ABRAXAS MODS (
abraxasmods) wrote in
abraxasooc2023-02-19 07:04 am
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EVENT #12: INVOCATION - COORDINATION POST (PART 1)
Event #12 - COORDINATION (1)
go to the OOC Plotting Post or IC Event Log
This post is for coordination to prevent the IC Event Log from being overrun by OOC mod and player communications. Forms and instructions are available in this post.
Use this post to:
Use this post to:
◎ Coordinate event plots with the modsIf you have any questions, see the Questions thread on the OOC Plotting Post.
◎ Request a mod dice roll
◎ Submit noticeable actions
◎ Write rapid IC exchanges
◎ Investigate a plot point or track ongoing investigations
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Be sure to reply under your assigned category if applicable.
Mod Communications
If you have an idea related to the event plot, communicate and coordinate with us here. This includes NPC meetings, requesting resources, destroying the environment, or anything else that may require mod permission. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!
Contact Us
Randomization Request
Request a mod dice roll at any time for outcomes and consequences. Some actions require a dice roll to proceed, such as attacking an acolyte NPC or attempting to break anything major in the environment (chains, doors, walls). If you aren't sure, you can check with us.
Request here
Notable Actions
Submit notable actions that are likely to gain attention from other players, such as fights or disturbances.
Submit a notable action
IC Exchanges
Use this option for interactions you'd like to play out, but setting up a standard IC thread would be impracticable. For instance, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.
Start an IC exchange
Using the provided form is optional. Begin a thread freeform if you prefer.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.
Using the provided form is optional. Begin a thread freeform if you prefer.
Investigations
Several investigation paths are available for characters to interact with. Each assignment group will have their own set of investigation paths. You can investigate something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Interacting with investigations might carry IC consequences. We'll try to telegraph when characters are at high risk of triggering something major. To investigate, fill out the form, then comment under the item you're investigating.
Interact with an Investigation
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Character Name: Alucard
Other characters involved: Jayce
Action: As suggested here, Alucard will be bringing a sample of the rotten wood that was sent to Libertas to the Council in order to see if they can make any sense of it and perhaps it can be used to determine the location that all have been taken to. Alucard will have the sample encased for maximum safety, and will retain it until back in the Free Cities, where he will pass it along to Quilleth in case further examples are needed for study.
Thread: None yet, happy to handwave or thread this one out.
Notes: None
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They'll show Alucard a thin black root contained in a secured jar. If Alucard can reach out to the Summoned in Solvunn, he may discover that Michael and Claire have retrieved some unmarked jars from Josselyn's house, one of which contains a similar ingredient.
The Council would also suggest Alucard look in Josselyn's house. Since the root can easily ruin crops and farmlands, only trusted Elders and Council members would possess it. If he decides to look in Josselyn's house himself, he'll notice an empty space on the shelf where the jars were recently removed. In that area, he can detect the same smell of rotting flesh though someone with regular senses would not.
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