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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-08-17 09:30 am
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EVENT #14: ANOMALIES - OOC POST

Event #14 - OOC Plotting

Mysterious rifts have been opening up all over Abraxas since mid-July, letting loose mostly harmless creatures - some of which are familiar to the Summoned. Called ANOMALIES by the natives and officials, these rift creatures have thus far been largely benign. Soon, that will change.

From AUGUST 20 - SEPTEMBER 2, the Summoned will face the much more dangerous ANOMALOUS BEASTS and must find a way to stop the creatures from wreaking havoc across populated cities and towns.

Characters will face the beasts head-on within their factions. Although each nation is well-equipped to handle most threats, the number of beasts attacking at once means any help the Summoned can provide will help prevent greater destruction or lives lost. Characters can abstain from taking action, but their choices may affect how faction officials view them...and maybe even the locals they live amongst.
Anomalous Beasts
While familiar to the Summoned, many of the Anomalies are foreign to native Abraxans. In particular, the Anomalous Beasts arriving in August are a real threat. Each Anomalous Beast will present a unique challenge and require a team of two or more to tackle.

RNG will determine which character permanently defeats an Anomalous Beast. Although we'll roll per individual character, victorious characters can proceed to partner up or form a team for the fight - so even if a character loses the roll, they still have the option of joining a winner to get a taste of victory!

Defeating can mean killing it or capturing/subduing. While anyone can fight the beasts, wound them, or drive them back, they will not be able to permanently defeat an Anomalous Beast unless the dice are in their favor. See Defeating the Anomalous Beasts for more.
Overview
Each faction will be assigned 7 Anomalous Beasts to begin with. This is to give players context as to what the first sightings will be and how that might impact their characters' actions. For example, if a character recognizes the description of a spirit in Castle Thorne or is drawn to reports of fires in the Tertiary Settlement, that could be a reason why they get involved.

However, the Anomalous Beats are not restricted by borders. They can and will appear across all of Abraxas. As a result, characters may encounter any Anomalous Beast they want.
Beast Behavior
Unlike the benign Anomalies, the Anomalous Beasts will only appear as one of each or a single small pack traveling together. This suggests they are going through one rift and coming out of another.

The Anomalous Beasts can also appear in the Horizon. When they do, characters may notice that the beasts will fall asleep in the real world, allowing characters to run or spring a surprise attack.
Rift Behavior
The rifts will only appear at set locations. While any Anomalous Beast can enter through a rift and come out the other, the locations they appear in will be static. This means characters can predict where the beasts will appear, although they will not be able to predict which ones.

While the beasts can travel on foot, they won't stray very far from the rifts and will intermittently be sucked in against their will and deposited through another rift. This is to allow characters the opportunity to encounter a variety of beasts. Only one Anomalous Beast at a time will be present at a location. Characters will not encounter multiple beasts at once.

Characters cannot go through the rifts. Attempting to do so will give them a painful and severe shock that sends them flying back a distance. Any native Abraxans who make physical contact with the rift will be vaporized, similar to what happens when they get too close to the Singularity.
Arcanum Behavior
Each Anomalous Beast will be assigned an Arcanum. Characters with a matching Arcana sign will see the sign glow like a brand on the beast's body.

Characters with a matching Arcanum who come close to the beast may absorb the beast's instincts such as hunger or aggression. The intensity of this effect will be up to you. It may overwhelm them completely or simply influence their actions.

Characters can snap out of on their own or they may have someone of any other Arcanum help them through physical touch. Touching the affected character will allow the person with a non-matching Arcanum to take on some of those feelings, sharing them and lessening their impact.
List of Anomalous Beasts
Each Anomalous Beast will be assigned a starting location and an Arcana. Characters will hear reports of something matching the initial Anomalous Beast that appears. This might be the form of a sighting, a description from a survivor of an attack, or similar. You can use this to determine how your character will react and which rift location they might investigate. Details of specific reports will be provided on the IC Event Log.
Submitted Beasts by Starting Location
Below is a description of potential Anomalous Beasts, their Arcana, and their starting location to offer context that'll help you plan how your character gets involved. The list is organized by faction and area (1-7). The numbers correspond to this MAP.

Starting locations are only where reports will first surface. The beasts can and will move from rift area to rift area throughout the event. Location descriptions will be provided on the IC Event Log.

We know the list of creatures is long, so don't feel as though you need to read over each description. Just focus on the ones you'd like your character to engage with!
Thorne
Shuma-Gorath | Image 1, Image 2
Arcana: Death
First Seen: Castle Thorne (1)

Description: A cephalopod with eight tentacles and one big eye. Some of its abilities include superhuman strength, agility, and stamina. It is relentless when chasing a target. It has a moderate regenerative healing factor, can crawl on anything using its tentacles, and can become invisible for limited periods. A revealing spell can expose its hidden form.
Dragon | Image
Arcana: The Emperor
First Seen: Frostwurm Tunnel (2)

Description: A typical dragon, though possessing only 2 hind legs similar to a wyvern. While not inherently malicious, a dragon will behave as any predator. It can be vicious and aggressive and possesses the ability to breathe fire. The dragon is attracted to magic and can also cause an increase in the potency and effectiveness of magic while someone is in its vicinity. Although some dragons have a bonded rider, this one is wild and cannot be bonded.
Darkhounds | Image
Arcana: The Wheel of Fortune
First Seen: Whitehill Village (3)

Description: Black, monstrous dogs the size of a pony with glowing silver eyes. They smell like sulfur and have venomous and corrosive saliva that will burn on contact. If not treated within 2 hours, the wound becomes lethal. They're fast and difficult to outrun. Getting wet causes them to freeze on the spot. In Abraxas, they appear in a pack of three.
Faust | Image
Arcana: The Chariot
First Seen: Dukewood Lumber Mills (4)

Description: A demon appearing as a shadowy cloaked figure with a jaunty hat and giant, vibrant pink claws. The claws can grow several times their length to cut down prey and can detach to attack on their own. Hidden underneath the "cloak" is a giant bladed tail that can split prey in two. Extremely agile, the Faust can rain down bladed attacks from the air. Attacks to their "cloak" seemingly do not damage it, but repetitive strikes will destroy its shroud and stun it, revealing the creature is an earwig-like insect. Its "face" resembles a human skull. The creature is vulnerable when the cloak has been dispersed.
Metal King Slime | Image
Arcana: Judgment
First Seen: Southern Farmlands (5)

Description: A pudgy creature resembling a sphere of viscous mercury. Although largely impervious to physical and magical damage, it's not impossible to slay with key strikes. It prefers to flee but can inflate its body to crush its enemies. It may unleash powerful fire magic as a distraction before running away.
Myriapod | Image 1, Image 2, Image 3
Arcana: The Devil
First Seen: Southern Mountains (6)

Description: A giant insectoid creature with steel-like pincers that can deflect a sword and vicious teeth. It has an array of human hands up the length of its thorax. If it sees you, it will try to eat you and will hunt you down by scent. Removing its head will kill it.
The Watcher In The Water | Image 1, Image 2
Arcana: Temperance
First Seen: Fishing Docks (7)

Description: A horrifying and mysterious creature with many tentacles that lurks within dark stagnant pools or lakes. The full shape of the creature is unknown, but its visible parts are its tentacles, which are long, sinuous, pale green, and luminous, with a fingered end.
Free Cities
Thunderjaw | Image
Arcana: The Hermit
First Seen: Fomalhaut (1)

Description: A huge bipedal machine with features akin to those of a Tyrannosaurus Rex: powerful and bulky legs, a long body, and a heavy tail. Its body features symmetrical weaponry: a laser weapon in its mouth, cannons on its jaws, a radar array on its back, and Disc Launchers on its hips. They are also aggressive, programmed to be "hunter-killers" and will engage with anything it perceives to be a threat, human and machine.
Dokkaebi | Image
Arcana: The Star
First Seen: Northeastern Mountains (2)

Description: Magical spirits synonymous to goblins. They are commonly used as mercenaries by Korean shamans (Mudang) and are created with ancient magic, and brought to life using old, abandoned things and menstrual blood. Since they're naturally invisible, not much is known about their appearance. They are also capable of flight and are incredibly strong and tough. They can be killed by force or powerful offensive magic. When a Dokkaebi dies, it dissipates into smoke before disappearing.
Morbol | Image
Arcana: Judgement
First Seen: Andromeda Bay (3)

Description: A giant plant creature with a gaping maw, many tentacles, and a bad attitude and even badder breath. It can fling itself around with ease or bury under the ground, then spring up somewhere else. Its giant mouth is lined with numerous teeth. The worst thing about a morbol is its breath: it paralyzes, blinds, poisons, and otherwise weakens anyone caught in it. Some may recognize this morbol from home as a particular one named Carrot.
Hellhounds | Image
Arcana: The Devil
First Seen: Cadens Barracks (4)

Description: Hounds that are invisible to the naked eye. Only by wearing glasses treated with holy fire can you see them, whereupon they resemble ferocious black dogs with red eyes. Once a hound has the scent of its target, it has it for life. They can be clever, almost impossible to trick or distract, and are willing to improvise to get to their prey. Hellhounds will physically rip their victims to shreds to collect their souls, but sometimes the mere presence of one can drive a victim to suicide or scare them to death. They can also cause hallucinations. Basic weapons can't kill them, but holy or demonic weapons, magic, and unique abilities may. In Abraxas, they appear in a pack of three.
Thresher Maw | Image
Arcana: Justice
First Seen: The Badlands (5)

Description: A wormlike, subterranean carnivore that spends its entire life eating. It can burst up from the ground without warning when disturbed and is roughly 90 meters in length, though the full body of a Thresher rarely exits the ground. Its primary method of locomotion is rapid subterranean burrowing. It possesses powerful whip-like sensory tentacles, razor-sharp mandible appendages, and a powerful acidic spray that can reach hundreds of meters with remarkable accuracy.
Grand Worm | Image
Arcana: Death
First Seen: Mining Camp (6)

Description: This creature's four-pronged jaws are capable of swallowing people, wagons, and even small cabins. Its insides are cavernous. It's whale-like, and will "swim" through sand. Although Grand Worms can reach massive sizes, this one is a juvenile and thus is roughly the size of a small house. Grand Worms are interconnected with all other Worms, so the previously submitted benign Worms will flock to its side.
Night Creature | Image
Arcana: The Hierophant
First Seen: The Red Path (7)

Description: This night creature, which looks like an especially sad T-Rex, can shoot giant beams of light that result in fire, causing damage to structures and terrain, and burning victims. Its massive white bulk and ghoulish red mouth are enough to send civilians fleeing.
Solvunn
Prehistoric Hippopotamus | Image
Arcana: The Fool
First Seen: Tertiary Settlement (1)

Description: Also called Hippopotamus Gorgops, this prehistoric creature is very similar to modern-day hippos, with the same disposition and defense strategies. The main differences are it is larger, with a wider mouth full of sharp teeth, and more pronounced eyestalks and nostrils. They are territorial and easy to agitate.
Rancor | Image
Arcana: Strength
First Seen: Shrine of the Maw (2)

Description: Rancors are large, semi-sentient reptilian carnivores with long arms, immense jaws, and armored hides that can withstand blaster fire. On average, they stand around 4.2 meters (14 feet) tall and weigh 1,650kg (3,638 lbs). Despite their intimidating appearance, rancors are inherently benign and even capable of being domesticated. However, this Rancor is easily provoked and can get aggressive due to the confusion of being displaced. Rumor has it that a rancor can be staggered by jamming a bone between its jaws.
Pooka | Image 1, Image 2
Arcana: The Tower
First Seen: The Offering Grove (3)

Description: Adorable and almost doglike, the distinctive feature of pookas is the large, singular glowing pink eye. They can walk on two legs, and their sideways-jointed forelegs let them cling to sheer surfaces or hang upside down. When opening their mouths, side-jointed mandibles emerge from between sharp fangs. They hunt in packs and have razor-sharp teeth, and can be scared off by anything larger than them. In Abraxas, they appear as a pack of three.
Demonic Beast | Image
Arcana: The High Priestess
First Seen: Mountain Ritual Site (4)

Description: A monstrosity caused by mutations due to using Crests or a Heroes' Relics's true power in the hands of an incompatible user. It's tough to kill, even for seasoned warriors. Many have lost their lives due to its immense power and ability to cause widespread destruction with magic and otherwise powerful physical blows. While they come in different shapes and sizes, the one that appears in Abraxas resembles a massive reptile wearing an eerie mask covered in tassels.
Hungry Bones | Image
Arcana: The Hanged Man
First Seen: Forest Shrines (5)

Description: A magical construct, partially an unintended consequence of a ritual attempt. These bones are possessed by the mindless, raging spirits of the humans and other creatures used to make them. Some individual bones may appear to have runes carved into them by an unsteady hand or are held together by copper wire. Its singular desire is to feed on living blood, which the individual bones absorb from the wounds of victims. It can be destroyed either by removing the spirits from the physical bones they occupy or by smashing the entire construct into too many broken pieces for it to reform.
Nichevo'ya | Image
Arcana: The Fool
First Seen: Feintak Ritual Site (6)

Description: Creatures created from shadow. Their faces are blank and featureless. Their bodies are indistinct, seeming to move and blur constantly. They have arms, legs, long claws, and wings at their backs, along with lamprey-like teeth. Their shadow bodies can disperse and reform as needed in response to attacks from gunfire and swords. They are 2-3 times the size of an average man. In Abraxas, they will appear as a pair.
Demogorgon | Image 1, Image 2
Arcana: The Lovers
First Seen: Abandoned Settlement (7)

Description: A tall, humanoid monster with long limbs and glistening, slimy skin. Its head can unfurl like a flower, revealing fleshy "petals" lined with sharp teeth. It possesses exceptional speed and strength and can heal from grievous wounds with enough time. Driven by hunger, it tracks its prey relentlessly and can scent blood from long distances.

Addressing the Threat
Non-combat oriented characters can reinforce wards, create weapons, traps, or tools for others to use, shelter frightened citizens whose homes may have been destroyed, provide medical aid or healing for the wounded, and resolve environmental threats such as fires or collapsed buildings.

Characters can also request aid or resources from named NPCs. Players can assume that basic supplies such as food, medicine, or mounts are approved. For anything greater, a submission comment will be available on the Coordination Post.

NPCs and officials can be directly involved in some of the fights, as well soldiers, Elders, and mages. NPCs will not appear in player threads. Instead, we'll outline the basic behavior and actions of the NPCs on the IC Event Log for players to incorporate into their threads.
Impact in the Factions
Officials will allow the Summoned to portal to the known rift locations. They cannot leave faction borders. Cross-faction interactions will occur in the Horizon only.

As a preview, we've highlighted 3 of the 7 rift locations in each faction characters can visit. Some of these areas are new and might reveal interesting lore. Descriptions for all locations will be revealed on the IC Event Log.
Thorne
Dukewood Lumber Mill, a critical part of Castle Thorne's economy and the livelihood of many workers
Frostwurm Tunnel, a familiar area in the Hayle mountains for some of the earliest Summoned
Whitehill Village, where a precious flower must be protected
Free Cities
Fomalhaut, a port city whose strict quarantine is now at great risk of being broken
Cadens Mining Camp, the nation's largest mining operation...that employs very young miners
Cadens Barracks, the main training facility for the Free Cities army and temporary quarters for the newly Summoned
Solvunn
Shrine Forest, places of power devoted to the Gods that must be protected
Abandoned Settlement, a village that's been reclaimed by nature and is home to precious forest guardians
Feintak Ritual Site, a primary ritual area that the Council believes is restraining dark and ancient magicks

Defeating the Anomalous Beasts
Characters can approach a threat with weapons, traps, inventions, magic, or even clever usage of the natural environment. They can also consult with one another to determine weaknesses based on the beast's canon origins or use the Horizon to identify them in a lower-risk environment.
◎ There are no restrictions on basic encounters. Characters are free to fight as many threats as they want. However, only one character or team can permanently kill or subdue an Anomalous Beast.

◎ To allow players to plan ahead, you can submit for a dice roll during the OOC plotting period rather than waiting until the IC Event Log. Submissions will be open through to AUGUST 23.

◎ Defeating a beast does not mean you have to kill it. Characters can capture and contain an Anomalous Beast if they wouldn't make a killing blow. However, by choosing to spare it, you're agreeing to let the mod team decide the beast's fate. While a few may be allowed to persist in Abraxas, not all of them can. We'll announce this formally in the Wrap-Up post.

◎ Don't worry if submissions weigh heavily towards one while another has none. NPCs will confront any beasts that have no assigned character victory, so submit for the encounters you think you'll most enjoy.
The mod team will roll per character to determine a victory outcome as well as the 2 locations for you to choose from where the beast will be defeated. If a character is part of a group or chooses to team up, all characters on the team can contribute to the defeat.

Submit for your victory roll HERE under the corresponding Anomalous Beast. Please read the criteria in the comment before submitting.
Beasts in the Horizon
The Anomalous Beasts are capable of entering the Horizon. The beasts will appear confused or angry, suggesting they themselves don't know how they got to this strange place...nor do they know how to leave. They might destroy portions of domains or cause odd effects to manifest.
Unwanted Guests
Anomalous Beasts will appear in the Horizon without rhyme or reason. Unlike the rifts that open in the outside world, there are no rifts that open when the beasts arrive here. They appear much like the Summoned do, manifesting their form into the Horizon while their physical bodies "sleep."

Their behavior and abilities will be the same as in the real world. The only difference is that, like the Summoned, they cannot be permanently killed. Killing them will instead wake the Anomalous Beast up in the real world. Characters can decide how to use this to their advantage...or they may accidentally wake up a beast by killing it and causing further havoc.
Domain Impact
Characters may encounter any Anomalous Beasts they like - or none at all. The presence of Anomalous Beasts can impact a domain in the following ways:
Environmental. Though the beast might never appear physically, its presence may alter the nature of a domain. For example, an Anomalous Beast associated with fire might cause a character's domain to become very hot or spout lava.

Destruction in Absence. Characters might enter their domain to find that a chunk of their roof is smashed or one of their Horizon pets has been attacked.

Direct Impact. The Anomalous Beasts can also come charging in and attack.
No damage is permanent. Since it's the Horizon, characters can use their minds to repair and rebuild, although anyone with a stronger connection to the Horizon will have an easier time doing so. They can also assist each other with the task. That said, lasting effects can manifest due to subconscious desires or trauma. Players are encouraged to explore this option as they wish!
Notes & Details
Ability or Transformation Gain
Characters will receive a gain of either one physical alteration or one new magical spell/ability. While this gain can be anything, we encourage people to consider a gain that suits their experiences throughout the event. Gains should be minor and not overly powerful. See Reward Gains to learn more.

To request your gain, submit it as usual on the upcoming Activity Check form.
Event Organization
Similar to the Invocation event, we'll provide a Coordination Post. You can use the Coordination Post to do IC Exchanges, contact the mods for requests, and alert each other of notable occurrences.

The key feature of a Coordination Post is a section for network-style in-person threads (IC Exchanges) for anyone who wants to play out scenes that may not be logistically feasible to do as a log thread. This can include large group meetings, interviews involving several characters, multi-person fights, or anything of that nature.

If you weren't there for the Invocation event, you can take a look at an example of how the Coordination Post functions. The one for this event will be a simplified version since there are no investigations.
Event Schedule
To allow for a bit of room for players to get things started, the event post will be going up a little before the actual in-game date the event occurs.
The IN-GAME EVENT will ICly take place August 20 - September 2
The EVENT POST will go up August 19 for players to participate in.
The WRAP-UP POST will go up August 30 for players to view.
Plotting Form
A plotting form is available below for your convenience.

Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

My character lost a roll, but they're part of a team that has a character who won. Can they still participate?
Of course! There's no restriction on participating in a team with a character that won a roll, even if your character lost. However, the player with the victory roll can determine whether they want their character to have the killing blow or split it among the team.
If my character won a roll, can they still join a second team or fight which also has someone who won a roll?
Yes, this would be fine, but in such cases, we suggest that your character take a secondary role in the fight so that other characters may have their chance to shine.
Can characters who lose a roll still fight the same beast?
Yes, anyone can fight, wound, or drive back an Anomalous Beast, and characters can confront as many beasts as they want. The roll is only to determine who permanently kills or defeats it.
Will the Anomalous Beasts behave as they do in their canon world?
Yes, but keep in mind the mixture of canons means that just because a beast might be impervious to harm in a particular canon doesn't mean that'll be the case in Abraxas. All Anomalous Beasts that arrive through the rifts will be able to be killed or defeated through other abilities, magic, or weapons.
My character is familiar with one of the Anomalous Beasts. Can they share this information?
Certainly! Sharing information regarding weaknesses and so forth is encouraged.
The Anomalous Beast submitted for my canon can only be defeated by a unique weapon or tool. Can characters recreate the item in Abraxas?
This depends on the item! Please ask if you have a specific request in mind. It may be possible to create the item exactly, to make a similar but less potent substitute, or it might not be feasible.
Are there opportunities to fight the Anomalous Beasts cross-faction?
Only in the Horizon! Characters can additionally coordinate with another group in the real world to "distract" a beast in the Horizon without killing it, ensuring it slumbers in the outside world.
Will we have to roll to kill Anomalous Beasts in the Horizon?
No, since death isn't permanent in the Horizon, you can freely kill any beast you like. Doing so will simply cause it to wake up in the real world.
What about Nocwich? Are they encountering the same rifts?
Yes, though to a lesser degree. Nocwich will not request the assistance of the Summoned. Nocwich is not populated with humans and has the advantage of an eternal night, so they'll be capable of protecting themselves.
How much can I damage the locations?
Players are welcome to determine minor or moderate damage to various locations in their threads such as broken doors or injured unnamed NPCs. For more extensive damage or if you're unsure, please ask us on the Coordination Post. We'll determine any permanent damage on the Wrap-Up post based on character actions.

ushiri: (Default)

[personal profile] ushiri 2023-08-17 05:52 pm (UTC)(link)
VERY EXCITED FOR THIS!

I was wondering if because Kyle is rank 6 and has the ability to move almost wherever without portals if the NPCs would ask him to go out and investigate some of the sightings at the beginning of the event? I'm actually looking to get him pretty badly injured so if maybe he could get a good look at 1 or 2 locations before nearly dying by one of the beasts (looking at the Faust) would that be okay?

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magicalarchaeologist: (Default)

Dee's Plotting fellas

[personal profile] magicalarchaeologist 2023-08-17 05:53 pm (UTC)(link)
magicalarchaeologist: (using magic)

Istredd

[personal profile] magicalarchaeologist 2023-08-17 05:55 pm (UTC)(link)
Character Name: Istredd
Arcana: The High Priestess
Faction: Thorne

Anomalous Beasts: The Myriapod is from the Witcher world and since Istredd's seen a head and also one come out of the monolith, I want him to go after it lol. I'm thinking the Hellhounds too as they're tied to Lucifer, maybe he can help magically with glasses that can make them visible idk! 

Interested Locations: He will probably go to any populated areas so he can help save civilians. Especially Nott, as he has a soft spot currently. He will also want to go up to Hayle.  -- He is going to go with Stephen to investigate early on!

Activities: Istredd will be focused on rescuing locals and also Summoned if they need it, probably on the defensive more than the offensive to start with. He rarely uses battle magic but I want him to be able to use it more actively in this plot. I think he'll work on using shields and wards for protection as he goes. I don't plan on him getting into a rescue situation but would love him to be a rescuer! 

Unique Skills: Istredd is a powerful mage and some of his strongest skills are in defensive shields and also in illusions. He may use illusions to distract the monsters from attack and have them focus on that, and get people out of the way. His priorities are above.

General plans: I am going into a crazy busy period of time for work for the next two weeks but I will be here!

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Jesper

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bealufull: (lpiUwRJ)

Will and Kaz Brekker

[personal profile] bealufull 2023-08-17 06:17 pm (UTC)(link)
Character Name: Kaz Brekker
Arcana: The Chariot
Faction: Free Cities

Anomalous Beasts: Familiar with: Nichevo'ya. Won't be happy when he encounters one, and definitely up for that. Alone or with others.
Also really considering an encounter with Faust and having him draw on their cruelty. So open for those that he might hurt while influenced and dealing with the fallout in upcoming months and threads. Especially because Kaz avoids contact, though it could come down to being hit by someone to break it.

Interested Locations: Kaz isn't going to be going out guns blazing, he leaves that to Jesper. That said, he would use this time to explore because ever the opportunist. He's been mapping out the lands since he arrived a year ago and so he'll take the chance to map Formahault and the mining camp. Company or chance run ins welcome.

Activities: While Kaz isn't likely to go out intentionally trying to help others, before he finds himself influenced, I am definitely looking for him to end up helping others, including saving locals or other summoned. Perhaps putting himself between another and one of the beasts and taking a beating while giving onedistracting something for an escape or organization.

Unique Skills: Kaz has heartrending abilities which could be used to slow down and disorient a beast if needed. Or a person once influenced.

General plans: Generally it's going to be: Helping and mapping until influenced and cruel. Fairly open to ideas in this arena and to working things out.
aquilus: (Default)

Re: Will and Kaz Brekker

[personal profile] aquilus 2023-08-18 01:53 pm (UTC)(link)
It'd have to be a squishy/stabable beast (so like....not the thunderjaw) but it strikes me that Kaz's heartrending abilities to hinder a beast + Altaïr's general bladed weapon skills could make a fun wombo combo

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wwrench: <lj user=wwrench> (pic#13349206)

Wrench | The Hanged Man | Solvunn

[personal profile] wwrench 2023-08-17 06:20 pm (UTC)(link)
Character Name: Wrench
Arcana: The Hanged Man
Faction: Solvunn

Anomalous Beasts: I’ll go ahead and get this out of the way first: Wrench is a human from a very Earthly canon, so his knowledge of these beasts is pretty limited. That said, I’d love to have him dive headfirst into the action and would be delighted to see him team up with others to assist in any way possible. I’m particularly interested in encounters with the following:

→ The Watcher in the Water | I’ve submitted for a roll for this one to see if Wrench might be the one to defeat this beast. Regardless of how that plays out, one of the things that Wrench has been doing since his summoning into Solvunn is making efforts towards securing as many resources — especially food resources — as possible. He’s crafted a few fishing spears and even engaged a character or two in some handfishing efforts. (Sorry, Marty!) All of which is to say he probably spends a sort of inordinate amount of time in and around the water at this point, so opportunities to have his lil’ leggie brushed by a tentacled beast are plentiful.

→ Darkhounds | This’ll be my second submission for a roll. I think just based on the look of the hounds and the way they seem to behave, Wrench will have assumptions about what these are and what they mean. And I’d love for him to have an encounter or two regardless of how it pans out. As a new summoned and a guy who’s done some Not Great Things in his history, I like the idea of him facing a creature that he’ll be familiar enough with to wonder if it’s trying to tell him something about his fate or why he’s here right now.

→ Hungry Bones | This one just sounds cool as heck to me. And since it matches Wrench’s arcana, I’d love to have him go up against it and absorb some of its powers and capabilities for a little while. I imagine that there’ll be people out there getting injured during their encounters throughout the event, and if Wrench can have a run-in with Hungry Bones and spend a little bit of time trying to feed on his injured fellow summoned, that’d be kind of fun.


All of that said, he’d be happy to team up with any other summoned in any way that he could be helpful. He doesn’t really have magical means at the moment, but he’s had lots of experience killing and being almost-killed and he’s the kind of fool that runs toward bad things, rather than away from them.

Interested Locations: Most likely he’d be found around the Hydra Gulf in location 7 and near the wooded area in location 5.

Activities: Wrench and I are both new, so I’m just here to say that I’m open to as much interaction as possible. Let’s find reasons to get him involved with anyone and everyone and establishing some CR. The ideas I’ve got right now are:

→ Fighting the beasts (he’s particularly good with ranged weapons - crossbows, bows and arrows, throwing hatchets, etc.)

→ Field medicine for any injured (as long as you don’t mind a particularly frosty bedside manner and a guy who really doesn’t care if patching your wounds hurts)

→ Reinforcing buildings and structures (Wrench is also pretty good at makeshift construction, so if anyone needs assistance doing patches on their homes or reinforcing a goat pen or something, he’s game)

→ Crafting makeshift weaponry (largely the kind of weapons that can be made out of tree branches and stone and stuff - he can’t forge anything, but he can whittle you a bangin’ spear)

→ Bodyguard/grunt work duties (if people need to move from location to location and are afraid they might encounter a creature, or need to go take care of some other business or something and don’t want to go along, Wrench will be happy to accompany for whatever protection he can provide)


Unique Skills: Oop, I guess I got ahead of myself with the previous answer. But yeah, Wrench is very good at all manner of survivalist skills. He can absolutely construct and lay a trap, and he’s pretty good at sneaking around. (I mean, hey, he’s defied capture by the US Marshals for damn near a decade, all-told.) I’d also be delighted if anyone wanted him to teach them some American Sign Language to use for communication across distance for any beasties they don’t want to hear them planning a joint attack.

General plans: Wrench has not yet been introduced to the Horizon, but I’m very much hoping that happens this month and after his initial introduction I’d love for him to either help out in there or possibly guard people’s bodies when they’re in the Horizon themselves so nothing can sneak up and injure them in the real world.
Edited 2023-08-17 18:39 (UTC)
boltaction: (043.)

[personal profile] boltaction 2023-08-18 03:58 am (UTC)(link)
HIYA WRENCH vash and him have not formally met (apologies for that, i did not have the cutlery for the solvunn meet n greet like i'd hoped), but i'd like to fix that with this event. maybe they'll meet up up while doing triage for the injured? honestly i'm open to anything!

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monomachy: idolatry @ dw (warrior)

diana prince | dceu | the empress | free cities

[personal profile] monomachy 2023-08-17 06:36 pm (UTC)(link)
Character Name: Diana Prince
Arcana: The Empress
Faction: The Free Cities

Anomalous Beasts: Most interested in the Morbol and Grand Worm, since those 2 are in the Free Cities, but I'm down for anything! I really enjoy writing fight scenes, so if you need a tank or hard-hitter, let me know!

Interested Locations: Diana often travels between Cadens and Aquila, so she'll probably be closest to those. However, if she can somehow make it over to Formahault that'd be neat.

Activities: Diana will be doing her best to keep the beasts away from civilians as they evacuate! If needed she can also help rescue others, but her main focus will be on distracting/defeating the beats.

Unique Skills: A full list of Diana's abilities can be found in her app, and her skills in her info post! In short, she's very fast, durable, and strong, and will use all of these things to her advantage to distract/defeat the beasts. She also can imbue weapons with elemental power and has animal friendship as some magic she can do, which may come in handy!

General plans: I'm really excited for Diana to go ham in this event!! She's been pretty low-key about the actual extent of her abilities so now would be a good time for someone to be like "hey what the fuck was that about" when they see her suplex a monster :') Did y'all know there's a god living among you?? You might now!
Edited 2023-08-17 19:41 (UTC)
theidlemaiden: (Default)

[personal profile] theidlemaiden 2023-08-17 09:36 pm (UTC)(link)
I know we spoke about it briefly on plurk but these two ladies teaming up to fight the Grand Worm at the mines?! And be like HELLO WHAT ARE THESE CHILDREN DOING HERE??

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ramuhed: (pic#16577500)

cid | free cities | judgement

[personal profile] ramuhed 2023-08-17 06:39 pm (UTC)(link)
Character Name: Cidolfus Telamon
Arcana: Judgement
Faction: Free Cities

Anomalous Beasts: Absolutely the morbol, I think if anything Cid would be fixated on that one as it's not only a morbol, but it's Carrot from his own world. Even if he doesn't win the roll he'll be there fighting and giving advice on morbols in general and just generally trying to help people not get killed.

Interested Locations: Cid will be too busy with the morbol, so wherever Carrot goes he'll be going. Unless somewhere else desperately needs help more or if someone asks him for assistance.

Activities: Trying to keep Carrot's kill count down and the destruction to a minimum. Cid will be:

— Fighting.
— Trying to organise ways to take the monsters down.
— Giving advice on how to kill it or how to treat the ailments it comes with.
— If anything needs a quick engineering fix he'll be happy to take a look.
— Doing his best not to Prime, but really it's a big fight, chances are Ramuh will show his face.
— Wondering why he's so desperate to kick this thing's butt, and why he's hungry for victory. He's judgement, so Carrot is going to be a Problem™

Unique Skills:

— Engineering skills.
— Lightning attacks.
— Turning into the eikon Ramuh and having more lightning attacks.
— Cooperation and encouraging people to win.

General plans: No plans, but I am also preparing for a two week vacation in Sept, that along with catching up on older tags means Cid won't be everywhere ever. But he'll be where is needed. I'm happy to have him sink his teeth into proper battle and show his skills and Ramuh off, which will also come with the fact it's slowly killing him so there'll be some conversations after I'm sure.
Edited 2023-08-17 18:40 (UTC)
earthborn: (Default)

[personal profile] earthborn 2023-08-18 04:31 am (UTC)(link)
I'm also going to be out of town for a bit right as the even ramps up, so I feel your pain re: schedule agony.

But even so, I think this would be a cool opportunity for them to show off their powers and each recognize the other as a fellow member of the, "Oh. Oh *shit*. Well, then." club.

Especially if he ends up priming, that could be quite rad. Of all the nonsense Shepard can pull, she doesn't have a lot in the way of lightning, and even less in the way of transforming into a very large dude who throws thunderbolts. Lots of big things to beat up, after all!

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wasalmostdaphne: (S3_26 - Yuletide)

Rak's Two Teenagers

[personal profile] wasalmostdaphne 2023-08-17 06:44 pm (UTC)(link)
wasalmostdaphne: (S3_19 - Yuletide)

Bay Kennish, local damsel.

[personal profile] wasalmostdaphne 2023-08-17 06:51 pm (UTC)(link)
Arcana: The Star
Faction: Thorne

Anomalous Beasts: Bay is completely normal, and never watches any sci-fi or fantasy. She's got no idea what any of these do and will just- run and hide and need to be rescued.

Interested Locations: Bay will probably be staying in Castle Thorne to coordinate via the network.

Activities: Bay will need rescuing if she is anywhere near monsters because she has not learned a single useful thing. The only thing she can do is spot a monster at night when anyone else would be flying blind.

Otherwise she will be utterly useless please save her.

Unique Skills: None. (She can see in the dark.)

General plans: Not dying (Optimistic).

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takeatrip: (15)

Ami's normal guy and not-so-normal guy (which is which? who knows)

[personal profile] takeatrip 2023-08-17 06:46 pm (UTC)(link)
takeatrip: (58)

Norman Jayden | Free Cities

[personal profile] takeatrip 2023-08-17 06:48 pm (UTC)(link)
Character Name: Norman Jayden
Arcana: The Hermit
Faction: The Free Cities

Anomalous Beasts: Jayden is not familiar with any of this stuff and is going to do his best to avoid them because lol this is so above his pay grade right now. HOWEVER since he's going to be active in trying to help out in other ways, an accidental encounter is definitely something I'm interested in!

Interested Locations: I'm leaning toward the mining camp, especially since he can be particularly useful in search and rescue type stuff.

Activities: Since Jayden is not adept with any of the weapons mainly in use in Abraxas and hasn't picked up any magic useful for this, he's going to avoid fighting unless necessary. However, he's well suited to helping NPCs, and so will be focused on directing people to safety, assisting with basic first aid stuff, helping find and rescue survivors of attacks, etc. He's also useful for anything based in the Horizon, and so can be of use repairing domains, trying to fight or ward off monsters in the domains, or luring monsters around/keeping them occupied so they can be killed in the real world.

Unique Skills: Mostly just a few things mentioned already: first aid and Horizon-based stuff. He's pretty normal and his powers (probably) aren't much use for this.

General plans: I'm open to anything! Jayden's CR is still pretty limited due to him being withdrawn and game events that have amplified that, but he works well with others when necessary. I'd love for him to get to know new people (he'll be especially concerned with new arrivals having to deal with this ordeal), people he hasn't met, or deepening existing CR with anyone interested.

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Gabriel | Solvunn

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godshattering: (pic#15529810)

claude von riegan | free cities | the wheel of fortune

[personal profile] godshattering 2023-08-17 06:47 pm (UTC)(link)
Character Name: Claude von Riegan
Arcana: The Wheel of Fortune
Faction: Free Cities

Anomalous Beasts: As for ones he's familiar with, the Demonic Beast! It's coming in from Fodlan, and he'll hate that they're here for a variety of reasons. I'm open to him encountering any monster listed on here, and "aiding" by absorbing some of the arcana effects either from a monster with his matching arcana or as someone with a non-matching one to someone else's either intentionally or accidentally.

Interested Locations: All of the Free Cities locations! He'll be genuinely interested in all of them, and also heavily frowning at the 'very young miners' in the mining camp if anyone else will be doing the same as an aside to whatever monster's there.

Activities:
- Fighting monsters! Claude will be focused on going out to fight them to help prevent greater calamity if at all possible.
- Rescues! He's available to rescue those who need it, and I'm absolutely open to having him need to be rescued if he gets in over his head on something.
- Helping the locals! When not fighting, he'll be focusing on this and will help wherever he can. Areas he'd be mostly likely helping with including search and rescue in abandoned buildings, providing aid or simply helping with tasks at infirmaries, and delivering supplies wherever they're needed.
- For all of these, Claude would prefer to have a partner for it or be in a team rather than going out on his own, so working together would be great!

Unique Skills:
- Claude is a stellar archer with extremely high accuracy and dexterity, who on top of that has been through war and is steady under pressure and in the midst of chaos. He also has a sword he's less proficient with but keeps as a backup option on his person should something happen to his bow, and he knows wind magic meant to damage as it generally functions as blades.
- He also knows healing magic he can offer someone if they need a heal to get back to someone with better medical skills besides that plus the basic battlefield medicine (think quick first aid) he knows.
- He's also an excellent strategist known for planning and organizing, and would offer those skills to either lead an effort or support one.
- Finally, he also has a bloodline gift called a Crest, and his specific one allows him to heal himself from causing damage to/wounding someone or something else. I plan on having this come up in threads where applicable if it'd be something your character would notice or be interested in asking about (especially considering the Demonic Beast roaming around with a Crest Stone in it).

General plans: I wasn't sure where to put it in elsewhere so I'm adding this down here, but I'm open to any and all Horizon plans too! Especially for cross-faction things, and new CR is always super welcome for any part of this.

I probably won't be top leveling with open prompts this event, but I'm always happy to write closed starters for plans and will be tagging in around the log, too. Whichever works best, count me in!
righteously: (¹⁰ ʙᴇᴇɴ ᴛʜᴀᴛ ᴡᴀʏ ғᴏʀ ᴀʟʟ ᴍʏ ᴛɪᴍᴇ)

[personal profile] righteously 2023-08-17 08:09 pm (UTC)(link)
O shit u know what we could have a moment of Dean seeing Claude with his bow and his brain going 'wait a second is that him is that the guy from the thing??'

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hatejakku: (d0)

Finn | Free Cities | Strength

[personal profile] hatejakku 2023-08-17 06:51 pm (UTC)(link)
Character Name: Finn
Arcana: Strength
Faction: Free Cities

Anomalous Beasts: He knows what a Rancor is, bless him. I'm also interested particularly in the Hellhounds and Morbol, but I'm up for anything.

Interested Locations: Free Cities, mostly around Cadens is where he'll likely be hanging, but he'll probably get the itch to travel more around the Free Cities in general. But also, definitely checking out the Horizon for this.

Activities:
- Saving people, whether that's characters or locals. That'll most likely be his main plan during all of this. Hunting around for people to help before trying to hunt the beasts down directly.

- The Rancor is in his Arcana, so planning for Finn to go a little feral and aggressive in the Horizon. If anyone wants to fight him or subdue him with tactical hugging, now's your chance.

Unique Skills: Finn's got the Force, so he can (hopefully) sense the creatures. Probably will be able to tell where invisible beasts, like the Hellhounds, are but I'm going to check on that. Otherwise, he's good at combat.

General plans: No better time to make new friends/enemies/frenemies. Probably a great time to make some cross-faction cr, too. Come at him. c:
aquaveiled: (himeka-533)

[personal profile] aquaveiled 2023-08-17 10:57 pm (UTC)(link)
Finn is my favorite character from the new movies so I'm gently sticking my leggy out...

Both of my characters are in the other factions (Dante in Thorne and Himeka in Solvunn), so I would love the opportunity to poke him in the Horizon! Maybe learn about the Rancor from him?

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thepath: (002)

cal kestis ☆ free cities ☆ the hanged man

[personal profile] thepath 2023-08-17 07:00 pm (UTC)(link)
Character Name: Cal Kestis
Arcana: The Hanged Man
Faction: Free Cities

Anomalous Beasts: cal is definitely familiar with the rancor, since he (unfortunately) had to fight one in a mine that one time and i think i died and had to restart approximately 84 times.

otherwise, beasts that would be fun to encounter: rancor (for trauma, obviously), dragon!!! myriapod, anything with tentacles, thunderjaw (big machine boy), night creature, pooka, hungry bones (bc it shares his arcana)

but honestly, i'm down for pretty much anything and cal is always squared up and ready to fight big fcuk off creatures. it's his wheelhouse.

Interested Locations: cal doesn't know anything about anywhere in the free cities, but i'd be interested in him checking out formahault or cadens mining camp. why? idk. no thoughts head empty duck it we ball

Activities: shenanigans he'd get into:
▶ it is literally impossible to stop him from yeeting himself into a fight so he'll be doing a lot of that, especially to protect PCs/NPCs/locals
▶ i'm not kidding, anywhere there's a beast to fight, he's there
▶ it would be fun to rescue someone or be rescued! or some kind of healing/first aid, on the battlefield or off
▶ helping with getting frightened citizens to safety/shelter, rescuing them from burning/collapsed buildings, etc. he's a very good samaritan
▶ why are there LITERAL CHILDREN working at this mine???
▶ he can fix almost anything mechanical (probably) if that's something your character needs help with

Unique Skills: while you were out partying, cal was studying the blade. if you need a buddy to help fight/take down a beast, he makes for a great physical frontline fighter. let him throw himself bodily into danger to protect others, it's his lifeblood

uhh he can use the force?? hopefully that means he can sense invisible creatures and even calm them for a bit or jedi mind trick them into fighting amongst themselves. he can do parkour?? as mentioned above, he can also build/repair things that need building/repairing.

General plans: PLEASE COME AT ME HE'S BRAND NEW. also someone please get this man a WEAPON. he misses his dope laser sword :(
Edited 2023-08-17 19:43 (UTC)
assembles: talking, smile, casual clothes (the most obvious flirting)

[personal profile] assembles 2023-08-17 09:21 pm (UTC)(link)
HI BRITT I NEED CAL AND STEVE

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demoexpert: (Default)

Courtney and Wylan

[personal profile] demoexpert 2023-08-17 07:01 pm (UTC)(link)
Character Name: Wylan Van Eck
Arcana: The Magician
Faction: Free Cities

Anomalous Beasts: The Nichevo’ya, mostly because Wylan knows of them and probably has a ton of flash bombs he can give out to use against it. Also the demogorgon for no other reason then I love them and want Wylan to help fight one.

Interested Locations: Wylan will go anywhere he’s needed. No strong pull to one place over another.

Activities: Wylan’s specialty is demo so expect him to be building bombs, some lethal, some non lethal like flash bombs to blind a beast. He also probably can make some poisons or other chemical compounds to help. He’s a genius, he’s got the skills, if you need him we can discuss what he’s making. He’s not one to throw himself into the middle of a fight, but he will if he’s helping to save someone or just accidentally stumbles into it while trying to help. I would be so down for someone having to rescue him.

Unique Skills: like I mentioned above he’s a demo expert. So bombs. Lots of things that just boom. He can also make traps. Etc.

General plans: just a note I'm recovering from surgery so I might be slow but I will be there!
assembles: down, talking, hand on hip, casual clothes (i wish i was one of those people)

[personal profile] assembles 2023-08-17 09:21 pm (UTC)(link)
fancy a rescue? 👀

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princessvegas: (142. and we don't need saving)

Julie Lawry | Free Cities

[personal profile] princessvegas 2023-08-17 07:08 pm (UTC)(link)
Character Name: Julie Lawry
Arcana: The Wheel of Fortune
Faction: Free Cities

Anomalous Beasts: She would only kind of the know the hippo, in that she can generally identify it as such. But it's not exactly the same, and also she doesn't know anything about hippos anyway. She will be getting a weird glimpse through the eye of the Shuma-Gorath, but she has no clue what it is.

Interested Locations: Julie will be inclined to position herself mostly in the Horizon! That's the place she will feel best equipped to protect, given her skill when it comes to manipulating the Horizon, and she also will want to be as close to the Singularity as she can get. If she is, for whatever reason, asked to help in the physical world, she would prefer to remain close to Cadens, helping on the humanitarian side of things.

Activities: In the Horizon, Julie will be, tbh, going full Buffy on any beasties she can find. This is her Sunnydale, she is the Slayer. Sure, she doesn't know martial arts, but she can do HELLA magic in the Horizon, which means she is an extra good person to coordinate outside attacks with! Also it gives her the opportunity to wear a lot of bad-ass outfits.

Back in the real world, she will be in-and-out fairly regularly, but can always be called out of the Horizon to help the other Summoned where needed. I think that, if she has to fight any monsters, I'm going to have her temporarily booted back out of the Horizon to recover, so she would be available during those times!

Unique Skills: Julie knows how to conjure and use fireballs really well, both in real life and the Horizon. In the Horizon, she is a master of manipulating and changing the entire environment to do whatever she wants. She won't be able to just straight up beat the monsters, but she sure can fuck 'em up in there. She never gets to do cool stuff, just let me do cool stuff please

If you want her to help you fight in the real world? Well, she'll try her hardest, that's all she can say.

General plans: Well, Julie is starting off the event with a real bang, so that will be fun. She gets to be Shuma-Gorath (aka eyeball monster from MoM) for a few moments, and will see as it peeks through Strange's bedroom window in the wee hours of the morn. It's not creepy or weird or anything at all. Because she is so attuned to the Singularity's mood, she is also going to be "intensely distressed" a lot. Also, her entire life will be ruined when she is confronted by a gigantic hippo that gets shit all over her. SHE WILL NEVER FULLY HEAL FROM THIS EXPERIENCE.
pendejadas: (a thousand words - ii)

[personal profile] pendejadas 2023-08-18 01:34 am (UTC)(link)
hiii. i want to throw mine at yours and see how they get on or not? he's made of a shit ton of glitter and chemical x - the nice is there but it's reserved so who knows it could go anywhere. i recently saw the stand so i am canon aware and the magicians is a show where all sorts of batshit can happen so he'd have loads to offer in the horizon if you really can do p much a lot. if he's motivated, he'll fight. i also saw yours has a club in the horizon 👀 i'm not picky to any of the monsters, but def here to say monster fighting outfits are v important.

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ushiri: (Default)

a single jay

[personal profile] ushiri 2023-08-17 07:08 pm (UTC)(link)
nomnoms: (Default)

Nanaue | Solvunn | The Fool

[personal profile] nomnoms 2023-08-17 07:14 pm (UTC)(link)
Character Name: Nanaue
Arcana: The Fool
Faction: Solvunn

Anomalous Beasts: Nanaue will absolutely lie about being familiar with a creature or confuse it with something he knows (BAD STARFISH). I have him rolling to kill either the Demogorgon or Hippo

Interested Locations: Nanaue would probably stick where people are - please lead him wherever you want!

Activities: MULTIVERSE BUFFET. Are you killing a creature in Solvunn? Would you like to team up with a manshark? Or perhaps would you consider a drive-by comment of him feasting on the corpse of your dead creature? HE'S VERY HUNGRY.

Alternatively, he might be wandering around Horizon trying to eat creatures there. His domain is a big empty beach, lots of room for battle.

Unique Skills: He will eat almost anything. He's also very strong and hard to kill!

General plans: He's just ready 2 b helpful

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Kyle | Thorne | Hanged Man

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gynvael: (403)

geralt of rivia | free cities | hanged man

[personal profile] gynvael 2023-08-17 07:29 pm (UTC)(link)
Character Name: Geralt of Rivia
Arcana: The Hanged Man
Faction: The Free Cities

Anomalous Beasts: All of them are of interest to me! Monster fighting is what Geralt does. The Morbol and the Grand Worm might be fun though, but I'm not picky about what monsters he encounters. He'll be reluctant to kill or confront the dragon unless its actively chowing down on a village. Dragons have some significance to him in his canon.

The Myriapod is from his world, and he will be Concerned it's here, since it's supposed to be dead. You can ask him about how to kill it and his answer is gonna be "chop its head off."

Interested Locations:
+ The Mines, for sure, bc there are children there and he'll want to protect them

+ The Badlands, since Geralt spends a lot of time out there and has for the past 2 years. He knows the area really well, so if you need information about it or someone to help people not get lost out there, he can come along. Same for the mountains or any other wilderness area.

+ Frostwurm Tunnels, so Geralt can't go here now, but he was brought there for some fun ~free mining labour~ when Thorne had a bunch of them imprisoned and he can tell you all about those tunnels. Because, uh, you get hallucinations down there and it's a bad time.

Activities:
Obviously, Geralt will be fighting stuff! But in addition to that, I want to give him other things to do like:

+ Rescue (either him rescuing someone or him needing a hand)
+ Rebuilding
+ Basic first aid
+ Any shenanigans, I'm also up for some fun bullshit

Unique Skills:
Geralt is a Witcher! His whole thing is tracking and fighting monsters, and he has a lot of survivalist knowledge. He can also help patch up minor wounds, do heavy lifting, and he can see in the dark. Geralt is not human and he doesn't hide it.

Also, sometimes he grows claws and sharp teeth (thanks, Singularity) and his eyes go pitch-black, so if that's something you want to peep on, let me know.

Geralt also prefers to go into a fight properly armed with knowledge of the monster, unless he has no other choice. He's going to be active about seeking information anyone has based on their canon if they recognize something. If you have a character who knows one of these little guys well, Geralt will wanna speak to them.

General plans:
The Free Cities is basically home to him, he knows a lot of the people who live here, not just the other characters but also a bunch of the NPCs that he's worked with or done jobs for or whatever. He'll be pretty invested in protecting them.

He'll be cautious about the rifts because of Ciri's connection to the monoliths and opening doorways into other worlds, and might seek information about that either before or after the event.
Edited 2023-08-17 22:00 (UTC)
aquilus: (Default)

[personal profile] aquilus 2023-08-19 01:29 am (UTC)(link)
"chop its head off" what a beautiful phrase

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theidlemaiden: (pic#16180910)

hilda goneril | free cities | the lovers

[personal profile] theidlemaiden 2023-08-17 07:30 pm (UTC)(link)
Character Name: Hilda Goneril
Arcana: The Lovers
Faction: Free Cities

Anomalous Beasts:
Hilda is familiar with the Demonic Beast because they're from Fodlan, and by extension, the dragon. In terms of what I'd love for her to encounter, I'm open to any of the beasties!
Interested Locations:
Hilda will be sticking close to Cadens if she's helping to ensure people are equipped and kitted. But she could be dragged along to the mines and Formahault.
Activities:
- Kitting out Summoned with magic bracers/bangles she had been working on with Jayce before he departed. The gist of it is functional jewelry - we can make it look however you want but all of them will be able to cast a shield that will free up your character's hands to fight with all their hands! She's got an assortment of other utility-based accessories that can help shed light/do useful things that will make life easier for your character that she'll be happy to give out.

- I'd love for her to get in on some rescue/defensive action! Whether that's fortifying a location or protecting some NPC's she'll be there to help.

- My heart calls for Hilda being chased by something in the giant castle that is Garreg Mach in the Horizon. It even comes equipped with creepy catacombs called the Abyss!
Unique Skills:
- Hilda has been apprenticing with an NPC blacksmith/metalworker, Cyprian, which means she will reluctantly be assisting with the creation of pointy sticks! Come and get yer pointy sticks. I'm happy to either handwave these interactions and say that Hilda got you hooked up, or we can thread out something quick where she can try and enchant it with something simple to add to your pointy stick (with mod approvals for anything more complicated).

- Hilda can also, reluctantly fight. She's a skull splitter handy with an axe and she's got a number of thunder spells at her disposal. She can also heal.
General plans:
Hilda will probably be encountering a demogorgon at some point because they share an Arcana symbol. If someone wants to encounter an unhinged Hilda, hit me up!
Edited 2023-08-17 19:37 (UTC)
everybodysterrible: (Default)

[personal profile] everybodysterrible 2023-08-17 09:13 pm (UTC)(link)
So... Hilda can give Abby stabby things?

Hilda should not give Abby stabby things.

But give Abby stabby things anyway.

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aquaveiled: (himeka-666)

freya's two idiots

[personal profile] aquaveiled 2023-08-17 07:40 pm (UTC)(link)
aquaveiled: (himeka-658)

himeka sui | solvunn | the fool

[personal profile] aquaveiled 2023-08-17 08:02 pm (UTC)(link)
Character Name: Himeka Sui
Arcana: The Fool
Faction: Solvunn

Anomalous Beasts:
She's familiar with the Morbol/Malboro! Though the ones from her world are just very slightly different in appearance, everything else is pretty much the same across FF-franchises. If you get it by Bad Breath she can help.

Interested Locations:
God she's really interested in all the Solvunn locations but anything that involves ancient magicks (so the ritual site) and SHRINES is important to her. The Old God she's closest too is a little foresty mushroom guy so she would definitely want to make sure that he's protected if possible.

Activities:
▶ I am definitely up for her rescuing someone or being rescued! She's very #yolo in battle and is a squishy magic user.
▶ Being a Fool I kind of want Himeka to encounter the Hippo and the Nichevo'ya somewhere, some how?? And if someone of another arcana wants to help she'd love that!
▶ I figure most of her shenanigans will be in Solvunn but cross-faction interactions in Horizon. Maybe chasing down some of the creatures she doesn't know/so she can learn from others? Or we all go in blind together.
▶ She will probably be convinced that the dragon is friend-shaped until proven otherwise. She can try to teach someone dragonspeak from her world. It will probably be useless. Please talk to her about dragons.

Unique Skills:
▶ Himeka is a powerful magic user in both healing and offensive (elemental) magicks
▶ She's had some successful correspondences with old gods so she would definitely not be above applying high magic here too. (Ask for help??)
▶ She can...become tree? Just a regular tree but that may or may not be useful for stake outs since she can "blend in"
▶ She's rank 6 so she can maybe help gather resources if there is anything more unique needed.

General plans:
I have no idea who I want to throw Himeka in for regarding a creature defeat, but if anyone wants to plan out some sort of potential take-down (even if it's unsuccessful), that would be fun!

New and old CR building! Himeka is someone who will have 0 problem inserting herself into something going on, so if you have a character who is a little more withdrawn and needs a boost for whatever reason, she can help out.

She will also always have food with her. So if you need a snack break...she got you.

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satanicpanics: (pic#15737492)

Eddie Munson | Stranger Things | The Devil

[personal profile] satanicpanics 2023-08-17 07:58 pm (UTC)(link)
Character Name: Eddie Munson
Arcana: The Devil
Faction: Solvunn

Anomalous Beasts:

Technically he’d only be familiar with the hippo, but he would know of things like dragons and the Watcher in the Water since he’s such a big fantasy nerd. It's worth mentioning the Demogorgon is from his canon, but he didn’t actually get to meet one, so he is not gonna be your go-to for that.

But of course that means I’m bound by law to throw him at one. AND THE DRAGON…let him (try to) slay a dragon…he’ll never stop talking about it. If things don’t get too crazy, I would also like to see how he fairs against the hellhounds because of course I would, and that one matches his arcana! Could be fun to play with.

Interested Locations: Wherever in Solvunn! But he probably won’t bother with the Horizon this time.

Activities:
-He’s been here for a year, I want him to actually fight and be brave this time!!! He’s earned it. He literally has nothing left to lose, right?
-He can also help the locals and do his best to help you losers out if you need it. He’s a pro at distraction, so enlist him for that!
-He’s not genuinely familiar with most of the creatures but he does have an encyclopedic knowledge of…well, anything you’d see in D&D. If any of the creatures reflect those, he might be able to throw in his two cents on how to defeat them.

Unique Skills:
He can cause a good distraction (he’s an expert), can help put together some makeshift shitty weaponry, and he’s recently become vaguely adept with an axe (thanks, Hilda).

General plans: Old and new CR pls…I’m also very open to pretty much anything!
aquaveiled: (himeka-325)

[personal profile] aquaveiled 2023-08-17 10:32 pm (UTC)(link)
Would Eddie be open to hearing pro-dragon propaganda?

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righteously: (¹⁰ Lɪᴋᴇ ᴀ ᴋɪɴɢ ᴡɪᴛʜᴏᴜᴛ ᴀ ᴄᴀsᴛʟᴇ)

Dean Winchester | Free Cities

[personal profile] righteously 2023-08-17 08:00 pm (UTC)(link)
Character Name: Em
Arcana: The Lovers
Faction: Free Cities

Anomalous Beasts: Hellhounds! But he's gonna be going after quite a few different ones because it's What He Do.

Interested Locations: He'll go where he's needed, but he's more inclined to defend civilian locations rather than the barracks.

Activities: HUNTING!! He may organize a monster info swap post with Jo for people to discuss strengths/weaknesses on the network. Mainly he's just gonna be out there in the field doing what he does best.

Unique Skills: He's a monster hunter with big ass wings that pop out and new fun Witcher-enhanced physiology to play with for the first time since the gain.

General plans: He's got a lot of guilt and remorse to work through from recent in-game troubles, and the best way he knows how to do that is by Saving People / Hunting Things (the family business) so he's going full blown professional mode here. He'll be very active in tracking and fighting things, and in civilian protection. Making sure things are handled safely, that monsters are neutralized without threats to civilian life. If he sees other characters struggling in their hunts, he will totally intervene and lend a hand.

cointosser: ([221 - S3])

[personal profile] cointosser 2023-08-17 11:38 pm (UTC)(link)
I was going to set up a "Jaskier confronts Dean for fucking his girlfriend whilst a demon" thread and I'm happy to still do that pre-event (if you're still interested! sorry I am so behind ahhh), but I DID have a thought, so please consider:

Jaskier confronting Dean about fucking his girlfriend whilst a demon and he is immediately attacked by a monster mid-confrontation and needs to be saved anyway, which involves one of those "It's right behind me, isn't it?" moments

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thedevilwhorose: » hallucination (it's not my fault)

Lucifer | Thorne | The Devil

[personal profile] thedevilwhorose 2023-08-17 08:30 pm (UTC)(link)
Character Name: Lucifer
Arcana: The Devil
Faction: Thorne

Anomalous Beasts:
- I've already got loose varying levels of bad depending on rolls plans for the Myriapod.
- He's familiar with hellhound capabilities but he's not attached to them.
- Haven't decided on my second roll yet.

Interested Locations:
- He'll go wherever for no reason. Always a Will Do Just About Anything if he gets him out of Castle Thorne proper. He will need zero convincing to go anywhere but "saving people" comes as an afterthought and only because Reputation Matters.

- If YOU want an interesting, difficult terrain location as your backdrop to fight in the Horizon, I'm all for Lucifer's domain getting effed up so by all means. He's not usually there so any damage will be an "awww, MAN" realization later.

Activities:
- Helping Murder things please and thank you.
- I wouldn't mind him saving someone he's close to. ... or even begrudgingly saving someone he's not but ugh. Necessity.
- I would love for him to literally just watch someone he's Not Close to get torn to bits in the Horizon. What? It's a learning experience for all.

Unique Skills:
- For Thorne folks Lucifer's got a couple lightning shield enchantments that he hasn't given out. They'll currently only absorb one hit once a day. He has some WIP experiments that might be more effective but also might backfire on you. So. Y'know. ymmv.
- He can sense the more demonic-leaning creatures.
- He can't heal anyone currently but he knows Minimum First Aid!!! thanks Nadine
- #Bless

General plans: Lucifer's slightly more invested in this whole thing because one of his Actual Friends (Kyle) got bitchslapped in the beginning of it and he "had to" deal with that.

He'll want to dissect any of the creatures given the chance. Less for useful materials, more for the uhhh.... sensation. Let's go with that.
leitstern: (Egotistical)

[personal profile] leitstern 2023-08-17 08:47 pm (UTC)(link)
He can sense the more demonic-leaning creatures.

Hello :)

Could be interesting if those senses lead him towards another Summoned, right? Even if they might look human.
sleepfan: (Side Profile)

Linhardt von Hevring | Thorne | The High Priestess

[personal profile] sleepfan 2023-08-17 08:50 pm (UTC)(link)
Character Name: Linhardt von Hevring
Arcana: The High Priestess
Faction: Thorne

Anomalous Beasts:
Linhardt is familiar with the Demonic Beast from Fodlan, but he's not going to be of much help if/when it shows up in Thorne as he shares the Arcana and will be... very much not There to help out.

He is also really, really interested in the dragon - and is slinging a ton of magic around so it probably notices. Observers will note Linhardt refuses to hurt the creature - he's complimenting it while it tries to set him on fire.

Interested Locations: EVERYWHERE. Portal all the places. (That he's allowed).

Activities:
Generally, how Linhardt responds to the Anomalous Beasts is going to depend on the strength of Thorne's response + how well the other Summoned are coping with the threat. If needed or it would be helpful, Linhardt is available to heal the wounded so they can get up and back at it - he also would be assisting in the logistics of evacuating people if it would be helpful. Most of his attention would be focused on helping get innocent people out of harm's way and making sure everyone lives.

On the other hand, if things are going well and he's not needed, Linhardt wants to study all the monsters. Basically he's lurking in your battlefield and taking notes, but he can take care of himself so at least he's not getting in the way. He'll help you if you need healing, though.

More importantly, the creature from his world (the Demonic Beast) both shares his Arcana and is something that Linhardt is interested in studying. Which means the minute it shows up in Thorne, he is on that like white on rice. And that is not a good thing, because Linhardt has a lot of repressed emotion and Demonic Beasts are basically all aggression all the time. Linhardt is going batshit crazy so somebody will have to deal with that. Either that or a lot of things in Thorne are going to be on fire. Please either try to calm him down or, alternatively, restrain him/knock him out. He'll be pleased when he comes to his senses.

Unique Skills:
Linhardt has several skills that make him useful in a support capacity: He is a very skilled healing mage, having the ability to deal with both injuries and poisons/venoms/status effects. He also has enough understanding of logistics to be very calm and very useful when it comes to evacuating people. He can also teleport objects, which is probably helpful when it comes to moving things out of the way of the people fleeing/hiding.

And sorry to the other Summoned in Thorne, but while Linhardt doesn't like using his battle magic, it's going to be on full display while the Demonic Beast drives him nuts:

- Lots of fire magic. And lots of wind magic. He both has the ability to directly cast fire/wind magic on others and use it to manipulate his surroundings.

- He can also absorb life energy from other people/creatures and use it to heal himself.

- And he can teleport so restraining him or physical contact might be difficult.

- Linhardt has also fought enough Demonic Beasts that he can coordinate with the creature and will be providing cover for it.

General plans:
Linhardt is also an idiot who is going to yeet himself at some Rifts and get his ass kicked if anybody wants some levity in the midst of this nonsense.
ushiri: (Default)

[personal profile] ushiri 2023-08-18 04:12 pm (UTC)(link)
Kyle will be based in Thorne at the beginning of the event bc of his injuries, he has rank 6 influence so if Linhardt needs an in with officials for anything related to evacuations or moving supplies he'd be happy to help! Or just any threads in general, I enjoy them.

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catchtheseclaws: (Default)

Catra | Thorne | The Tower

[personal profile] catchtheseclaws 2023-08-17 09:19 pm (UTC)(link)
Character Name: Catra
Arcana: The Tower
Faction: Thorne

Anomalous Beasts:

Familiar With: The Pookah are from Catra's world, Etheria, and no doubt she'll know exactly how to stay out sight of their enormous eyeballs! She's happy to help in a fight against these, or to help someone escape from them.

Signed Up For RNG To Win: The Darkhounds and Faust. Both are in Thorne, and since Catra loves trying to prove herself, she will be attempting to go up against these!

Also Available For: Anything! Catra loves a good fight, even if it's a massive wyrm that's like a hundred times her size.

Interested Locations: Catra will likely end up in Whitehill Village at some point!

Activities:
⸻ Fighting as many things as she can
⸻ Helping people evacuate by rudely yelling at them
⸻ Probably reluctantly getting roped into helping at an infirmary and being really confused about how medicine works
⸻ Search and rescue, because she's got great senses

Unique Skills: Catra is crafty, incredibly acrobatic, her claws can cut through metal, and she's got a good strategic mind, so she's pretty useful in a fight. She'd also be helpful in helping people get away from these things, as she's got a good eye for stealth.

General plans:

Catra would hate this, but it would be frankly hilarious if she needs to get rescued from a beast at some point. Maybe she gets too cocky and goes after something that's far out of her league, and she winds up needing help to get away from it. She'd die of shame, and she'd be so rude about it, but whoever rescued her would wind up with a loyal friend for life (after Catra tackles her confusion about why anybody would help her)

I'm also down for anything Horizon based! Catra has only been once (her thread with Bay in the Thorne mingle is potentially heading that way, or otherwise I'll handwave it with Istredd as offered), so she's very unfamiliar with the place still
subhuman: (pic#16520434)

[personal profile] subhuman 2023-08-17 11:00 pm (UTC)(link)
How would Catra feel about being rescued by a weird scruffy uncool middle-aged man?

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catholica: (CC_886)

trace ( matt murdock + nikolai lantsov )

[personal profile] catholica 2023-08-17 09:31 pm (UTC)(link)
catholica: (matt-s1-015)

matthew murdock | free cities | the tower

[personal profile] catholica 2023-08-17 09:49 pm (UTC)(link)
Character Name: matt murdock
Arcana: the tower
Faction: free cities

Anomalous Beasts:
  • hellhounds — he's the devil of hell's kitchen so he's gotta go up against some hellhounds. it's like fate. let him tangle with some big dogs and maybe get chewed up.
  • grand worm — he won't have any idea what the hell to do with it.
  • night creature — matt's a bleeding heart so he'd be trying to stand in front of this thing and it's destruction of people and property.

i'm definitely down for team ups. matt'll be in mr vigilante mode, scarf over eyes and all, but will accept help from anyone without telling anyone who he is, of course.

Interested Locations:
  • formahault — a new city with a quarantine? he's gonna be intrigued and wanna go there to find out more about it.
  • cadens mining camp — this one will piss him off if he gets wind of the age of the miners.

Activities:
  • fighting creatures — this'll be the biggest thing he'll be doing because it's been awhile since he got to have a good fight and he's very good at it.
  • saving locals - in the course of fighting, he'll definitely be trying to get people to safety especially those that can't defend themselves.
  • messy triage — if anyone wants a masked man to provide some messy first aide, he's your guy.

Unique Skills: he's a very, very good fighter. his law skills won't really be needed here but if you need to have someone be punched, he's there for you.

General plans: down for fighting creatures in the horizon though i think i'll keep them away from matt's horizon. he'll be down to go into other horizons though and help out.

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flagrates: (Default)

clive rosfield | thorne | the tower

[personal profile] flagrates 2023-08-17 09:58 pm (UTC)(link)
Character Name: Clive Rosfield
Arcana: The Tower
Faction: Thorne

Anomalous Beasts: Clive knows Morbols and he knows this Morbol especially, so if anyone has questions feel free to ask him! He's very good at killing them. He'll be encountering the Dragon with Jill Warrick, and I have vague plans to throw him at Faust, so if anyone would like to join him for either one, let me know! I'm also open to him helping someone else out with a different beastie wherever, including in Horizon. He's really probably not going to rest until he's sure everyone is safe.

Interested Locations: Clive won't have one area over another he'd be inclined to protect — he'd try to protect every place he can get to. That said, he'll probably be sticking around Thorne and The Horizon for now.

Activities: Clive's the type who will go out of his way to make sure civilians are safe first before he himself is safe, so when he's not fighting off monsters, you'll find him trying to evacuate people, or just make sure they're all alright in general.

Unique Skills: While he can't turn into the big kaiju size version of Ifrit he's used to, Clive can still Prime into Fun Size Ifrit(tm), and he's much stronger, faster, and tankier, than regular Clive! Who doesn't want a bipedal fire dog in their adventuring party??

General plans: Clive's a helper, so if you need rescuing, he's your guy!

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