances.
Submit a notable action
IC Exchanges
Use this option for interactions you'd like to play out, but setting up a standard IC thread would be impracticable. For instance, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.
Start an IC exchange
Using the provided form is optional. Begin a thread freeform if you prefer.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.
Using the provided form is optional. Begin a thread freeform if you prefer.
Investigations
Several investigation paths are available for characters to interact with. Each assignment group will have their own set of investigation paths. You can investigate something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Interacting with investigations might carry IC consequences. We'll try to telegraph when characters are at high risk of triggering something major. To investigate, fill out the form, then comment under the item you're investigating.
Interact with an Investigation
no subject
The group will indeed attract some attention. In particular, a member or two of the thieves' guild, which operates in Nott, will take notice of Natasha. They may be looking at any jewelry or expensive trinket she's wearing. If she leaves alone, they will follow her. They're subtle and skilled, but if characters know what to look for, they'll be able to spot the thieves. You can decide where and how your group approaches the thieves. They'll be lightly armed, but these thieves rely on intimidating easy targets and picking pockets rather than bloodshed to get what they want.
If the group bribes them, the thieves will cooperate immediately. Otherwise, they may require some moderate physical intimidation first. Once they give up, they'll insist that they're only interested in stealing money and jewels, not people. They admit that only a few days ago, they were following a young man to steal his gold, but when they turned a corner down an empty alleyway to confront him the man had disappeared. Although mages using portals are a common sight in Castle Thorne, regular people in Nott would not practice such magic. They will point the group towards the alleyway which lies behind either 1. a seedy brothel or 2. a seedy gambling hall, depending on your group's preference.
no subject
We were wondering if they might've got any gold from Thorne for this little operation - if we had to state that before we commented here then no worries! Otherwise Kyle has some silver on him from his work, and may offer some of his offbrand goodberries on top of that to be cheeky (they taste really good!) But I imagine there might be some physical intimidation from Natasha and co at the start when the thieves try to corner her, so maybe a little bit of column a and little bit of column b (we are still threading)!
Seedy gambling hall sounds rad! They will follow the directions to they alleyway with the expectation that this could be a trap.
no subject
Once they reach the alleyway, they'll find that there is unexpectedly a fresh trail of blood. It's possible this isn't related to the disappearance as it appears very new, but they may conclude that this could be part of a new abduction attempt. They can also follow the trail to make sure no one is in trouble regardless of whether or not it helps their current investigation.
They can, of course, ignore the blood and go inside the gambling hall to question patrons, split up, report back to Thorne, or otherwise approach this how best suits your plans.
no subject
no subject
You can decide how much if any of them fall under the irrswisch's sway. The irrswisch itself appears confused, like it's also lost, and flits around the woods without direction.
If any of them are familiar with common myths and legends on earth, they might recognize what the light is.