ABRAXAS MODS (
abraxasmods) wrote in
abraxasooc2023-08-19 10:14 am
Entry tags:
EVENT #14: ANOMALIES - COORDINATION POST
Event #14 - COORDINATION
This post is for coordination while the event is ongoing, to prevent the IC Event Log from being overrun by OOC mod and player communications. The comments section will contain applicable comments and forms for you to reply to as needed.
Use this post to:
Use this post to:
◎ Request NPC involvement or resourcesIf you have any questions, see the Questions thread on the OOC Plotting Post.
◎ Review any updated developments
◎ Submit noticeable actions
◎ Write rapid IC exchanges
Available Forms
For details on each form, see the sections below.
The DEVELOPMENTS thread will be used by the mods to record important game-wide updates.
The DEVELOPMENTS thread will be used by the mods to record important game-wide updates.
Mod Communications
If you have something you want to do related to the event plot, you can communicate and coordinate with us here. This includes NPC meetings, requesting large resources, destroying the environment, or anything else that may require mod permission to proceed. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!
Contact Us
IC Exchanges
Use this option if you have an interaction you'd like to play out, but setting up a standard IC thread would be impracticable. For example, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.
Start an IC exchange
Using the provided form is optional. Begin a thread freeform if you prefer.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.
Using the provided form is optional. Begin a thread freeform if you prefer.
Notable Actions
Submit any notable actions that are likely to gain attention from other players such as environmental damage or any important wounds made on a Anomalous Beast (such as a missing limb). We will update the Developments comment to help players keep track.
Submit a notable action

DEVELOPMENTS
Developments only apply to things that all characters can see or learn for themselves, such as a locked door that's now broken. We will not be tracking information revealed to individual characters. Characters will have to communicate with each other on their own to learn those details.
Don't worry if you miss an update. While our intent is to help keep players in the loop and facilitate communication, due to the unstable nature of the rifts and appearances of the beasts, matters of continuity can be handwaved as needed.
SETTING/ENVIRONMENTAL
Thorne
Free Cities
◎ Farhill Mining Camp
Solvunn
◎ Primary Settlement
ANOMALOUS BEASTS
Each beast will be added only when an action is submitted that affects it. The list will be organized identical to the one on the OOC Plotting Post (by starting faction and area) for ease of reference.
Thorne
Free Cities
Solvunn
◎ Rancor
MOD COMMUNICATIONS
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Character Name: Dean Winchester
Request: Although he's not normally a fan of the military, he's more concerned with civilian lives in this scenario. I'd like to have him volunteer information to Marlo or an army captain, whoever'd be willing to meet with him for a brief conversation. Basically it'll just be him providing a consolidated, neatly detailed report based on this post — the names, details, strengths, and weaknesses of all the monsters that the Summoned communicate so that the army can be better equipped to efficiently deal with the threat.
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Character Name: Stephen Strange
Request: Soon after this thread, in which Julie informs Stephen of her "dream" of Shuma-Gorath near Thorne Castle, Stephen would try to alert any and all authorities related to castle security (Jolene, perhaps?) to give them a proper heads-up and the foresight to mobilize against any monstrous and/or magical threats nearby.
He would also share his own experience with the creature; ways to approach it and how he ultimately defeated it back in his own world, which was literally... to pop the giant eye out of its socket with an overlarge weapon.
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Character Name: Hilda Goneril and Alucard
Request: After scoping out Formahault and seeing the hits the city's barriers are taking, Hilda and Alucard would like to provide their assistance with repairing the machines and reinforcing the magic associated with the barriers. Hilda specifically has been working on fortifying accessories with shield/protection spells, assisting/working alongside Viktor in his workshop and has been learning about machinery by working with Garrus. Alucard has some background magic knowledge that could prove useful as well after working on the Old Public Hall.
We'd also be happy to open this up to other tinker-y folks who might find themselves in the Formahault area.
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Character Name: Istredd, Jill Warrick, Kell Maresh, and Bay Kennish
Request: As described by Em up above, this Thorne team will be putting together information about the beasts that is being shared between the Summoned and updating the Thorne officials with what they learn. Ambrose and/or Jolene, or anyone else you think would want to hear it. It will be based on this post but also any other witnessed details and suggestions they've heard. Kell will be organizing the info with them, Bay will be drawing examples of the monsters to help visualize, and Jill and Istredd will primarily be communicating them to the Thorne officials.
If anyone else wants to join, I'll add them. They will continue to do this throughout the whole plot as more things are revealed. These reports will be in writing so they can keep it.
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Character Name: Cal Kestis, Steve Rogers, Viktor
Request: hi mods!! cal, steve rogers, and viktor arcane would like to do whatever they can to get the farhill mining camp shut down and evacuated! both immediately, so the workers don't get unalived by the beasts, but also in a way that improves working conditions permanently, because where the f*ck is the department of labor.
they'd probably go about this first by trying to use their influence to convince the mine's management to at least temporarily close down until the beast threat is dealt with, but they could potentially get more creative if that doesn't work, like sabotage or cal using a good old-fashioned jedi mind trick.
after that, in the long term, they'd try to get those kids out of there and improve things for the (adult) miners with better/more advanced mining equipment that viktor's working on — maybe they could negotiate handing over the machines in exchange for ending child labor? whatever works best.
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Character Name: Rhy Maresh, Thancred, Stephen Strange, Linhardt
Request: Working with the information provided by the Network as described by Dee here, Rhy and Thancred will both attempt to get this info to Lyle Vela in Nott as soon as it becomes clear that one of the rifts is at the docks there. Thancred in particular will have early knowledge of Watcher in the Water's appearance in Nott, due to Vash's vision, which was shared with him. They will send updates as information is found out about any of the beasts' weaknesses, and as beasts are dispatched later in the event.
Similar to how he helped set up temporary triage centers during the Invocation event, Rhy would also reach out to the same folks he worked with then to provide any assistance he can setting up shelters for displaced or injured civilians. He will be joined in this case by Stephen Strange and Linhardt, who will lend their healing and organization assistance as well.
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Character Name: Istredd and Lucifer
Request: Istredd will request access to glasses from Thorne, as he wouldn't know where to start in getting them. Since they don't want the invisible Hellhounds getting away with killing people, Lucifer has agreed to use his 'Holy Fire' that will at least somewhat help people see the enemy. Lucifer says it is a spell from his world that will only work on these beasts, in order to not give details and/or be dragged into anything more later on.
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Character Name: Viktor (guest starring Steve Rogers and Ciri as escorts, and TBA additional)
Request: As discussed here, Viktor will volunteer his assistance with regards to the Academy endeavor to monitor and investigate the rifts. He can help complete the project and improve the device, focusing on data accuracy as he's especially interested in the nature of the anomalies and what he might be able to discover about them (especially as it relates to his own designs to replicate the summoning ritual).
He'll be asking a few fellow Summoned to escort him to the rifts so he can take readings himself--will update accordingly as this develops.
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Character Name: Linhardt von Hevring
Request: If Linhardt is allowed, he'd want to try to help out with the corrosive substance in Whitehill: he does have poison control/curing magic, and while working with plants is not his area of expertise, his magic does work on plants and animals. He wants to help save the flowers either by isolating the substance or helping plants that are either afflicted or in danger of being afflicted.
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Character Name: Istredd, Stephen Strange, and Thancred
Request: After Viktor's post, Istredd asked Thancred and Stephen to contact Jolene and Ambrose and see if they would share any information about the rifts and what magic has told them about them. Whether it's the source or what details they've learned about rift connections. Jen and Court gave me the thumbs up to ask here what they'd learn. Istredd will also bring it up when he is reporting on the monsters as referenced above, but he figured their influence with those key figures might help get deeper answers.
Thancred is asking Jolene, and Stephen is asking Ambrose!
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Character Name: Lucifer
Request: Lucifer is reporting to Sergeant Ward on behalf of Kyle immediately after Kyle returns. He'll have some of Kyle's blood on him and seem a bit rattled. He'll explain that Kyle encountered a rift and a very fast creature with claws, cloaked in shadows, in the Duskwoods. He was insistent that the sergeant needed to know immediately.
Lucifer will also mention that Kyle's injuries were severe and that infirmary was tending to him when he left him.
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Character Name: Abby Littman
Request: Abby has been going around
stalkingfollowing Summoned if they travel solo through the portal. She's spending a lot of her time trying to stay under the radar either through her stealth ability or just- not making a big scene as she moves around the country.What's some general thoughts and concerns she'd hear from the populous re: events and/or the summoned?
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Character Name: Geralt of Rivia (and Steve Rogers)
Request: I'm not sure where this best goes so I'm putting it here, but. what weapons or equipment could they take advantage of from the army guarding Fomahault? Specifically to, uh, kill a robot dino (the thunderjaw). If there's nothing available that's totally ok too but we figured we'd ask since steve in particular would look for any upper hand they can get!!
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Character Name: Louis (& Wolfwood).
Request: In the process of capturing the Pookas, a few questions for what is possible:
1. It will be Louis' intent to capture, and they will chase them into the Forest Shrines. During the tussle, since there are a varying shrines dedicated to the gods, one of them could end up destroyed in the process. It would not be their intent, but if they are not invincible, would there be any consequences? And if so, which shrine would it be (or can we choose one from the list of gods)?
2. Additionally, the dog beasts will be attempted to be secured and trapped inside an empty building for Solvunn to deal with afterwards. Is there a building they can use to trap the Pookas within?
3. Are there any ropes secure enough that they may be aware that can be found around the settlement?
4. Louis will want to attempt to eventually use some of his innate ability (that is limited per being) to control someone via mind and use it on the beasts. Would it be effective at all? Would he be able to use telepathic senses to give them a calming effect to keep them in place as well? If only to knock them out or keep them from coming out of the place they use for trapping, since he'd want to make sure they stay put until the event's end. Regardless, he'll take responsibility somehow if possible.
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NOTABLE ACTIONS
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Character Name: Nanaue
When: A day or two after everyone realizes what's going on.
Where: Solvunn, the Forest Shrine
What: The rancor is missing a chunk of its (let's say left) shoulder, courtesy of Nanaue's aggressive munchies. The brief fight could probably be heard from a decent distance.
Link: Thread
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Character Name: Nathan Drake
When: Early in the event - starting maybe day 2 and lasting until it becomes apparent it's no longer necessary
Where: Solvunn in general/the primary settlement
What: Nate can't fight monsters without a weapon, but he can draw fairly life-accurate depictions of monsters very quickly. To help identify what is showing up and where they are appearing, he'll scout around Solvunn, looking for Anomalous Beasts (ideally from a distance), and bring his sketches back to the primary settlement so they can be identified by Summoned who are familiar with them or just reviewed and prepared for — sometimes it's easier to get a sense of a creature with a visual rather than based on a secondhand description. Once it becomes apparent that all varieties of Beasts are accounted for and the rifts properly mapped, this effort will probably fade out naturally since they've got the info they need.
Link: Thread starter
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Character Name: Geralt of Rivia
When: A week in maybe?
Where: Andromeda Bay
What: The morbol is now missing one (1) tentacle
Link: Thread
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Character Name: Istredd
When: Directly after the Myriapod is killed
Where: Southern mountains
What: The head of the beast will be missing after the kill.
Link: Eventually here/assumed after.
IC EXCHANGES
LATER, NETWORK TO ALL
Horizon Network Message To: Julie
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