ABRAXAS MODS (
abraxasmods) wrote in
abraxasooc2023-02-19 07:04 am
Entry tags:
EVENT #12: INVOCATION - COORDINATION POST (PART 1)
Event #12 - COORDINATION (1)
go to the OOC Plotting Post or IC Event Log
This post is for coordination to prevent the IC Event Log from being overrun by OOC mod and player communications. Forms and instructions are available in this post.
Use this post to:
Use this post to:
◎ Coordinate event plots with the modsIf you have any questions, see the Questions thread on the OOC Plotting Post.
◎ Request a mod dice roll
◎ Submit noticeable actions
◎ Write rapid IC exchanges
◎ Investigate a plot point or track ongoing investigations
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Be sure to reply under your assigned category if applicable.
Mod Communications
If you have an idea related to the event plot, communicate and coordinate with us here. This includes NPC meetings, requesting resources, destroying the environment, or anything else that may require mod permission. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!
Contact Us
Randomization Request
Request a mod dice roll at any time for outcomes and consequences. Some actions require a dice roll to proceed, such as attacking an acolyte NPC or attempting to break anything major in the environment (chains, doors, walls). If you aren't sure, you can check with us.
Request here
Notable Actions
Submit notable actions that are likely to gain attention from other players, such as fights or disturbances.
Submit a notable action
IC Exchanges
Use this option for interactions you'd like to play out, but setting up a standard IC thread would be impracticable. For instance, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.
Start an IC exchange
Using the provided form is optional. Begin a thread freeform if you prefer.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.
Using the provided form is optional. Begin a thread freeform if you prefer.
Investigations
Several investigation paths are available for characters to interact with. Each assignment group will have their own set of investigation paths. You can investigate something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Interacting with investigations might carry IC consequences. We'll try to telegraph when characters are at high risk of triggering something major. To investigate, fill out the form, then comment under the item you're investigating.
Interact with an Investigation

day 1
After Steve finishes speaking, he moves forward to speak to the other man, offering him a half-hearted grin that doesn't quite hide the strain of the anxiety he's still struggling with for just being down here. ]
I can do just about any of those things, so what do we need the most priority of help on? Weapons or supplies?
no subject
He moves toward him, reaching out to give his shoulder a firm grip. It feels like Sylvain might react well to that sort of tactility, the physical reminder that he's not alone here. ]
Right now, I'd say weapons. [ He's had a few people step up about food and water already. ] I think it's a safe bet that we're gonna have to fight our way out of here.
no subject
But he just nods in agreement, because he'd come to the same conclusion. ] Yeah, all the trouble they took to get us here, I have a feeling they're not going to be all that keen on just talking it out or letting us go.
Although there's not a lot. Bones. Rocks. Some vines, maybe? I can poke into some of the tunnels, maybe. See what I can find.
[ At least if he can focus on what he's doing, it might hold back the panic a while longer. ]
no subject
[ There's a time when words are enough. Steve doesn't know that this situation counts at that, not when they've been taken prisoners by force. He's worried about why they've been brought here too. Is it to arrange some sort of ransom with the three factions? Or is there more to it?
He's not going to bring that up to Sylvain now, not when he can see that he's full of nervous energy and working to keep it tamped down. ]
Bones can be good bludgeoning weapons, but you could also break off the ends to give them a sharp point. If vines were weaved together enough, you could turn them into a garrote. [ Something used to strangle someone, in other words. Steve keeps his tone calm and focused, like he isn't implying that they might have to kill people to get out of here. ] Let me know what you find.
[ Then they can worry about distribution. ]
no subject
But he just offers Steve a playful salute and takes a step back. ]
I'll be back when I find something.
no subject
Take someone with you, if you can. I don't want anyone wandering around on their own if we can avoid it.
[ Especially with the potential of winding, confusing tunnels. ]