abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-02-19 07:04 am
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EVENT #12: INVOCATION - COORDINATION POST (PART 1)

Event #12 - COORDINATION (1)

This post is for coordination to prevent the IC Event Log from being overrun by OOC mod and player communications. Forms and instructions are available in this post.

Use this post to:
◎ Coordinate event plots with the mods
◎ Request a mod dice roll
◎ Submit noticeable actions
◎ Write rapid IC exchanges
◎ Investigate a plot point or track ongoing investigations
If you have any questions, see the Questions thread on the OOC Plotting Post.
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Mod Communications
If you have an idea related to the event plot, communicate and coordinate with us here. This includes NPC meetings, requesting resources, destroying the environment, or anything else that may require mod permission. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!

Contact Us

Randomization Request
Request a mod dice roll at any time for outcomes and consequences. Some actions require a dice roll to proceed, such as attacking an acolyte NPC or attempting to break anything major in the environment (chains, doors, walls). If you aren't sure, you can check with us.

Request here

Notable Actions
Submit notable actions that are likely to gain attention from other players, such as fights or disturbances.

Submit a notable action

IC Exchanges
Use this option for interactions you'd like to play out, but setting up a standard IC thread would be impracticable. For instance, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.

Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon and can count towards Activity Check under the category of a Network thread.

Start an IC exchange

Using the provided form is optional. Begin a thread freeform if you prefer.

Investigations
Several investigation paths are available for characters to interact with. Each assignment group will have their own set of investigation paths. You can investigate something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Interacting with investigations might carry IC consequences. We'll try to telegraph when characters are at high risk of triggering something major. To investigate, fill out the form, then comment under the item you're investigating.

Interact with an Investigation

abraxasnpcs2: (Default)

[personal profile] abraxasnpcs2 2023-02-26 09:41 pm (UTC)(link)
Throughout the course of their investigation, Reno and Thancred will overhear that there's a man who frequently comes and goes from a room upstairs. This is unusual, as the man is not an employee of the inn and tavern. Suspiciously, he doesn't stay overnight as a guest, either.

While they can attempt to gain access to the upper floor any way you like, the simplest method would be to rent an inn room for the night. Since this is an official Thorne investigation, they'll be provided money from Thorne if they need it for their operation. They may need to explain to the innkeeper why they don't have any packs or bags if they're supposedly traveling. However, since the bar is seedy they won't be questioned too closely. The innkeeper will only warn them no funny business.

From there, they can locate the room that demonstrates signs of belonging to this man. They can do this by observing who comes and goes from the other rooms. The inn has only 4-5 rooms, so it won't take long.

Should they successfully locate the correct room, they'll have a short amount of time to sneak in and look around. The room is sparse and worn down. Careful searching will reveal a trunk with a false bottom. Inside it is a ledger that contains dates and monetary amounts. Tucked inside is a map. However, this map contains a wide range of marked coordinates, so they'll need to return to Castle Thorne to narrow locations down further.

If they're investigating the disappearance of Mat Cauthon or any of the Summoned who disappeared while outside the castle, they may discover that one of the areas on that map matches that person's last known location before disappearing. Where this area is depends on which character you decide on and where that person was last seen.

Reno and Thancred can determine last known location if the Lost character has a dropped item reported to Thorne or if someone simply witnessed them being taken.
funbreaker: (thancred-court-036)

[personal profile] funbreaker 2023-02-27 05:32 pm (UTC)(link)
Hi mods, this is amazing! They will definitely be grabbing a room so that they can investigate further and sneak into this guy's room to find the ledger and the map. With that in mind, we had a few questions!

- If they return to the castle with the map and show it to others who are investigating, would all of the coordinates be places that a Summoned was abducted? Or would there be other unknown coordinates that someone might want to check out / further investigate?

- As for the dates and monetary amounts in the ledger, would those also seem to link up with when someone was abducted? They'd be wondering if this suspicious guy was hired to help with the kidnappings.
funbreaker: (thancred-court-017)

[personal profile] funbreaker 2023-03-01 12:12 am (UTC)(link)
Oh, this is very juicy and interesting!

So as far as Thancred and Reno are concerned, they'll choose to go to the coordinates that match up with Mat's last known whereabouts to see if they can find anything there.

I have another idea of Thancred and Stephen (which I'll cover in a different comment), but beyond that, he'll be taking the map/ledger back to the castle to distribute the information to other Summoned who are investigating so they can potentially follow some of these leads as well.

As a note, if possible Thancred would make copies of all of these items rather than taking the originals. I don't know if he'd actually have the time for that, though, so if he had to just take them, he would.
funbreaker: (thancred-court-024)

[personal profile] funbreaker 2023-03-01 05:45 am (UTC)(link)
Duly noted re: the copying, makes sense!

As for Mat, per Faye: He was last seen heading into the hunting and riding grounds outside the castle with Hornet, he was nabbed from one of the trails.

Oh, and I should add that Dante may be going with them!
Edited 2023-03-01 05:47 (UTC)
funbreaker: (thancred-court-041)

[personal profile] funbreaker 2023-03-03 10:14 pm (UTC)(link)
Awesome! Well, they're going to collect some of the plant life in order to take it back to Kyle so Jolene can inspect it. Edit: Nevermind, after coordinating with Jay we decided it's just as easy for this trio to deliver the plants to Jolene/the other mages, so they'll be doing that!

As for the worm, they're going to opt to keep it alive at first to see if it turns into anything. They'd make the castle authorities aware of this as well, even if it's just asking some lower level mages to get them a terrarium-like container for it and then having a protected area to store it while they observe what it does.
Edited 2023-03-03 23:52 (UTC)
funbreaker: (thancred-court-017)

[personal profile] funbreaker 2023-03-03 11:55 pm (UTC)(link)
Perfect, thanks so much!