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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-08-17 09:30 am
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EVENT #14: ANOMALIES - OOC POST

Event #14 - OOC Plotting

Mysterious rifts have been opening up all over Abraxas since mid-July, letting loose mostly harmless creatures - some of which are familiar to the Summoned. Called ANOMALIES by the natives and officials, these rift creatures have thus far been largely benign. Soon, that will change.

From AUGUST 20 - SEPTEMBER 2, the Summoned will face the much more dangerous ANOMALOUS BEASTS and must find a way to stop the creatures from wreaking havoc across populated cities and towns.

Characters will face the beasts head-on within their factions. Although each nation is well-equipped to handle most threats, the number of beasts attacking at once means any help the Summoned can provide will help prevent greater destruction or lives lost. Characters can abstain from taking action, but their choices may affect how faction officials view them...and maybe even the locals they live amongst.
Anomalous Beasts
While familiar to the Summoned, many of the Anomalies are foreign to native Abraxans. In particular, the Anomalous Beasts arriving in August are a real threat. Each Anomalous Beast will present a unique challenge and require a team of two or more to tackle.

RNG will determine which character permanently defeats an Anomalous Beast. Although we'll roll per individual character, victorious characters can proceed to partner up or form a team for the fight - so even if a character loses the roll, they still have the option of joining a winner to get a taste of victory!

Defeating can mean killing it or capturing/subduing. While anyone can fight the beasts, wound them, or drive them back, they will not be able to permanently defeat an Anomalous Beast unless the dice are in their favor. See Defeating the Anomalous Beasts for more.
Overview
Each faction will be assigned 7 Anomalous Beasts to begin with. This is to give players context as to what the first sightings will be and how that might impact their characters' actions. For example, if a character recognizes the description of a spirit in Castle Thorne or is drawn to reports of fires in the Tertiary Settlement, that could be a reason why they get involved.

However, the Anomalous Beats are not restricted by borders. They can and will appear across all of Abraxas. As a result, characters may encounter any Anomalous Beast they want.
Beast Behavior
Unlike the benign Anomalies, the Anomalous Beasts will only appear as one of each or a single small pack traveling together. This suggests they are going through one rift and coming out of another.

The Anomalous Beasts can also appear in the Horizon. When they do, characters may notice that the beasts will fall asleep in the real world, allowing characters to run or spring a surprise attack.
Rift Behavior
The rifts will only appear at set locations. While any Anomalous Beast can enter through a rift and come out the other, the locations they appear in will be static. This means characters can predict where the beasts will appear, although they will not be able to predict which ones.

While the beasts can travel on foot, they won't stray very far from the rifts and will intermittently be sucked in against their will and deposited through another rift. This is to allow characters the opportunity to encounter a variety of beasts. Only one Anomalous Beast at a time will be present at a location. Characters will not encounter multiple beasts at once.

Characters cannot go through the rifts. Attempting to do so will give them a painful and severe shock that sends them flying back a distance. Any native Abraxans who make physical contact with the rift will be vaporized, similar to what happens when they get too close to the Singularity.
Arcanum Behavior
Each Anomalous Beast will be assigned an Arcanum. Characters with a matching Arcana sign will see the sign glow like a brand on the beast's body.

Characters with a matching Arcanum who come close to the beast may absorb the beast's instincts such as hunger or aggression. The intensity of this effect will be up to you. It may overwhelm them completely or simply influence their actions.

Characters can snap out of on their own or they may have someone of any other Arcanum help them through physical touch. Touching the affected character will allow the person with a non-matching Arcanum to take on some of those feelings, sharing them and lessening their impact.
List of Anomalous Beasts
Each Anomalous Beast will be assigned a starting location and an Arcana. Characters will hear reports of something matching the initial Anomalous Beast that appears. This might be the form of a sighting, a description from a survivor of an attack, or similar. You can use this to determine how your character will react and which rift location they might investigate. Details of specific reports will be provided on the IC Event Log.
Submitted Beasts by Starting Location
Below is a description of potential Anomalous Beasts, their Arcana, and their starting location to offer context that'll help you plan how your character gets involved. The list is organized by faction and area (1-7). The numbers correspond to this MAP.

Starting locations are only where reports will first surface. The beasts can and will move from rift area to rift area throughout the event. Location descriptions will be provided on the IC Event Log.

We know the list of creatures is long, so don't feel as though you need to read over each description. Just focus on the ones you'd like your character to engage with!
Thorne
Shuma-Gorath | Image 1, Image 2
Arcana: Death
First Seen: Castle Thorne (1)

Description: A cephalopod with eight tentacles and one big eye. Some of its abilities include superhuman strength, agility, and stamina. It is relentless when chasing a target. It has a moderate regenerative healing factor, can crawl on anything using its tentacles, and can become invisible for limited periods. A revealing spell can expose its hidden form.
Dragon | Image
Arcana: The Emperor
First Seen: Frostwurm Tunnel (2)

Description: A typical dragon, though possessing only 2 hind legs similar to a wyvern. While not inherently malicious, a dragon will behave as any predator. It can be vicious and aggressive and possesses the ability to breathe fire. The dragon is attracted to magic and can also cause an increase in the potency and effectiveness of magic while someone is in its vicinity. Although some dragons have a bonded rider, this one is wild and cannot be bonded.
Darkhounds | Image
Arcana: The Wheel of Fortune
First Seen: Whitehill Village (3)

Description: Black, monstrous dogs the size of a pony with glowing silver eyes. They smell like sulfur and have venomous and corrosive saliva that will burn on contact. If not treated within 2 hours, the wound becomes lethal. They're fast and difficult to outrun. Getting wet causes them to freeze on the spot. In Abraxas, they appear in a pack of three.
Faust | Image
Arcana: The Chariot
First Seen: Dukewood Lumber Mills (4)

Description: A demon appearing as a shadowy cloaked figure with a jaunty hat and giant, vibrant pink claws. The claws can grow several times their length to cut down prey and can detach to attack on their own. Hidden underneath the "cloak" is a giant bladed tail that can split prey in two. Extremely agile, the Faust can rain down bladed attacks from the air. Attacks to their "cloak" seemingly do not damage it, but repetitive strikes will destroy its shroud and stun it, revealing the creature is an earwig-like insect. Its "face" resembles a human skull. The creature is vulnerable when the cloak has been dispersed.
Metal King Slime | Image
Arcana: Judgment
First Seen: Southern Farmlands (5)

Description: A pudgy creature resembling a sphere of viscous mercury. Although largely impervious to physical and magical damage, it's not impossible to slay with key strikes. It prefers to flee but can inflate its body to crush its enemies. It may unleash powerful fire magic as a distraction before running away.
Myriapod | Image 1, Image 2, Image 3
Arcana: The Devil
First Seen: Southern Mountains (6)

Description: A giant insectoid creature with steel-like pincers that can deflect a sword and vicious teeth. It has an array of human hands up the length of its thorax. If it sees you, it will try to eat you and will hunt you down by scent. Removing its head will kill it.
The Watcher In The Water | Image 1, Image 2
Arcana: Temperance
First Seen: Fishing Docks (7)

Description: A horrifying and mysterious creature with many tentacles that lurks within dark stagnant pools or lakes. The full shape of the creature is unknown, but its visible parts are its tentacles, which are long, sinuous, pale green, and luminous, with a fingered end.
Free Cities
Thunderjaw | Image
Arcana: The Hermit
First Seen: Fomalhaut (1)

Description: A huge bipedal machine with features akin to those of a Tyrannosaurus Rex: powerful and bulky legs, a long body, and a heavy tail. Its body features symmetrical weaponry: a laser weapon in its mouth, cannons on its jaws, a radar array on its back, and Disc Launchers on its hips. They are also aggressive, programmed to be "hunter-killers" and will engage with anything it perceives to be a threat, human and machine.
Dokkaebi | Image
Arcana: The Star
First Seen: Northeastern Mountains (2)

Description: Magical spirits synonymous to goblins. They are commonly used as mercenaries by Korean shamans (Mudang) and are created with ancient magic, and brought to life using old, abandoned things and menstrual blood. Since they're naturally invisible, not much is known about their appearance. They are also capable of flight and are incredibly strong and tough. They can be killed by force or powerful offensive magic. When a Dokkaebi dies, it dissipates into smoke before disappearing.
Morbol | Image
Arcana: Judgement
First Seen: Andromeda Bay (3)

Description: A giant plant creature with a gaping maw, many tentacles, and a bad attitude and even badder breath. It can fling itself around with ease or bury under the ground, then spring up somewhere else. Its giant mouth is lined with numerous teeth. The worst thing about a morbol is its breath: it paralyzes, blinds, poisons, and otherwise weakens anyone caught in it. Some may recognize this morbol from home as a particular one named Carrot.
Hellhounds | Image
Arcana: The Devil
First Seen: Cadens Barracks (4)

Description: Hounds that are invisible to the naked eye. Only by wearing glasses treated with holy fire can you see them, whereupon they resemble ferocious black dogs with red eyes. Once a hound has the scent of its target, it has it for life. They can be clever, almost impossible to trick or distract, and are willing to improvise to get to their prey. Hellhounds will physically rip their victims to shreds to collect their souls, but sometimes the mere presence of one can drive a victim to suicide or scare them to death. They can also cause hallucinations. Basic weapons can't kill them, but holy or demonic weapons, magic, and unique abilities may. In Abraxas, they appear in a pack of three.
Thresher Maw | Image
Arcana: Justice
First Seen: The Badlands (5)

Description: A wormlike, subterranean carnivore that spends its entire life eating. It can burst up from the ground without warning when disturbed and is roughly 90 meters in length, though the full body of a Thresher rarely exits the ground. Its primary method of locomotion is rapid subterranean burrowing. It possesses powerful whip-like sensory tentacles, razor-sharp mandible appendages, and a powerful acidic spray that can reach hundreds of meters with remarkable accuracy.
Grand Worm | Image
Arcana: Death
First Seen: Mining Camp (6)

Description: This creature's four-pronged jaws are capable of swallowing people, wagons, and even small cabins. Its insides are cavernous. It's whale-like, and will "swim" through sand. Although Grand Worms can reach massive sizes, this one is a juvenile and thus is roughly the size of a small house. Grand Worms are interconnected with all other Worms, so the previously submitted benign Worms will flock to its side.
Night Creature | Image
Arcana: The Hierophant
First Seen: The Red Path (7)

Description: This night creature, which looks like an especially sad T-Rex, can shoot giant beams of light that result in fire, causing damage to structures and terrain, and burning victims. Its massive white bulk and ghoulish red mouth are enough to send civilians fleeing.
Solvunn
Prehistoric Hippopotamus | Image
Arcana: The Fool
First Seen: Tertiary Settlement (1)

Description: Also called Hippopotamus Gorgops, this prehistoric creature is very similar to modern-day hippos, with the same disposition and defense strategies. The main differences are it is larger, with a wider mouth full of sharp teeth, and more pronounced eyestalks and nostrils. They are territorial and easy to agitate.
Rancor | Image
Arcana: Strength
First Seen: Shrine of the Maw (2)

Description: Rancors are large, semi-sentient reptilian carnivores with long arms, immense jaws, and armored hides that can withstand blaster fire. On average, they stand around 4.2 meters (14 feet) tall and weigh 1,650kg (3,638 lbs). Despite their intimidating appearance, rancors are inherently benign and even capable of being domesticated. However, this Rancor is easily provoked and can get aggressive due to the confusion of being displaced. Rumor has it that a rancor can be staggered by jamming a bone between its jaws.
Pooka | Image 1, Image 2
Arcana: The Tower
First Seen: The Offering Grove (3)

Description: Adorable and almost doglike, the distinctive feature of pookas is the large, singular glowing pink eye. They can walk on two legs, and their sideways-jointed forelegs let them cling to sheer surfaces or hang upside down. When opening their mouths, side-jointed mandibles emerge from between sharp fangs. They hunt in packs and have razor-sharp teeth, and can be scared off by anything larger than them. In Abraxas, they appear as a pack of three.
Demonic Beast | Image
Arcana: The High Priestess
First Seen: Mountain Ritual Site (4)

Description: A monstrosity caused by mutations due to using Crests or a Heroes' Relics's true power in the hands of an incompatible user. It's tough to kill, even for seasoned warriors. Many have lost their lives due to its immense power and ability to cause widespread destruction with magic and otherwise powerful physical blows. While they come in different shapes and sizes, the one that appears in Abraxas resembles a massive reptile wearing an eerie mask covered in tassels.
Hungry Bones | Image
Arcana: The Hanged Man
First Seen: Forest Shrines (5)

Description: A magical construct, partially an unintended consequence of a ritual attempt. These bones are possessed by the mindless, raging spirits of the humans and other creatures used to make them. Some individual bones may appear to have runes carved into them by an unsteady hand or are held together by copper wire. Its singular desire is to feed on living blood, which the individual bones absorb from the wounds of victims. It can be destroyed either by removing the spirits from the physical bones they occupy or by smashing the entire construct into too many broken pieces for it to reform.
Nichevo'ya | Image
Arcana: The Fool
First Seen: Feintak Ritual Site (6)

Description: Creatures created from shadow. Their faces are blank and featureless. Their bodies are indistinct, seeming to move and blur constantly. They have arms, legs, long claws, and wings at their backs, along with lamprey-like teeth. Their shadow bodies can disperse and reform as needed in response to attacks from gunfire and swords. They are 2-3 times the size of an average man. In Abraxas, they will appear as a pair.
Demogorgon | Image 1, Image 2
Arcana: The Lovers
First Seen: Abandoned Settlement (7)

Description: A tall, humanoid monster with long limbs and glistening, slimy skin. Its head can unfurl like a flower, revealing fleshy "petals" lined with sharp teeth. It possesses exceptional speed and strength and can heal from grievous wounds with enough time. Driven by hunger, it tracks its prey relentlessly and can scent blood from long distances.

Addressing the Threat
Non-combat oriented characters can reinforce wards, create weapons, traps, or tools for others to use, shelter frightened citizens whose homes may have been destroyed, provide medical aid or healing for the wounded, and resolve environmental threats such as fires or collapsed buildings.

Characters can also request aid or resources from named NPCs. Players can assume that basic supplies such as food, medicine, or mounts are approved. For anything greater, a submission comment will be available on the Coordination Post.

NPCs and officials can be directly involved in some of the fights, as well soldiers, Elders, and mages. NPCs will not appear in player threads. Instead, we'll outline the basic behavior and actions of the NPCs on the IC Event Log for players to incorporate into their threads.
Impact in the Factions
Officials will allow the Summoned to portal to the known rift locations. They cannot leave faction borders. Cross-faction interactions will occur in the Horizon only.

As a preview, we've highlighted 3 of the 7 rift locations in each faction characters can visit. Some of these areas are new and might reveal interesting lore. Descriptions for all locations will be revealed on the IC Event Log.
Thorne
Dukewood Lumber Mill, a critical part of Castle Thorne's economy and the livelihood of many workers
Frostwurm Tunnel, a familiar area in the Hayle mountains for some of the earliest Summoned
Whitehill Village, where a precious flower must be protected
Free Cities
Fomalhaut, a port city whose strict quarantine is now at great risk of being broken
Cadens Mining Camp, the nation's largest mining operation...that employs very young miners
Cadens Barracks, the main training facility for the Free Cities army and temporary quarters for the newly Summoned
Solvunn
Shrine Forest, places of power devoted to the Gods that must be protected
Abandoned Settlement, a village that's been reclaimed by nature and is home to precious forest guardians
Feintak Ritual Site, a primary ritual area that the Council believes is restraining dark and ancient magicks

Defeating the Anomalous Beasts
Characters can approach a threat with weapons, traps, inventions, magic, or even clever usage of the natural environment. They can also consult with one another to determine weaknesses based on the beast's canon origins or use the Horizon to identify them in a lower-risk environment.
◎ There are no restrictions on basic encounters. Characters are free to fight as many threats as they want. However, only one character or team can permanently kill or subdue an Anomalous Beast.

◎ To allow players to plan ahead, you can submit for a dice roll during the OOC plotting period rather than waiting until the IC Event Log. Submissions will be open through to AUGUST 23.

◎ Defeating a beast does not mean you have to kill it. Characters can capture and contain an Anomalous Beast if they wouldn't make a killing blow. However, by choosing to spare it, you're agreeing to let the mod team decide the beast's fate. While a few may be allowed to persist in Abraxas, not all of them can. We'll announce this formally in the Wrap-Up post.

◎ Don't worry if submissions weigh heavily towards one while another has none. NPCs will confront any beasts that have no assigned character victory, so submit for the encounters you think you'll most enjoy.
The mod team will roll per character to determine a victory outcome as well as the 2 locations for you to choose from where the beast will be defeated. If a character is part of a group or chooses to team up, all characters on the team can contribute to the defeat.

Submit for your victory roll HERE under the corresponding Anomalous Beast. Please read the criteria in the comment before submitting.
Beasts in the Horizon
The Anomalous Beasts are capable of entering the Horizon. The beasts will appear confused or angry, suggesting they themselves don't know how they got to this strange place...nor do they know how to leave. They might destroy portions of domains or cause odd effects to manifest.
Unwanted Guests
Anomalous Beasts will appear in the Horizon without rhyme or reason. Unlike the rifts that open in the outside world, there are no rifts that open when the beasts arrive here. They appear much like the Summoned do, manifesting their form into the Horizon while their physical bodies "sleep."

Their behavior and abilities will be the same as in the real world. The only difference is that, like the Summoned, they cannot be permanently killed. Killing them will instead wake the Anomalous Beast up in the real world. Characters can decide how to use this to their advantage...or they may accidentally wake up a beast by killing it and causing further havoc.
Domain Impact
Characters may encounter any Anomalous Beasts they like - or none at all. The presence of Anomalous Beasts can impact a domain in the following ways:
Environmental. Though the beast might never appear physically, its presence may alter the nature of a domain. For example, an Anomalous Beast associated with fire might cause a character's domain to become very hot or spout lava.

Destruction in Absence. Characters might enter their domain to find that a chunk of their roof is smashed or one of their Horizon pets has been attacked.

Direct Impact. The Anomalous Beasts can also come charging in and attack.
No damage is permanent. Since it's the Horizon, characters can use their minds to repair and rebuild, although anyone with a stronger connection to the Horizon will have an easier time doing so. They can also assist each other with the task. That said, lasting effects can manifest due to subconscious desires or trauma. Players are encouraged to explore this option as they wish!
Notes & Details
Ability or Transformation Gain
Characters will receive a gain of either one physical alteration or one new magical spell/ability. While this gain can be anything, we encourage people to consider a gain that suits their experiences throughout the event. Gains should be minor and not overly powerful. See Reward Gains to learn more.

To request your gain, submit it as usual on the upcoming Activity Check form.
Event Organization
Similar to the Invocation event, we'll provide a Coordination Post. You can use the Coordination Post to do IC Exchanges, contact the mods for requests, and alert each other of notable occurrences.

The key feature of a Coordination Post is a section for network-style in-person threads (IC Exchanges) for anyone who wants to play out scenes that may not be logistically feasible to do as a log thread. This can include large group meetings, interviews involving several characters, multi-person fights, or anything of that nature.

If you weren't there for the Invocation event, you can take a look at an example of how the Coordination Post functions. The one for this event will be a simplified version since there are no investigations.
Event Schedule
To allow for a bit of room for players to get things started, the event post will be going up a little before the actual in-game date the event occurs.
The IN-GAME EVENT will ICly take place August 20 - September 2
The EVENT POST will go up August 19 for players to participate in.
The WRAP-UP POST will go up August 30 for players to view.
Plotting Form
A plotting form is available below for your convenience.

Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

My character lost a roll, but they're part of a team that has a character who won. Can they still participate?
Of course! There's no restriction on participating in a team with a character that won a roll, even if your character lost. However, the player with the victory roll can determine whether they want their character to have the killing blow or split it among the team.
If my character won a roll, can they still join a second team or fight which also has someone who won a roll?
Yes, this would be fine, but in such cases, we suggest that your character take a secondary role in the fight so that other characters may have their chance to shine.
Can characters who lose a roll still fight the same beast?
Yes, anyone can fight, wound, or drive back an Anomalous Beast, and characters can confront as many beasts as they want. The roll is only to determine who permanently kills or defeats it.
Will the Anomalous Beasts behave as they do in their canon world?
Yes, but keep in mind the mixture of canons means that just because a beast might be impervious to harm in a particular canon doesn't mean that'll be the case in Abraxas. All Anomalous Beasts that arrive through the rifts will be able to be killed or defeated through other abilities, magic, or weapons.
My character is familiar with one of the Anomalous Beasts. Can they share this information?
Certainly! Sharing information regarding weaknesses and so forth is encouraged.
The Anomalous Beast submitted for my canon can only be defeated by a unique weapon or tool. Can characters recreate the item in Abraxas?
This depends on the item! Please ask if you have a specific request in mind. It may be possible to create the item exactly, to make a similar but less potent substitute, or it might not be feasible.
Are there opportunities to fight the Anomalous Beasts cross-faction?
Only in the Horizon! Characters can additionally coordinate with another group in the real world to "distract" a beast in the Horizon without killing it, ensuring it slumbers in the outside world.
Will we have to roll to kill Anomalous Beasts in the Horizon?
No, since death isn't permanent in the Horizon, you can freely kill any beast you like. Doing so will simply cause it to wake up in the real world.
What about Nocwich? Are they encountering the same rifts?
Yes, though to a lesser degree. Nocwich will not request the assistance of the Summoned. Nocwich is not populated with humans and has the advantage of an eternal night, so they'll be capable of protecting themselves.
How much can I damage the locations?
Players are welcome to determine minor or moderate damage to various locations in their threads such as broken doors or injured unnamed NPCs. For more extensive damage or if you're unsure, please ask us on the Coordination Post. We'll determine any permanent damage on the Wrap-Up post based on character actions.

wasalmostdaphne: (S3_26 - Yuletide)

Rak's Two Teenagers

[personal profile] wasalmostdaphne 2023-08-17 06:44 pm (UTC)(link)
vecna: (pic#16608128)

[personal profile] vecna 2023-08-17 06:44 pm (UTC)(link)
legally obligated to try for this one
takeatrip: (15)

Ami's normal guy and not-so-normal guy (which is which? who knows)

[personal profile] takeatrip 2023-08-17 06:46 pm (UTC)(link)
godshattering: (pic#15529810)

claude von riegan | free cities | the wheel of fortune

[personal profile] godshattering 2023-08-17 06:47 pm (UTC)(link)
Character Name: Claude von Riegan
Arcana: The Wheel of Fortune
Faction: Free Cities

Anomalous Beasts: As for ones he's familiar with, the Demonic Beast! It's coming in from Fodlan, and he'll hate that they're here for a variety of reasons. I'm open to him encountering any monster listed on here, and "aiding" by absorbing some of the arcana effects either from a monster with his matching arcana or as someone with a non-matching one to someone else's either intentionally or accidentally.

Interested Locations: All of the Free Cities locations! He'll be genuinely interested in all of them, and also heavily frowning at the 'very young miners' in the mining camp if anyone else will be doing the same as an aside to whatever monster's there.

Activities:
- Fighting monsters! Claude will be focused on going out to fight them to help prevent greater calamity if at all possible.
- Rescues! He's available to rescue those who need it, and I'm absolutely open to having him need to be rescued if he gets in over his head on something.
- Helping the locals! When not fighting, he'll be focusing on this and will help wherever he can. Areas he'd be mostly likely helping with including search and rescue in abandoned buildings, providing aid or simply helping with tasks at infirmaries, and delivering supplies wherever they're needed.
- For all of these, Claude would prefer to have a partner for it or be in a team rather than going out on his own, so working together would be great!

Unique Skills:
- Claude is a stellar archer with extremely high accuracy and dexterity, who on top of that has been through war and is steady under pressure and in the midst of chaos. He also has a sword he's less proficient with but keeps as a backup option on his person should something happen to his bow, and he knows wind magic meant to damage as it generally functions as blades.
- He also knows healing magic he can offer someone if they need a heal to get back to someone with better medical skills besides that plus the basic battlefield medicine (think quick first aid) he knows.
- He's also an excellent strategist known for planning and organizing, and would offer those skills to either lead an effort or support one.
- Finally, he also has a bloodline gift called a Crest, and his specific one allows him to heal himself from causing damage to/wounding someone or something else. I plan on having this come up in threads where applicable if it'd be something your character would notice or be interested in asking about (especially considering the Demonic Beast roaming around with a Crest Stone in it).

General plans: I wasn't sure where to put it in elsewhere so I'm adding this down here, but I'm open to any and all Horizon plans too! Especially for cross-faction things, and new CR is always super welcome for any part of this.

I probably won't be top leveling with open prompts this event, but I'm always happy to write closed starters for plans and will be tagging in around the log, too. Whichever works best, count me in!
takeatrip: (58)

Norman Jayden | Free Cities

[personal profile] takeatrip 2023-08-17 06:48 pm (UTC)(link)
Character Name: Norman Jayden
Arcana: The Hermit
Faction: The Free Cities

Anomalous Beasts: Jayden is not familiar with any of this stuff and is going to do his best to avoid them because lol this is so above his pay grade right now. HOWEVER since he's going to be active in trying to help out in other ways, an accidental encounter is definitely something I'm interested in!

Interested Locations: I'm leaning toward the mining camp, especially since he can be particularly useful in search and rescue type stuff.

Activities: Since Jayden is not adept with any of the weapons mainly in use in Abraxas and hasn't picked up any magic useful for this, he's going to avoid fighting unless necessary. However, he's well suited to helping NPCs, and so will be focused on directing people to safety, assisting with basic first aid stuff, helping find and rescue survivors of attacks, etc. He's also useful for anything based in the Horizon, and so can be of use repairing domains, trying to fight or ward off monsters in the domains, or luring monsters around/keeping them occupied so they can be killed in the real world.

Unique Skills: Mostly just a few things mentioned already: first aid and Horizon-based stuff. He's pretty normal and his powers (probably) aren't much use for this.

General plans: I'm open to anything! Jayden's CR is still pretty limited due to him being withdrawn and game events that have amplified that, but he works well with others when necessary. I'd love for him to get to know new people (he'll be especially concerned with new arrivals having to deal with this ordeal), people he hasn't met, or deepening existing CR with anyone interested.
hatejakku: (d0)

Finn | Free Cities | Strength

[personal profile] hatejakku 2023-08-17 06:51 pm (UTC)(link)
Character Name: Finn
Arcana: Strength
Faction: Free Cities

Anomalous Beasts: He knows what a Rancor is, bless him. I'm also interested particularly in the Hellhounds and Morbol, but I'm up for anything.

Interested Locations: Free Cities, mostly around Cadens is where he'll likely be hanging, but he'll probably get the itch to travel more around the Free Cities in general. But also, definitely checking out the Horizon for this.

Activities:
- Saving people, whether that's characters or locals. That'll most likely be his main plan during all of this. Hunting around for people to help before trying to hunt the beasts down directly.

- The Rancor is in his Arcana, so planning for Finn to go a little feral and aggressive in the Horizon. If anyone wants to fight him or subdue him with tactical hugging, now's your chance.

Unique Skills: Finn's got the Force, so he can (hopefully) sense the creatures. Probably will be able to tell where invisible beasts, like the Hellhounds, are but I'm going to check on that. Otherwise, he's good at combat.

General plans: No better time to make new friends/enemies/frenemies. Probably a great time to make some cross-faction cr, too. Come at him. c:
wasalmostdaphne: (S3_19 - Yuletide)

Bay Kennish, local damsel.

[personal profile] wasalmostdaphne 2023-08-17 06:51 pm (UTC)(link)
Arcana: The Star
Faction: Thorne

Anomalous Beasts: Bay is completely normal, and never watches any sci-fi or fantasy. She's got no idea what any of these do and will just- run and hide and need to be rescued.

Interested Locations: Bay will probably be staying in Castle Thorne to coordinate via the network.

Activities: Bay will need rescuing if she is anywhere near monsters because she has not learned a single useful thing. The only thing she can do is spot a monster at night when anyone else would be flying blind.

Otherwise she will be utterly useless please save her.

Unique Skills: None. (She can see in the dark.)

General plans: Not dying (Optimistic).
glaciare: (Default)

[personal profile] glaciare 2023-08-17 06:52 pm (UTC)(link)
funbreaker: (pic#16108665)

[personal profile] funbreaker 2023-08-17 06:52 pm (UTC)(link)
notrunninganymore: (2)

Gabriel | Solvunn

[personal profile] notrunninganymore 2023-08-17 06:57 pm (UTC)(link)
Character Name: Gabriel
Arcana: The Wheel of Fortune
Faction: Solvunn

Anomalous Beasts: Gabriel is familiar with hellhounds and can definitely be helpful in fighting them, especially since he can see them. He'll also be useful for other monsters that require some sort of supernatural/magical vision! Although not exactly the first to jump to fighting, Gabriel's definitely capable of it and will help out where needed, so I'm open to plotting whatever type of monster fighting anyone's into~

Interested Locations: He doesn't really care about ritual significance or whatever BUT the forest guardians might sway him toward the Abandoned Settlement. Totally open to plotting on this, though; he's just as likely to follow CR somewhere, particularly if he's concerned they'll need help.

Activities: Fighting monsters! Healing if necessary but he hardly ever does this so he's slightly rusty! Being annoying Keeping spirits up with excellent jokes and quips! And so on.

Unique Skills: In contrast to Jayden he has way too many powers. He can basically teleport (it's flying but whatever), is very strong and durable, has healing powers, can create illusions that might be useful for distracting monsters, blah blah blah. BUT he's limited in several ways not only by the setting, but that he's still recovering his grace from events at home; he's got power, but he has to be selective about it and overusing his power will put him out of commission for awhile.

General plans: Anything that is more CR establishing and all that. He's very flexible as a character so I'm open for whatever kind of plotting anyone wants to do; I can definitely come up with some way he'd be involved, and in a way where he's not overpowered or anything like that.
supersoldier: (pic#15555054)

[personal profile] supersoldier 2023-08-17 07:00 pm (UTC)(link)
thepath: (002)

cal kestis ☆ free cities ☆ the hanged man

[personal profile] thepath 2023-08-17 07:00 pm (UTC)(link)
Character Name: Cal Kestis
Arcana: The Hanged Man
Faction: Free Cities

Anomalous Beasts: cal is definitely familiar with the rancor, since he (unfortunately) had to fight one in a mine that one time and i think i died and had to restart approximately 84 times.

otherwise, beasts that would be fun to encounter: rancor (for trauma, obviously), dragon!!! myriapod, anything with tentacles, thunderjaw (big machine boy), night creature, pooka, hungry bones (bc it shares his arcana)

but honestly, i'm down for pretty much anything and cal is always squared up and ready to fight big fcuk off creatures. it's his wheelhouse.

Interested Locations: cal doesn't know anything about anywhere in the free cities, but i'd be interested in him checking out formahault or cadens mining camp. why? idk. no thoughts head empty duck it we ball

Activities: shenanigans he'd get into:
▶ it is literally impossible to stop him from yeeting himself into a fight so he'll be doing a lot of that, especially to protect PCs/NPCs/locals
▶ i'm not kidding, anywhere there's a beast to fight, he's there
▶ it would be fun to rescue someone or be rescued! or some kind of healing/first aid, on the battlefield or off
▶ helping with getting frightened citizens to safety/shelter, rescuing them from burning/collapsed buildings, etc. he's a very good samaritan
▶ why are there LITERAL CHILDREN working at this mine???
▶ he can fix almost anything mechanical (probably) if that's something your character needs help with

Unique Skills: while you were out partying, cal was studying the blade. if you need a buddy to help fight/take down a beast, he makes for a great physical frontline fighter. let him throw himself bodily into danger to protect others, it's his lifeblood

uhh he can use the force?? hopefully that means he can sense invisible creatures and even calm them for a bit or jedi mind trick them into fighting amongst themselves. he can do parkour?? as mentioned above, he can also build/repair things that need building/repairing.

General plans: PLEASE COME AT ME HE'S BRAND NEW. also someone please get this man a WEAPON. he misses his dope laser sword :(
Edited 2023-08-17 19:43 (UTC)
demoexpert: (Default)

Courtney and Wylan

[personal profile] demoexpert 2023-08-17 07:01 pm (UTC)(link)
Character Name: Wylan Van Eck
Arcana: The Magician
Faction: Free Cities

Anomalous Beasts: The Nichevo’ya, mostly because Wylan knows of them and probably has a ton of flash bombs he can give out to use against it. Also the demogorgon for no other reason then I love them and want Wylan to help fight one.

Interested Locations: Wylan will go anywhere he’s needed. No strong pull to one place over another.

Activities: Wylan’s specialty is demo so expect him to be building bombs, some lethal, some non lethal like flash bombs to blind a beast. He also probably can make some poisons or other chemical compounds to help. He’s a genius, he’s got the skills, if you need him we can discuss what he’s making. He’s not one to throw himself into the middle of a fight, but he will if he’s helping to save someone or just accidentally stumbles into it while trying to help. I would be so down for someone having to rescue him.

Unique Skills: like I mentioned above he’s a demo expert. So bombs. Lots of things that just boom. He can also make traps. Etc.

General plans: just a note I'm recovering from surgery so I might be slow but I will be there!
princessvegas: (142. and we don't need saving)

Julie Lawry | Free Cities

[personal profile] princessvegas 2023-08-17 07:08 pm (UTC)(link)
Character Name: Julie Lawry
Arcana: The Wheel of Fortune
Faction: Free Cities

Anomalous Beasts: She would only kind of the know the hippo, in that she can generally identify it as such. But it's not exactly the same, and also she doesn't know anything about hippos anyway. She will be getting a weird glimpse through the eye of the Shuma-Gorath, but she has no clue what it is.

Interested Locations: Julie will be inclined to position herself mostly in the Horizon! That's the place she will feel best equipped to protect, given her skill when it comes to manipulating the Horizon, and she also will want to be as close to the Singularity as she can get. If she is, for whatever reason, asked to help in the physical world, she would prefer to remain close to Cadens, helping on the humanitarian side of things.

Activities: In the Horizon, Julie will be, tbh, going full Buffy on any beasties she can find. This is her Sunnydale, she is the Slayer. Sure, she doesn't know martial arts, but she can do HELLA magic in the Horizon, which means she is an extra good person to coordinate outside attacks with! Also it gives her the opportunity to wear a lot of bad-ass outfits.

Back in the real world, she will be in-and-out fairly regularly, but can always be called out of the Horizon to help the other Summoned where needed. I think that, if she has to fight any monsters, I'm going to have her temporarily booted back out of the Horizon to recover, so she would be available during those times!

Unique Skills: Julie knows how to conjure and use fireballs really well, both in real life and the Horizon. In the Horizon, she is a master of manipulating and changing the entire environment to do whatever she wants. She won't be able to just straight up beat the monsters, but she sure can fuck 'em up in there. She never gets to do cool stuff, just let me do cool stuff please

If you want her to help you fight in the real world? Well, she'll try her hardest, that's all she can say.

General plans: Well, Julie is starting off the event with a real bang, so that will be fun. She gets to be Shuma-Gorath (aka eyeball monster from MoM) for a few moments, and will see as it peeks through Strange's bedroom window in the wee hours of the morn. It's not creepy or weird or anything at all. Because she is so attuned to the Singularity's mood, she is also going to be "intensely distressed" a lot. Also, her entire life will be ruined when she is confronted by a gigantic hippo that gets shit all over her. SHE WILL NEVER FULLY HEAL FROM THIS EXPERIENCE.
ushiri: (Default)

a single jay

[personal profile] ushiri 2023-08-17 07:08 pm (UTC)(link)
everybodysterrible: (S2 - 054)

Abby Littman, chaotic shadow.

[personal profile] everybodysterrible 2023-08-17 07:10 pm (UTC)(link)
Arcana: The Lovers
Faction: Free Cities

Interested Locations: She'll go where people she likes are.

However the Horizon will be a place she eventually ends up in for a lot of the fight.

Activities:
- Cadens: Abby will be using her stealth ability and her magic to create general distractions and chaos for the monsters, in the hopes that whoever is fighting the monster can take advantage of her chaos.

- Horizon: Abby will be using her 'this is a Christian Minecraft Server' powers to lead monsters on a wild chaotic chase so the sleeping one can just get killed while it's out cold. Or at least heavily maimed.

Specifics for each will be up to whatever plots come up.

Unique Skills:
- Stealth: Abby's Horizon ability is to make her inconsequential to those around her, it's hard to pay attention to her or notice her provided enough is going on to make her not stand out. This will give her some more freedom to run around because monsters won't pay attention to her if there's some big slab of meat attacking them with a sword.
- Wild Magic: Abby can pour magic into the surfaces of objects, the spell will launch fully formed out of them instantly/a few moments later. She'll be gathering up spells and launching them out of walls and other objects around the monster as she runs to get clear.

General plans: Abby will prefer to stay near to someone she already knows if she can. If not she'll flock toward people she has a decent sense can take care of themselves. She can't save anyone directly, but she can absolutely cause some problems to distract monsters and help out as needed.
nomnoms: (Default)

Nanaue | Solvunn | The Fool

[personal profile] nomnoms 2023-08-17 07:14 pm (UTC)(link)
Character Name: Nanaue
Arcana: The Fool
Faction: Solvunn

Anomalous Beasts: Nanaue will absolutely lie about being familiar with a creature or confuse it with something he knows (BAD STARFISH). I have him rolling to kill either the Demogorgon or Hippo

Interested Locations: Nanaue would probably stick where people are - please lead him wherever you want!

Activities: MULTIVERSE BUFFET. Are you killing a creature in Solvunn? Would you like to team up with a manshark? Or perhaps would you consider a drive-by comment of him feasting on the corpse of your dead creature? HE'S VERY HUNGRY.

Alternatively, he might be wandering around Horizon trying to eat creatures there. His domain is a big empty beach, lots of room for battle.

Unique Skills: He will eat almost anything. He's also very strong and hard to kill!

General plans: He's just ready 2 b helpful
thedevilwhorose: (Default)

[personal profile] thedevilwhorose 2023-08-17 07:26 pm (UTC)(link)
If in the event characters decide to kill the creatures instead of sparing them would they be allowed to harvest/scavenge them for various parts?
gynvael: (403)

geralt of rivia | free cities | hanged man

[personal profile] gynvael 2023-08-17 07:29 pm (UTC)(link)
Character Name: Geralt of Rivia
Arcana: The Hanged Man
Faction: The Free Cities

Anomalous Beasts: All of them are of interest to me! Monster fighting is what Geralt does. The Morbol and the Grand Worm might be fun though, but I'm not picky about what monsters he encounters. He'll be reluctant to kill or confront the dragon unless its actively chowing down on a village. Dragons have some significance to him in his canon.

The Myriapod is from his world, and he will be Concerned it's here, since it's supposed to be dead. You can ask him about how to kill it and his answer is gonna be "chop its head off."

Interested Locations:
+ The Mines, for sure, bc there are children there and he'll want to protect them

+ The Badlands, since Geralt spends a lot of time out there and has for the past 2 years. He knows the area really well, so if you need information about it or someone to help people not get lost out there, he can come along. Same for the mountains or any other wilderness area.

+ Frostwurm Tunnels, so Geralt can't go here now, but he was brought there for some fun ~free mining labour~ when Thorne had a bunch of them imprisoned and he can tell you all about those tunnels. Because, uh, you get hallucinations down there and it's a bad time.

Activities:
Obviously, Geralt will be fighting stuff! But in addition to that, I want to give him other things to do like:

+ Rescue (either him rescuing someone or him needing a hand)
+ Rebuilding
+ Basic first aid
+ Any shenanigans, I'm also up for some fun bullshit

Unique Skills:
Geralt is a Witcher! His whole thing is tracking and fighting monsters, and he has a lot of survivalist knowledge. He can also help patch up minor wounds, do heavy lifting, and he can see in the dark. Geralt is not human and he doesn't hide it.

Also, sometimes he grows claws and sharp teeth (thanks, Singularity) and his eyes go pitch-black, so if that's something you want to peep on, let me know.

Geralt also prefers to go into a fight properly armed with knowledge of the monster, unless he has no other choice. He's going to be active about seeking information anyone has based on their canon if they recognize something. If you have a character who knows one of these little guys well, Geralt will wanna speak to them.

General plans:
The Free Cities is basically home to him, he knows a lot of the people who live here, not just the other characters but also a bunch of the NPCs that he's worked with or done jobs for or whatever. He'll be pretty invested in protecting them.

He'll be cautious about the rifts because of Ciri's connection to the monoliths and opening doorways into other worlds, and might seek information about that either before or after the event.
Edited 2023-08-17 22:00 (UTC)
theidlemaiden: (pic#16180910)

hilda goneril | free cities | the lovers

[personal profile] theidlemaiden 2023-08-17 07:30 pm (UTC)(link)
Character Name: Hilda Goneril
Arcana: The Lovers
Faction: Free Cities

Anomalous Beasts:
Hilda is familiar with the Demonic Beast because they're from Fodlan, and by extension, the dragon. In terms of what I'd love for her to encounter, I'm open to any of the beasties!
Interested Locations:
Hilda will be sticking close to Cadens if she's helping to ensure people are equipped and kitted. But she could be dragged along to the mines and Formahault.
Activities:
- Kitting out Summoned with magic bracers/bangles she had been working on with Jayce before he departed. The gist of it is functional jewelry - we can make it look however you want but all of them will be able to cast a shield that will free up your character's hands to fight with all their hands! She's got an assortment of other utility-based accessories that can help shed light/do useful things that will make life easier for your character that she'll be happy to give out.

- I'd love for her to get in on some rescue/defensive action! Whether that's fortifying a location or protecting some NPC's she'll be there to help.

- My heart calls for Hilda being chased by something in the giant castle that is Garreg Mach in the Horizon. It even comes equipped with creepy catacombs called the Abyss!
Unique Skills:
- Hilda has been apprenticing with an NPC blacksmith/metalworker, Cyprian, which means she will reluctantly be assisting with the creation of pointy sticks! Come and get yer pointy sticks. I'm happy to either handwave these interactions and say that Hilda got you hooked up, or we can thread out something quick where she can try and enchant it with something simple to add to your pointy stick (with mod approvals for anything more complicated).

- Hilda can also, reluctantly fight. She's a skull splitter handy with an axe and she's got a number of thunder spells at her disposal. She can also heal.
General plans:
Hilda will probably be encountering a demogorgon at some point because they share an Arcana symbol. If someone wants to encounter an unhinged Hilda, hit me up!
Edited 2023-08-17 19:37 (UTC)
assembles: up, determined, casual clothes (i told him not to get a giant bunny)

[personal profile] assembles 2023-08-17 07:37 pm (UTC)(link)
satanicpanics: made by <user name="inkonic"> (pic#16613122)

[personal profile] satanicpanics 2023-08-17 07:39 pm (UTC)(link)
aquaveiled: (himeka-666)

freya's two idiots

[personal profile] aquaveiled 2023-08-17 07:40 pm (UTC)(link)
theidlemaiden: (Default)

[personal profile] theidlemaiden 2023-08-17 07:42 pm (UTC)(link)
If a character encounters a corresponding monster with their Arcana symbol, does the character have to remain in the vicinity of the creature to absorb their instincts or will physical distance/time have those effects wear off?

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