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abraxasooc2023-02-19 07:04 am
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EVENT #12: INVOCATION - COORDINATION POST (PART 1)
Event #12 - COORDINATION (1)
go to the OOC Plotting Post or IC Event Log
This post is for coordination to prevent the IC Event Log from being overrun by OOC mod and player communications. Forms and instructions are available in this post.
Use this post to:
Use this post to:
◎ Coordinate event plots with the modsIf you have any questions, see the Questions thread on the OOC Plotting Post.
◎ Request a mod dice roll
◎ Submit noticeable actions
◎ Write rapid IC exchanges
◎ Investigate a plot point or track ongoing investigations
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For details on each form, see the sections below.
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Be sure to reply under your assigned category if applicable.
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If you have an idea related to the event plot, communicate and coordinate with us here. This includes NPC meetings, requesting resources, destroying the environment, or anything else that may require mod permission. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!
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Submit notable actions that are likely to gain attention from other players, such as fights or disturbances.
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Use this option for interactions you'd like to play out, but setting up a standard IC thread would be impracticable. For instance, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.
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Using the provided form is optional. Begin a thread freeform if you prefer.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.
Using the provided form is optional. Begin a thread freeform if you prefer.
Investigations
Several investigation paths are available for characters to interact with. Each assignment group will have their own set of investigation paths. You can investigate something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Interacting with investigations might carry IC consequences. We'll try to telegraph when characters are at high risk of triggering something major. To investigate, fill out the form, then comment under the item you're investigating.
Interact with an Investigation
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We will work on getting our thread up + reaching out to other players for help with dispelling!
moved because I wasn't sure if the notif would go through!
Yennefer will be joining them on their second trip.
They'll also look to tap a Castle mage or two, ideally students that maybe haven't fully settled into Academic magic and have learned some from Summoned, like they might have better luck than the full-fledged mages playing into the guessing game and have some creativity to them.
Capstone test, anyone?Now that they know some of the problem, whether or not it's related to their Overarching Problem, they're going at it heavy-handed to avoid risking another trip back.
ALSO before they came back, Kyle took a gander as far to the east as Thorne's border would allow and is wondering if the Singularity would at all be visible from there.
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They will bring with them one of Thorne's Arcana decks and some books to consult. Since Solvunn has reported the potential involvement of Josselyn Creed, and because they don't recognize the spell used as Wild Magic or New Magic, the mages conclude that High Magic is most likely. Dispelling High Magic requires invoking the right gods, which will take a bit of trial and error. The others can help by going through the books to find what god might be related to elements of mischief, illusion, or deception.
Eventually, they'll find the correct god. To dispel the magic, they will ask for assistance from all three of them if they can provide some help, though they will ask Yennefer in particular since the Queen has spoken of her as a powerful mage. Because they're apprentices and students, they won't question her if she refuses or if she volunteers to assist in some other manner, such as offering herself as a source of energy.
Regardless of how the enchantment is ultimately dispelled, it'll reveal:
1. Oddly smooth footprints without treads similar to what Stephen and Thancred discovered in Borrel. Some are washed away by the tide. They appear about a week old, if anyone is able to discern so.
2. A fishing boat that carries the same signs of rot discovered in the lumber by Alucard and Jayce Talis. While many fishermen have disappeared, Sam Winchester and Jesper Fahey in particular heard of an Aquila fisherman who disappeared at sea and was never recovered. It's possible this is the same boat, but it may also be a completely different one. Painted on the side of the boat is the name Blue Puffer.. They can check with the others to determine if anyone else has heard of a missing boat.
If they ask the fishermen around Nott, there is a boat named the Blue Puffer, as well, but that one is intact. It belongs to a different fisherman, and thus is not the one abandoned ashore.
3. Dried starfish and dead clams that litter the shoreline.
Most significantly, now that they know how to dispel the illusory enchantment, they might be able to carry this information forward into Part 2 when planning how to approach the cavern.
Regarding the Singularity, it would be visible when at the eastern edge of Thorne's border.
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1) They will take her apprentices. Yennefer will absolutely volunteer herself to be used as a battery for them to work.
2) In the end what god was it that they found to dispel the magic? / Can they know a little more about it, either from knowledge the apprentices may have or the books we're using?
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2. The god they found would be this one, though the image available in Thorne's books is an approximate sketch rather than a fully accurate illustration. He has a brief notation describing him as a comparatively newer addition to the Solvunn pantheon, and that he is connected to mirages and reflections. "New" is quite relative as many of Solvunn's old gods go back thousands of years or more.
His name is stated to be Nicodemus, Nikodaemus, or Nikodai. The mages would've attempted several pronunciations and variations before settling on Nikodaemus.
Anyone familiar with Solvunn would find his usage interesting, as Solvunn tends to favor old traditions and ancient gods. That a newer god has been invoked for a powerful enchantment indicates a deviation in their customs.
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Can Kyle ask the assistant mages if these High Magic books usually require special permission to read and study in Castle Thorne? He noticed the libraries and bookshops have limited resources...
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However, he may wish to talk to someone in a higher position after the crisis is resolved if he has an interest to see where that gets him.
He can also consider taking advantage of Solvunn's current open borders and simply go there himself, as long as he is going under the guise of helping to investigate. Since Kyle has a reputation as a trustworthy courier and has been helpful throughout this incident, Thorne would allow him to go. Although Solvunn primarily relies on an oral tradition, he might learn information there that wouldn't be available in Thorne.
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I will send him to Solvunn toward the very very last day
what is time!! I am checking in with others who might be interested in helping with this, but will toss up a new request soon. Thank you!