abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-02-19 07:04 am
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EVENT #12: INVOCATION - COORDINATION POST (PART 1)

Event #12 - COORDINATION (1)

This post is for coordination to prevent the IC Event Log from being overrun by OOC mod and player communications. Forms and instructions are available in this post.

Use this post to:
◎ Coordinate event plots with the mods
◎ Request a mod dice roll
◎ Submit noticeable actions
◎ Write rapid IC exchanges
◎ Investigate a plot point or track ongoing investigations
If you have any questions, see the Questions thread on the OOC Plotting Post.
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Mod Communications
If you have an idea related to the event plot, communicate and coordinate with us here. This includes NPC meetings, requesting resources, destroying the environment, or anything else that may require mod permission. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!

Contact Us

Randomization Request
Request a mod dice roll at any time for outcomes and consequences. Some actions require a dice roll to proceed, such as attacking an acolyte NPC or attempting to break anything major in the environment (chains, doors, walls). If you aren't sure, you can check with us.

Request here

Notable Actions
Submit notable actions that are likely to gain attention from other players, such as fights or disturbances.

Submit a notable action

IC Exchanges
Use this option for interactions you'd like to play out, but setting up a standard IC thread would be impracticable. For instance, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.

Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.

Start an IC exchange

Using the provided form is optional. Begin a thread freeform if you prefer.

Investigations
Several investigation paths are available for characters to interact with. Each assignment group will have their own set of investigation paths. You can investigate something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Interacting with investigations might carry IC consequences. We'll try to telegraph when characters are at high risk of triggering something major. To investigate, fill out the form, then comment under the item you're investigating.

Interact with an Investigation

beloyaltome: (guarded)

[personal profile] beloyaltome 2023-03-08 12:16 am (UTC)(link)
Thank you! We'd like Lenore to do some scouting of those woods. She'll be scouting as a small flock of bats (so she'll be navigating by echolocation rather than sight), and she's skittish about going, so she'll just do a few loops of a half hour each (at bat speeds, she would reach no more than 5-7 miles from town at the farthest point on her loop) and then return to check in with Rhy.
londonbound: (twenty-one.)

[personal profile] londonbound 2023-03-09 07:29 pm (UTC)(link)
When Lenore returns with this info, Rhy will suggest they investigate further, knowing about the desiccated carcasses found by Kyle -- all the way near the Solvunn border. He also found similar signs when looking for Mat with Jon, so it's become a pattern.

Lenore and Rhy both want to be careful and increase their chances of hopefully not getting kidnapped too, so at this point, before venturing into the woods, Rhy will ask for help from the Nott city guard if a couple wouldn't mind accompanying him and Lenore. He'll give context that they're following up on leads regarding the taken and have reason to believe this may be a site where the kidnappers were using magic.

Rhy knows that the people in Nott are a lot more likely to practice Wild Magic, and that most of the investigations around Thorne are going to center Academic Magic. If there's a chance that the guards know someone magically inclined in Nott, Rhy will ask them if they can recommend someone or introduce him. He will admit he's looking for avenues that may have been missed by the castle's mages helping investigate, due to their different approach to magic. Not throwing anyone under the bus - just exploring all possible angles.

tl;dr - can Lenore and Rhy take a couple guards to investigate the woods + find someone good at Wild Magic in Nott willing to talk to them?