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TEST DRIVE MEME #11
Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.
Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.
Setting | Game History | NPCs | Arcana
You can also find answers to questions asked on previous TDMs in their respective questions threads.
Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.
You can also find answers to questions asked on previous TDMs in their respective questions threads.
Reminder that the TDM is forward-dated to when the summonings occur in-game, at the start of April. For current players, this means all of the Summoned will have been rescued and recently returned home to their respective factions.
For prospective players, there's no need to familiarize yourself with the recent event, but prompts in the TDM may reflect the aftermath.
For prospective players, there's no need to familiarize yourself with the recent event, but prompts in the TDM may reflect the aftermath.
Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.
You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.
There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.
A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.
There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.
A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.
If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.
When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.
When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.
"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."
Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."
The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."
Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."
The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in spring, the weather mild and cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.
As you walk or look around, you take in some of what's going on around you:
As you walk or look around, you take in some of what's going on around you:
- The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.
- Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. The air is tense, and you hear chatter of abductions and mutated victims who were only just recovered a week ago.
- The infirmary is full. Healers are in high demand. Normally, Thorne's staff put effort into welcoming new arrivals. This time, they're focused on what seems to be an influx of the wounded - including other Summoned who arrived before you.
- Despite the troubles, life in the Castle is beginning to resume. Still, you can sense that a major crisis has only just been resolved, and much of the fallout remains.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Care Packages
Castle staff are putting together care packages consisting of flowers, hot meals, and draughts to manage pain. Gather flowers from one of Thorne's many beautiful gardens. The gardeners will direct you if you ask, though you're welcome to gather anything that catches your eye. There's no magic in the flowers beyond their ability to brighten up someone's day.
You can put together the bouquets and care packages with a partner, as well as deliver them yourself to one of the older resting Summoned. They might be in the infirmary or in their rooms depending on their injuries. Why not stay and chat? Though you've only just met, they've evidently been through something terrible. Perhaps they could use a friend.
Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. These classes are for the natives of Thorne, but you're welcome to join if you wish. The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. In the meantime, the class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.
Forest Growth
Patches of woods in the city of Castle Thorne have suffered from dead flora. It appears to be related to some heavy magical corruption from the past several weeks. Though Thorne's deemed it too dangerous to go directly into the woods, you can help plant new saplings in square crates filled with soil and pack them onto wagons. Make sure they're secured and kept upright. These trees will be taken out into the woods later by mages to replace the withered plantlife in the forests.
Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. While Nocwich is normally thriving, no shops are open in Oleuni Square. Nocwich citizens explain that unforeseen circumstances prevent the market from opening as usual and request you return next month to explore. However, you can stay to help. Tents, tables, and medical supplies around the Square need to be taken down and packed up. You can guess that this was once a site for heavy rescue operations and emergency treatment.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).
Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.
A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."
A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."
A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are rising, and the climate is hot and dry, though still pleasant - during the day, at least. At night, they'll cool rapidly. Desert blooms dot the landscape for the spring. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.
You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
- Libertas shows signs of having suffered a devastating attack, but a good portion of it is rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the abductions and failed experiments recovered only a week ago.
- From Cadens to Aquila to Libertas, the streets are heavily guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found...though it may not be as busy and thriving as it normally is.
- Instead, many of the older Summoned are either resting in their homes or recovering in Cadens' largest hospital. Doctors are busy, and the hospital is heavily guarded, too.
- Despite the troubles, life around the Free Cities is beginning to resume. Still, you can sense that a major crisis has only just been resolved, and much of the fallout remains.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.
Supply Delivery
The Summoned are important to the Free Cities. The government means to take care of them through their recovery, and have instructed the military to assist. Soldiers are packing rations, medicine, and other supplies into crates to be delivered to the hospital in Cadens. You can help pack or make the deliveries yourself by hopping on the wagon. Though you aren't supposed to wander around the hospital, as one of the Summoned you have a bit more freedom than the average citizen. Maybe you could visit one of the rooms while you're there? Or you might run into a Summoned in the halls arriving to check on a friend.
Furry Friends
Researchers in Cadens have been studying the positive effects of animal companions on those who recently went through traumatic experiences. They've settled on the catlike Leosylph, a popular domestic breed, as the best choice. You can help bring these animals to anyone who would like one in the hospitals, or you can simply play with them and make sure they're fed while they're awaiting their assignments. They enjoy chasing mechanical mice powered by New Magic and purr when happy.
Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. While Nocwich is normally thriving, no shops are open in Oleuni Square. Nocwich citizens explain that unforeseen circumstances prevent the market from opening as usual and request you return next month to explore. However, you can stay to help. Tents, tables, and medical supplies around the Square need to be taken down and packed up. You can guess that this was once a site for heavy rescue operations and emergency treatment.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.
If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."
Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.
"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.
You're important. The gods have graced them with your presence. They're delighted you're here.
Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.
"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.
You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are pleasantly cool with the occasional heavy spring rains that soak the farmlands. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.
As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
- Shops and stalls in Solvunn are temporarily closed. Many of Solvunn's residents have instead dedicated their time to helping the rescued Summoned. They're reluctant to speak of the recent abductions, stating that what happened was blasphemous to the Old Gods.
- Solvunn Elders will accompany anyone who strays too far from the Settlements, and will give you protective charms to make sure you're safe. You're advised to stay close to the commune where possible.
- Shrines around the settlements are overflowing with offerings. It seems something has happened recently that's made the locals especially dedicated to showing their devotion.
- You're free to venture towards the ocean if you like, though heed the warnings of leviathans. These beasts do not stir near the shores, but if you look closely in the far distance - at night in particular - you'll see the water's surface bubble and roil beneath the moonlight.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Warding Homes
In order to aid recovery, commune Elders have asked for your help to ward the doors of homes occupied by the Summoned. Many of these homes are in housing provided by the Council or with host families in the settlement. You can hang bone wreathes on the doors to request blessings of protection and healing from the Old Gods. You can also bring hot meals and herbal medicine to the Summoned while you're there. Host families are friendly, and will welcome you in as long as the Summoned inside are willing to receive you, as well.
Shrine Offerings
As a new arrival, you'll be encouraged to perform your first offering. This can be anything that feels right to you: fruit, wine, flowers, even an animal you've hunted. Whatever you choose, it must be retrieved by your own hand meaning you must pick the fruit, cut the flowers, or pour the wine yourself. You can travel to the shrine by yourself or with a companion. Once there, lay your offering and ask for a blessing through Solvunn's tradition of High Magic. Blessings are often made for the commune overall such as abundant crops or good weather. You will not see the effects right away, but you may find over the next day or so that the sun has cut through the rain. Of course, you're free to dismiss this as the nature of how weather works...but don't be too loud about it. Solvunn takes its beliefs very seriously.
Goat Herding
Due to the circumstances, Solvunn's traditional chaotic goat races will not be happening this month. This means the goats are filled with pent-up energy. Ornery and mischievous, they'll headbutt anything that moves, chew fence posts and clothes, and generally make a nuisance of themselves - some even escaping their pens. Exasperated farmers and herders are struggling. You can help retrieve escaped goats, repair broken fences, and do your best to contain the animals.
Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. While Nocwich is normally thriving, no shops are open in Oleuni Square. Nocwich citizens explain that unforeseen circumstances prevent the market from opening as usual and request you return next month to explore. However, you can stay to help. Tents, tables, and medical supplies around the Square need to be taken down and packed up. You can guess that this was once a site for heavy rescue operations and emergency treatment.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.
You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers
If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!
- How many slots are open?
- Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
- How do I choose a scenario for my character?
- Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
- What happens if my character refuses to comply with the NPCs?
- They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
- My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
- Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
- Is the power loss for characters permanent?
- No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
- Can my character leave the bounds of the nation?
- In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
- Can my character eventually change nations or kingdoms?
- Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
- How much will my choice of scenario affect my character's plot later on?
- This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.
This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR. - Are TDM threads mandatory for my application?
- No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
- What if I haven't settled on a sign yet?
- Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
- Can my character go to the Horizon?
- First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.
If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario. - What about making use of the network?
- Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
- Can I try out more than one arrival scenario on the same TDM?
- Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.
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Questions
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Luke Skywalker ✸ Star Wars: Legends ✸ Free Cities
✸ Exploring
Luke is a
scenic space-himbovery helpful young man. He's unsettled by the sudden shift in how he perceives the force, but a world with a different flavour of force connection is not unheard of. Still, the best way to deal with his nerves is a mix of sparring, being useful (so much packing and sorting of supplies!), and occasionally a bit of quiet meditation.After a few rounds of sparring or obstacle running, he heads off to the showers. (Novelty! Water showers, and in a desert, who'd have thought?) Should anyone stop by, he's clearly unbothered by barracks style living and has a rather motley collection of old and new scars.
✸ OOC
Want a specific, special starter? Maybe just to chat? HMU (Bootknife#7474 on Disco or
Exploring
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Maya Matlin | Degrassi | The Star
Shadows in the Castle
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Nanaue ☠ The Suicide Squad ☠ Solvunn
settling in; nocwich;
( OOC: Nanaue is a six-ish/seven-ish? ft shark man. He isn't the sharpest tool in the shed and will attempt to eat pretty much anything - including people, but he doesn't eat friends. Feel free to wildcard if none of this strike your fancy! )
NOWICH
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Nocwich
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i am in love
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nocwich!!
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settling in - hello new bestest friend
!
FISH FRIENDS
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nocwich
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Jake Jensen | The Losers | The Fool
Being dragged, naked, out of the water is a great way to start a new adventure. No, no it's fucking not. Not when the last thing he remembers is stepping - okay basically being shoved - into a damn port-a-potty so he could take some time to "cool off". He didn't need to cool off. He needed a ref that wasn't blind to actually make good calls.
He's pretty sure this isn't the port-a-potty and he's really hoping it isn't Oz though he wouldn't make bets. Even as he looks around.
"Definitely not munchkins. Though the cult attire is truly fear inspiring. Like human sacrifice levels going on here. The sword really sells it, honestly. Tell me, does clicking my heels together work here?"
Ignore him if he tries it when he is on his feet and in a robe. Nothing wrong with nudity but also he's not being judged early on by if he's a shower or a grower, thanks.
He follows along though and he listens and when he's left to himself with a very military issue uniform and a lot in his head about how much he can help and how glad they are he's there, he watches them retreat as he stands outside of the barracks.
"Glad to be of help and all," he calls after the person that had showed him around walked away. "But next time willing enlist is a better choice than kidnapping!"
🃂 { Training Grounds } 🃂
The uniform is a bit altered by the time Jake wanders his way to where others are sparring. Namely it would seem the sleeves have vanished. Wow, must be magic? Something he's yet to truly believe in despite all he was told. He stands on the sideline, hands in his pockets and watches the others before figuring why not?
Stepping forward, he looks around with a goofy smile.
"Okay. It's been a while since I've let myself be caught in a fair fight but I'm sure I can remember."
🃂 { Hospital, supply runs and cats?, oh my } 🃂
This kind of work is familiar to Jake. At least from early in his voluntary enlist in the Army back home. Working on packing supplies is a lot like the doll factory back in South America, with less creepy faces scaring at you and more talk about people sprouting plants and the magic that is still like a needle on a record in his mind. He just can't wrap his head around it yet.
Of course, he might have been happy about lack of creepy faces when he's handed a small furred, winged thing and it takes him a moment to realize something.
"It's a cat. Uhmm, you guys know you shouldn't trust these, right?"
Even if it's pretty cute. And friendly. And the purr is kind of cute. Whatever. But it's a break from the monotony of packing boxes and so he heads down the hallway with it perched on his shoulder like a fuzzy parrot. Every so often he ducks his head into a patient's room.
"Hey. Kittygram here. Did you know that a cat's purring is supposed to having healing properties? Yeah, I wouldn't buy it either," he says before whoever it can respond. "Likely it's all them cursing you in some kitty language we don't understand."
Dogs are where it's at, okay?
🃂 { Nocwich } 🃂
At this point Jake is positive one of two things has happened. Someone got the jump on him somewhere and he's in a coma and his brain is having a good ole time while his body languishes.
Or those mushrooms on the pizza last night were locally sourced and definitely not what they were meant to be.
Because vampires and werewolves... definitely some of his favorite movie tropes. Not so much something that even his D&D and game rich mind could wrap itself around. But since he's there, he's helping out, taking down things and facing more signs of whatever the hell happened and just how bad it all is. He glances at someone else helping.
"So... vampires? Seriously? Are they like gorgeous babes in latex and leather? Because I could get behind that." He winces even as he says it. "Not the way that sounded. Right. Not good. Ignore that."
(ooc: open to wildcard ideas as well anywhere in cadens or free cities. he'll be exploring everywhere.)
training grounds
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i love this man i love this movie * Nocwich
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KITTIES!
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Jonathan Crane | Batman Begins | The Magician
A man can listen and smile and be a villain | Free Cities
Feel the wind on the wing of madness | Solvunn
solvunn!
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🎵 Every step you take, every move you make... 🎵
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Obi-Wan Kenobi | Star Wars | Death | The Free Cities
II. Furry Friends
III. Free Cities Wildcard
IV. Norwich Wildcard
[ for anything specific, PM me! ]
II
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I.
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(Anonymous) - 2023-03-22 23:26 (UTC) - Expand...
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IV
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III
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iv. nocwich
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cw: choking
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I (Hello! Rey-mun said you were voicetesting LET ME HELP :D )
omg babikin! Plz help, I appreciate!
I play Anakin at all ages, from bittykin to Force Ghost SO I am here for all your Anakin needs!
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III
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II. Furry Friends
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clint barton | mcu | strength
[So. As Bruce has said, this is all terrible. Not a huge fan of the randomly finding himself in places he doesn't know and isn't supposed to be. Pretty sure he doesn't know anyone that is a fan. But he doesn't have a lot to go on, so he has to mostly just nod along and ask questions and not feel weird about a bunch of magical cultists tugging his skinnydipping self out of a pond. Apparently!
It's a cute place, honestly. And in spite of the lack of technology, it feels homey. He can work with this, with farms and working with his hands and a simpler life. But also, where's the tv and the fridge and internet? How does he get out of here? No, he does not have any interest in magic. No thank you, he is also not interested in making offerings to whatever might be out there. He does not...lean that way.
Clint tries to keep his head down. Do some work. Fix fences and other little sundry carpentry things. He can go out hunting, too, and clean some critters. And leave bones for people to make their weird little wreaths. He can help with the goats and is quick enough to not get a butting head to the nethers. (For the most part. They're sneaky demons sometimes.) He can do household chores for the family that's taken him in, even if the way people in the house and beyond look at him is far too reminiscent of his small amount of fame back home to feel comfortable. He can do this while gathering whatever intel he can.
It doesn't mean he has to like this. He might have to strike out for the other settlements (or literally anything beyond) before the cozy farm life gets to be too much.]
nocwich
[God, and this place that's at least apart from everything else isn't even really open? What sort of shitty D&D bullshit did he fall into?
But it's become exceedingly clear that he just missed out on some intense shit going down. This was a site of a rescue operation. Wounds got treated and supplies stored. He can recognize the fallout of some heavy tragedy when he sees it. So, fine, fuck it, he does not have anything better to do than help take down and pack away tents. Maybe he can find out a little more about what, specifically, has been going on lately elsewhere in this weird world.]
no way ;w;
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nocwich ;_;
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Joel Miller | The Last of Us | The Hermit | Free Cities
[ Somehow, Joel got roped into helping with a supply run. Mostly, he agreed to it because it was a free ride into town and he needs to get the lie of the land. So he can be found loading supplies for the trip, or unloading at the hospital, passing them off to whoever shows up to get them. He's not picky. If no one shows, he'll probably keep something for himself.
After, he wanders around a bit. Notes the state of things. ]
Don't suppose there's somewhere I could get a drink.
2. Barracks;
[ Hot, running water is a luxury that Joel cannot turn down. He doesn't care that it's communal. He's going to take a shower, then find his way to the room he's been put up in, clearly uncomfortable in the uniform shirt they handed him. ]
Can't say as I'm interested in fighting in anybody's war.
3. Nocwich;
[ Joel isn't really the altruistic sort; this isn't his home and he didn't ask to be brought here, so why should he help out of the goodness of his heart? But a guy's gotta eat, and he's not interested in signing up for a military, so he may have come to an agreement with some of the people in Nocwich to help with the cleanup - for a price.
So here he is, packing up a big canvas tent, might need some help though. ]
4. Wildcard;
[ Have another scenario in mind? Hit me up! Or you can contact me at
2
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exploring cadens | cw: emeto, alcoholism
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3, nocwich.
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pedro and lizzie meeting in fandom universe, nocwich
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heyyyyyyyy gurl heyyyyyy
gettin' the band back together aw yiss
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Bucky Barnes | Marvel Comics (616) | The Hanged Man | Free Cities
(2) Free Cities ◎ Furry Friends
(3) Nocwich ◎ Staying to Help
(4) Wherever ◎ Anything Else
2 Furry Friends
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1
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! nocwich
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sorry for the delay!
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Nocwich!
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Luis Serra | Resident Evil | Wheel of Fortune
Drawing from OG RE4 canon for now. No remake spoilers here, though I do intend to incorporate that version of him so... see ya in May!)
A. Supply Delivery (Free Cities)
[Torn very suddenly away from the consequences he absolutely had coming, a second chance is the last thing Luis thinks he deserves. And the idea of being enlisted in some kind of army is maybe not the last thing he wants, but it's real close to the bottom of the list. The offer of enlistment received not just a "no," but a "hell no," and given his insistence that he's not good for anything and won't be any help at all, he's put to work packing supply boxes.
Though he looks rather sullen and uncomfortable as he works, it's really not a bad gig. It's keeping the soldiers off his back, and giving him a chance to look over what constitutes "supplies" around here. When it's just him and another Summoned in the room, he slows down dramatically so he can examine the objects they're meant to be packing, in particular the medicines. Perhaps, given how nervous he looks and how clearly interested he is in the little vials and bottles, this might look a little suspicious.]
Hey. You know if they have any smokes around here? [He asks abruptly, especially if caught snooping.]
B. Hospital (Free Cities)
[Look, nobody said he couldn't go looking around the hospital after the deliveries are done. Though it's apparent from his darting eyes and uneasy body language that he kind of doesn't want to be seen doing so regardless.
He lucks out and manages to find a seemingly empty storage room where they're keeping some of the unusual medical equipment. This is what they call "advanced technology" around here? This looks practically stone age. But then again, with goddamn actual magic in play, who knows what-
A door opens across the room. Luis snaps up right and immediately backs out of the other door, into the unoccupied hallway he entered through.
Well. It was unoccupied when he entered, at least. He nearly runs into someone, immediately lifting his hands and cracking a nervous smile, laying on the charm.]
Disculpe. Sorry. Wrong turn!
[Man, if only he had any kind of poker face whatsoever.]
C. Furry Friends (Free Cities)
[For essentially the first time since he arrived, Luis doesn't look like he's twitchy and terrified and about to jump out of his own skin. From the moment he's assigned to the leosylph pen he's relaxed, at ease, fascinated petting and examining the little creatures and their mechanical toys. He's got one on its back, laying across his boot, purring up a storm and fluttering its little wings as he strokes down its spine, occasionally cooing little endearments to it.]
Think they'd notice if I tucked you under my shirt, there, pequeño? [How does one get a full-time job as a magical winged kitten wrangler around here, anyway?
Beyond any small talk out in the pen, he'll eventually be called to bring little Pablito here to somebody's room. Good luck getting him to leave after that.]
D. Wildcard (Free Cities)
[It's late at night, and the lights of Cadens glow all along the horizon. Standing somewhere up high, Luis drags on a cigarette (or as close to a cigarette as he can find-- he has no idea what substance he's actually smoking, here...) He gazes out beyond the city, into the darkness of the open desert, and he considers his companion for a moment before asking.]
Hypothetically speaking, how far you think it is to the next city? [He releases a puff of smoke.] On foot?
E. Wildcard (ETC)
(Happy to hash something out with you specifically. Drop me a line!)
C because butterfly kittens omg
THEY'RE PWECIOUS
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Hospital
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Wylan Van Eck | Grishaverse (books) | Free Cities | The Magician
i. The Barracks
It's been...a very strange day. It's not every day you fall asleep next to your...lover? He's still not really sure. He knows how he feels about Jesper and he thinks he knows how Jesper feels about him and he's basically said he's moving in, but it's only really been a day and a night. A very good night but, now he's getting off-topic. Weird day. After everything that had happened back home just the day before he didn't think things could get weirder. He should know better than to assume.
But here he is, standing in a strange barracks, with a military-issued uniform that he hates. Wearing it makes him feel like he's crawling out of his skin, and makes him feel like the stadwatch. If the rest of his friends could see him now. He makes his way over to his assigned bed and sits on the edge, taking a shallow breath. His ribs are still healing from back home and are tender and he is sure that while his nose is no longer broken he probably has some bruising. He lays back, closing his eyes and trying to relax and think about his next move when he hears someone else enter the room.
He sits up and gives this new person an unsure smile.
"Hi. Are you new too?"
B. Exploring
ii. Supply Delivery
He's made it to Cadens, and he feels much more at home here than at the military base. He's hoping he can stay here somehow and not go back there but that remains to be seen. Right now he's been enlisted in helping with supply delivery. He hasn't been able to get a lot of information out of the soldiers, only that the other summoned had gone through an ordeal and the hospital was in need of supplies. He figured this might be a good way to get some information from people like him and not just the locals who he was less inclined to trust. He'd taken some boxes of supplies and food and had slipped off with the pretense of delivering them to people's rooms.
iii.Furry Friends
He'd been leaving the hospital when someone had approached him about volunteering to help entertain some animals. They explained that they were being used to help patients in the hospital and those who had gone through a traumatic experience and they were looking for volunteers to play with the small winged cats and help socialize them. And then they had just put one into his hands as if they knew once someone was holding one they wouldn't turn down the request. And they were right because it was the cutest weird kitten he had ever seen. It was sitting in his hands purring as he stroked a finger down its head and back. These people were crazy if they thought they were getting this animal back from him.
iv. The Sarstina
It should surprise him more that he feels most relaxed as soon as he walks into the local tavern, but it doesn't, not really. Not after the past year. He knows how to keep himself small and to go unnoticed and he takes in his surroundings before approaching the bar, he's been in this situation before, but at least this time no one is trying to kill him. He had made a little money from helping with supplies and he supposes he might as well get a drink and a meal and talk to whoever is manning the bar, they would probably have the most information on what he needed.
He settles onto an empty stool, doesn't even bother to pretend to read a menu, just asks for what's good and cheap, and waits to be served before asking the barkeep what he wants to know. "What's the best way to look for a job around here?"
v. wildcard
What to do something not prompted? Go ahead! Want to discuss anything feel free to pm me or poke me at
I. Barracks
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Sarstina here we go
<3
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iv
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The Sarstina
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shows up with adoption papers
Happy to be adopted :D
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iii
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ii. Supply Delivery
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supplies!
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barracks
Marianne von Edmund | Fire Emblem: Three Houses | The Hanged Man
[Marianne is apparently doomed to move from one conflict to the next. No sooner than the years-long war in Fódlan has finally, finally come to an end, she finds herself in a military outpost wearing a uniform and trying desperately to make sense of it all. That she doesn't see a familiar face among the few people she sees in the outpost during her initial walkaround doesn't help things. She had already dreaded leaving everyone behind now that the war is over, and now she finds herself separated from them by time and space.
To say that her day so far has been disorienting is something of an understatement.
After a half-hearted attempt at eating lunch (which only manages to be half a bowl of soup), Marianne makes her way to the barracks and sits on the bed that's been assigned to her for the foreseeable future.
As other people move around and approach, she greets them with a wan smile.]
Oh, hello. Please don't mind me--I'll probably be in here for a little while.
B. Cadens
i. Fluffy Animals
[After a day or so of proverbially sticking her head into the sand, Marianne decides to venture into the nearest town. Once there, it doesn't take long for her to get wind of a request for volunteers to help socialize Leosylphs waiting for assignments. She has no idea what a Leosylph is, but through context she quickly puts together that it's an animal of some kind. That, Marianne can most definitely help with. She's generally more comfortable with animals than people, anyway.
Before long, she's sitting on the ground playing with a kitten-like creature in her lap. It's starting to get a bit overstimulated, and immediately bolts to chase the heels of a passer-by. Luckily, Marianne manages to grab it before it does more than a few harmless swats.]
I-I am so sorry. I didn't expect him to get away from me that easily.
ii. The Sarstina
[Later on, Marianne parks herself in a corner of the tavern. She feels better after pseudo-kitten playtime, but there's still a large part of her that's ill-at-ease. This place is strange, and clearly recovering from some terrible event. There's a high military presence and damage throughout the city, not unlike Enbarr is these days. The comparative thought hurts a bit--she'd much rather be there helping her country recover than this place.
But there's nothing to be done about that for now, so she sips her water and watches the people around her in hopes that things somehow start making sense--or, if the Goddess can hear her prayers in this place, that someone she knows might somehow appear.
She's also keeping an eye on the time to make sure she doesn't miss the last wagon back to the barracks. They did ask her to come back before dusk, after all.]
C. Wildcard
(( Feel free to hit me up with something besides what's listed here! I'm at
A.
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SCREEEEECH also oh yeah the sarstina or w/e
\o/
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i. Fluffy Animals
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😭 b-i with a slight wildcard if that's okay!
of course it's okay! ♥
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B-i! Ish!
It works! ♥
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b-ii
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Brother Cadfael | Chronicles of Brother Cadfael | The Hierophant
Terce - All around the castle, with special mention of infirmary - Thorne
Sext - Healers and Goat Herders - Solvunn
Laude - Nocwich
Compline - Wildcard - Anything, anywhere, not exactly at once
Cadfael is a friendly, understanding man. He has seen much in his life. It taught him not to judge people too harshly on their first meeting. He is also curious to the point of noisy, so feel free to meet him anywhere the Summoned are allowed in. It is very probable he would have wondered there.
Nocwich - I can't express how happy I am to see Cadfael
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Free Cities
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Thorne
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Terce - Castle Infirmary
Joscelin!!!!
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solvunn
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Rey | Star Wars | Free Cities | The Empress
Rey can be found running through the obstacle courses just to test herself; they're by and large far easier than climbing around old starships. She's competitive enough to get a little careless sometimes, so you might find yourself being cursed out for getting in her way and causing her to veer sharply off course and into an offending object that had been placed in her path.
Later, she can be found training with a staff, either against similarly-skilled opponents (perhaps you?) or working on her form with a training dummy. There's a bit less cursing involved, but she is particularly focused in a way that has led a number of soldiers to ask her if she'd like to join their number. She's undecided; this place looks like it could use a lot of defenders, but she has no idea what the actual conflict here is. Perhaps you'd like to enlighten her?
[ Furry Friends ]
She's just returned a Leosylph from the hospital back to its holding area and is now deeply occupied in playing with and cuddling the little creatures, who seem incredibly reluctant to get out of her lap and, much to her annoyance, hair. And clothes. She's given up on removing them and has just sprawled flat on her back and let them make themselves comfortable while she considers taking a nap in a pile of kittens.
[ Nocwich ]
Content that she's seen enough of the Cadens outpost, she ventures out into Nocwich one evening. There aren't any vendors open, which is disappointing, but she decides to stick around and help pack boxes of medical supplies anyway. Those who've stayed to help might be able to give her an idea of what the conflict had been like for the other cities, perhaps?
[ This is early-TFA Rey, but do feel free to ruin her day with news of the future. If you want a custom starter hit me up at
Nocwich
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Training grounds
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furry friends
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Antimony Carver | Gunnerkrigg Court | The Devil (Free Cities)
[ Annie walks among the wreckage, still, feeling a bit stiff on the clothes she's been given. They're not as different as some of the choice of clothes she has worn in the court, but still, it's not the same. Still, the sight of destruction around her is all too familiar, although the circumstances are completely different. ]
Such destruction... at least the restoration works are going well.
[ She's hear a bit of the rumours of what has transpired, but Antimony can't really form an opinion yet. Who is right and wrong, it's hard to tell without knowing all the sides of the story. ]
And what's that about failed experiments? Hmm...
[ There's much to learn. ]
Hello Nurse.
[ It's not that difficult for Annie to get a modicum of authority in the Hospital, as she's at least well versed in basic care, so she can make sure the patients that aren't in immediate trouble are at least comfortable.
Antimony can be found:
a. Tending to someone sick, changing dressings, disinfecting a wound, rationing meds. Perhaps you know the patient? Perhaps you are the patient? Or perhaps you need to be a patient??? Let her know.
b. Taking a breather, sitting by a corner, tired but content to be useful. She looks like she could use something to eat, maybe. ]
Training
[ Antimony swings a sword, obviously well accustomed to wielding one. Well, she prefers Coyote's Fang, but she's not surprised to find out the weapon didn't come with her. She might yet find a way to obtain it...but for the time being she doesn't mind keeping herself trained with regular swords.
Annie makes a flourish and some of the soldiers clap and cheer, making her blush a bit. Still, she feels like swinging a blade alone is kind of useless.
She looks around, hoping to find a sparring partner. ]
They're basically cats.
Oh, you're a cutie, aren't you?
[ Antimony lifts a...cat thing. It's a cat thing. She doesn't care. It's very cute. She likes it. It seems to like her back. ]
Let's find you something to play with. Maybe one of those mechanical things...or a friend? You want to find another friend?
[ Look, she needs this. The cuteness allows her to get over everything else going on. ]
Barracks.
Ah, finally.
[ Antimony throws herself on a bed the moments she enters her room, letting a big, tired sigh. It's been A Day, and even if she doesn't feel completely ready to turn in, she needs a second to sort her thoughts out.
But for the moment she's just going to moan and complain a bit. She feels like she's owned that much. ]
What a mess.
[ She's used to messes, at least. Or rather, she's used to them. Antimony wouldn't go as far as saying she likes them. ]
FREE CITIES WILDCARD).
[ Antimony Carver doesn't care about being told she can't go somewhere. She will go wherever she wants.
So yeah...you might find her...somewhere. Snooping. Just because.
Do with that what you will.
ooc: lmk if you want an scene through dms or @
Nocwich (WILDCARD).
[ Now this, this feels a lot more familiar. Nature, mystical creatures, magic. The works. The place looks like it has seen better times, but still, she's there and she's ready to have a not terrible time. ]
But first, I need to find someone who can tell me where's what.
[ It shouldn't be that difficult? ]
Training
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Tony Stark | Marvel Comics (616) | The Star
(2) Free Cities ◎ Supply Delivery
(3) Nocwich ◎ Helping Out
(4) Wherever ◎ Anything Else
supply delivery
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lucy carlyle | lockwood & co
BONES & CO
GOATS & CO
NOCWICH & CO
FREE CITIES & CO
WILDCARD & CO
nocwich
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I'm sorry
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free cities
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solvunn& co
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GOATS & CO
Anthony Lockwood | Lockwood and Co | Toss up between The Emperor & The Devil
Magic Lessons
[ Lockwood isn't sure how he feels about all this. His arrival was chaotic, he's not thrilled at having his Talent dulled and if one more adult tells him to go here, go there, he may just lose it. He's held his fraying temper thus far through a combination of genuine curiosity and the memory of the fact that he's had to navigate adults all his life. It was just a question of staying patient until he knew more and then going from there.
With that goal in mind, and necessities such as food and clothes settled, Lockwood was actively searching out answers to questions. He was running into a lot of road blocks, but where a door closed a window .. blah blah blah.
Drawn to the promise of lessons focused around the magic that was native to this world, Lockwood would appear to be a very attentive student. Not only attentive, but in typical Lockwood form, a very apt student, quick to pick up the words and flash the light shield into existence. His smile, as he does this again and again, grows into something wide and warm as for the first time he begins to really have fun.
Enough so that when he encounters someone who is perhaps finding it a little more challenging, he'll cheerfully duck any wayward blast of lights and kindly offer. ]
You've got most of it, just that last bit of pronunciation, I believe that is a little off!
Forest Growth
[ Lockwood absolutely, positively wants to go where it's been deemed too dangerous to go.
Which means he's being a good boy and planting saplings as directed, but every chance he gets, he's trying to attach himself to the group of mages who intend to do the actual planting. Anyone who looks like they may be part of this group, will be approached with a winsome smile and a hopeful expression. ]
I've finished crating up a few more saplings. Can't help notice that there are quite a few crates that will need shifting further along. [ Beaming smile. ] Extra set of hands can't hurt. [ It's a question, but not quite a question, designed for maximum wheedling his way in to being part of the group of actual planters. ]
Free Cities
Training Grounds
[ His Talent may be dulled but his rapier skills are as sharp as ever. Even if he's left holding a wooden practice weapon, rather than his usual iron blade.
Though he doesn't look like much, compared to the older, more muscular soldiers, if anyone has been watching the slip of a boy has disarmed half a dozen over the past while. All in good fun, Lockwood is always good about creating an air of spirited competitiveness, but there is also an underlying hint of genuine sharpness. Lockwood knows his abilities and he's not above discreetly testing the capabilities of people he's meant to fight with, shoulder to shoulder.
It's actually one of the traits that makes him good as a leader of his own agency back home, this ability to engage with people, test them and see what comes out in the wash. Anyone who wishes to take up a practice blade against him will be met with a willing, cheerful smile as he settles into a defensive opening stance. Blade back in a one-handed grip, angled forwards with the blade arm held parallel, the other hand held up in a challenge. The dominant foot was positioned back. ]
I was hoping you might be up for a bit of fun.
Solvunn
Goat Herding
[ He's a city boy.
He was born in the city. He was raised in the city. He resides in the city. He can recognize grass a bit better than say George but at the end of the day Lockwood is more at home navigating narrow, cobbled streets than he is out in the countryside.
As such, Lockwood trying to herd goats is probably quite comical. For the most part the goats are getting the better of him. Faking him out with threats of headbutting, and even a few making use of his distraction with a fence post to nibble on his garments.
About his only saving grace in all of this indignity, is that Lockwood appears to be taking it in stride. He doesn't grow angry or impatient with the animals, the way a boy his age might be expected to react. He does often groan with disbelief, as yet another hole appears in his shirt, but his winsome smile is ever present as he laughs and tries to shoo the animals towards something green. ]
Leaves, leaves you silly buggers are more nutritious than my shirt!
training
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Klaus Hargreeves | The Umbrella Academy | Solvunn / The Fool
Waking up somewhere unknown, with no recollection of how he got there is just a Tuesday for Klaus. The weird part was how utterly welcoming the circle of people he'd found himself in had been. Still, Klaus rolls with the punches as they come, and once he has a fresh set of clothes and gets the introductory spiel from Rowan March, he is on his way.
Over the first few days, he can be found wandering the settlement to familiarize himself with the place. He might even be found helping to hang bone wreaths to ward homes.
Or maybe you see him trying to herd goats, which is a lot more of Klaus running from an aggressive goat chasing him than him doing very well at all at the herding part. He leaps for the large, wooden fence and lands along the top of the gate against his stomach- "Shi-iiit," he coughs and reaches for the nearest person, "Help, Whoopi Goatberg is coming for my ass!"
He didn't really know what had happened, though he has heard the murmurings about abductions having happened recently– but with the opportunity to explore another part of this strange new world he found himself in? Klaus wouldn't dare to pass it up.
He can tell this place is usually a social hub, and he definitely will come back when things are back to normal. In the meantime, he'll still stay to help out. He drifts over toward a table with medical supplies, boxing up tinctures and salves. Perhaps you even catch him trying to slip something in his pocket for later.
Nocwich
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Lord John Grey | Outlander | Thorne | Justice
SUMMONING (THORNE) cw: eye injury
Soon after Ambrose deemed his welcoming sufficient, Lord John finds himself seated on the bench on the edge of what he believes to be a royal garden. Unless everything in this place is so decorous, he would not put it past them.
To be honest, if not for the throbbing in his head and in his eye, he would be convinced he had fallen into some ridiculously elaborate sort of fever dream. But both are entirely too real for comfort. Raising one hand up to cover his bad eye, he reaches for the scrap of cloth he'd managed to beg off a member of the staff and wrap it around his head. He doubts it helps much in the way of his appearance, but now that it's protected from the light, things seem to have more or less settled down, the tears no longer streaming down his face on that side as they had done before. Small mercies, he supposes, before pushing himself up and start exploring the grounds.
...finding himself at the doors of what appears to be row of stables. He holds a hand out to the creature within, his lips curling into a smile that pulls at the bruising on his face as the horse nuzzles at his fingers. It is good, he supposes, to see that some things remain the same, even despite the most extreme circumstances.
SETTLING IN (THORNE)
Lord John squints in the direction of the flashes of light that apparently indicate there are magic lessons in progress. A helpful apprentice informed him that they are working on learning how to produce a defensive light shield, and he is welcome to join, if he would like. Just the thought of standing in a room of bright flashes of light is making his head ache.
Really, he ought to do something about his eye. It's becoming something of a nuisance at this point. He had poked his head into the infirmary at one point earlier, but the healers inside had looked -- harried. Accepting a pain draft, he had let them be. Really, he has had worse than a blow to the head by one James Fraser. That doesn't mean that it's a particularly enjoyable experience, mind. And the makeshift eyepatch is leaving something to be desired, as far as the rest of his outfit is concerned.
"Magic lessons..." he muses to himself, shaking his head before raising a hand to rub tiredly over his face.
NOCWICH
Lord John cannot help his curiosity. When he is given a pendant to visit the mysterious portal to this place called Nocwich, he cannot pass up the opportunity to do so.
Whatever he had expected to find here, however, it certainly is not the marketplace of a town square that seems to have suffered the same calamity whatever it is that the people of Castle Thorne are recovering from as well. Unforeseen circumstances, the people here have said. Lord John would say that the circumstances look pretty seen to him.
Nevertheless, he has come this far, and these people have asked for his assistance. Perhaps he might at least be able to learn a little as to what might have happened here while he does?
At least, that is the theory. He hadn't realized it would be quite this difficult in practice until he's standing with the pieces of the tent, disassembled on the ground.
"...oh Tom," he says, talking to himself (and the ghost of the valet he had kept for upwards of a good decade), "I've done it now..."
WILDCARD
((ooc: hit me up here, via PM, or on plurk at
/vibrates
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Settling in!
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Sabine | Empress | Tales From The Gas Station
Being nude and soaking wet and the people hunkered
were causes for concern, but not as much as—
She'd been walking Jack through the very last door—Employees Only a red slash against so much white—and suddenly. Here? Solidly here? Awake? Alive? Her brow was already wrinkled when she looked back up at the man suddenly shoving a pile of clothes into her hands, which only helped her first words along, "No towel?"
Apparently not. The clothes went on. Soft against her skin that seemed just to keep announcing where else it went on existing. Her expression remains neutrally confused, with a side of suspiciously ready for business, already trying to decide whom to question first. Still, there was no flicker of reaction at the magic used to resize, cut, and shape of her clothes.
This city is still more concerned with itself than her or anyone else who seems to have arrived around the same time. Everyone is running to and fro, taking care of victims of some terrible abduction that appears to have involved a gruesome amount of torture and genetic mutation. It's hard to make sense of the whole lot of it. Unbalance. Like she was dropped into the middle of someone else's story, a side character no one had a specific need of after that weird 'Chosen One' speech on the way to her new room.
In media res had nothing on this.
🆃🅷🅾🆁🅽🅴
There's a nebulous strangeness to the feel of this place. Outside her, inside her; it's hard to tell still. Equilibrium is a boat she mans but an ocean that still flounders in flux. Oily uncertainty ebbs. Shifting shoals. A deep, resonant vibrating hum beneath it all. And every once in a while, when she isn't focused on anything, a soft pitter-patter of a beat she can't quite place that tugs at her with an ache of insistence but not name or direction.
Still, with nothing else to keep her hands busy and fewer answers than questions—which seems to be the same for people who have come here and have always lived here—she agrees to help pick flowers in the garden for the care packages being made and to be part of a group of people who will be delivering them around the hospital.
🆂🅾🅻🆅🆄🅽🅽
With nothing else to keep her hands busy and fewer answers than questions—which seems to be the same for people who have come here and have always lived here—she agrees to help hang bone wreaths to The Old Gods of this new city, and deliver hot meals to the victims of recent events.
After a few days of those, she gives in to the constant encouragement to offer a first blessing. Even if the arrival was unasked for, she could be grateful for being clothed, fed, sheltered, and not being in the straits of those she's been helping. She brings with her a leaf. Wide-reaching, thick veins running down to tiny ones. It's green with spring, and it reminds her of home, which is not beside the point, as when she steps in front of the altar, she raises it to her lips, letting it brush her skin, before looking down at it again.
"Thank you for the kindness that's been given to me since arriving,"
Sabine placed it on the altar before adding a softer whisper,
"I don't need your blessing. Just send it to him.
Keep Jack safe until I can get back."
cw: child abuse
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ꜰᴏʀ ʙʟᴀᴋᴇ → ᴡɪʟᴅᴄᴀʀᴅ: ʜᴏʀɪᴢᴏɴ
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