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abraxasooc2023-02-19 07:04 am
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EVENT #12: INVOCATION - COORDINATION POST (PART 1)
Event #12 - COORDINATION (1)
go to the OOC Plotting Post or IC Event Log
This post is for coordination to prevent the IC Event Log from being overrun by OOC mod and player communications. Forms and instructions are available in this post.
Use this post to:
Use this post to:
◎ Coordinate event plots with the modsIf you have any questions, see the Questions thread on the OOC Plotting Post.
◎ Request a mod dice roll
◎ Submit noticeable actions
◎ Write rapid IC exchanges
◎ Investigate a plot point or track ongoing investigations
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Be sure to reply under your assigned category if applicable.
Mod Communications
If you have an idea related to the event plot, communicate and coordinate with us here. This includes NPC meetings, requesting resources, destroying the environment, or anything else that may require mod permission. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!
Contact Us
Randomization Request
Request a mod dice roll at any time for outcomes and consequences. Some actions require a dice roll to proceed, such as attacking an acolyte NPC or attempting to break anything major in the environment (chains, doors, walls). If you aren't sure, you can check with us.
Request here
Notable Actions
Submit notable actions that are likely to gain attention from other players, such as fights or disturbances.
Submit a notable action
IC Exchanges
Use this option for interactions you'd like to play out, but setting up a standard IC thread would be impracticable. For instance, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.
Start an IC exchange
Using the provided form is optional. Begin a thread freeform if you prefer.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.
Using the provided form is optional. Begin a thread freeform if you prefer.
Investigations
Several investigation paths are available for characters to interact with. Each assignment group will have their own set of investigation paths. You can investigate something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Interacting with investigations might carry IC consequences. We'll try to telegraph when characters are at high risk of triggering something major. To investigate, fill out the form, then comment under the item you're investigating.
Interact with an Investigation
no subject
Character Name: Thancred Waters
Other characters involved: Reno
Action: Thancred and Reno have decided to visit a seedy bar in Nott, basically in the bad side of town. The thought is that it sounds like other than the Summoned, it's people whose disappearance might not be noticed (or at least no one would care that much) who were targeted, so they might hear things/learn clues in this part of the city.
Reno specifically is also trying to investigate Mat Cauthon's disappearance, having heard of it from Dante.
Thread: Thread
Notes: We were hoping to do something where they either have to act a bit to get more info, or perhaps Thancred could have a reason to sneak somewhere in the bar while Reno serves as a distraction. Just some thoughts, though! Give us whatever would make sense.
no subject
While they can attempt to gain access to the upper floor any way you like, the simplest method would be to rent an inn room for the night. Since this is an official Thorne investigation, they'll be provided money from Thorne if they need it for their operation. They may need to explain to the innkeeper why they don't have any packs or bags if they're supposedly traveling. However, since the bar is seedy they won't be questioned too closely. The innkeeper will only warn them no funny business.
From there, they can locate the room that demonstrates signs of belonging to this man. They can do this by observing who comes and goes from the other rooms. The inn has only 4-5 rooms, so it won't take long.
Should they successfully locate the correct room, they'll have a short amount of time to sneak in and look around. The room is sparse and worn down. Careful searching will reveal a trunk with a false bottom. Inside it is a ledger that contains dates and monetary amounts. Tucked inside is a map. However, this map contains a wide range of marked coordinates, so they'll need to return to Castle Thorne to narrow locations down further.
If they're investigating the disappearance of Mat Cauthon or any of the Summoned who disappeared while outside the castle, they may discover that one of the areas on that map matches that person's last known location before disappearing. Where this area is depends on which character you decide on and where that person was last seen.
Reno and Thancred can determine last known location if the Lost character has a dropped item reported to Thorne or if someone simply witnessed them being taken.
no subject
- If they return to the castle with the map and show it to others who are investigating, would all of the coordinates be places that a Summoned was abducted? Or would there be other unknown coordinates that someone might want to check out / further investigate?
- As for the dates and monetary amounts in the ledger, would those also seem to link up with when someone was abducted? They'd be wondering if this suspicious guy was hired to help with the kidnappings.
no subject
The dates and monetary amounts would not link up. The ledger goes back about 3 years, suggesting he's a type of (likely illicit) businessman who does a service and collects a fee for anyone who can afford him. They may notice his fees have risen over time so he seems to be doing well for himself.
The earliest entries contain a reference to certain "Kestrel" with whom he split his fees. This person is no longer mentioned after the first year, implying a partnership that ended for an unknown cause.
They can choose to investigate this name or continue to pursue the coordinates. They can also solicit other characters to assist in looking into both avenues.
no subject
So as far as Thancred and Reno are concerned, they'll choose to go to the coordinates that match up with Mat's last known whereabouts to see if they can find anything there.
I have another idea of Thancred and Stephen (which I'll cover in a different comment), but beyond that, he'll be taking the map/ledger back to the castle to distribute the information to other Summoned who are investigating so they can potentially follow some of these leads as well.
As a note, if possible Thancred would make copies of all of these items rather than taking the originals. I don't know if he'd actually have the time for that, though, so if he had to just take them, he would.
no subject
You can let us know where Mat was last found according to his player. We'll provide further details from there!
no subject
As for Mat, per Faye: He was last seen heading into the hunting and riding grounds outside the castle with Hornet, he was nabbed from one of the trails.
Oh, and I should add that Dante may be going with them!
no subject
They'll also find the horse Mat was riding wandering lost in the woods. While the horse is unharmed, any rations or food in its saddle has rotted in a manner that is much more extreme than natural causes. A particularly large larval worm will crawl out of one piece of cheese or fruit.
If they bring the worm back to Castle Thorne, they can examine if it has any link to where the others may be held, or if the information will aid them later in recovering the Lost. They can attempt to keep it alive to see what the larva will transform into, or they can cut it open to see if there's anything inside.
no subject
As for the worm, they're going to opt to keep it alive at first to see if it turns into anything. They'd make the castle authorities aware of this as well, even if it's just asking some lower level mages to get them a terrarium-like container for it and then having a protected area to store it while they observe what it does.
no subject
Near the end of Week 2, it will turn into a cocoon. You can follow up in Part 2 to see what's become of the insect.
no subject